'男', self::SEX_WOMAN => '女', ]; public static function getSexString($sex) { $list = [ self::SEX_MAN => '男', self::SEX_WOMAN => '女', ]; return $list[$sex]; } //交易类型 const DEAL_TYPE_PERSENT_MONEY = 0;//赠送金钱 const DEAL_TYPE_PERSENT_ITEM = 1;//赠送物品 const DEAL_TYPE_LIST = [ self::DEAL_TYPE_PERSENT_MONEY, self::DEAL_TYPE_PERSENT_ITEM, ]; const DEAL_TYPE_LIST_STR = [ self::DEAL_TYPE_PERSENT_MONEY => '赠送金钱', self::DEAL_TYPE_PERSENT_ITEM => '赠送物品', ]; //是否确认 const NOT_CONFIRM = 0;//没确认 const CONFIRM = 1;//确认 const CONFIRM_LIST = [self::NOT_CONFIRM, self::CONFIRM]; const CONFIRM_LIST_STR = [ self::NOT_CONFIRM => '否', self::CONFIRM => '是', ]; //是否完成 const NOT_COMPETE = 2;//没完成 const COMPETE = 1;//完成 const COMPETE_LIST = [ self::NOT_COMPETE, self::COMPETE, ]; const COMPETE_LIST_STR = [ self::NOT_COMPETE => '否', self::COMPETE => '是', ]; const STATUS_UNTREATED = 0;//未处理 const STATUS_AGREE = 1;//同意 const STATUS_REFUSE = 2;//拒绝 //加好友 const FRIEND_UNTREATED = 0;//未处理 const FRIEND_AGREE = 1;//同意 const FRIEND_REFUSE = 2;//拒绝 const FRIEND_LIST = [ self::FRIEND_UNTREATED, self::FRIEND_AGREE, self::FRIEND_REFUSE, ]; //交互 const INTERACTION_TYPE_STEAL = 0;//偷菜 const INTERACTION_TYPE_BUG = 1;//放虫 const INTERACTION_TYPE_GRASS = 2;//放草 const INTERACTION_TYPE_WATERING = 3;//浇水 const INTERACTION_TYPE_DISINSECTION = 4;//除虫 const INTERACTION_TYPE_WEEDING = 5;//除草 const INTERACTION_TYPE_LIST = [ self::INTERACTION_TYPE_STEAL, self::INTERACTION_TYPE_BUG, self::INTERACTION_TYPE_GRASS, self::INTERACTION_TYPE_WATERING, self::INTERACTION_TYPE_DISINSECTION, self::INTERACTION_TYPE_WEEDING, ]; //客户端传输过来的错误操作返回码 const INTERACTION_OPERATE_TYPE_ERROR_TO_RS_LIST = [ self::INTERACTION_TYPE_STEAL => ResultStatusServices::RS_INTERACTION_CAN_NOT_STEAL, self::INTERACTION_TYPE_BUG => ResultStatusServices::RS_INTERACTION_CAN_NOT_BUG, self::INTERACTION_TYPE_GRASS => ResultStatusServices::RS_INTERACTION_CAN_NOT_GRASS, self::INTERACTION_TYPE_WATERING => ResultStatusServices::RS_INTERACTION_CAN_NOT_WATERING, self::INTERACTION_TYPE_DISINSECTION => ResultStatusServices::RS_INTERACTION_CAN_NOT_DISINSECTION, self::INTERACTION_TYPE_WEEDING => ResultStatusServices::RS_INTERACTION_CAN_NOT_WEEDING, ]; //农田 //最大农田索引 const LAND_MAX_POSITION = 11; //最大农田等级 const LAND_MAX_LEVEL = 3; //病虫害类型 const LAND_DISEASE_TYPE_DRY = 0;//干旱 const LAND_DISEASE_TYPE_BUG = 1;//虫 const LAND_DISEASE_TYPE_GRASS = 2;//草 const LAND_DISEASE_TYPE_LIST = [ self::LAND_DISEASE_TYPE_DRY, self::LAND_DISEASE_TYPE_BUG, self::LAND_DISEASE_TYPE_GRASS, ]; //用户日志 const USER_LOG_TYPE_BUY = 0;//购买 const USER_LOG_TYPE_SELL = 1;//卖出 const USER_LOG_TYPE_SOW_SEED = 2;//播种 const USER_LOG_TYPE_GATHER = 3;//收获 const USER_LOG_TYPE_STEAL = 4;//偷取 const USER_LOG_TYPE_FERTILIZATION = 5;//施肥 const USER_LOG_TYPE_CLEAN_LAND = 6;//锄地 const USER_LOG_TYPE_UPGRADE_LAND = 7;//土地升级 const USER_LOG_TYPE_CHANGE_FARM_STYLE = 8;//切换农场风格 const USER_LOG_TYPE_FEED_DOG = 9;//喂狗 const USER_LOG_TYPE_BUG = 10;//放虫 const USER_LOG_TYPE_GRASS = 11;//放草 const USER_LOG_TYPE_WATERING = 12;//浇水 const USER_LOG_TYPE_DISINSECTION = 13;//除虫 const USER_LOG_TYPE_WEEDING = 14;//除草 const USER_LOG_TYPE_EXPAND_LAND = 15;//扩展土地 const USER_LOG_TYPE_UPGRADE_FARM = 16;//升级农场 const USER_LOG_TYPE_BE_STEAL = 17;//被偷 const USER_LOG_TYPE_CATCH = 18;//抓贼 const USER_LOG_TYPE_BE_CATCH = 19;//被抓 const USER_LOG_TYPE_BE_BUG = 20;//被放虫 const USER_LOG_TYPE_BE_GRASS = 21;//被放草 const USER_LOG_TYPE_BE_WATERING = 22;//被浇水 const USER_LOG_TYPE_BE_DISINSECTION = 23;//被除虫 const USER_LOG_TYPE_BE_WEEDING = 24;//被除草 const USER_LOG_TYPE_GOLD_EXCHANGE_GEM_RATE = 25;//金币兑换钻石 const USER_LOG_TYPE_USE_GIFT = 26;//使用新手礼包 const USER_LOG_TYPE_GEM_EXCHANGE_GOLD_RATE = 27;//钻石兑换金币 const USER_LOG_TYPE_CANCEL_DEAL = 28;//交易取消 const USER_LOG_TYPE_DEAL_SUCCESS_ITEM = 29;//交易成功获得物品 const USER_LOG_TYPE_DEAL_SUCCESS_GOLD = 30;//交易成功获得金币 const USER_LOG_TYPE_DEAL_TUI_GOLD = 31;//交易退回金币 const USER_LOG_CHOUJIANG_XIAOHAO = 32;//抽奖消耗 const USER_LOG_CHOUJIANG_HUODE = 33;//抽奖获得 //操作类型列表 const USER_LOG_TYPE_LIST = [ self::USER_LOG_TYPE_BUY, self::USER_LOG_TYPE_SELL, self::USER_LOG_TYPE_SOW_SEED, self::USER_LOG_TYPE_GATHER, self::USER_LOG_TYPE_STEAL, self::USER_LOG_TYPE_FERTILIZATION, self::USER_LOG_TYPE_CLEAN_LAND, self::USER_LOG_TYPE_UPGRADE_LAND, self::USER_LOG_TYPE_CHANGE_FARM_STYLE, self::USER_LOG_TYPE_FEED_DOG, self::USER_LOG_TYPE_BUG, self::USER_LOG_TYPE_GRASS, self::USER_LOG_TYPE_WATERING, self::USER_LOG_TYPE_DISINSECTION, self::USER_LOG_TYPE_WEEDING, self::USER_LOG_TYPE_EXPAND_LAND, self::USER_LOG_TYPE_UPGRADE_FARM, self::USER_LOG_TYPE_BE_STEAL, self::USER_LOG_TYPE_CATCH, self::USER_LOG_TYPE_BE_CATCH, self::USER_LOG_TYPE_BE_BUG, self::USER_LOG_TYPE_BE_GRASS, self