var SceneNotify = class SceneNotify { constructor() {} static OPEN_LOGIN = "SceneNotify_OPEN_LOGIN"; static CLOSE_LOGIN = "SceneNotify_CLOSE_LOGIN"; static CLOSE_LOADING = "SceneNotify_CLOSE_LOADING"; static OPEN_CREATEROLE = "SceneNotify_OPEN_CREATEROLE"; static CLOSE_CREATEROLE = "SceneNotify_CLOSE_CREATEROLE"; static OPEN_OTHER_GAME = "SceneNotify_OPEN_OTHER_GAME"; static OPEN_MINE_GAME = "SceneNotify_OPEN_MINE_GAME"; static BACK_MINE_GAME = "SceneNotify_BACK_MINE_GAME"; static CLOSE_GAME = "SceneNotify_CLOSE_GAME"; static GAME_NEXT_QUESTION = "GAME_NEXT_QUESTION"; static CLOSE_TOUCH_GROUP = "CLOSE_TOUCH_GROUP"; static OPEN_SAY = "OPEN_SAY"; static CLOSE_SAY = "CLOSE_SAY"; }; __reflect(SceneNotify.prototype, "SceneNotify"); var LoadingUI = class LoadingUI extends egret.Sprite { constructor() { super(); } setProgress(t, e) {} }; __reflect(LoadingUI.prototype, "LoadingUI"); var game; !(function (game) { const ControllerPrepCommand = class ControllerPrepCommand extends puremvc.SimpleCommand { constructor() { super(); } execute(e) { this.facade.registerCommand(ClientNotify.GO_OTHER_FARM, game.GoOtherFarmCommand); } }; ((game.ControllerPrepCommand = ControllerPrepCommand), __reflect(ControllerPrepCommand.prototype, "game.ControllerPrepCommand", [ "puremvc.ICommand", "puremvc.INotifier" ])); })(game || (game = {})); var game; !(function (game) { const GoOtherFarmCommand = class GoOtherFarmCommand extends puremvc.SimpleCommand { constructor() { super(); } execute(t) { const e = this, i = t.getBody().uid, n = GameConfig.SERVER_PATH + "interaction/get-other-user-info"; Global.netProxy.sendRequest( n, { be_user_id: i }, function (t) { return 0 !== t.status ? void TipsUtils.showErrorCodeTips(t.status) : (Global.otherPlayerProxy.setPlayerData(t.data), Global.otherPlayerProxy.setPlayerLandData(t.data), void e.facade.sendNotification(SceneNotify.OPEN_OTHER_GAME)); } ); } static NAME = "GoOtherFarmCommand"; }; ((game.GoOtherFarmCommand = GoOtherFarmCommand), __reflect(GoOtherFarmCommand.prototype, "game.GoOtherFarmCommand", ["puremvc.ICommand", "puremvc.INotifier"])); })(game || (game = {})); var game; !(function (game) { const ModelPrepCommand = class ModelPrepCommand extends puremvc.SimpleCommand { constructor() { super(); } execute(e) { const i = [ game.NetProxy, game.PlayerProxy, game.OtherPlayerProxy, game.WeixinProxy, game.AudioProxy, game.GameProxy ], n = this; _.forEach(i, function (t, e) { const a = new i[e](); (n.facade.registerProxy(a), a && a.init && a.init()); }); } }; ((game.ModelPrepCommand = ModelPrepCommand), __reflect(ModelPrepCommand.prototype, "game.ModelPrepCommand", ["puremvc.ICommand", "puremvc.INotifier"])); })(game || (game = {})); var game; !(function (game) { const StartupCommand = class StartupCommand extends puremvc.MacroCommand { constructor() { super(); } initializeMacroCommand() { (this.addSubCommand(game.ControllerPrepCommand), this.addSubCommand(game.ModelPrepCommand), this.addSubCommand(game.ViewPrepCommand)); } }; ((game.StartupCommand = StartupCommand), __reflect(StartupCommand.prototype, "game.StartupCommand")); })(game || (game = {})); var game; !(function (game) { const ViewPrepCommand = class ViewPrepCommand extends puremvc.SimpleCommand { constructor() { super(); } execute(e) { (this.facade.registerMediator(new game.AlertMediator()), this.facade.registerMediator(new game.LogoMediator()), this.facade.registerMediator(new game.RegisterMediator())); } }; ((game.ViewPrepCommand = ViewPrepCommand), __reflect(ViewPrepCommand.prototype, "game.ViewPrepCommand", ["puremvc.ICommand", "puremvc.INotifier"])); })(game || (game = {})); var game; !