var game; !(function (game) { const toInt = function (value, fallback = 0) { const parsed = parseInt(value, 10); return Number.isFinite(parsed) ? parsed : fallback; }; const WorldFeatureUtils = class WorldFeatureUtils { static request(route, data, callback) { Global.netProxy.sendRequest(GameConfig.SERVER_PATH + route, data || {}, callback); } static table(tableName) { return (Global.gameProxy && Global.gameProxy.getTabelConfigByType(tableName)) || {}; } static config(tableName, id) { const table = WorldFeatureUtils.table(tableName); return table && table[id] ? table[id] : {}; } static itemName(itemId) { const config = Global.gameProxy.getItemConfig(itemId) || {}; return config.name || "道具" + itemId; } static rewardText(rewardString) { if (!rewardString) return "无"; return String(rewardString) .split(",") .map(function (itemString) { const parts = String(itemString).split(":"), itemId = parts[0], count = parts.length >= 3 ? parts[2] : parts[1]; return itemId ? WorldFeatureUtils.itemName(itemId) + "x" + (count || 0) : ""; }) .filter(function (text) { return !!text; }) .join("、"); } static addRewardToPlayer(data) { if (!data) return ""; if (Array.isArray(data)) { const rewardString = data .map(function (item) { return item && item.item_id ? item.item_id + ":" + (item.num || item.count || 0) : ""; }) .filter(function (item) { return !!item; }) .join(","); rewardString && Global.playerProxy.addItem1(rewardString); return rewardString; } if (data.item_id) { const rewardString = data.item_id + ":" + (data.num || data.count || 0); Global.playerProxy.addItem1(rewardString); return rewardString; } return ""; } static serverMessage(response, fallback) { return (response && GameConfig.ServerCode && GameConfig.ServerCode[response.status]) || fallback || "操作失败"; } static makeButton(label, width = 108, height = 48) { const button = new eui.Button(); button.label = label; button.width = width; button.height = height; button.skinName = window.common && window.common.MidButtonSkin ? window.common.MidButtonSkin : "common.MidButtonSkin"; return button; } static makeLabel(text, size, color, x, y, width, height) { const label = new eui.Label(); label.text = text || ""; label.size = size || 22; label.textColor = color || 0xfffbf2; label.x = x || 0; label.y = y || 0; label.width = width || 100; label.height = height || 28; label.fontFamily = "huakanghaibao"; label.stroke = 1; label.strokeColor = 0x724f2e; label.verticalAlign = egret.VerticalAlign.MIDDLE; return label; } }; ((game.WorldFeatureUtils = WorldFeatureUtils), __reflect(WorldFeatureUtils.prototype, "game.WorldFeatureUtils")); const WorldFeatureItemRenderer = class WorldFeatureItemRenderer extends game.BaseItemRenderer { constructor() { super(); this.width = 520; this.height = 126; } createChildren() { super.createChildren(); this.backgroundShape = new egret.Shape(); this.addChild(this.backgroundShape); this.titleLabel = WorldFeatureUtils.makeLabel("", 23, 0xfffbf2, 18, 10, 360, 30); this.titleLabel.bold = !0; this.addChild(this.titleLabel); this.detailLabel = WorldFeatureUtils.makeLabel("", 18, 0x5b3616, 18, 42, 370, 68); this.detailLabel.stroke = 0; this.detailLabel.lineSpacing = 5; this.detailLabel.verticalAlign = egret.VerticalAlign.TOP; this.addChild(this.detailLabel); this.statusLabel = WorldFeatureUtils.makeLabel("", 18, 0xd03d1c, 390, 12, 118, 24); this.statusLabel.stroke = 0; this.statusLabel.textAlign = egret.HorizontalAlign.CENTER; this.addChild(this.statusLabel); this.actionButton = WorldFeatureUtils.makeButton("领取", 108, 48); this.actionButton.x = 394; this.actionButton.y = 52; this.actionButton.