# Rebuild Notes ## First Stage Source Evidence Used source inventory: - `/Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616/source_first/out/main_scene_elements.json` Authoritative source files referenced by the inventory: - Startup scene: `assets/main/import/ee/ee605885-16e1-4a63-bf4b-d9663c5764b2.2fd9c.json` - World visual prefab: `downloads/raw/remote/extraRes/import/0a/0ada99ac7.403b3.json` - World mount prefab: `downloads/raw/remote/extraRes/import/0e/0ec3b3100.19268.json` - Main UI prefab: `downloads/raw/remote/extraRes/import/0d/0d7027270.4bc05.json` - Skin config: `downloads/raw/remote/delayRes/import/2d/2d201122-b5a7-4181-8f60-d67a399ec757.edfbe.json` Recovered evidence: - Startup root, `scene`, `ui`, main `Camera`, and `uiCamera`. - Background source nodes from `farm_scene_v3_sprite`. - 36 static land cell candidates under `Scaled/Rotate/GridOrigin`. - Default house and doghouse records from `SkinCfg`. - Bottom menu node chain under `main_ui_v2/Menu`. Not recovered yet: - Runtime rule selecting 24 visible land plots. - Final Cocos 4 texture and SpriteFrame bindings. - Cocos-produced screenshot, because the local Cocos 4 alpha CLI build is blocked by native ABI mismatch.