::USER_LOG_TYPE_BE_WATERING, self::USER_LOG_TYPE_BE_DISINSECTION, self::USER_LOG_TYPE_BE_WEEDING, self::USER_LOG_TYPE_GOLD_EXCHANGE_GEM_RATE, self::USER_LOG_TYPE_USE_GIFT, self::USER_LOG_TYPE_GEM_EXCHANGE_GOLD_RATE, self::USER_LOG_TYPE_CANCEL_DEAL, self::USER_LOG_TYPE_DEAL_SUCCESS_ITEM, self::USER_LOG_TYPE_DEAL_SUCCESS_GOLD, self::USER_LOG_TYPE_DEAL_TUI_GOLD, self::USER_LOG_CHOUJIANG_XIAOHAO, self::USER_LOG_CHOUJIANG_HUODE, ]; //是否已读 const NOT_READ = 0;//未读 const READED = 1;//已读 const READ_LIST = [self::NOT_READ, self::READED]; //消息类型 const MESSAGE_CONFIRM_BE_USER_DEAL = 0;//受赠方需确认交易 const MESSAGE_ADD_FRIEND = 1;//请求加好友 const MESSAGE_ADD_FRIEND_RESPONSE = 2;//请求加好友回复 const MESSAGE_CONFIRM_FROM_USER_DEAL = 3;//发起方需确认交易 const MESSAGE_DEAL_COMPLETE = 4;//交易成功 const MESSAGE_LIST = [ self::MESSAGE_CONFIRM_BE_USER_DEAL, self::MESSAGE_ADD_FRIEND, self::MESSAGE_ADD_FRIEND_RESPONSE, self::MESSAGE_CONFIRM_FROM_USER_DEAL, self::MESSAGE_DEAL_COMPLETE, ]; const MESSAGE_DEAL_LIST = [ self::MESSAGE_CONFIRM_BE_USER_DEAL, self::MESSAGE_CONFIRM_FROM_USER_DEAL, self::MESSAGE_DEAL_COMPLETE, ]; //抽奖类型 const LOTTERY_TYPE_GOLD = 1;//金币 const LOTTERY_TYPE_GEM = 2;//钻石 const LOTTERY_TYPE_ITEM = 3;//物品 const LOTTERY_LIST = [ self::LOTTERY_TYPE_GOLD, self::LOTTERY_TYPE_GEM, self::LOTTERY_TYPE_ITEM, ]; const LOTTERY_LIST_STR = [ self::LOTTERY_TYPE_GOLD => '金币', self::LOTTERY_TYPE_GEM => '钻石', self::LOTTERY_TYPE_ITEM => '物品', ]; //审核通过 const VERIFY_WAIT = 0;//待审核 const VERIFY_PASS = 1;//审核通过 const VERIFY_REFUSE = 2;//审核未通过 const VERIFY_LIST = [ self::VERIFY_WAIT, self::VERIFY_PASS, self::VERIFY_REFUSE, ]; const VERIFY_LIST_STR = [ self::VERIFY_WAIT => '待审核', self::VERIFY_PASS => '审核通过', self::VERIFY_REFUSE => '审核未通过', ]; //农作物生长阶段 const CROP_PHASE_SEED = 0;//种子 const CROP_PHASE_SEEDLING = 1;//幼苗 const CROP_PHASE_GROW = 2;//生长 const CROP_PHASE_RIPE = 3;//成熟 //用户系统日志 const USER_SYSTEM_LOG_DEAL_COMPLETE = 0;//交易成功 const USER_SYSTEM_LOG_FRIEND = 1;//交友信息 const USER_SYSTEM_LOG_DRAW_PERCENTAGE = 2;//交易提成 const USER_SYSTEM_LOG_LIST = [ self::USER_SYSTEM_LOG_DEAL_COMPLETE, self::USER_SYSTEM_LOG_FRIEND, self::USER_SYSTEM_LOG_DRAW_PERCENTAGE, ]; //是否领取等级礼包 const PLAYER_LEVEL_GIFT_NOT_GET = 0; const PLAYER_LEVEL_GIFT_GET = 1; const PLAYER_LEVEL_GIFT_LIST = [ self::PLAYER_LEVEL_GIFT_NOT_GET, self::PLAYER_LEVEL_GIFT_GET ]; }