306 lines
7.4 KiB
Dart
306 lines
7.4 KiB
Dart
import 'package:flutter/animation.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter_svga/flutter_svga.dart';
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import 'package:yumi/app/constants/sc_global_config.dart';
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import 'package:yumi/shared/tools/sc_path_utils.dart';
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import 'package:yumi/shared/data_sources/sources/local/file_cache_manager.dart';
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import 'package:tancent_vap/utils/constant.dart';
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import 'package:tancent_vap/widgets/vap_view.dart';
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import 'package:yumi/shared/data_sources/sources/local/data_persistence.dart';
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class SCGiftVapSvgaManager {
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Map<String, MovieEntity> videoItemCache = {};
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static SCGiftVapSvgaManager? _inst;
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SCGiftVapSvgaManager._internal();
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factory SCGiftVapSvgaManager() => _inst ??= SCGiftVapSvgaManager._internal();
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final SCPriorityQueue<SCVapTask> _tq = SCPriorityQueue<SCVapTask>(
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(a, b) => a.compareTo(b), // 调用 SCVapTask 的 compareTo 方法
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);
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VapController? _rgc;
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SVGAAnimationController? _rsc;
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bool _play = false;
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bool _dis = false;
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bool _pause = false;
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//是否关闭礼物特效声音
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bool _mute = false;
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void setMute(bool muteMusic) {
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_mute = muteMusic;
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DataPersistence.setPlayGiftMusic(_mute);
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}
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bool getMute() {
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return _mute;
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}
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// 绑定控制器
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void bindVapCtrl(VapController vapController) {
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_mute = DataPersistence.getPlayGiftMusic();
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_dis = false;
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_rgc = vapController;
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_rgc?.setAnimListener(
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onVideoStart: () {
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},
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onVideoComplete: () {
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_hcs();
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},
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onFailed: (code, type, msg) {
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_hcs();
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},
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);
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}
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void bindSvgaCtrl(SVGAAnimationController svgaController) {
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_dis = false;
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_rsc = svgaController;
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_rsc?.addStatusListener((AnimationStatus status) {
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if (status.isCompleted) {
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_rsc?.reset();
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_play = false;
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_pn();
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}
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});
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}
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// 播放任务
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void play(
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String path, {
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int priority = 0,
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Map<String, VAPContent>? customResources,
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int type = 0,
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}) {
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if (path.isEmpty) {
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return;
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}
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if (SCGlobalConfig.sdkInt > SCGlobalConfig.maxSdkNoAnim) {
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if (_dis) return;
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final task = SCVapTask(
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path: path,
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priority: priority,
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customResources: customResources,
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);
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_tq.add(task);
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if (!_play) {
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_pn();
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}
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}
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}
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// 播放下一个任务
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Future<void> _pn() async {
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if (_pause) {
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return;
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}
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if (_dis || _tq.isEmpty || _play) return;
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final task = _tq.removeFirst();
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_play = true;
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try {
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final pathType = SCPathUtils.getPathType(task.path);
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if (pathType == PathType.asset) {
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await _pa(task);
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} else if (pathType == PathType.file) {
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await _pf(task);
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} else if (pathType == PathType.network) {
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await _pnw(task);
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}
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} catch (e, s) {
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print('VAP_SVGA播放失败: $e\n$s');
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} finally {
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// 确保状态正确重置
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// if (!_dis) {
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// _pn();
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// }
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}
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}
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// 播放资源文件
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Future<void> _pa(SCVapTask task) async {
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if (_dis) return;
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if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
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MovieEntity entity;
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if (videoItemCache.containsKey(task.path)) {
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entity = videoItemCache[task.path]!;
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} else {
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entity = await SVGAParser.shared.decodeFromAssets(task.path);
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videoItemCache[task.path] = entity;
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}
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_rsc?.videoItem = entity;
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_rsc?.reset();
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_rsc?.forward();
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} else {
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if (task.customResources != null) {
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task.customResources?.forEach((k, v) async {
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await _rgc?.setVapTagContent(k, v);
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});
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}
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await _rgc?.playAsset(task.path);
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}
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}
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// 播放本地文件