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onActionTap, this); this.addChild(this.actionButton); this.drawBackground(); } onRemoved() { this.actionButton && this.actionButton.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onActionTap, this); super.onRemoved(); } drawBackground() { const graphics = this.backgroundShape.graphics; graphics.clear(); graphics.lineStyle(2, 0x9c6a2f, 1); graphics.beginFill(0xffefc9, 0.92); graphics.drawRoundRect(0, 0, 520, 116, 12, 12); graphics.endFill(); } dataChanged() { const row = this.data || {}; this.drawBackground(); this.titleLabel.text = row.title || ""; this.detailLabel.text = (row.lines || []).join("\n"); this.statusLabel.text = row.status || ""; this.actionButton.visible = !!row.actionLabel; this.actionButton.label = row.actionLabel || ""; this.actionButton.enabled = row.actionEnabled !== !1; } onActionTap(event) { event.stopPropagation(); const row = this.data || {}; row.actionEnabled !== !1 && row.onAction && row.onAction(row); } }; __reflect(WorldFeatureItemRenderer.prototype, "WorldFeatureItemRenderer"); const WorldFeaturePanel = class WorldFeaturePanel extends game.BasePanel { constructor(title, closeNotify) { super(); this.featureTitle = title; this.closeNotify = closeNotify; this.isFullScreen = !0; this.isVisibleAnimate = !0; this.width = Const.WIN_W; this.height = Const.WIN_H; } createChildren() { super.createChildren(); this.buildFrame(); } buildFrame() { this.modalBlocker = new egret.Shape(); this.modalBlocker.graphics.beginFill(0x000000, 0.01); this.modalBlocker.graphics.drawRect(0, 0, Const.WIN_W, Const.WIN_H); this.modalBlocker.graphics.endFill(); this.modalBlocker.touchEnabled = !0; this.addChild(this.modalBlocker); const panelBg = new eui.Image("common_json.c_panel2_png"); panelBg.x = 20; panelBg.y = 126; panelBg.width = 600; panelBg.height = 790; panelBg.scale9Grid = new egret.Rectangle(118, 58, 10, 10); this.addChild(panelBg); const titleBg = new eui.Image("common2_json.common2_diban_png"); titleBg.x = 168; titleBg.y = 120; titleBg.width = 304; titleBg.height = 70; this.addChild(titleBg); const title = WorldFeatureUtils.makeLabel(this.featureTitle, 34, 0xfffbf2, 170, 134, 300, 48); title.textAlign = egret.HorizontalAlign.CENTER; title.bold = !0; this.addChild(title); this.closeButton = new eui.Button(); this.closeButton.label = ""; this.closeButton.width = 54; this.closeButton.height = 54; this.closeButton.x = 554; this.closeButton.y = 130; this.closeButton.skinName = window.common && window.common.ExitButtonSkin ? window.common.ExitButtonSkin : "common.ExitButtonSkin"; this.closeButton.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onCloseTap, this); this.addChild(this.closeButton); this.statusLabel = WorldFeatureUtils.makeLabel("", 20, 0x5b3616, 60, 190, 520, 34); this.statusLabel.stroke = 0; this.statusLabel.textAlign = egret.HorizontalAlign.CENTER; this.addChild(this.statusLabel); this.contentGroup = new eui.Group(); this.contentGroup.x = 60; this.contentGroup.y = 232; this.contentGroup.width = 520; this.contentGroup.height = 642; this.addChild(this.contentGroup); game.UIUtils.addButtonScaleEffects(this); } onRemoved() { this.closeButton && this.closeButton.