diff --git a/services/game-service/deploy/mysql/initdb/001_game_service.sql b/services/game-service/deploy/mysql/initdb/001_game_service.sql index 5c8712e7..68026fe0 100644 --- a/services/game-service/deploy/mysql/initdb/001_game_service.sql +++ b/services/game-service/deploy/mysql/initdb/001_game_service.sql @@ -287,6 +287,18 @@ CREATE TABLE IF NOT EXISTS game_self_game_configs ( PRIMARY KEY(app_code, game_id) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='自研游戏配置表'; +CREATE TABLE IF NOT EXISTS game_room_rps_configs ( + app_code VARCHAR(32) NOT NULL COMMENT '应用编码,用于多租户隔离', + game_id VARCHAR(96) NOT NULL COMMENT '房内猜拳游戏 ID', + status VARCHAR(32) NOT NULL DEFAULT 'active' COMMENT '配置状态', + challenge_timeout_ms BIGINT NOT NULL DEFAULT 600000 COMMENT '挑战无人应战超时毫秒数', + reveal_countdown_ms BIGINT NOT NULL DEFAULT 3000 COMMENT '揭晓倒计时毫秒数', + stake_gifts_json JSON NOT NULL COMMENT '四档礼物配置快照', + created_at_ms BIGINT NOT NULL COMMENT '创建时间,UTC epoch ms', + updated_at_ms BIGINT NOT NULL COMMENT '更新时间,UTC epoch ms', + PRIMARY KEY(app_code, game_id) +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='房内猜拳配置表'; + CREATE TABLE IF NOT EXISTS game_self_game_pools ( app_code VARCHAR(32) NOT NULL COMMENT '应用编码,用于多租户隔离', game_id VARCHAR(96) NOT NULL COMMENT '自研游戏 ID', diff --git a/services/game-service/deploy/mysql/migrations/001_room_rps_configs.sql b/services/game-service/deploy/mysql/migrations/001_room_rps_configs.sql new file mode 100644 index 00000000..a0fad577 --- /dev/null +++ b/services/game-service/deploy/mysql/migrations/001_room_rps_configs.sql @@ -0,0 +1,17 @@ +SET NAMES utf8mb4 COLLATE utf8mb4_unicode_ci; + +CREATE DATABASE IF NOT EXISTS hyapp_game DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; + +USE hyapp_game; + +CREATE TABLE IF NOT EXISTS game_room_rps_configs ( + app_code VARCHAR(32) NOT NULL COMMENT '应用编码,用于多租户隔离', + game_id VARCHAR(96) NOT NULL COMMENT '房内猜拳游戏 ID', + status VARCHAR(32) NOT NULL DEFAULT 'active' COMMENT '配置状态', + challenge_timeout_ms BIGINT NOT NULL DEFAULT 600000 COMMENT '挑战无人应战超时毫秒数', + reveal_countdown_ms BIGINT NOT NULL DEFAULT 3000 COMMENT '揭晓倒计时毫秒数', + stake_gifts_json JSON NOT NULL COMMENT '四档礼物配置快照', + created_at_ms BIGINT NOT NULL COMMENT '创建时间,UTC epoch ms', + updated_at_ms BIGINT NOT NULL COMMENT '更新时间,UTC epoch ms', + PRIMARY KEY(app_code, game_id) +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='房内猜拳配置表'; diff --git a/services/game-service/internal/app/app.go b/services/game-service/internal/app/app.go index 02c80954..09763978 100644 --- a/services/game-service/internal/app/app.go +++ b/services/game-service/internal/app/app.go @@ -127,7 +127,7 @@ func New(cfg config.Config) (*App, error) { logx.Warn(context.Background(), "room_rps_im_disabled", slog.String("reason", "tencent_im.enabled=false")) } // 房内猜拳独立于骰子和独立猜拳:配置、挑战状态机和 IM 事件全部由 room-rps service 承接,transport 只做 RPC 适配。 - roomRPSSvc := roomrpsservice.New(roomrpsservice.Config{}, userClient, roomRPSPublisher, walletClient) + roomRPSSvc := roomrpsservice.New(roomrpsservice.Config{}, userClient, roomRPSPublisher, walletClient, repo) transport := grpcserver.NewServer(svc, diceSvc, roomRPSSvc) gamev1.RegisterGameAppServiceServer(server, transport) gamev1.RegisterGameCallbackServiceServer(server, transport) diff --git a/services/game-service/internal/service/roomrps/service.go b/services/game-service/internal/service/roomrps/service.go index 4be32ec8..64a0e318 100644 --- a/services/game-service/internal/service/roomrps/service.go +++ b/services/game-service/internal/service/roomrps/service.go @@ -62,6 +62,12 @@ type GiftCatalogClient interface { ListGiftConfigs(ctx context.Context, req *walletv1.ListGiftConfigsRequest) (*walletv1.ListGiftConfigsResponse, error) } +// ConfigStore 是 room-rps 配置的持久化边界;service 只关心完整配置快照,表结构和 JSON 编码留在 MySQL 仓储层。 +type ConfigStore interface { + GetRoomRPSConfig(ctx context.Context, appCode string, gameID string) (*gamev1.RoomRPSConfig, error) + UpsertRoomRPSConfig(ctx context.Context, config *gamev1.RoomRPSConfig) (*gamev1.RoomRPSConfig, error) +} + // Publisher 是房间 IM 投递边界;生产用腾讯 IM REST,测试可以注入 fake,service 不感知具体 SDK。 type Publisher interface { EnsureGroup(ctx context.Context, spec tencentim.GroupSpec) error @@ -78,6 +84,7 @@ type Service struct { user UserClient gifts GiftCatalogClient pub Publisher + store ConfigStore mu sync.Mutex configs map[string]*gamev1.RoomRPSConfig @@ -86,8 +93,8 @@ type Service struct { } // New 创建房内猜拳用例层。 -// 当前阶段先把真实 HTTP、后台和 IM 事件跑通;挑战事实用进程内状态承接,后续接 MySQL 时保持同一套状态机和 RPC 契约即可。 -func New(config Config, user UserClient, publisher Publisher, giftCatalog ...GiftCatalogClient) *Service { +// 配置已经接入 MySQL 持久化;挑战事实仍是进程内状态,后续独立迁移时继续沿用当前状态机和 RPC 契约。 +func New(config Config, user UserClient, publisher Publisher, extras ...any) *Service { if config.ChallengeTimeout <= 0 { // 房内猜拳产品规则是 10 分钟无人应战自动超时;默认打开时必须带稳定超时,避免 pending 永久悬挂。 config.ChallengeTimeout = 10 * time.Minute @@ -97,15 +104,23 @@ func New(config Config, user UserClient, publisher Publisher, giftCatalog ...Gif config.RevealCountdown = 3 * time.Second } var gifts GiftCatalogClient - if len(giftCatalog) > 0 { - // room-rps 运行配置只保存四个 gift_id;后台不再携带展示字段时,必须从 wallet-service 读取真实礼物快照。 - gifts = giftCatalog[0] + var store ConfigStore + for _, extra := range extras { + switch typed := extra.(type) { + case GiftCatalogClient: + // room-rps 运行配置只保存四个 gift_id;后台不再携带展示字段时,必须从 wallet-service 读取真实礼物快照。 + gifts = typed + case ConfigStore: + // MySQL 是配置事实源;没有仓储的测试场景才落回进程内 map,避免把运行态差异写成前端兜底。 + store = typed + } } return &Service{ config: config, user: user, gifts: gifts, pub: publisher, + store: store, configs: make(map[string]*gamev1.RoomRPSConfig), challenges: make(map[string]*gamev1.RoomRPSChallenge), now: time.Now, @@ -125,6 +140,10 @@ func (s *Service) GetConfig(ctx context.Context, app string) (*gamev1.RoomRPSCon app = appcode.Normalize(app) ctx = appcode.WithContext(ctx, app) + if s.store != nil { + return s.getPersistentConfig(ctx, app) + } + s.mu.Lock() config := s.configForAppLocked(app) cloned := cloneConfig(config) @@ -157,11 +176,25 @@ func (s *Service) UpdateConfig(ctx context.Context, app string, config *gamev1.R if err != nil { return nil, 0, err } + nowMS := s.now().UnixMilli() + + if s.store != nil { + // 数据库保存时由唯一键保持 created_at_ms;service 每次提交只表达“这个时刻产生了新配置版本”。 + normalized.CreatedAtMs = nowMS + normalized.UpdatedAtMs = nowMS + saved, err := s.store.UpsertRoomRPSConfig(ctx, normalized) + if err != nil { + return nil, 0, err + } + s.mu.Lock() + delete(s.configs, app) + s.mu.Unlock() + return cloneConfig(saved), nowMS, nil + } s.mu.Lock() defer s.mu.Unlock() - nowMS := s.now().UnixMilli() if existing := s.configs[app]; existing != nil && existing.GetCreatedAtMs() > 0 { normalized.CreatedAtMs = existing.GetCreatedAtMs() } else { @@ -257,17 +290,19 @@ func (s *Service) CreateChallenge(ctx context.Context, req *gamev1.CreateRoomRPS return nil, 0, xerr.New(xerr.InvalidArgument, "room rps challenge command is incomplete") } - s.mu.Lock() - config := s.configForAppLocked(app) + config, err := s.runtimeConfig(ctx, app) + if err != nil { + return nil, 0, err + } if config.GetStatus() != "active" { - s.mu.Unlock() return nil, 0, xerr.New(xerr.Conflict, "room rps config is disabled") } gift, ok := stakeGiftByID(config, giftID) if !ok || !gift.GetEnabled() { - s.mu.Unlock() return nil, 0, xerr.New(xerr.InvalidArgument, "room rps gift is not enabled") } + + s.mu.Lock() now := s.now() nowMS := now.UnixMilli() challenge := &gamev1.RoomRPSChallenge{ @@ -451,6 +486,45 @@ func (s *Service) ExpireChallenge(ctx context.Context, app string, challengeID s return cloned, nowMS, nil } +func (s *Service) getPersistentConfig(ctx context.Context, app string) (*gamev1.RoomRPSConfig, int64, error) { + nowMS := s.now().UnixMilli() + config, err := s.store.GetRoomRPSConfig(ctx, app, GameID) + persisted := true + if err != nil { + if !xerr.IsCode(err, xerr.NotFound) { + return nil, 0, err + } + // 首次部署或本地空库没有配置行时仍返回产品默认值;只有后台保存后才写入 MySQL,避免读接口偷偷覆盖运营数据。 + config = defaultConfig(app, s.config.ChallengeTimeout, s.config.RevealCountdown, nowMS) + persisted = false + } + + enriched, changed, err := s.enrichConfigGifts(ctx, app, cloneConfig(config)) + if err != nil { + return nil, 0, err + } + if changed && persisted { + // 历史行可能只保存 gift_id 或误把 mp4 写进 icon;读路径修正成功后回写,后续重启和发起挑战都使用同一份快照。 + enriched.UpdatedAtMs = nowMS + saved, err := s.store.UpsertRoomRPSConfig(ctx, enriched) + if err != nil { + return nil, 0, err + } + enriched = saved + } + return cloneConfig(enriched), nowMS, nil +} + +func (s *Service) runtimeConfig(ctx context.Context, app string) (*gamev1.RoomRPSConfig, error) { + if s.store != nil { + config, _, err := s.GetConfig(ctx, app) + return config, err + } + s.mu.Lock() + defer s.mu.Unlock() + return cloneConfig(s.configForAppLocked(app)), nil +} + func (s *Service) configForAppLocked(app string) *gamev1.RoomRPSConfig { if config := s.configs[app]; config != nil { return config diff --git a/services/game-service/internal/service/roomrps/service_test.go b/services/game-service/internal/service/roomrps/service_test.go index 05d749a7..f628dab0 100644 --- a/services/game-service/internal/service/roomrps/service_test.go +++ b/services/game-service/internal/service/roomrps/service_test.go @@ -7,6 +7,7 @@ import ( gamev1 "hyapp.local/api/proto/game/v1" walletv1 "hyapp.local/api/proto/wallet/v1" + "hyapp/pkg/xerr" ) func TestUpdateConfigEnrichesStakeGiftsFromWalletCatalog(t *testing.T) { @@ -162,6 +163,75 @@ func TestCreateChallengeMatchesStringGiftID(t *testing.T) { } } +func TestRoomRPSConfigPersistsAcrossServiceInstances(t *testing.T) { + store := newFakeRoomRPSConfigStore() + svc := New(Config{}, nil, nil, store) + svc.now = func() time.Time { return time.UnixMilli(1770000000000) } + + _, _, err := svc.UpdateConfig(context.Background(), "lalu", &gamev1.RoomRPSConfig{ + Status: "active", + ChallengeTimeoutMs: 600000, + RevealCountdownMs: 3000, + StakeGifts: []*gamev1.RoomRPSStakeGift{ + {GiftIdText: "persist-1", GiftName: "Persist One", GiftIconUrl: "https://cdn.example.test/one.png", GiftPriceCoin: 11, Enabled: true, SortOrder: 1}, + {GiftIdText: "persist-2", GiftName: "Persist Two", GiftIconUrl: "https://cdn.example.test/two.png", GiftPriceCoin: 22, Enabled: true, SortOrder: 2}, + {GiftIdText: "persist-3", GiftName: "Persist Three", GiftIconUrl: "https://cdn.example.test/three.png", GiftPriceCoin: 33, Enabled: true, SortOrder: 3}, + {GiftIdText: "persist-4", GiftName: "Persist Four", GiftIconUrl: "https://cdn.example.test/four.png", GiftPriceCoin: 44, Enabled: true, SortOrder: 4}, + }, + }) + if err != nil { + t.Fatalf("UpdateConfig() error = %v", err) + } + if store.upserts != 1 { + t.Fatalf("expected one persistent upsert, got %d", store.upserts) + } + + restarted := New(Config{}, nil, nil, store) + restarted.now = func() time.Time { return time.UnixMilli(1770000060000) } + config, _, err := restarted.GetConfig(context.Background(), "lalu") + if err != nil { + t.Fatalf("GetConfig() after restart error = %v", err) + } + if got := config.GetStakeGifts()[0]; got.GetGiftIdText() != "persist-1" || got.GetGiftPriceCoin() != 11 { + t.Fatalf("persistent config was not reused after restart: %+v", got) + } +} + +func TestCreateChallengeUsesPersistentRoomRPSConfig(t *testing.T) { + store := newFakeRoomRPSConfigStore() + store.configs["lalu:"+GameID] = &gamev1.RoomRPSConfig{ + AppCode: "lalu", + GameId: GameID, + Status: "active", + ChallengeTimeoutMs: 600000, + RevealCountdownMs: 3000, + StakeGifts: []*gamev1.RoomRPSStakeGift{ + {GiftIdText: "db-gift", GiftName: "DB Gift", GiftIconUrl: "https://cdn.example.test/db.png", GiftPriceCoin: 222, Enabled: true, SortOrder: 1}, + {GiftIdText: "db-gift-2", GiftName: "DB Gift 2", GiftIconUrl: "https://cdn.example.test/db2.png", GiftPriceCoin: 333, Enabled: true, SortOrder: 2}, + {GiftIdText: "db-gift-3", GiftName: "DB Gift 3", GiftIconUrl: "https://cdn.example.test/db3.png", GiftPriceCoin: 444, Enabled: true, SortOrder: 3}, + {GiftIdText: "db-gift-4", GiftName: "DB Gift 4", GiftIconUrl: "https://cdn.example.test/db4.png", GiftPriceCoin: 555, Enabled: true, SortOrder: 4}, + }, + CreatedAtMs: 1000, + UpdatedAtMs: 2000, + } + svc := New(Config{}, nil, nil, store) + svc.now = func() time.Time { return time.UnixMilli(1770000000000) } + + challenge, _, err := svc.CreateChallenge(context.Background(), &gamev1.CreateRoomRPSChallengeRequest{ + Meta: &gamev1.RequestMeta{AppCode: "lalu"}, + UserId: 42, + RoomId: "room-1", + GiftIdText: "db-gift", + Gesture: "rock", + }) + if err != nil { + t.Fatalf("CreateChallenge() error = %v", err) + } + if challenge.GetStakeGiftIdText() != "db-gift" || challenge.GetStakeCoin() != 222 { + t.Fatalf("challenge did not use persistent config: %+v", challenge) + } +} + type fakeGiftCatalog struct { gifts map[string]*walletv1.GiftConfig requests []*walletv1.ListGiftConfigsRequest @@ -197,3 +267,32 @@ func roomRPSWalletGift(giftID string, name string, assetURL string, previewURL s }, } } + +type fakeRoomRPSConfigStore struct { + configs map[string]*gamev1.RoomRPSConfig + upserts int +} + +func newFakeRoomRPSConfigStore() *fakeRoomRPSConfigStore { + return &fakeRoomRPSConfigStore{configs: make(map[string]*gamev1.RoomRPSConfig)} +} + +func (f *fakeRoomRPSConfigStore) GetRoomRPSConfig(_ context.Context, appCode string, gameID string) (*gamev1.RoomRPSConfig, error) { + if gameID == "" { + gameID = GameID + } + config := f.configs[appCode+":"+gameID] + if config == nil { + return nil, xerr.New(xerr.NotFound, "room rps config not found") + } + return cloneConfig(config), nil +} + +func (f *fakeRoomRPSConfigStore) UpsertRoomRPSConfig(_ context.Context, config *gamev1.RoomRPSConfig) (*gamev1.RoomRPSConfig, error) { + if config.GetGameId() == "" { + config.GameId = GameID + } + f.upserts++ + f.configs[config.GetAppCode()+":"+config.GetGameId()] = cloneConfig(config) + return cloneConfig(config), nil +} diff --git a/services/game-service/internal/storage/mysql/repository.go b/services/game-service/internal/storage/mysql/repository.go index 667be862..67124f13 100644 --- a/services/game-service/internal/storage/mysql/repository.go +++ b/services/game-service/internal/storage/mysql/repository.go @@ -236,6 +236,17 @@ func (r *Repository) Migrate(ctx context.Context) error { updated_at_ms BIGINT NOT NULL, PRIMARY KEY(app_code, game_id) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci`, + `CREATE TABLE IF NOT EXISTS game_room_rps_configs ( + app_code VARCHAR(32) NOT NULL, + game_id VARCHAR(96) NOT NULL, + status VARCHAR(32) NOT NULL DEFAULT 'active', + challenge_timeout_ms BIGINT NOT NULL DEFAULT 600000, + reveal_countdown_ms BIGINT NOT NULL DEFAULT 3000, + stake_gifts_json JSON NOT NULL, + created_at_ms BIGINT NOT NULL, + updated_at_ms BIGINT NOT NULL, + PRIMARY KEY(app_code, game_id) + ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci`, `CREATE TABLE IF NOT EXISTS game_self_game_pools ( app_code VARCHAR(32) NOT NULL, game_id VARCHAR(96) NOT NULL, diff --git a/services/game-service/internal/storage/mysql/repository_test.go b/services/game-service/internal/storage/mysql/repository_test.go index 85d87991..3af80bd6 100644 --- a/services/game-service/internal/storage/mysql/repository_test.go +++ b/services/game-service/internal/storage/mysql/repository_test.go @@ -7,6 +7,7 @@ import ( "testing" "time" + gamev1 "hyapp.local/api/proto/game/v1" "hyapp/internal/testutil/mysqlschema" "hyapp/pkg/appcode" "hyapp/pkg/xerr" @@ -16,6 +17,64 @@ import ( gameservice "hyapp/services/game-service/internal/service/game" ) +func TestRoomRPSConfigRepositoryRoundTrip(t *testing.T) { + caller := mysqlschema.CallerFile(t, 1) + schema := mysqlschema.New(t, mysqlschema.Config{ + InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), + DatabasePrefix: "hy_game_rps_test", + }) + + ctx := appcode.WithContext(context.Background(), "lalu") + repo, err := Open(ctx, schema.DSN) + if err != nil { + t.Fatalf("open repository failed: %v", err) + } + t.Cleanup(func() { _ = repo.Close() }) + + if _, err := repo.GetRoomRPSConfig(ctx, "lalu", "room_rps"); !xerr.IsCode(err, xerr.NotFound) { + t.Fatalf("empty config should return not found, got %v", err) + } + + saved, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{ + AppCode: "lalu", + GameId: "room_rps", + Status: "active", + ChallengeTimeoutMs: 600000, + RevealCountdownMs: 3000, + StakeGifts: []*gamev1.RoomRPSStakeGift{ + {GiftIdText: "Gifi-3", GiftName: "Tiger", GiftIconUrl: "https://cdn.example.test/tiger.png", GiftAnimationUrl: "https://cdn.example.test/tiger.mp4", GiftPriceCoin: 100, Enabled: true, SortOrder: 1}, + {GiftIdText: "Gifi-2", GiftName: "Cowboy", GiftIconUrl: "https://cdn.example.test/cowboy.png", GiftPriceCoin: 200, Enabled: true, SortOrder: 2}, + {GiftIdText: "Gifi-1", GiftName: "Warrior", GiftIconUrl: "https://cdn.example.test/warrior.png", GiftPriceCoin: 300, Enabled: true, SortOrder: 3}, + {GiftIdText: "lw1", GiftName: "Wheel", GiftIconUrl: "https://cdn.example.test/wheel.png", GiftPriceCoin: 400, Enabled: false, SortOrder: 4}, + }, + CreatedAtMs: 1700000000000, + UpdatedAtMs: 1700000000000, + }) + if err != nil { + t.Fatalf("upsert room rps config failed: %v", err) + } + if saved.GetCreatedAtMs() != 1700000000000 || saved.GetStakeGifts()[0].GetGiftAnimationUrl() == "" { + t.Fatalf("saved config mismatch: %+v", saved) + } + + updated, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{ + AppCode: "lalu", + GameId: "room_rps", + Status: "disabled", + ChallengeTimeoutMs: 300000, + RevealCountdownMs: 5000, + StakeGifts: saved.GetStakeGifts(), + CreatedAtMs: 1800000000000, + UpdatedAtMs: 1800000000000, + }) + if err != nil { + t.Fatalf("update room rps config failed: %v", err) + } + if updated.GetStatus() != "disabled" || updated.GetCreatedAtMs() != 1700000000000 || updated.GetUpdatedAtMs() != 1800000000000 { + t.Fatalf("updated config should preserve created_at and update payload: %+v", updated) + } +} + func TestSelfGameStakePoolStrategyLogAndProtectionState(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ diff --git a/services/game-service/internal/storage/mysql/room_rps_config_repository.go b/services/game-service/internal/storage/mysql/room_rps_config_repository.go new file mode 100644 index 00000000..ef0a40e4 --- /dev/null +++ b/services/game-service/internal/storage/mysql/room_rps_config_repository.go @@ -0,0 +1,158 @@ +package mysql + +import ( + "context" + "database/sql" + "encoding/json" + "errors" + "strings" + "time" + + gamev1 "hyapp.local/api/proto/game/v1" + "hyapp/pkg/appcode" + "hyapp/pkg/xerr" +) + +const roomRPSGameID = "room_rps" + +type roomRPSStakeGiftSnapshot struct { + GiftID int64 `json:"gift_id"` + GiftIDText string `json:"gift_id_text"` + GiftName string `json:"gift_name"` + GiftIconURL string `json:"gift_icon_url"` + GiftAnimationURL string `json:"gift_animation_url"` + GiftPriceCoin int64 `json:"gift_price_coin"` + Enabled bool `json:"enabled"` + SortOrder int32 `json:"sort_order"` +} + +// GetRoomRPSConfig 返回房内猜拳配置事实;没有行时返回 NotFound,让 service 决定是否使用默认配置。 +func (r *Repository) GetRoomRPSConfig(ctx context.Context, appCode string, gameID string) (*gamev1.RoomRPSConfig, error) { + if r == nil || r.db == nil { + return nil, xerr.New(xerr.Unavailable, "mysql repository is not configured") + } + app := appcode.Normalize(appCode) + gameID = normalizeRoomRPSGameID(gameID) + row := r.db.QueryRowContext(ctx, + `SELECT app_code, game_id, status, challenge_timeout_ms, reveal_countdown_ms, + COALESCE(CAST(stake_gifts_json AS CHAR), '[]'), created_at_ms, updated_at_ms + FROM game_room_rps_configs + WHERE app_code = ? AND game_id = ?