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Future<void> _pf(SCVapTask task) async {
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if (_dis || _rgc == null) return;
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await _rgc?.setMute(_mute);
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if (task.customResources != null) {
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task.customResources?.forEach((k, v) async {
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await _rgc?.setVapTagContent(k, v);
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});
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}
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await _rgc!.playFile(task.path);
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}
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// 播放网络资源
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Future<void> _pnw(SCVapTask task) async {
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if (_dis) return;
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if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
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MovieEntity? entity;
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if (videoItemCache.containsKey(task.path)) {
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entity = videoItemCache[task.path]!;
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entity.autorelease = false;
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} else {
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try {
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entity = await SVGAParser.shared.decodeFromURL(task.path);
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entity.autorelease = false;
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videoItemCache[task.path] = entity;
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} catch (e) {
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_play = false;
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print('svga解析出错:$e');
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}
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}
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if (entity != null) {
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_rsc?.videoItem = entity;
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_rsc?.reset();
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_rsc?.forward();
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}
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} else {
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final file = await FileCacheManager.getInstance().getFile(url: task.path);
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if (file != null && !_dis) {
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await _pf(
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SCVapTask(
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path: file.path,
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priority: task.priority,
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customResources: task.customResources,
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),
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);
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}
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}
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}
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// 处理控制器状态变化
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void _hcs() {
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if (_rgc != null && !_dis) {
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_play = false;
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// 延迟一小段时间后播放下一个,避免状态冲突
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Future.delayed(const Duration(milliseconds: 50), _pn);
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}
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}
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//暂停动画播放
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void pauseAnim() {
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_pause = true;
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}
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//恢复动画播放
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void resumeAnim() {
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_pause = false;
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_pn();
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}
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// 释放资源
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void dispose() {
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_dis = true;
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_play = false;
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_tq.clear();
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_rgc?.stop();
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_rgc?.dispose();
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_rgc = null;
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_rsc?.stop();
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_rsc?.dispose();
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_rsc = null;
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}
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// 清除所有任务
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void clearTasks() {
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_play = false;
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_tq.clear();
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_pause = false;
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}
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}
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// 任务模型
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// 1. 修改 SCVapTask 类,实现 Comparable
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class SCVapTask implements Comparable<SCVapTask> {
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final String path;
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final int type;
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final int priority;
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final Map<String, VAPContent>? customResources;
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final int _seq;
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static int _nextSeq = 0;
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SCVapTask({
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required this.path,
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this.priority = 0,
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this.customResources,
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this.type = 0,
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}) : _seq = _nextSeq++;
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@override
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int compareTo(SCVapTask other) {
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// 先按优先级降序排列
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int priorityComparison = other.priority.compareTo(priority);
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if (priorityComparison != 0) {
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return priorityComparison;
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}
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// 相同优先级时,按序列号升序排列(先添加的先执行)
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return _seq.compareTo(other._seq);
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}
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@override
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String toString() {
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return 'SCVapTask{path: $path, priority: $priority, seq: $_seq}';
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}
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}
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// 优先队列实现
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class SCPriorityQueue<E> {
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final List<E> _els = [];
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final Comparator<E> _cmp;
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SCPriorityQueue(this._cmp);
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void add(E element) {
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_els.add(element);
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_els.sort(_cmp);
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}
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E removeFirst() {
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if (isEmpty) throw StateError("No elements");
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return _els.removeAt(0);
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}
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E? get first => isEmpty ? null : _els.first;
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bool get isEmpty => _els.isEmpty;
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bool get isNotEmpty => _els.isNotEmpty;
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int get length => _els.length;
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void clear() => _els.clear();
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List<E> get unorderedElements => List.from(_els);
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// 实现 Iterable 接口
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Iterator<E> get iterator => _els.iterator;
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}
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