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onCloseTap, this); super.onRemoved(); } onCloseTap(event) { event.stopPropagation(); this.closeNotify && game.AppFacade.getInstance().sendNotification(this.closeNotify); } setStatus(text) { this.statusLabel && (this.statusLabel.text = text || ""); } showRows(rows) { this.contentGroup.removeChildren(); this.scroller = new eui.Scroller(); this.scroller.width = 520; this.scroller.height = 642; this.list = new eui.List(); this.list.width = 520; this.list.height = 642; this.list.useVirtualLayout = !1; this.list.itemRenderer = WorldFeatureItemRenderer; this.list.dataProvider = new eui.ArrayCollection(rows || []); this.scroller.viewport = this.list; this.contentGroup.addChild(this.scroller); } }; ((game.WorldFeaturePanel = WorldFeaturePanel), __reflect(WorldFeaturePanel.prototype, "game.WorldFeaturePanel")); const WorldPetPanel = class WorldPetPanel extends WorldFeaturePanel { constructor() { super("战宠", PanelNotify.CLOSE_BATTLEPET); } createChildren() { super.createChildren(); this.loadPets(); } loadPets() { this.setStatus("正在读取战宠列表..."); WorldFeatureUtils.request("pet/get-list", {}, this.onPetsLoaded.bind(this)); } onPetsLoaded(response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "战宠列表读取失败")); this.showRows([]); return; } const pets = (response.data && response.data.list) || []; if (!pets.length) { this.setStatus("当前账号还没有战宠"); this.showRows([ { title: "暂无战宠", lines: ["可在商店购买宠物蛋,孵化后会出现在这里。", "战宠可设置为出战宠物,用于竞技场挑战。"], status: "", actionLabel: "去商店", actionEnabled: !0, onAction: function () { game.AppFacade.getInstance().sendNotification(PanelNotify.CLOSE_BATTLEPET); game.AppFacade.getInstance().sendNotification(PanelNotify.OPEN_SHOP); } } ]); return; } this.setStatus("共 " + pets.length + " 只战宠"); this.showRows( pets.map( function (pet) { const config = WorldFeatureUtils.config("pet", pet.pet_config_id), name = config.name || "战宠" + pet.pet_config_id, inWar = toInt(pet.is_enter_war) === 1, feed = toInt(pet.feed), hunger = toInt(config.hunger), status = inWar ? "出战中" : "未出战"; return { title: name + " Lv." + toInt(pet.level, 1), lines: [ "战力 " + toInt(pet.fighting_capacity) + " 饥饿度 " + feed + "/" + hunger, "生命 " + toInt(pet.blood) + " 攻击 " + toInt(pet.attack) + " 防御 " + toInt(pet.anti) ], status: status, actionLabel: inWar ? "" : "出战", actionEnabled: !inWar, petId: pet.id, onAction: this.setEnterWar.bind(this) }; }.bind(this) ) ); } setEnterWar(row) { this.setStatus("正在设置出战宠物..."); WorldFeatureUtils.request("pet/set-enter-war", { pet_id: row.petId }, this.onEnterWar.bind(this)); } onEnterWar(response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "设置出战失败")); return; } TipsUtils.showTipsDownToUp("已设置出战宠物"); this.loadPets(); } }; ((game.WorldPetPanel = WorldPetPanel), __reflect(WorldPetPanel.prototype, "game.WorldPetPanel")); const WorldAchievementPanel = class WorldAchievementPanel extends WorldFeaturePanel { constructor() { super("成就", PanelNotify.CLOSE_CHENGJIU); } createChildren() { super.createChildren(); this.loadAchievements(); } loadAchievements() { this.setStatus("正在读取成就..."); WorldFeatureUtils.request("ach/get-list", {}, this.onAchievementsLoaded.bind(this)); } onAchievementsLoaded(response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "成就读取失败")); this.showRows([]); return; } const configMap = WorldFeatureUtils.table("achievement_list"), serverList = (response.data && response.data.list) || [], serverMap = {}; serverList.forEach(function (item) { serverMap[item.config_id] = item; }); const rows = Object.keys(configMap) .map( function (configId) { const config = configMap[configId], record = serverMap[configId] || {}, level = toInt(record.level), completeList = String(config.complete || "1").split(":"), rewardList = String(config.gold_id || "0").split(":"), expList = String(config.experience || "0").split(":"), threshold = toInt(completeList[Math.min(level, completeList.length - 1)], 1), count = Math.min(toInt(record.count), threshold), rewardCount = toInt(rewardList[Math.min(level, rewardList.length - 1)]), exp = toInt(expList[Math.min(level, expList.length - 1)]), canClaim = !!record.id && toInt(record.receive) !