新增未充值抽不到美元奖励逻辑

This commit is contained in:
tianfeng 2025-12-31 13:00:57 +08:00
parent 551498082d
commit c20883bef4

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@ -22,6 +22,7 @@ import com.red.circle.other.infra.database.rds.service.activity.LotteryTicketSer
import com.red.circle.other.infra.database.rds.service.activity.LotteryUserCountService;
import com.red.circle.other.infra.database.rds.service.activity.LotteryUserProgressService;
import com.red.circle.other.infra.database.rds.service.activity.LotteryDeviceRecordService;
import com.red.circle.other.infra.database.rds.service.activity.UserActivityRechargeService;
import com.red.circle.other.infra.database.rds.entity.activity.LotteryDeviceRecord;
import com.red.circle.other.infra.database.rds.service.user.device.LatestMobileDeviceService;
import com.red.circle.other.infra.utils.ZonedDateTimeUtils;
@ -66,6 +67,7 @@ public class LotteryDrawExe {
private final RedisService redisService;
private final LatestMobileDeviceService latestMobileDeviceService;
private final LotteryDeviceRecordService lotteryDeviceRecordService;
private final UserActivityRechargeService userActivityRechargeService;
@Transactional(rollbackFor = Exception.class)
public LotteryDrawResultCO execute(LotteryDrawCmd cmd) {
@ -81,16 +83,20 @@ public class LotteryDrawExe {
// 3. 校验抽奖次数限制
validateDrawCount(userId, activityId, activity);
// 4. 校验并扣除抽奖券如果需要
// 4. 查询用户充值金额用于过滤美元奖励
BigDecimal userRechargeAmount = getUserRechargeAmount(userId, activityId);
// 5. 校验并扣除抽奖券如果需要
deductTicket(userId, activity.getTicketCost());
// 5. 获取或创建用户进度用于动态概率
// 6. 获取或创建用户进度用于动态概率
LotteryUserProgress progress = getOrCreateUserProgress(userId, activityId);
// 6. 执行抽奖算法动态概率
LotteryPrize prize = drawPrizeWithDynamicProbability(activityId, activity, progress);
// 7. 执行抽奖算法动态概率
LotteryPrize prize = drawPrizeWithDynamicProbability(activityId, activity, progress, userRechargeAmount);
// 7. 扣减奖品库存使用悲观锁防止超卖
// 8. 扣减奖品库存使用悲观锁防止超卖
if (prize != null) {
boolean deductSuccess = deductPrizeStock(prize.getId());
if (!deductSuccess) {
@ -99,24 +105,24 @@ public class LotteryDrawExe {
}
}
// 8. 保存抽奖记录
// 9. 保存抽奖记录
LotteryRecord record = saveDrawRecord(userId, activityId, prize, now, null, 1);
// 9. 发放奖励
// 10. 发放奖励
if (prize != null) {
lotteryPrizeGrantService.grantPrize(userId, prize, record.getRecordNo());
}
// 10. 更新用户抽奖次数
// 11. 更新用户抽奖次数
updateUserDrawCount(userId, activityId);
// 11. 更新用户进度累加金额和次数
// 12. 更新用户进度累加金额和次数
updateUserProgress(progress, prize);
// 12. 记录设备信息首次抽奖时
// 13. 记录设备信息首次抽奖时
recordDeviceAfterDraw(activityId, userId);
// 13. 组装返回结果
// 14. 组装返回结果
return convertToResultCO(record, prize);
}
@ -215,14 +221,28 @@ public class LotteryDrawExe {
return progress;
}
/**
* 查询用户充值金额.
*/
private BigDecimal getUserRechargeAmount(Long userId, Long activityId) {
try {
BigDecimal amount = userActivityRechargeService.getUserTotalAmount(userId, activityId);
return amount != null ? amount : BigDecimal.ZERO;
} catch (Exception e) {
log.error("Failed to get user recharge amount, userId: {}, activityId: {}", userId, activityId, e);
return BigDecimal.ZERO;
}
}
/**
* 动态概率抽奖.
