package com.red.circle.game.fruit.application.dto.clientobject;

import com.fasterxml.jackson.databind.annotation.JsonSerialize;
import com.fasterxml.jackson.databind.ser.std.ToStringSerializer;
import com.red.circle.other.inner.model.dto.activity.props.ActivityRewardProps;
import java.io.Serializable;
import java.util.List;
import lombok.Data;
import lombok.experimental.Accessors;

/**
 * <p>
 * 摩天轮游戏任务奖项配置.
 * </p>
 *
 * @author zongpubin on 2023-12-13 17:12
 */
@Data
@Accessors(chain = true)
public class GameFruitTaskAwardConfigCO implements Serializable {

  private static final long serialVersionUID = 1L;

  /**
   * 主键标识.
   */
  @JsonSerialize(using = ToStringSerializer.class)
  private Long id;

  /**
   * 赏金id.
   */
  @JsonSerialize(using = ToStringSerializer.class)
  private Long bountyId;

  /**
   * 资源组id.
   */
  @JsonSerialize(using = ToStringSerializer.class)
  private Long resourceGroupId;

  /**
   * 归属系统.
   */
  private String sysOrigin;

  /**
   * 任务类型.
   */
  private String taskType;

  /**
   * 数值.
   */
  @JsonSerialize(using = ToStringSerializer.class)
  private Long quantity;

  /**
   * 周争霸赛类型完成天数.
   */
  @JsonSerialize(using = ToStringSerializer.class)
  private Long quantityDays;

  /**
   * 游戏奖项图片.
   */
  private String awardPhoto;

  /**
   * 游戏奖项图片.
   */
  private List<String> awardPhotos;

  /**
   * 已完成目标数量.
   */
  private Long completedCount;

  /**
   * 是否已经领取.(true已领取，false未领取)
   */
  private Boolean received;

  /**
   * 是否已经完成.(true是，false否)
   */
  private Boolean completed;

  /**
   * 排序.
   */
  private Integer sort;

  /**
   * 活动奖励道具.
   */
  private List<ActivityRewardProps> activityRewardProps;


}
