feat: expose game safe height
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79ed201975
commit
f7a401a183
@ -33,6 +33,7 @@ export interface GameCatalogDto {
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launchUrl?: string;
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launchUrl?: string;
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launchMode: string;
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launchMode: string;
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orientation: string;
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orientation: string;
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safeHeight: number;
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minCoin: number;
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minCoin: number;
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status: string;
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status: string;
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sortOrder: number;
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sortOrder: number;
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@ -198,6 +199,7 @@ function normalizeCatalog(game: Partial<GameCatalogDto>): GameCatalogDto {
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launchUrl: stringValue(game.launchUrl),
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launchUrl: stringValue(game.launchUrl),
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launchMode: normalizeLaunchMode(game.launchMode),
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launchMode: normalizeLaunchMode(game.launchMode),
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orientation: stringValue(game.orientation || "portrait"),
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orientation: stringValue(game.orientation || "portrait"),
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safeHeight: numberValue(game.safeHeight),
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minCoin: numberValue(game.minCoin),
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minCoin: numberValue(game.minCoin),
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status: stringValue(game.status || "active"),
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status: stringValue(game.status || "active"),
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sortOrder: numberValue(game.sortOrder),
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sortOrder: numberValue(game.sortOrder),
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@ -25,6 +25,7 @@ const defaultGameForm = {
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gameUrl: "",
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gameUrl: "",
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launchMode: "full_screen",
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launchMode: "full_screen",
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orientation: "portrait",
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orientation: "portrait",
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safeHeight: 0,
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minCoin: 0,
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minCoin: 0,
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status: "active",
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status: "active",
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sortOrder: 0,
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sortOrder: 0,
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@ -495,6 +496,7 @@ function gameToForm(game, platforms = []) {
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gameUrl: resolveGameURLFromPlatforms(platforms, game),
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gameUrl: resolveGameURLFromPlatforms(platforms, game),
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launchMode: normalizeLaunchMode(game.launchMode),
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launchMode: normalizeLaunchMode(game.launchMode),
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orientation: game.orientation || "portrait",
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orientation: game.orientation || "portrait",
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safeHeight: Number(game.safeHeight || 0),
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minCoin: Number(game.minCoin || 0),
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minCoin: Number(game.minCoin || 0),
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status: game.status || "active",
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status: game.status || "active",
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sortOrder: Number(game.sortOrder || 0),
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sortOrder: Number(game.sortOrder || 0),
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@ -561,6 +563,7 @@ function gamePayload(form) {
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coverUrl: form.coverUrl.trim(),
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coverUrl: form.coverUrl.trim(),
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launchMode: normalizeLaunchMode(form.launchMode),
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launchMode: normalizeLaunchMode(form.launchMode),
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orientation: form.orientation.trim() || "portrait",
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orientation: form.orientation.trim() || "portrait",
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safeHeight: Number(form.safeHeight || 0),
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minCoin: Number(form.minCoin || 0),
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minCoin: Number(form.minCoin || 0),
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status: form.status.trim() || "active",
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status: form.status.trim() || "active",
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sortOrder: Number(form.sortOrder || 0),
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sortOrder: Number(form.sortOrder || 0),
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@ -76,7 +76,9 @@ const baseColumns = [
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render: (game) => (
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render: (game) => (
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<div className={styles.stack}>
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<div className={styles.stack}>
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<span>{launchModeLabel(game.launchMode)}</span>
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<span>{launchModeLabel(game.launchMode)}</span>
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<span className={styles.meta}>{game.orientation}</span>
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<span className={styles.meta}>
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{game.orientation} · 安全高 {formatNumber(game.safeHeight)}
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</span>
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</div>
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</div>
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),
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),
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},
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},
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@ -349,6 +351,12 @@ function GameFormDialog({ form, loading, mode, open, page, onClose, onSubmit })
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</MenuItem>
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</MenuItem>
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))}
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))}
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</TextField>
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</TextField>
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<TextField
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label="安全高"
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type="number"
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value={form.safeHeight}
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onChange={(event) => page.setGameForm({ ...form, safeHeight: event.target.value })}
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/>
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<TextField
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<TextField
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label="游戏 URL"
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label="游戏 URL"
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className={styles.fullField}
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className={styles.fullField}
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