*/
private LotteryPrize drawPrizeWithDynamicProbability(Long activityId, LotteryActivity activity, LotteryUserProgress progress) {
private LotteryPrize drawPrizeWithDynamicProbability(Long activityId, LotteryActivity activity,
LotteryUserProgress progress, BigDecimal userRechargeAmount) {
// 判断是否启用动态概率
if (activity.getEnableDynamicProbability() == null || activity.getEnableDynamicProbability() != 1) {
// 未启用动态概率使用普通抽奖
return drawPrizeNormal(activityId, progress.getUserId());
return drawPrizeNormal(activityId, progress.getUserId(), userRechargeAmount);
}
// 1. 判断用户所处阶段
@ -236,20 +256,23 @@ public class LotteryDrawExe {
// 3. 过滤用户已中过的BADGE类型奖品
prizes = filterAlreadyWonBadgePrizes(prizes, progress.getUserId());
// 4. 过滤会超过提现门槛的大奖
// 4. 过滤美元奖励充值金额为0的用户不能抽到
prizes = filterMoneyPrizes(prizes, userRechargeAmount);
// 5. 过滤会超过提现门槛的大奖
prizes = filterOverThresholdPrizes(prizes, progress, activity.getWithdrawThreshold());
if (prizes.isEmpty()) {
return null;
}
// 5. 动态调整概率
// 6. 动态调整概率
adjustProbability(prizes, progress, activity.getWithdrawThreshold());
// 6. 执行抽奖
// 7. 执行抽奖
LotteryPrize selectedPrize = randomSelectByProbability(prizes);
// 7. 如果抽中了BADGE类型奖品记录到Redis
// 8. 如果抽中了BADGE类型奖品记录到Redis
if (selectedPrize != null && "BADGE".equals(selectedPrize.getPrizeType())) {
markBadgePrizeAsWon(progress.getUserId(), selectedPrize.getId());
}
@ -260,7 +283,7 @@ public class LotteryDrawExe {
/**
* 普通抽奖不使用动态概率.
*/
private LotteryPrize drawPrizeNormal(Long activityId, Long userId) {
private LotteryPrize drawPrizeNormal(Long activityId, Long userId, BigDecimal userRechargeAmount) {
List<LotteryPrize> prizes = lotteryPrizeService.query()
.eq(LotteryPrize::getActivityId, activityId)
.gt(LotteryPrize::getRemainingStock, 0)
@ -274,6 +297,9 @@ public class LotteryDrawExe {
// 过滤用户已中过的BADGE类型奖品
prizes = filterAlreadyWonBadgePrizes(prizes, userId);
// 过滤美元奖励充值金额为0的用户不能抽到
prizes = filterMoneyPrizes(prizes, userRechargeAmount);
if (prizes.isEmpty()) {
return null;
}
@ -621,6 +647,41 @@ public class LotteryDrawExe {
.collect(Collectors.toList());
}
/**
* 过滤美元奖励充值金额为0的用户不能抽到.
*
* @param prizes 奖品列表
* @param userRechargeAmount 用户充值金额
* @return 过滤后的奖品列表
*/
private List<LotteryPrize> filterMoneyPrizes(List<LotteryPrize> prizes, BigDecimal userRechargeAmount) {
if (prizes == null || prizes.isEmpty()) {
return prizes;
}
// 如果用户充值金额>0不需要过滤
if (userRechargeAmount.compareTo(BigDecimal.ZERO) > 0) {
return prizes;
}
// 充值金额为0过滤掉MONEY类型奖品
List<LotteryPrize> filtered = prizes.stream()
.filter(prize -> {
if ("MONEY".equals(prize.getPrizeType())) {
log.info("User has no recharge, filtering MONEY prize. userId: {}, prizeId: {}, prizeName: {}",
userRechargeAmount, prize.getId(), prize.getPrizeName());
return false;
}
return true;
})
.collect(Collectors.toList());
log.info("Filter MONEY prizes completed. userRechargeAmount: {}, beforeCount: {}, afterCount: {}",
userRechargeAmount, prizes.size(), filtered.size());
return filtered;
}
/**
* 标记用户已中BADGE类型奖品永久记录.
*