(function (game) { const AudioProxy = class AudioProxy extends puremvc.Proxy { constructor() { super(AudioProxy.NAME); this.soundOpen = !0; } init() { Global.audioProxy = this; const t = egret.localStorage.getItem("farm1.sound"); this.isOpen = t && "0" === t ? !1 : !0; } setSoundOpen(t) { this.soundOpen = t; } closeBgMusic() { this.isOpen && this.channel && (this.channel.stop(), (this.backgroundSound = null)); } setVolice(t) { this.moveChannel && (this.moveChannel.volume = t); } startBgMusic() { this.isOpen && (this.backgroundSound || ((this.backgroundSound = RES.getRes("background_mp3")), this.channel && (this.channel.stop(), (this.channel = null)), (this.channel = this.backgroundSound.play(0, -1)))); } openSound(t) { if (((this.isOpen = t), t)) { if (this.channel) return; ((this.backgroundSound = RES.getRes("background_mp3")), this.backgroundSound && ((this.channel = this.backgroundSound.play(0, -1)), (this.channel.volume = 1))); } else (this.channel && this.channel.stop(), (this.channel = null)); } playSound(t) { if (this.soundOpen) { const e = RES.getRes(t); e && e.play(0, 1); } } playSoundCount(t, e, i) { if ((void 0 === i && (i = 1), this.isOpen)) { const n = RES.getRes(t); ((this.moveChannel = n.play(0, e)), (this.moveChannel.volume = i)); } } static NAME = Proxy.AUDIO_PROXY; }; ((game.AudioProxy = AudioProxy), __reflect(AudioProxy.prototype, "game.AudioProxy", ["puremvc.IProxy", "puremvc.INotifier"])); })(game || (game = {})); var game; !(function (game) { const GameProxy = class GameProxy extends ResourceProxyBase { constructor() { super(GameProxy.NAME); this.allShopItemDatas = []; } init() { Global.gameProxy = this; } getGameConfigJson(t) { const e = this; Global.netProxy.sendRequest( GameConfig.SERVER_PATH + "comm/game-config", { msg: 123 }, function (i) { 0 === i.status ? ((e.gameConfig = i.data || {}), e.normalizeGameConfig(), e.initShopItemDatas(), t && t()) : Global.alertMediator.addAlert("获取游戏配置失败,请重新打开游戏!"); } ); } normalizeGameConfig() { (this.ensureConfigTable(game.TabelName.player_level), this.ensureConfigTable(game.TabelName.store_list), this.ensureConfigTable(game.TabelName.item_list), this.ensureConfigTable(game.TabelName.farm_level), this.ensureConfigTable(game.TabelName.land_extend), this.ensureConfigTable(game.TabelName.land_upgrade), this.ensureConfigTable(game.TabelName.crop_list), this.ensureConfigTable(game.TabelName.common), this.ensureConfigTable(game.TabelName.txt_list), this.ensureRequiredItemConfigs(), this.ensurePlayerLevelConfigs(), this.ensureFarmLevelConfigs(), this.ensureLandExtendConfigs(), this.ensureLandUpgradeConfigs()); } ensureConfigTable(tableName) { return this.gameConfig[tableName] || (this.gameConfig[tableName] = {}); } fillMissingConfigFields(target, defaults) { for (const fieldName in defaults) (void 0 !== target[fieldName] && null !== target[fieldName] && "" !== target[fieldName]) || (target[fieldName] = defaults[fieldName]); return target; } ensureRequiredItemConfigs() { const itemList = this.ensureConfigTable(game.TabelName.item_list), requiredItems = { 105001: { id: 105001, type1: 4, type2: 1000, name: "钻石", graphical_id: 3001, player_level: 1, sell_gold: 0, effect_id: 0, desc: "本地推断的钻石配置" }, 105002: { id: 105002, type1: 4, type2: 1001, name: "金币", graphical_id: 3002, player_level: 1, sell_gold: 0, effect_id: 0, desc: "本地推断的金币配置" }, 201000: { id: 201000, type1: 2, type2: 14, name: "石材", graphical_id: 8001, player_level: 1, sell_gold: 0, effect_id: 0, desc: "本地推断的石材配置" }, 201001: { id: 201001, type1: 2, type2: 15, name: "钢材", graphical_id: 8002, player_level: 1, sell_gold: 0, effect_id: 