修复白顺
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@ -88,6 +88,8 @@
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logEl.textContent = line + logEl.textContent;
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}
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let hasLoadedGame = false;
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function requestConfig() {
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if (!window.NativeBridge || typeof window.NativeBridge.getConfig !== "function") {
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writeLog("getConfig", { error: "NativeBridge not ready" });
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@ -95,10 +97,14 @@
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}
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window.NativeBridge.getConfig(function (config) {
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writeLog("getConfig callback", config);
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if (!hasLoadedGame) {
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setTimeout(notifyLoaded, 300);
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}
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});
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}
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function notifyLoaded() {
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hasLoadedGame = true;
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window.NativeBridge &&
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window.NativeBridge.gameLoaded &&
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window.NativeBridge.gameLoaded({ status: "loaded" });
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@ -126,6 +132,23 @@
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window.addEventListener("walletUpdate", function (event) {
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writeLog("walletUpdate event", event.detail || {});
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});
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window.addEventListener("baishunBridgeReady", function () {
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writeLog("baishunBridgeReady", { status: "received" });
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requestConfig();
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});
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window.addEventListener("baishunConfig", function (event) {
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writeLog("baishunConfig event", event.detail || {});
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});
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window.addEventListener("load", function () {
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setTimeout(function () {
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if (!hasLoadedGame) {
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requestConfig();
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}
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}, 150);
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});
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</script>
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</body>
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</html>
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@ -76,6 +76,12 @@ class BaishunJsBridge {
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window.dispatchEvent(new CustomEvent('walletUpdate', { detail: payload || {} }));
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}
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};
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if (typeof window.onBaishunBridgeReady === 'function') {
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window.onBaishunBridgeReady(window.NativeBridge);
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}
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if (typeof window.dispatchEvent === 'function') {
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window.dispatchEvent(new CustomEvent('baishunBridgeReady', { detail: { nativeBridge: true } }));
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}
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})();
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''';
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}
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@ -88,11 +94,13 @@ class BaishunJsBridge {
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window.__baishunLastConfig = config;
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if (typeof window.__baishunGetConfigCallback === 'function') {
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window.__baishunGetConfigCallback(config);
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return;
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}
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if (typeof window.onBaishunConfig === 'function') {
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window.onBaishunConfig(config);
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}
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if (typeof window.dispatchEvent === 'function') {
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window.dispatchEvent(new CustomEvent('baishunConfig', { detail: config }));
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}
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})();
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''';
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}
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@ -100,9 +108,7 @@ class BaishunJsBridge {
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static String buildWalletUpdateScript({Map<String, dynamic>? payload}) {
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final safePayload = jsonEncode(
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payload ??
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<String, dynamic>{
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'timestamp': DateTime.now().millisecondsSinceEpoch,
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},
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<String, dynamic>{'timestamp': DateTime.now().millisecondsSinceEpoch},
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);
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return '''
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(function() {
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@ -113,4 +119,26 @@ class BaishunJsBridge {
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})();
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''';
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}
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static String injectBootstrapHtml({
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required String html,
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required Uri entryUri,
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required BaishunBridgeConfigModel config,
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}) {
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final baseHref = htmlEscape.convert(entryUri.toString());
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final injection = '''
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<base href="$baseHref" />
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<script>
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${bootstrapScript()}
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${buildConfigScript(config)}
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</script>
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''';
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final headPattern = RegExp(r'<head[^>]*>', caseSensitive: false);
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final headMatch = headPattern.firstMatch(html);
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if (headMatch != null) {
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return html.replaceRange(headMatch.end, headMatch.end, injection);
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}
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return '$injection$html';
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}
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}
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@ -1,4 +1,7 @@
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_screenutil/flutter_screenutil.dart';
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@ -49,7 +52,7 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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..setNavigationDelegate(
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NavigationDelegate(
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onPageFinished: (String _) async {
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await _injectBridge();
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await _primeBridgeHandshake();
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},
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onWebResourceError: (WebResourceError error) {
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if (!mounted) {
