新增未充值抽不到美元奖励逻辑
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@ -22,6 +22,7 @@ import com.red.circle.other.infra.database.rds.service.activity.LotteryTicketSer
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import com.red.circle.other.infra.database.rds.service.activity.LotteryUserCountService;
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import com.red.circle.other.infra.database.rds.service.activity.LotteryUserProgressService;
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import com.red.circle.other.infra.database.rds.service.activity.LotteryDeviceRecordService;
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import com.red.circle.other.infra.database.rds.service.activity.UserActivityRechargeService;
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import com.red.circle.other.infra.database.rds.entity.activity.LotteryDeviceRecord;
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import com.red.circle.other.infra.database.rds.service.user.device.LatestMobileDeviceService;
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import com.red.circle.other.infra.utils.ZonedDateTimeUtils;
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@ -66,6 +67,7 @@ public class LotteryDrawExe {
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private final RedisService redisService;
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private final LatestMobileDeviceService latestMobileDeviceService;
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private final LotteryDeviceRecordService lotteryDeviceRecordService;
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private final UserActivityRechargeService userActivityRechargeService;
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@Transactional(rollbackFor = Exception.class)
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public LotteryDrawResultCO execute(LotteryDrawCmd cmd) {
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@ -81,16 +83,20 @@ public class LotteryDrawExe {
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// 3. 校验抽奖次数限制
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validateDrawCount(userId, activityId, activity);
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// 4. 校验并扣除抽奖券(如果需要)
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// 4. 查询用户充值金额(用于过滤美元奖励)
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BigDecimal userRechargeAmount = getUserRechargeAmount(userId, activityId);
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// 5. 校验并扣除抽奖券(如果需要)
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deductTicket(userId, activity.getTicketCost());
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// 5. 获取或创建用户进度(用于动态概率)
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// 6. 获取或创建用户进度(用于动态概率)
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LotteryUserProgress progress = getOrCreateUserProgress(userId, activityId);
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// 6. 执行抽奖算法(动态概率)
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LotteryPrize prize = drawPrizeWithDynamicProbability(activityId, activity, progress);
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// 7. 执行抽奖算法(动态概率)
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LotteryPrize prize = drawPrizeWithDynamicProbability(activityId, activity, progress, userRechargeAmount);
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// 7. 扣减奖品库存(使用悲观锁防止超卖)
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// 8. 扣减奖品库存(使用悲观锁防止超卖)
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if (prize != null) {
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boolean deductSuccess = deductPrizeStock(prize.getId());
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if (!deductSuccess) {
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@ -99,24 +105,24 @@ public class LotteryDrawExe {
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}
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}
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// 8. 保存抽奖记录
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// 9. 保存抽奖记录
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LotteryRecord record = saveDrawRecord(userId, activityId, prize, now, null, 1);
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// 9. 发放奖励
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// 10. 发放奖励
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if (prize != null) {
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lotteryPrizeGrantService.grantPrize(userId, prize, record.getRecordNo());
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}
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// 10. 更新用户抽奖次数
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// 11. 更新用户抽奖次数
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updateUserDrawCount(userId, activityId);
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// 11. 更新用户进度(累加金额和次数)
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// 12. 更新用户进度(累加金额和次数)
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updateUserProgress(progress, prize);
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// 12. 记录设备信息(首次抽奖时)
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// 13. 记录设备信息(首次抽奖时)
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recordDeviceAfterDraw(activityId, userId);
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// 13. 组装返回结果
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// 14. 组装返回结果
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return convertToResultCO(record, prize);
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}
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@ -215,14 +221,28 @@ public class LotteryDrawExe {
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return progress;
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}
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/**
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* 查询用户充值金额.
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*/
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private BigDecimal getUserRechargeAmount(Long userId, Long activityId) {
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try {
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BigDecimal amount = userActivityRechargeService.getUserTotalAmount(userId, activityId);
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return amount != null ? amount : BigDecimal.ZERO;
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} catch (Exception e) {
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log.error("Failed to get user recharge amount, userId: {}, activityId: {}", userId, activityId, e);
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return BigDecimal.ZERO;
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}
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}
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/**
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* 动态概率抽奖.