== 1 && count >= threshold, completed = toInt(record.receive) === 1 && level >= completeList.length - 1, progress = threshold > 0 ? Math.floor((count / threshold) * 100) : 0; return { title: config.name || record.name || "成就" + configId, lines: [ config.content || record.content || "", "进度 " + count + "/" + threshold + " (" + progress + "%) 奖励 " + WorldFeatureUtils.itemName(config.item_id) + "x" + rewardCount + " 经验x" + exp ], status: completed ? "已完成" : canClaim ? "可领取" : "进行中", actionLabel: canClaim ? "领取" : "", actionEnabled: canClaim, recordId: record.id, rewardString: config.item_id + ":" + rewardCount, exp: exp, onAction: this.claimAchievement.bind(this), sortKey: canClaim ? 0 : completed ? 2 : 1, configId: toInt(configId) }; }.bind(this) ) .sort(function (left, right) { return left.sortKey - right.sortKey || left.configId - right.configId; }); this.setStatus("系统成就 " + rows.length + " 项"); this.showRows(rows); } claimAchievement(row) { this.setStatus("正在领取成就奖励..."); WorldFeatureUtils.request("ach/get-gift", { id: row.recordId }, this.onAchievementClaimed.bind(this, row)); } onAchievementClaimed(row, response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "领取失败")); return; } row.rewardString && Global.playerProxy.addItem1(row.rewardString); row.exp > 0 && Global.playerProxy.addExp(row.exp); game.EventManager.instance.dispatch(SysNotify.TOPLAYER_INFO_UPDATE); TipsUtils.showTipsDownToUp("成就奖励已领取"); this.loadAchievements(); } }; ((game.WorldAchievementPanel = WorldAchievementPanel), __reflect(WorldAchievementPanel.prototype, "game.WorldAchievementPanel")); const WorldSportsPanel = class WorldSportsPanel extends WorldFeaturePanel { constructor() { super("竞技", PanelNotify.CLOSE_SPORTS); this.arenaInfo = null; this.arenaError = ""; this.rankList = []; this.challengeList = []; this.weekGiftList = []; } createChildren() { super.createChildren(); this.loadSports(); } loadSports() { this.setStatus("正在读取竞技场..."); WorldFeatureUtils.request("arena/get-arena", {}, this.onArenaLoaded.bind(this)); } onArenaLoaded(response) { if (0 === response.status) { this.arenaInfo = response.data || {}; this.arenaError = ""; } else { this.arenaInfo = null; this.arenaError = WorldFeatureUtils.serverMessage(response, "请先设置出战宠物"); } WorldFeatureUtils.request("arena/get-rank-list", {}, this.onRankLoaded.bind(this)); } onRankLoaded(response) { this.rankList = 0 === response.status && response.data ? response.data.list || [] : []; WorldFeatureUtils.request("arena/get-challenge-list", {}, this.onChallengeLoaded.bind(this)); } onChallengeLoaded(response) { this.challengeList = 0 === response.status && response.data ? response.data.list || [] : []; WorldFeatureUtils.request("arena/week-gift-list", {}, this.onWeekGiftLoaded.bind(this)); } onWeekGiftLoaded(response) { this.weekGiftList = 0 === response.status && response.data ? response.data.list || [] : []; this.renderSports(); } renderSports() { const rows = [], arena = this.arenaInfo, canChallenge = !!arena && toInt(arena.remaining_challenges_count) > 0; if (arena) { rows.push({ title: "我的竞技", lines: [ "排名 " + (arena.index || "-") + " 战力 " + toInt(arena.fighting_capacity) + " 积分 " + toInt(arena.score), "剩余挑战 " + toInt(arena.remaining_challenges_count) + " 胜 " + toInt(arena.win_count) + " / 负 " + toInt(arena.fail_count) ], status: canChallenge ? "可挑战" : "次数不足" }); } else { rows.push({ title: "我的竞技", lines: [this.arenaError || "请先设置出战宠物", "战宠出战后才能进行竞技场挑战。"], status: "未开启", actionLabel: "战宠", actionEnabled: !0, onAction: function () { game.AppFacade.getInstance().sendNotification(PanelNotify.CLOSE_SPORTS); game.AppFacade.getInstance().sendNotification(PanelNotify.OPEN_BATTLEPET); } }); } rows.push({ title: "挑战对手", lines: [this.challengeList.length ? "可挑战对手:" + this.challengeList.length + " 位" : "暂无可挑战对手", "点击挑战会按双方战力直接结算胜负。"], status: "" }); this.challengeList.slice(0, 5).forEach( function (item) { rows.push({ title: "第 " + item.index + " 名 " + (item.nickname || "农场主"), lines: ["战力 " + toInt(item.fighting_capacity) + " 积分 " + toInt(item.score), "胜 " + toInt(item.win_count) + " / 负 " + toInt(item.fail_count)], status: canChallenge ? "可挑战" : "不可挑战", actionLabel: "挑战", actionEnabled: canChallenge, targetUserId: item.user_id, targetPower: toInt(item.fighting_capacity), onAction: this.challengeOpponent.bind(this) }); }.bind(this) ); rows.push({ title: "排行榜", lines: [this.rankList.length ? "当前前 " + this.rankList.length + " 名:" : "暂无排名数据", this.rankList.slice(0, 3).map(function (item) { return item.index + "." + item.nickname + "(" + item.fighting_capacity + ")"; }).join(" ")], status: "" }); rows.push({ title: "本周奖励", lines: [ this.weekGiftList .slice(0, 3) .map(function (item) { return item.ranking_min_id + "-" + item.ranking_mzx_id + "名:" + WorldFeatureUtils.rewardText(item.fixed_id + "," + item.fixed_id2); }) .join("\n") ], status: "" }); this.setStatus(arena ? "竞技场数据已加载" : this.arenaError || "竞技场未开启"); this.showRows(rows); } challengeOpponent(row) { const myPower = toInt(this.arenaInfo && this.arenaInfo.fighting_capacity), result = myPower >= toInt(row.targetPower) ? 0 : 1; this.setStatus("正在结算挑战..."); WorldFeatureUtils.request( "arena/challenge", { be_user_id: row.targetUserId, type: result }, this.onChallengeFinished.bind(this, result) ); } onChallengeFinished(result, response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "挑战失败")); return; } TipsUtils.showTipsDownToUp(0 === result ? "挑战成功" : "挑战失败"); this.loadSports(); } }; ((game.WorldSportsPanel = WorldSportsPanel), __reflect(WorldSportsPanel.prototype, "game.WorldSportsPanel")); const WorldParkPanel = class WorldParkPanel extends WorldFeaturePanel { constructor() { super("游乐园", PanelNotify.CLOSE_ASUMENT_PARK); this.uuid = ""; this.score = 0; this.timeLeft = 0; this.gameRunning = !1; } createChildren() { super.createChildren(); this.loadPark(); } onRemoved() { this.clearGameTimer(); super.onRemoved(); } loadPark() { this.setStatus("正在读取游乐园次数..."); WorldFeatureUtils.request("comm/get-pleasure-ground", {}, this.onParkLoaded.bind(this)); } onParkLoaded(response) { const usedCount = 0 === response.status && response.data ? toInt(response.data.count) : 0, vipConfig = Global.gameProxy.getVipConfigForID(toInt(Global.playerProxy.playerData.vip, 0)) || {}, freeCount = toInt(vipConfig.playground_frequency), rows = [ { title: "今日次数", lines: ["今日已进入 " + usedCount + " 次 VIP免费次数 " + freeCount, "超过免费次数后,后端会按旧规则扣除金币。"], status: usedCount <= freeCount ? "可进入" : "需金币" }, { title: "泡泡乐园", lines: ["15秒内点击按钮获得积分。", "积分达到奖励档位后自动结算奖励。"], status: "", actionLabel: "开始", actionEnabled: !0, gameType: 0, onAction: this.startGame.bind(this) }, { title: "糖果乐园", lines: ["15秒内点击按钮获得积分。", "每次点击得分略高。"], status: "", actionLabel: "开始", actionEnabled: !0, gameType: 1, onAction: this.startGame.bind(this) }, { title: "娃娃乐园", lines: ["15秒内点击按钮获得积分。", "每次点击得分最高。"], status: "", actionLabel: "开始", actionEnabled: !0, gameType: 2, onAction: this.startGame.bind(this) } ], playground = WorldFeatureUtils.table("playground"); Object.keys(playground) .sort(function (left, right) { return toInt(left) - toInt(right); }) .forEach(function (id) { const config = playground[id]; rows.push({ title: "奖励档位 " + id, lines: ["需要积分 " + toInt(config.integral), "奖励池:" + WorldFeatureUtils.rewardText(config.chest)], status: "" }); }); this.setStatus("游乐园已就绪"); this.showRows(rows); } startGame(row) { if (this.gameRunning) return; this.setStatus("正在进入游乐园..."); WorldFeatureUtils.request("comm/enter-pleasure-ground", {}, this.onGameEntered.bind(this, row.gameType)); } onGameEntered(gameType, response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "进入游乐园失败")); return; } this.uuid = response.data && response.data.uuid; this.showGame(gameType); } showGame(gameType) { this.contentGroup.removeChildren(); this.gameRunning = !0; this.score = 0; this.timeLeft = 15; this.gameType = gameType; const names = ["泡泡乐园", "糖果乐园", "娃娃乐园"], perTap = [100, 120, 150][gameType] || 100; this.perTap = perTap; this.gameTitle = WorldFeatureUtils.makeLabel(names[gameType] || "游乐园", 30, 0xfffbf2, 0, 20, 520, 44); this.gameTitle.textAlign = egret.HorizontalAlign.CENTER; this.contentGroup.addChild(this.gameTitle); this.scoreLabel = WorldFeatureUtils.makeLabel("积分:0", 28, 0x5b3616, 0, 100, 520, 44); this.scoreLabel.stroke = 0; this.scoreLabel.textAlign = egret.HorizontalAlign.CENTER; this.contentGroup.addChild(this.scoreLabel); this.timeLabel = WorldFeatureUtils.makeLabel("剩余:15秒", 24, 0xd03d1c, 0, 150, 520, 40); this.timeLabel.stroke = 0; this.timeLabel.textAlign = egret.HorizontalAlign.CENTER; this.contentGroup.addChild(this.timeLabel); this.hitButton = WorldFeatureUtils.makeButton("点击得分 +" + perTap, 240, 70); this.hitButton.x = 140; this.hitButton.y = 235; this.hitButton.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onHitTap, this); this.contentGroup.addChild(this.hitButton); this.finishButton = WorldFeatureUtils.makeButton("结束结算", 160, 56); this.finishButton.x = 180; this.finishButton.y = 340; this.finishButton.addEventListener(egret.TouchEvent.TOUCH_TAP, this.finishGame, this); this.contentGroup.addChild(this.finishButton); this.setStatus("游乐园进行中"); this.gameTimer = new egret.Timer(1000, 15); this.gameTimer.addEventListener(egret.TimerEvent.TIMER, this.onGameTimer, this); this.gameTimer.addEventListener(egret.TimerEvent.TIMER_COMPLETE, this.finishGame, this); this.gameTimer.start(); } onHitTap(event) { event.stopPropagation(); if (!this.gameRunning) return; this.score += this.perTap; this.scoreLabel.text = "积分:" + this.score; } onGameTimer() { this.timeLeft--; this.timeLabel.text = "剩余:" + Math.max(0, this.timeLeft) + "秒"; } clearGameTimer() { if (this.gameTimer) { this.gameTimer.stop(); this.gameTimer.removeEventListener(egret.TimerEvent.TIMER, this.onGameTimer, this); this.gameTimer.removeEventListener(egret.TimerEvent.TIMER_COMPLETE, this.finishGame, this); this.gameTimer = null; } this.hitButton && this.hitButton.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.onHitTap, this); this.finishButton && this.finishButton.removeEventListener(egret.TouchEvent.TOUCH_TAP, this.finishGame, this); } finishGame(event) { event && event.stopPropagation && event.stopPropagation(); if (!this.gameRunning) return; this.gameRunning = !1; this.clearGameTimer(); this.setStatus("正在结算游乐园奖励..."); WorldFeatureUtils.request( "comm/pleasure-ground", { uuid: this.uuid, score: this.score }, this.onGameFinished.bind(this) ); } onGameFinished(response) { if (0 !