277 lines
7.4 KiB
Vue

<template>
<div class="app-container-room">
<div class="filter-container">
<el-select
v-model="listQuery.sysOrigin"
placeholder="系统"
style="width:120px;"
class="filter-item"
@change="handleSearch"
>
<el-option
v-for="item in permissionsSysOriginPlatforms"
:key="item.value"
:label="item.label"
:value="item.value"
>
<span style="float: left;">
<sys-origin-icon :icon="item.value" :desc="item.value"
/></span>
<span style="float: left;margin-left:10px">{{ item.label }}</span>
</el-option>
</el-select>
<el-select
v-model="listQuery.gameOrigin"
placeholder="游戏源"
style="width:120px;"
class="filter-item"
@change="handleSearch"
>
<el-option
v-for="item in gameOrigins"
:key="item.value"
:label="item.name"
:value="item.value"
/>
</el-select>
<el-select
v-model="listQuery.showcase"
placeholder="状态"
style="width: 120px"
class="filter-item"
@change="handleSearch"
>
<el-option label="上架" :value="true" />
<el-option label="下架" :value="false" />
</el-select>
<el-button
class="filter-item"
type="primary"
icon="el-icon-search"
@click="handleSearch"
>
搜索
</el-button>
<el-button
class="filter-item"
type="primary"
icon="el-icon-edit"
@click="handleCreate"
>
新增
</el-button>
</div>
<el-table
v-loading="listLoading"
:data="list"
element-loading-text="Loading"
fit
highlight-current-row
@cell-mouse-enter="handleMouseEnter"
>
<el-table-column label="系统" align="center">
<template slot-scope="scope">
<sys-origin-icon
:icon="scope.row.sysOrigin"
:desc="scope.row.sysOrigin"
/>
</template>
</el-table-column>
<el-table-column label="封面" align="center" width="60">
<template slot-scope="scope">
<el-image
:lazy="true"
style="width: 50px; height: 50px"
:src="scope.row.cover"
:preview-src-list="[scope.row.cover]"
/>
</template>
</el-table-column>
<el-table-column prop="name" label="名称" align="center" />
<el-table-column prop="gameCode" label="游戏编号" align="center" />
<el-table-column prop="amounts" label="金额" align="center" />
<el-table-column label="客户端" align="center">
<template slot-scope="scope">
<span v-for="(item, index) in clientOrigins" :key="index">
<el-tag v-if="item.value == scope.row.clientOrigin">{{
item.name
}}</el-tag>
</span>
</template>
</el-table-column>
<el-table-column label="是否全屏" align="center">
<template slot-scope="scope">
<el-tag type="success">{{
scope.row.fullScreen ? "是" : "否"
}}</el-tag>
</template>
</el-table-column>
<el-table-column prop="sort" label="排序" align="center" />
<el-table-column fixed="right" label="操作" align="center" width="200">
<template slot-scope="scope">
<el-button
v-if="scope.row.selfGameCode == 'GAME_FRUIT'"
type="text"
@click.native="dataSetting(scope.row)"
>数据配置</el-button
>
<el-button type="text" @click.native="handleUpdate()">修改</el-button>
<el-button type="text" @click.native="handlDel(scope.row)"
>删除</el-button
>
</template>
</el-table-column>
</el-table>
<pagination
v-show="total > 0"
:total="total"
:page.sync="listQuery.cursor"
:limit.sync="listQuery.limit"
@pagination="renderData"
/>
<fruit-edit
v-if="configDataShow"
:code="code"
:sys-origin="sysOrigin"
@close="configDataShow = false"
@success="formEditSuccess"
/>
<form-edit
v-if="formEditVisible"
:row="thatRow"
:listquery="listQuery.sysOrigin"
@close="formEditVisible = false"
@success="formEditSuccess"
/>
</div>
</template>
<script>
import { pageGameConfig, deleteGameConfig } from "@/api/sys";
import fruitEdit from "@/views/sys/game-config/fruit/edit.vue";
import Pagination from "@/components/Pagination";
import { sysOriginPlatforms } from "@/constant/origin";
import FormEdit from "./form-edit.vue";
import { mapGetters } from "vuex";
export default {
components: { Pagination, FormEdit, fruitEdit },
data() {
return {
gameOrigins: [
{ value: "BAISHUN", name: "Baishun" },
{ value: "LINGXIAN", name: "LingXian" },
{ value: "HOTGAME", name: "HOTGAME" },
{ value: "YOMI", name: "YOMI" }
],
clientOrigins: [
{ value: "ANDROID", name: "安卓" },
{ value: "IOS", name: "苹果" },
{ value: "COMMON", name: "通用" }
],
thatRow: {},
configDataShow: false,
sysOriginPlatforms,
list: [],
total: 0,
code: "",
sysOrigin: "",
listQuery: {
cursor: 1,
limit: 20,
showcase: true,
sysOrigin: "YOLO",
gameOrigin: "BAISHUN"
},
formEditVisible: false,
textOptTitle: "",
listLoading: true
};
},
computed: {
...mapGetters(["permissionsSysOriginPlatforms"])
},
created() {
const that = this;
const querySystem = this.permissionsSysOriginPlatforms[0];
if (!querySystem) {
return;
}
that.listQuery.sysOrigin = querySystem.value;
that.renderData(true);
},
methods: {
renderData(isClean) {
const that = this;
if (isClean === true) {
this.listQuery.cursor = 1;
this.listQuery.list = [];
}
that.listLoading = true;
pageGameConfig(that.listQuery).then(res => {
const { body } = res;
that.total = body.total || 0;
that.list = body.records;
that.listLoading = false;
});
},
handleSearch() {
this.renderData(true);
},
renderDataSuccess() {
this.$opsMessage.success();
this.renderData();
},
queryUserDetails(row) {
this.userDeatilsDrawer = true;
this.thatSelectedUserId = row.id;
},
// 删除
handlDel(row) {
const that = this;
that
.$confirm("确认删除吗?", "提示", {
type: "warning"
})
.then(() => {
that.listLoading = true;
deleteGameConfig(row.id, row.sysOrigin).then(res => {
that.listLoading = false;
that.$opsMessage.success();
that.renderData();
});
})
.catch(() => {});
},
handleCreate() {
this.thatRow = null;
this.formEditVisible = true;
},
handleUpdate() {
this.formEditVisible = true;
},
dataSetting(row) {
this.configDataShow = true;
this.sysOrigin = row.sysOrigin;
this.code = row.name;
},
handleMouseEnter(row) {
this.thatRow = row;
},
formEditSuccess() {
this.formEditVisible = false;
this.renderData();
}
}
};
</script>
<style scoped lang="scss">
.popover-content {
max-width: 300px;
line-height: 20px;
}
</style>