0, desc: "本地推断的钢材配置" } }; for (const itemId in requiredItems) itemList[itemId] ? this.fillMissingConfigFields(itemList[itemId], requiredItems[itemId]) : (itemList[itemId] = requiredItems[itemId]); } ensurePlayerLevelConfigs() { const playerLevels = this.ensureConfigTable(game.TabelName.player_level); let lastExp = 0; for (let level = 1; level <= 60; level++) { const levelConfig = playerLevels[level] || (playerLevels[level] = {}); (this.fillMissingConfigFields(levelConfig, { id: level, exp: lastExp + level }), (levelConfig.id = int(levelConfig.id) || level), (levelConfig.exp = int(levelConfig.exp) || lastExp + level), (lastExp = levelConfig.exp)); } } ensureFarmLevelConfigs() { const farmLevels = this.ensureConfigTable(game.TabelName.farm_level); let previousConfig = null; for (let level = 1; level <= 12; level++) { const farmConfig = farmLevels[level] || (farmLevels[level] = {}); this.fillMissingConfigFields(farmConfig, { id: level, player_level: previousConfig ? int(previousConfig.player_level) + 5 : level, output: previousConfig ? int(previousConfig.output) + 1 : 1, add_exp: previousConfig ? int(previousConfig.add_exp) + 5 : level, item_id: previousConfig ? previousConfig.item_id : Const.GOLD_ID + ":0" }); ((farmConfig.id = int(farmConfig.id) || level), (farmConfig.player_level = int(farmConfig.player_level)), (farmConfig.output = int(farmConfig.output)), (farmConfig.add_exp = int(farmConfig.add_exp)), (farmConfig.item_id = game.CostUtils.normalizeCostString( farmConfig.item_id, previousConfig ? previousConfig.item_id : Const.GOLD_ID + ":0" )), (previousConfig = farmConfig)); } } ensureLandExtendConfigs() { const landExtendConfigs = this.ensureConfigTable(game.TabelName.land_extend); let previousConfig = null; for (let landCount = 1; landCount <= 12; landCount++) { const extendConfig = landExtendConfigs[landCount] || (landExtendConfigs[landCount] = {}); this.fillMissingConfigFields(extendConfig, { id: landCount, player_level: previousConfig ? int(previousConfig.player_level) : 1, gold: previousConfig ? int(previousConfig.gold) + 10000 : 0 }); ((extendConfig.id = int(extendConfig.id) || landCount), (extendConfig.player_level = int(extendConfig.player_level)), (extendConfig.gold = int(extendConfig.gold)), (previousConfig = extendConfig)); } } ensureLandUpgradeConfigs() { const landUpgradeConfigs = this.ensureConfigTable(game.TabelName.land_upgrade); let configValues = _.values(landUpgradeConfigs), maxId = 0, fallbackConfig = configValues[0] || null; configValues.forEach(function (landConfig) { maxId = Math.max(maxId, int(landConfig.id)); }); for (let landLevel = 1; landLevel <= 3; landLevel++) for (let landPosition = 1; landPosition <= 12; landPosition++) { configValues = _.values(landUpgradeConfigs); let landConfig = configValues.find(function (configItem) { return int(configItem.level) == landLevel && int(configItem.position) == landPosition; }); if (!landConfig) { maxId++; landConfig = landUpgradeConfigs[maxId] = { id: maxId, level: landLevel, position: landPosition }; } this.fillMissingConfigFields(landConfig, { id: int(landConfig.id) || maxId, level: landLevel, position: landPosition, player_level: landLevel, item_id: fallbackConfig ? fallbackConfig.item_id : Const.GOLD_ID + ":0", output: 10 * landLevel, add_exp: 10 * landLevel }); ((landConfig.id = int(landConfig.id)), (landConfig.level = int(landConfig.level) || landLevel), (landConfig.position = int(landConfig.position) || landPosition), (landConfig.player_level = int(landConfig.player_level)), (landConfig.output = int(landConfig.output)), (landConfig.add_exp = int(landConfig.add_exp)), (landConfig.item_id = game.CostUtils.normalizeCostString( landConfig.item_id, fallbackConfig ? fallbackConfig.item_id : Const.GOLD_ID + ":0" )), (fallbackConfig = landConfig)); } } getLvConfigByLv(e) { return this.gameConfig[game.TabelName.player_level][e] || this.gameConfig[game.TabelName.player_level][1]; } getMaxExpByLv(e) { return ( e + 1 > 21 && (e = 21), (this.gameConfig[game.TabelName.player_level][e] || this.gameConfig[game.TabelName.player_level][1]).exp ); } getAllShopConfig() { return this.gameConfig[game.TabelName.store_list] || {}; } initShopItemDatas() { const e = this.getAllShopConfig(); for (const i in e) if (i && "undefined" !== i) { const n = e[i], a = new game.ShopItemData(n); this.allShopItemDatas.push(a); } } getShopConfigByType(t) { return _.groupBy(this.allShopItemDatas, "type")[t] || []; } getCommonConfigById(e) { return this.gameConfig[game.TabelName.common][e] || { min: 0, max: 0 }; } getPlantConfig(e) { return new game.PlantConfig( this.gameConfig[game.TabelName.crop_list][e] || { id: e, name: "未知作物" + e, seedling_id: 1011, grow_id: 1012, ripe_id: 1013, seedling_time: 0, grow_time: 0, ripe_time: 0, item_id: 102001 } ); } getPlantConfigByPlantId(e) { const i = _.groupBy(this.gameConfig[game.TabelName.crop_list], "item_id"); return i[e] ? i[e][0] : this.getPlantConfig(e); } getItemImageId(e) { const i = this.getItemConfig(e); return i && null != i.graphical_id ? i.graphical_id : 3002; } getItemConfig(e) { const i = this.gameConfig[game.TabelName.item_list] || {}; let n = i[e]; return ( n || (n = { id: e, type1: 0, type2: 0, name: "未知物品" + e, graphical_id: 3002, player_level: 1, sell_gold: 0, effect_id: 0, desc: "本地配置缺少该物品" }), n ); } getLandExtendConfig(e) { return this.gameConfig[game.TabelName.land_extend][e] || this.gameConfig[game.TabelName.land_extend][1] || {}; } getTextConfig(e) { return this.gameConfig[game.TabelName.txt_list][e] || {}; } getHouseUpgradeConfig(e) { return this.gameConfig[game.TabelName.farm_level][e] || this.gameConfig[game.TabelName.farm_level][12] || {}; } getTabelConfigByType(t) { return this.gameConfig[t] || {}; } getConfigArrFactory() { const t = this.gameConfig.factory, e = []; for (const i in t) t[i].id <= 15 && e.push(t[i]); return e; } getCurItemArrforFactoryLV(t = 0) { for (var e = this.getConfigArrFactory(), i = [], n = 0; n < e.length; n++) e[n].level <= t && i.push(e[n]); return i; } getFactoryConfigForID(t) { return this.gameConfig.factory_upgrade[t]; } gethechengConfig() { return this.gameConfig.compose; } getCurhechengArrforLV(t) { const e = this.gethechengConfig(), i = []; for (const n in e) e[n].level == t && i.push(e[n]); return i; } getOnlineGiftConfig() { return this.gameConfig.online_gift; } getOnlineGiftConfigForID(t) { return this.gameConfig.online_gift[t]; } getLevelGiftConfig() { return this.gameConfig.player_level_gift || {}; } getLevelGiftConfigforID(t) { return this.getLevelGiftConfig()[t]; } getVipConfig() { return this.gameConfig.vip_list || {}; } getVipConfigForID(t) { return this.getVipConfig()[t] || null; } getzyConfig() { return this.gameConfig.card || {}; } getzyConfigForID(t) { return this.getzyConfig()[t] || null; } getTaskConfig() { return this.gameConfig.daily_list || {}; } getTaskConfigForID(t) { return this.getTaskConfig()[t] || null; } getSignConfig() { return this.gameConfig.sign || {}; } getSignConfigForID(t) { return this.getSignConfig()[t] || null; } getBoxConfig() { return this.gameConfig["case"] || {}; } getBoxConfigForID(t) { return this.getBoxConfig()[t] || null; } static NAME = "GameProxy"; }; ((game.GameProxy = GameProxy), __reflect(GameProxy.prototype, "game.GameProxy")); })(game || (game = {})); var game; !