package com.red.circle.game.fruit.infrastructure.database.entity;

import com.baomidou.mybatisplus.annotation.IdType;
import com.baomidou.mybatisplus.annotation.TableField;
import com.baomidou.mybatisplus.annotation.TableId;
import com.baomidou.mybatisplus.annotation.TableName;
import com.red.circle.framework.mybatis.entity.BaseEntity;
import java.io.Serial;
import lombok.Builder;
import lombok.Data;
import lombok.EqualsAndHashCode;
import lombok.experimental.Accessors;

/**
 * <p>
 * 摩天轮游戏赏金任务配置.
 * </p>
 *
 * @author zongpubin on 2023-12-13 10:38
 */
@Data
@Accessors(chain = true)
@EqualsAndHashCode(callSuper = true)
@TableName("game_fruit_bounty_config")
public class GameFruitBountyConfig extends BaseEntity {

  @Serial
  private static final long serialVersionUID = 1L;

  /**
   * 主键标识.
   */
  @TableId(value = "id", type = IdType.ASSIGN_ID)
  private Long id;

  /**
   * 归属系统.
   */
  @TableField("sys_origin")
  private String sysOrigin;

  /**
   * 类型(每日、每周、每周(争霸赛)).
   */
  @TableField("bounty_type")
  private String bountyType;

  /**
   * 名称.
   */
  @TableField("name")
  private String name;

  /**
   * 排序.
   */
  @TableField("sort")
  private Integer sort;


}
