# Cocos Creator 3.8 Reconstruction Core This project rebuilds QQ Farm from the extracted original Cocos package using Cocos Creator 3.8. The source package is `/Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616`. Core rules: - Original extracted Cocos data is the layout authority. - Godot output and screenshot-derived coordinates are not allowed. - Generated Cocos Creator 3.8 scene, prefab, and asset data must be traceable to source evidence. - Every module pass must export source evidence, generate a diagnostic Canvas preview, attempt Cocos verification, produce an ROI report, and update rebuild docs. - Runtime mocks may change visible state, but must not change recovered layout. - Do not document unresolved source gaps as a stopping state. Record the solution path, the exact source evidence still needed, the nearest executable implementation, and the verification command. Current first sub-pass: - Cocos design/window size. - Main camera source values. - Root `scene` mount. - `farm_scene_v3` world map root. - Background layers selected by `FarmEnv`. First milestone scope: - `Canvas` - main `Camera` - root `scene` - background layers - 24 visible land plots - house - doghouse - bottom menu buttons Known current solution paths: - Keep the generated Cocos Creator 3.8 project scaffold and scripts as the reproducible source of scene data. - Use `/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/MacOS/CocosCreator`, Node `v20.20.2`, and npm `10.8.2` for this reconstruction stage. - Continue camera drag, inertia, pinch, and zoom only after extracting the original runtime input script and verifying it against the recovered motion config.