(function (game) { const NetProxy = class NetProxy extends ResourceProxyBase { constructor() { super(); this.callbackList = new HashMap(); this.base64 = window.Base64; this.lockReq = !1; this.token = ""; } init() { Global.netProxy = this; } setToken(t) { this.token = t; } startUnlockTimeout() { (this.lockTimeOut && (egret.clearTimeout(this.lockTimeOut), (this.lockTimeOut = null)), egret.setTimeout( function () { this.lockReq = !1; }, this, 2e3 )); } sendRequest(t, e, i) { if (!this.lockReq) { (this.token && e && (e.token = this.token), (this.lockReq = !0)); const n = new egret.URLLoader(); (this.callbackList.set(n.hashCode, i), (n.dataFormat = egret.URLLoaderDataFormat.TEXT), n.addEventListener(egret.Event.COMPLETE, this.onPostComplete, this)); const a = new egret.URLRequest(t); a.method = e ? egret.URLRequestMethod.POST : egret.URLRequestMethod.GET; const o = JSON.stringify(e); ((a.data = new egret.URLVariables("msg=" + encodeURIComponent(this.base64.encode(o)))), this.startUnlockTimeout(), n.load(a)); } } sendHttpRequest(t, e, i) { const n = new egret.HttpRequest(); n.responseType = egret.HttpResponseType.TEXT; } onPostComplete(t) { this.lockReq = !1; const e = t.currentTarget; (e.removeEventListener(egret.Event.COMPLETE, this.onPostComplete, this), e.removeEventListener(egret.IOErrorEvent.IO_ERROR, this.onPostIOError, this)); const i = e.data.replace(/\s/g, ""), n = JSON.parse(i); (n && n.data && (n.data = JSON.parse(this.base64.decode(n.data))), n.hasOwnProperty("server_time") && DateTimer.instance.updateServerTime(1e3 * n.server_time), this.lockTimeOut && (egret.clearTimeout(this.lockTimeOut), (this.lockTimeOut = null))); const a = this.callbackList.get(e.hashCode); (a && (a(n), this.callbackList.remove(e.hashCode)), n && 7 === n.status && Global.alertMediator.addAlert(GameConfig.ServerCode[7], function () { window.location.href = window.location.href; })); } onPostIOError(t) { egret.error("post error : " + t); } static NAME = "NetProxy"; }; ((game.NetProxy = NetProxy), __reflect(NetProxy.prototype, "game.NetProxy")); })(game || (game = {})); var game; !(function (game) { const OtherPlayerProxy = class OtherPlayerProxy extends ResourceProxyBase { constructor() { super(); this.playerData = {}; this.landData = {}; } init() { Global.otherPlayerProxy = this; } clearPlayerData() { ((this.playerData = {}), (this.landData = {})); } setPlayerData(t) { ((this.playerData = t), (this.playerData.id = t.user_id)); } getPlayerData() { return this.playerData; } setPlayerDataProperty(t, e) { this.playerData[t] = e; } getLandByIndex(t) { return this.landData[t]; } setPlayerLandData(e) { this.landData = {}; for (let i = e.landList, n = 0; n < i.length; n++) this.landData[i[n].position] = new game.LandData(i[n].position, i[n]); } updateLandData(e, i) { let n = this.landData[e]; if (n) n.updateData(i); else { const a = new game.LandData(e, i); ((this.landData[e] = a), (n = a)); } game.EventManager.instance.dispatch(SysNotify.OTHER_PLANT_REFRESH, n.landId); } }; ((game.OtherPlayerProxy = OtherPlayerProxy), __reflect(OtherPlayerProxy.prototype, "game.OtherPlayerProxy")); })(game || (game = {})); var game; !