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@ -83,7 +86,13 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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if (uri == null) {
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throw Exception('Invalid game entry url: $entryUrl');
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}
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await _controller.loadRequest(uri);
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final html = await _fetchRemoteEntryHtml(uri);
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final injectedHtml = BaishunJsBridge.injectBootstrapHtml(
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html: html,
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entryUri: uri,
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config: widget.launchModel.bridgeConfig,
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);
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await _controller.loadHtmlString(injectedHtml, baseUrl: uri.toString());
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} catch (error) {
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if (!mounted) {
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return;
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@ -95,6 +104,24 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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}
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}
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Future<String> _fetchRemoteEntryHtml(Uri uri) async {
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final client = HttpClient();
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client.userAgent = 'YumiBaishunBridge/1.0';
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try {
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final request = await client.getUrl(uri);
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final response = await request.close();
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if (response.statusCode < 200 || response.statusCode >= 300) {
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throw HttpException(
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'Failed to load remote entry html (${response.statusCode})',
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uri: uri,
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);
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}
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return response.transform(utf8.decoder).join();
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} finally {
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client.close(force: true);
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}
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}
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Future<void> _injectBridge() async {
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try {
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await _controller.runJavaScript(BaishunJsBridge.bootstrapScript());
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@ -104,6 +131,21 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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} catch (_) {}
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}
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Future<void> _primeBridgeHandshake() async {
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await _injectBridge();
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for (final delay in <Duration>[
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const Duration(milliseconds: 400),
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const Duration(milliseconds: 1200),
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]) {
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Future<void>.delayed(delay, () async {
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if (!mounted || !_isLoading || _errorMessage != null) {
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return;
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}
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await _injectBridge();
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});
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}
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}
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Future<void> _handleBridgeMessage(JavaScriptMessage message) async {
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final bridgeMessage = BaishunBridgeMessage.parse(message.message);
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switch (bridgeMessage.action) {
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@ -135,7 +177,9 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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Future<void> _notifyWalletUpdate() async {
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try {
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await _controller.runJavaScript(BaishunJsBridge.buildWalletUpdateScript());
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await _controller.runJavaScript(
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BaishunJsBridge.buildWalletUpdateScript(),
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);
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} catch (_) {}
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}
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@ -206,7 +250,10 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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children: [
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IconButton(
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onPressed: _closeAndExit,
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icon: const Icon(Icons.arrow_back_ios, color: Colors.white),
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icon: const Icon(
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Icons.arrow_back_ios,
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color: Colors.white,
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),
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),
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Expanded(
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child: Text(
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@ -229,10 +276,17 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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Expanded(
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child: Stack(
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children: [
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Positioned.fill(child: WebViewWidget(controller: _controller)),
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Positioned.fill(
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child: WebViewWidget(controller: _controller),
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),
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if (_errorMessage != null) _buildErrorState(),
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if (_isLoading && _errorMessage == null)
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const BaishunLoadingView(message: 'Waiting for gameLoaded...'),
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const IgnorePointer(
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ignoring: true,
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child: BaishunLoadingView(
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message: 'Waiting for gameLoaded...',
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),
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),
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],
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),
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),
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@ -266,19 +320,13 @@ class _BaishunGamePageState extends State<BaishunGamePage> {
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Text(
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_errorMessage ?? '',
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textAlign: TextAlign.center,
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style: TextStyle(
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color: Colors.white70,
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fontSize: 12.sp,
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),
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style: TextStyle(color: Colors.white70, fontSize: 12.sp),
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),
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SizedBox(height: 16.w),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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TextButton(
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onPressed: _reload,
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child: const Text('Retry'),
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),
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TextButton(onPressed: _reload, child: const Text('Retry')),
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SizedBox(width: 10.w),
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TextButton(
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onPressed: () {
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