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*/
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private LotteryPrize drawPrizeWithDynamicProbability(Long activityId, LotteryActivity activity, LotteryUserProgress progress) {
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private LotteryPrize drawPrizeWithDynamicProbability(Long activityId, LotteryActivity activity,
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LotteryUserProgress progress, BigDecimal userRechargeAmount) {
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// 判断是否启用动态概率
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if (activity.getEnableDynamicProbability() == null || activity.getEnableDynamicProbability() != 1) {
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// 未启用动态概率,使用普通抽奖
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return drawPrizeNormal(activityId, progress.getUserId());
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return drawPrizeNormal(activityId, progress.getUserId(), userRechargeAmount);
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}
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// 1. 判断用户所处阶段
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@ -236,20 +256,23 @@ public class LotteryDrawExe {
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// 3. 过滤用户已中过的BADGE类型奖品
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prizes = filterAlreadyWonBadgePrizes(prizes, progress.getUserId());
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// 4. 过滤会超过提现门槛的大奖
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// 4. 过滤美元奖励(充值金额为0的用户不能抽到)
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prizes = filterMoneyPrizes(prizes, userRechargeAmount);
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// 5. 过滤会超过提现门槛的大奖
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prizes = filterOverThresholdPrizes(prizes, progress, activity.getWithdrawThreshold());
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if (prizes.isEmpty()) {
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return null;
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}
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// 5. 动态调整概率
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// 6. 动态调整概率
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adjustProbability(prizes, progress, activity.getWithdrawThreshold());
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// 6. 执行抽奖
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// 7. 执行抽奖
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LotteryPrize selectedPrize = randomSelectByProbability(prizes);
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// 7. 如果抽中了BADGE类型奖品,记录到Redis
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// 8. 如果抽中了BADGE类型奖品,记录到Redis
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if (selectedPrize != null && "BADGE".equals(selectedPrize.getPrizeType())) {
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markBadgePrizeAsWon(progress.getUserId(), selectedPrize.getId());
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}
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@ -260,7 +283,7 @@ public class LotteryDrawExe {
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/**
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* 普通抽奖(不使用动态概率).
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*/
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private LotteryPrize drawPrizeNormal(Long activityId, Long userId) {
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private LotteryPrize drawPrizeNormal(Long activityId, Long userId, BigDecimal userRechargeAmount) {
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List<LotteryPrize> prizes = lotteryPrizeService.query()
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.eq(LotteryPrize::getActivityId, activityId)
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.gt(LotteryPrize::getRemainingStock, 0)
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@ -274,6 +297,9 @@ public class LotteryDrawExe {
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// 过滤用户已中过的BADGE类型奖品
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prizes = filterAlreadyWonBadgePrizes(prizes, userId);
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// 过滤美元奖励(充值金额为0的用户不能抽到)
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prizes = filterMoneyPrizes(prizes, userRechargeAmount);
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if (prizes.isEmpty()) {
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return null;
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}
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@ -621,6 +647,41 @@ public class LotteryDrawExe {
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.collect(Collectors.toList());
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}
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/**
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* 过滤美元奖励(充值金额为0的用户不能抽到).
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*
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* @param prizes 奖品列表
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* @param userRechargeAmount 用户充值金额
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* @return 过滤后的奖品列表
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*/
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private List<LotteryPrize> filterMoneyPrizes(List<LotteryPrize> prizes, BigDecimal userRechargeAmount) {
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if (prizes == null || prizes.isEmpty()) {
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return prizes;
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}
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// 如果用户充值金额>0,不需要过滤
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if (userRechargeAmount.compareTo(BigDecimal.ZERO) > 0) {
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return prizes;
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}
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// 充值金额为0,过滤掉MONEY类型奖品
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List<LotteryPrize> filtered = prizes.stream()
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.filter(prize -> {
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if ("MONEY".equals(prize.getPrizeType())) {
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log.info("User has no recharge, filtering MONEY prize. userId: {}, prizeId: {}, prizeName: {}",
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userRechargeAmount, prize.getId(), prize.getPrizeName());
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return false;
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}
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return true;
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})
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.collect(Collectors.toList());
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log.info("Filter MONEY prizes completed. userRechargeAmount: {}, beforeCount: {}, afterCount: {}",
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userRechargeAmount, prizes.size(), filtered.size());
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return filtered;
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}
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/**
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* 标记用户已中BADGE类型奖品(永久记录).
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*
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