(function (game) { const PlayerProxy = class PlayerProxy extends ResourceProxyBase { constructor() { super(); this.landData = {}; this.uuid = ""; this.wareHouseItemData = {}; } init() { Global.playerProxy = this; } setPlayerData(t) { ((this.playerData = t), (this.playerData.id = t.user_id)); } setPlayerDataProperty(t, e) { this.playerData[t] = e; } setPlayerLandData(e) { this.landData = {}; for (let i = e.landList, n = 0; n < i.length; n++) this.landData[i[n].position] = new game.LandData(i[n].position, i[n]); } changeLandDataToDie(t) {} updateLandData(e, i) { let n = this.landData[e]; if (n) n.updateData(i); else { const a = new game.LandData(e, i); ((this.landData[e] = a), (n = a)); } (game.EventManager.instance.dispatch(SysNotify.LAND_REFRESH, n.landId), game.EventManager.instance.dispatch(SysNotify.PLANT_REFRESH, n.landId), n.get_exp && this.addExp(n.get_exp)); } getLandCountByLv(t, e = !1) { let i = 0; for (const n in this.landData) { const a = this.landData[n]; e ? a.landLv >= t && i++ : a.landLv == t && i++; } return i; } getLandUpDataByLvOrder(e, i) { for (let n = _.values(Global.gameProxy.gameConfig[game.TabelName.land_upgrade]), a = 0; a < n.length; a++) { var o = n[a]; if (o.level == e && o.position == i) return new game.LandUpgradeData(o); } return new game.LandUpgradeData(o); } addExp(e) { this.playerData.exp += e; const i = Global.gameProxy.getMaxExpByLv(this.playerData.level); (this.playerData.exp >= i && ((this.playerData.exp -= i), this.playerData.level++), game.EventManager.instance.dispatch(SysNotify.USER_EXP_CHANGE)); } getPlayerStoreHouse(e) { const i = GameConfig.SERVER_PATH + "store-house", n = this; Global.netProxy.sendRequest( i, { msg: 123 }, function (i) { if (0 === i.status) { const a = {}; (i.data.forEach(function (e) { a[e.item_id] = new game.ItemData(e.item_id, e.num); }), (n.wareHouseItemData = a), e && e()); } } ); } wareHouseHas(t) { return !!this.wareHouseItemData[t]; } updateWareHouseItem(e, i) { if ((void 0 === i && (i = 0), i)) { const n = this.wareHouseItemData[e.item_id]; n ? (n.number += i) : (this.wareHouseItemData[e.item_id] = new game.ItemData(e.item_id, i)); } else this.wareHouseItemData[e.item_id] = new game.ItemData(e.item_id, e.num); } sellWareHouseItem(t, e) { const i = this.wareHouseItemData[t.id]; i && ((i.number -= e), i.number <= 0 && delete this.wareHouseItemData[t.id]); } sellWareHouseItem1(itemString) { const t = this; game.CostUtils.parseCostString(itemString).forEach(function (costItem) { costItem.count > 0 && game.CostUtils.deductOwnedAmount(costItem.itemId, costItem.count); }); game.EventManager.instance.dispatch(SysNotify.TOPLAYER_INFO_UPDATE); } addItem1(itemString, showTips = !0) { const t = this, tips = []; game.CostUtils.parseCostString(itemString).forEach(function (costItem) { const itemId = costItem.itemId, count = costItem.count; if (count <= 0) return; itemId == Const.DIAMOND_ID ? (t.playerData.gem = int(t.playerData.gem) + count) : itemId == Const.GOLD_ID ? (t.playerData.gold = int(t.playerData.gold) + count) : 201000 == itemId ? (t.playerData.stone = int(t.playerData.stone) + count) : 201001 == itemId ? (t.playerData.steel = int(t.playerData.steel) + count) : t.updateWareHouseItem({ item_id: itemId }, count); const config = Global.gameProxy.getItemConfig(itemId); config && tips.push("获得" + config.name + "X" + count); }); if (showTips && tips.length > 0) { let index = 0; core.TimerManager.instance.addTick( 300, tips.length, function () { TipsUtils.showTipsDownToUp(tips[index]); index++; index == tips.length && game.EventManager.instance.dispatch(SysNotify.TOPLAYER_INFO_UPDATE); }, this ); } else game.EventManager.instance.dispatch(SysNotify.TOPLAYER_INFO_UPDATE); } getMySkins() { const t = []; for (const e in this.wareHouseItemData) { const i = this.wareHouseItemData[e]; i.config.smallType == SmallType.SKIN && t.push(i); } return t; } getItemByType(t) { const e = _.values(this.wareHouseItemData), i = _.groupBy(e, function (t) { return t.config && t.config.type; }); return