class SCRoomMsgType {
  static const String text = "TEXT";
  static const String image = "IMAGE";
  static const String joinRoom = "JOIN_ROOM";
  static const String systemTips = "SYSTEM_TIPS";

  ///表情包
  static const String emoticons = "EMOTICONS";


  ///新用户
  static const String newUser = "NEW_USER";

  ///上麦
  static const String shangMai = "SHANG_MAI";

  ///下麦
  static const String xiaMai = "XIA_MAI";

  ///踢下麦
  static const String killXiaMai = "KILL_XIA_MAI";

  ///请出房间
  static const String qcfj = "QCFJ";

  ///封麦
  static const String fengMai = "FENG_MAI";

  ///解封
  static const String jieFeng = "JIE_FENG";

  ///禁麦
  static const String jinMai = "JIN_MAI";

  ///解禁
  static const String jieJin = "JIE_JIN";

  ///送礼
  static const String gift = "GIFT";

  ///幸运礼物飘向麦位
  static const String luckGiftAnimOther = "LUCK_GIFT_ANIM_OTHER";

  ///送礼
  static const String allGift = "ALL_GIFT";

  ///收到礼物
  static const String reciverGift = "RECIVER_GIFT";

  ///抱上麦
  static const  String bsm = "BSM";

  ///欢迎语
    static const String welcome = "WELCOME";

  ///禁言变动
  static const String jinyanList = "JINYAN_LIST";

  ///麦位变动
  static const String micChange = "MIC_CHANGE";

  ///房间身份变动
  static const String roomRoleChange = "ROOM_ROLE_CHANGE";

  ///火箭进度条更新
  static const String rocketEnergyUpdate = "ROCKET_ENERGY_UPDSCE";

  ///房间红包
  static const String roomRedPacket = "ROOM_RED_PACKET";

  ///邀请进入房间
  static const String inviteRoom = "INVITE_ROOM";

  ///用户火箭中奖
  static const String rocketRewardUser = "ROCKET_REWARD_USER";

  ///管理变动
  static const String managerList = "MANAGER_LIST";

  ///房间设置更新
  static const String roomSettingUpdate = "ROOM_SETTING_UPDSCE";

  ///掷骰子
  static const String roomDice = "ROOM_DICE";

  ///石头剪刀布
  static const String roomRPS = "ROOM_RPS";

  ///幸运数字
  static const String roomLuckNumber = "ROOM_LUCK_NUMBER";

  ///房间背景更新
  static const String roomBGUpdate = "ROOM_BG_UPDSCE";

  ///幸运礼物
  static const String gameLuckyGift = "GAME_LUCKY_GIFT";

  ///幸运礼物中奖5倍以及以上
  static const String gameLuckyGift_5 = "GAME_LUCKY_GIFT_5";

  ///房间多人游戏关闭
  static const String roomGameClose = "ROOM_GAME_CLOSE";

  ///房间游戏创建
  static const String roomGameCreate = "ROOM_GAME_CRESCE";

  ///暂时不用监听这个
  static const String sendGift = "SEND_GIFT";
  static const String gameBurstCrystalSprint = "GAME_BURST_CRYSTAL_SPRINT";
  static const String gameBurstCrystalBox = "GAME_BURST_CRYSTAL_BOX";
  static const String refreshOnlineUser = "REFRESH_ONLINE_USER";

}
