277 lines
7.4 KiB
Vue
277 lines
7.4 KiB
Vue
<template>
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<div class="app-container-room">
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<div class="filter-container">
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<el-select
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v-model="listQuery.sysOrigin"
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placeholder="系统"
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style="width:120px;"
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class="filter-item"
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@change="handleSearch"
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>
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<el-option
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v-for="item in permissionsSysOriginPlatforms"
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:key="item.value"
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:label="item.label"
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:value="item.value"
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>
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<span style="float: left;">
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<sys-origin-icon :icon="item.value" :desc="item.value"
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/></span>
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<span style="float: left;margin-left:10px">{{ item.label }}</span>
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</el-option>
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</el-select>
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<el-select
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v-model="listQuery.gameOrigin"
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placeholder="游戏源"
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style="width:120px;"
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class="filter-item"
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@change="handleSearch"
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>
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<el-option
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v-for="item in gameOrigins"
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:key="item.value"
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:label="item.name"
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:value="item.value"
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/>
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</el-select>
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<el-select
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v-model="listQuery.showcase"
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placeholder="状态"
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style="width: 120px"
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class="filter-item"
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@change="handleSearch"
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>
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<el-option label="上架" :value="true" />
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<el-option label="下架" :value="false" />
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</el-select>
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<el-button
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class="filter-item"
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type="primary"
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icon="el-icon-search"
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@click="handleSearch"
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>
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搜索
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</el-button>
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<el-button
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class="filter-item"
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type="primary"
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icon="el-icon-edit"
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@click="handleCreate"
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>
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新增
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</el-button>
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</div>
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<el-table
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v-loading="listLoading"
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:data="list"
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element-loading-text="Loading"
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fit
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highlight-current-row
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@cell-mouse-enter="handleMouseEnter"
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>
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<el-table-column label="系统" align="center">
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<template slot-scope="scope">
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<sys-origin-icon
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:icon="scope.row.sysOrigin"
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:desc="scope.row.sysOrigin"
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/>
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</template>
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</el-table-column>
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<el-table-column label="封面" align="center" width="60">
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<template slot-scope="scope">
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<el-image
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:lazy="true"
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style="width: 50px; height: 50px"
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:src="scope.row.cover"
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:preview-src-list="[scope.row.cover]"
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/>
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</template>
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</el-table-column>
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<el-table-column prop="name" label="名称" align="center" />
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<el-table-column prop="gameCode" label="游戏编号" align="center" />
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<el-table-column prop="amounts" label="金额" align="center" />
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<el-table-column label="客户端" align="center">
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<template slot-scope="scope">
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<span v-for="(item, index) in clientOrigins" :key="index">
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<el-tag v-if="item.value == scope.row.clientOrigin">{{
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item.name
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}}</el-tag>
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</span>
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</template>
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</el-table-column>
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<el-table-column label="是否全屏" align="center">
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<template slot-scope="scope">
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<el-tag type="success">{{
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scope.row.fullScreen ? "是" : "否"
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}}</el-tag>
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</template>
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</el-table-column>
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<el-table-column prop="sort" label="排序" align="center" />
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<el-table-column fixed="right" label="操作" align="center" width="200">
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<template slot-scope="scope">
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<el-button
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v-if="scope.row.selfGameCode == 'GAME_FRUIT'"
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type="text"
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@click.native="dataSetting(scope.row)"
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>数据配置</el-button
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>
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<el-button type="text" @click.native="handleUpdate()">修改</el-button>
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<el-button type="text" @click.native="handlDel(scope.row)"
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>删除</el-button
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>
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</template>
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</el-table-column>
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</el-table>
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<pagination
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v-show="total > 0"
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:total="total"
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:page.sync="listQuery.cursor"
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:limit.sync="listQuery.limit"
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@pagination="renderData"
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/>
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<fruit-edit
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v-if="configDataShow"
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:code="code"
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:sys-origin="sysOrigin"
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@close="configDataShow = false"
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@success="formEditSuccess"
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/>
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<form-edit
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v-if="formEditVisible"
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:row="thatRow"
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:listquery="listQuery.sysOrigin"
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@close="formEditVisible = false"
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@success="formEditSuccess"
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/>
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</div>
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</template>
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<script>
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import { pageGameConfig, deleteGameConfig } from "@/api/sys";
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import fruitEdit from "@/views/sys/game-config/fruit/edit.vue";
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import Pagination from "@/components/Pagination";
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import { sysOriginPlatforms } from "@/constant/origin";
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import FormEdit from "./form-edit.vue";
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import { mapGetters } from "vuex";
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export default {
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components: { Pagination, FormEdit, fruitEdit },
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data() {
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return {
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gameOrigins: [
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{ value: "BAISHUN", name: "Baishun" },
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{ value: "LINGXIAN", name: "LingXian" },
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{ value: "HOTGAME", name: "HOTGAME" },
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{ value: "YOMI", name: "YOMI" }
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],
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clientOrigins: [
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{ value: "ANDROID", name: "安卓" },
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{ value: "IOS", name: "苹果" },
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{ value: "COMMON", name: "通用" }
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],
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thatRow: {},
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configDataShow: false,
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sysOriginPlatforms,
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list: [],
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total: 0,
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code: "",
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sysOrigin: "",
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listQuery: {
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cursor: 1,
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limit: 20,
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showcase: true,
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sysOrigin: "YOLO",
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gameOrigin: "BAISHUN"
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},
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formEditVisible: false,
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textOptTitle: "",
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listLoading: true
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};
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},
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computed: {
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...mapGetters(["permissionsSysOriginPlatforms"])
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},
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created() {
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const that = this;
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const querySystem = this.permissionsSysOriginPlatforms[0];
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if (!querySystem) {
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return;
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}
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that.listQuery.sysOrigin = querySystem.value;
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that.renderData(true);
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},
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methods: {
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renderData(isClean) {
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const that = this;
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if (isClean === true) {
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this.listQuery.cursor = 1;
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this.listQuery.list = [];
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}
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that.listLoading = true;
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pageGameConfig(that.listQuery).then(res => {
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const { body } = res;
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that.total = body.total || 0;
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that.list = body.records;
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that.listLoading = false;
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});
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},
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handleSearch() {
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this.renderData(true);
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},
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renderDataSuccess() {
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this.$opsMessage.success();
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this.renderData();
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},
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queryUserDetails(row) {
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this.userDeatilsDrawer = true;
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this.thatSelectedUserId = row.id;
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},
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// 删除
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handlDel(row) {
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const that = this;
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that
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.$confirm("确认删除吗?", "提示", {
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type: "warning"
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})
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.then(() => {
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that.listLoading = true;
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deleteGameConfig(row.id, row.sysOrigin).then(res => {
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that.listLoading = false;
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that.$opsMessage.success();
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that.renderData();
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});
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})
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.catch(() => {});
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},
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handleCreate() {
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this.thatRow = null;
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this.formEditVisible = true;
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},
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handleUpdate() {
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this.formEditVisible = true;
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},
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dataSetting(row) {
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this.configDataShow = true;
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this.sysOrigin = row.sysOrigin;
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this.code = row.name;
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},
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handleMouseEnter(row) {
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this.thatRow = row;
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},
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formEditSuccess() {
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this.formEditVisible = false;
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this.renderData();
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}
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}
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};
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</script>
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<style scoped lang="scss">
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.popover-content {
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max-width: 300px;
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line-height: 20px;
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}
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</style>
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