== response.status) { this.setStatus(WorldFeatureUtils.serverMessage(response, "结算失败")); return; } const rewardString = WorldFeatureUtils.addRewardToPlayer(response.data); game.EventManager.instance.dispatch(SysNotify.TOPLAYER_INFO_UPDATE); this.setStatus(rewardString ? "结算完成:" + WorldFeatureUtils.rewardText(rewardString) : "结算完成:分数不足"); this.loadPark(); } }; ((game.WorldParkPanel = WorldParkPanel), __reflect(WorldParkPanel.prototype, "game.WorldParkPanel")); const WorldPetMediator = class WorldPetMediator extends BaseMediator { constructor() { super("WorldPetMediator"); } listNotificationInterests() { return [PanelNotify.OPEN_BATTLEPET, PanelNotify.CLOSE_BATTLEPET]; } showViewComponent() { ((this.viewComponent = new game.WorldPetPanel()), (this.viewComponent.mediator = this), this.showUI(this.viewComponent, !0, 0, 0, 7)); } handleNotification(notification) { switch (notification.getName()) { case PanelNotify.OPEN_BATTLEPET: this.showViewComponent(); break; case PanelNotify.CLOSE_BATTLEPET: this.closeViewComponent(1); } } static NAME = "WorldPetMediator"; }; ((game.WorldPetMediator = WorldPetMediator), __reflect(WorldPetMediator.prototype, "game.WorldPetMediator")); const WorldAchievementMediator = class WorldAchievementMediator extends BaseMediator { constructor() { super("WorldAchievementMediator"); } listNotificationInterests() { return [PanelNotify.OPEN_CHENGJIU, PanelNotify.CLOSE_CHENGJIU]; } showViewComponent() { ((this.viewComponent = new game.WorldAchievementPanel()), (this.viewComponent.mediator = this), this.showUI(this.viewComponent, !0, 0, 0, 7)); } handleNotification(notification) { switch (notification.getName()) { case PanelNotify.OPEN_CHENGJIU: this.showViewComponent(); break; case PanelNotify.CLOSE_CHENGJIU: this.closeViewComponent(1); } } static NAME = "WorldAchievementMediator"; }; ((game.WorldAchievementMediator = WorldAchievementMediator), __reflect(WorldAchievementMediator.prototype, "game.WorldAchievementMediator")); const WorldSportsMediator = class WorldSportsMediator extends BaseMediator { constructor() { super("WorldSportsMediator"); } listNotificationInterests() { return [PanelNotify.OPEN_SPORTS, PanelNotify.CLOSE_SPORTS]; } showViewComponent() { ((this.viewComponent = new game.WorldSportsPanel()), (this.viewComponent.mediator = this), this.showUI(this.viewComponent, !0, 0, 0, 7)); } handleNotification(notification) { switch (notification.getName()) { case PanelNotify.OPEN_SPORTS: this.showViewComponent(); break; case PanelNotify.CLOSE_SPORTS: this.closeViewComponent(1); } } static NAME = "WorldSportsMediator"; }; ((game.WorldSportsMediator = WorldSportsMediator), __reflect(WorldSportsMediator.prototype, "game.WorldSportsMediator")); const WorldParkMediator = class WorldParkMediator extends BaseMediator { constructor() { super("WorldParkMediator"); } listNotificationInterests() { return [PanelNotify.OPEN_ASUMENT_PARK, PanelNotify.CLOSE_ASUMENT_PARK]; } showViewComponent() { ((this.viewComponent = new game.WorldParkPanel()), (this.viewComponent.mediator = this), this.showUI(this.viewComponent, !0, 0, 0, 7)); } handleNotification(notification) { switch (notification.getName()) { case PanelNotify.OPEN_ASUMENT_PARK: this.showViewComponent(); break; case PanelNotify.CLOSE_ASUMENT_PARK: this.closeViewComponent(1); } } static NAME = "WorldParkMediator"; }; ((game.WorldParkMediator = WorldParkMediator), __reflect(WorldParkMediator.prototype, "game.WorldParkMediator")); })(game || (game = {}));