i[t] ? i[t] : []; } getItemBySmallType(t) { const e = _.values(this.wareHouseItemData), i = _.groupBy(e, function (t) { return t.config && t.config.smallType; }); return i[t] ? i[t] : []; } getHasItemByItemId(t) { return this.wareHouseItemData[t]; } }; ((game.PlayerProxy = PlayerProxy), __reflect(PlayerProxy.prototype, "game.PlayerProxy")); })(game || (game = {})); var ThemeAdapter = class ThemeAdapter { constructor() {} getTheme(t, e, i, n) { function a(t) { e.call(n, t); } function o(e) { e.resItem.url == t && (RES.removeEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, o, null), i.call(n)); } (RES.addEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, o, null), RES.getResByUrl(t, a, this, RES.ResourceItem.TYPE_TEXT)); } }; __reflect(ThemeAdapter.prototype, "ThemeAdapter", ["eui.IThemeAdapter"]); var game; !(function (game) { const WeixinProxy = class WeixinProxy extends ResourceProxyBase { constructor() { super(WeixinProxy.NAME); this.shareServerIndex = 0; this.shareServerURLArr = [GameConfig.SERVER_PATH + "share"]; this.shareData = {}; this.weixinConfig = !1; } init() { Global.weixinProxy = this; } config(t = null) { const e = (Global.playerProxy, Global.netProxy), i = window.wx, n = encodeURIComponent(window.location.href.split("#")[0]), a = this.shareServerURLArr[this.shareServerIndex], o = { url: n }, r = this; e.sendRequest(a, o, function (t) { (i.config({ debug: GameConfig.WEIXIN_DEBUG, appId: t.appId, timestamp: t.timestamp, nonceStr: t.nonceStr, signature: t.signature, jsApiList: [ "checkJsApi", "onMenuShareTimeline", "onMenuShareAppMessage", "onMenuShareQQ", "onMenuShareWeibo", "chooseImage", "previewImage", "uploadImage", "downloadImage" ] }), i.ready(function () { i.checkJsApi({ jsApiList: [ "checkJsApi", "onMenuShareTimeline", "onMenuShareAppMessage", "onMenuShareQQ", "onMenuShareWeibo", "chooseImage", "previewImage", "uploadImage", "downloadImage" ], success: function (e) { (Mta.getMathH5() && Mta.getMathH5().clickShare("wechat_moments"), (r.shareURL = t.url), r.share(), (r.weixinConfig = !0)); } }); }), i.error(function (t) { (r.shareServerIndex++, r.shareServerIndex >= r.shareServerURLArr.length ? alert("wx.error: " + JSON.stringify(t)) : r.config()); })); }); } share(e = "", i = null) { const n = Math.floor(_.random(1, 3)), a = (this.shareData[n], "拼眼力赢红包!一带一路上的寻宝之旅"), o = window.wx, r = this.shareURL + encodeURIComponent(e), s = { title: a, desc: "你的眼力有多好,到手的红包有多少", link: r, imgUrl: "https://mmbiz.qlogo.cn/mmbiz_jpg/DSvNbEibEqELrSQE9cRFBUxjcRQicktRGWpEbPmTK7SNATKYomoQt70ZcNVUScpUnT9r0E4dAjwkGdtlQFpia99cw/0?wx_fmt=jpeg" }, l = {}; for (var h in s) l[h] = s[h]; l.success = function () { (game.AppFacade.getInstance().sendNotification(SceneNotify.CLOSE_TOUCH_GROUP), Mta.getMathH5() && Mta.getMathH5().clickShare("wechat_moments")); const e = GameConfig.SERVER_PATH + "yutong_share"; Global.netProxy.sendRequest(e, {}, function (t) { 1 === t.status ? alert(t.msg) : alert(t.msg); }); }; const c = {}; for (var h in s) c[h] = s[h]; ((c.success = function () { (game.AppFacade.getInstance().sendNotification(SceneNotify.CLOSE_TOUCH_GROUP), Mta.getMathH5() && Mta.getMathH5().clickShare("wechat_moments")); const e = GameConfig.SERVER_PATH + "yutong_share"; Global.netProxy.sendRequest(e, {}, function (t) { 1 === t.status ? alert(t.msg) : alert(t.msg); }); }), o.onMenuShareTimeline(l), o.onMenuShareAppMessage(c), o.onMenuShareQQ(s), o.onMenuShareWeibo(s)); } changeShareText(t) { this.share(this.shareURL, t); } static NAME = "WeixinProxy"; }; ((game.WeixinProxy = WeixinProxy), __reflect(WeixinProxy.prototype, "game.WeixinProxy")); })(game || (game = {}));