热门游戏 过滤下架的游戏
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@ -11,11 +11,14 @@ import com.red.circle.other.domain.game.GameRankingPeriodType;
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import com.red.circle.other.domain.game.GameRankingRecord;
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import com.red.circle.other.domain.gateway.game.GameRankingGateway;
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import com.red.circle.other.infra.database.cache.key.GameRankingKeys;
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import com.red.circle.other.infra.database.rds.entity.sys.GameListConfig;
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import com.red.circle.other.infra.database.rds.service.sys.GameListConfigService;
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import com.red.circle.tool.core.date.ZonedDateTimeAsiaRiyadhUtils;
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import lombok.RequiredArgsConstructor;
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import org.springframework.stereotype.Component;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.TimeUnit;
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import java.util.stream.Collectors;
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import java.util.stream.IntStream;
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@ -32,6 +35,7 @@ public class GameRankingQryExe {
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private final GameRankingGateway gameRankingGateway;
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private final GameRankingConvertor gameRankingConvertor;
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private final RedisService redisService;
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private final GameListConfigService gameListConfigService;
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/**
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* 缓存过期时间:30秒
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@ -63,8 +67,17 @@ public class GameRankingQryExe {
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})
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.collect(Collectors.toList());
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Set<String> showcaseGameIds = gameListConfigService.query()
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.in(GameListConfig::getGameId, coList.stream().map(GameRankingCO::getGameId).collect(Collectors.toSet()))
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.eq(GameListConfig::getShowcase, Boolean.TRUE)
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.list()
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.stream()
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.map(GameListConfig::getGameId)
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.collect(Collectors.toSet());
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// latest 排前,非 latest 保持原 totalPrizeAmount 排序
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List<GameRankingCO> sorted = coList.stream()
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.filter(co -> showcaseGameIds.contains(co.getGameId()))
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.sorted((a, b) -> {
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boolean aLatest = a.isLatest();
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boolean bLatest = b.isLatest();
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