`, + app, gameID, + ) + config := &gamev1.RoomRPSConfig{} + var giftsJSON string + if err := row.Scan( + &config.AppCode, &config.GameId, &config.Status, &config.ChallengeTimeoutMs, + &config.RevealCountdownMs, &giftsJSON, &config.CreatedAtMs, &config.UpdatedAtMs, + ); err != nil { + if errors.Is(err, sql.ErrNoRows) { + return nil, xerr.New(xerr.NotFound, "room rps config not found") + } + return nil, err + } + gifts, err := roomRPSStakeGiftsFromJSON(giftsJSON) + if err != nil { + return nil, err + } + config.StakeGifts = gifts + return config, nil +} + +// UpsertRoomRPSConfig 持久化后台保存后的完整快照;重复保存只更新时间和可运营字段,不重写首次创建时间。 +func (r *Repository) UpsertRoomRPSConfig(ctx context.Context, config *gamev1.RoomRPSConfig) (*gamev1.RoomRPSConfig, error) { + if r == nil || r.db == nil { + return nil, xerr.New(xerr.Unavailable, "mysql repository is not configured") + } + if config == nil { + return nil, xerr.New(xerr.InvalidArgument, "room rps config is required") + } + app := appcode.Normalize(config.GetAppCode()) + if app == "" { + return nil, xerr.New(xerr.InvalidArgument, "app_code is required") + } + gameID := normalizeRoomRPSGameID(config.GetGameId()) + nowMS := time.Now().UnixMilli() + createdAtMS := config.GetCreatedAtMs() + if createdAtMS <= 0 { + createdAtMS = nowMS + } + updatedAtMS := config.GetUpdatedAtMs() + if updatedAtMS <= 0 { + updatedAtMS = nowMS + } + rawGifts, err := json.Marshal(roomRPSStakeGiftSnapshots(config.GetStakeGifts())) + if err != nil { + return nil, err + } + if _, err := r.db.ExecContext(ctx, + `INSERT INTO game_room_rps_configs ( + app_code, game_id, status, challenge_timeout_ms, reveal_countdown_ms, + stake_gifts_json, created_at_ms, updated_at_ms + ) VALUES (?, ?, ?, ?, ?, CAST(? AS JSON), ?, ?) + ON DUPLICATE KEY UPDATE + status = VALUES(status), + challenge_timeout_ms = VALUES(challenge_timeout_ms), + reveal_countdown_ms = VALUES(reveal_countdown_ms), + stake_gifts_json = VALUES(stake_gifts_json), + updated_at_ms = VALUES(updated_at_ms)`, + app, gameID, strings.TrimSpace(config.GetStatus()), config.GetChallengeTimeoutMs(), config.GetRevealCountdownMs(), + string(rawGifts), createdAtMS, updatedAtMS, + ); err != nil { + return nil, err + } + return r.GetRoomRPSConfig(ctx, app, gameID) +} + +func normalizeRoomRPSGameID(gameID string) string { + gameID = strings.TrimSpace(gameID) + if gameID == "" { + return roomRPSGameID + } + return gameID +} + +func roomRPSStakeGiftSnapshots(gifts []*gamev1.RoomRPSStakeGift) []roomRPSStakeGiftSnapshot { + result := make([]roomRPSStakeGiftSnapshot, 0, len(gifts)) + for _, gift := range gifts { + if gift == nil { + continue + } + result = append(result, roomRPSStakeGiftSnapshot{ + GiftID: gift.GetGiftId(), + GiftIDText: strings.TrimSpace(gift.GetGiftIdText()), + GiftName: strings.TrimSpace(gift.GetGiftName()), + GiftIconURL: strings.TrimSpace(gift.GetGiftIconUrl()), + GiftAnimationURL: strings.TrimSpace(gift.GetGiftAnimationUrl()), + GiftPriceCoin: gift.GetGiftPriceCoin(), + Enabled: gift.GetEnabled(), + SortOrder: gift.GetSortOrder(), + }) + } + return result +} + +func roomRPSStakeGiftsFromJSON(value string) ([]*gamev1.RoomRPSStakeGift, error) { + value = strings.TrimSpace(value) + if value == "" || value == "null" { + return []*gamev1.RoomRPSStakeGift{}, nil + } + var snapshots []roomRPSStakeGiftSnapshot + if err := json.Unmarshal([]byte(value), &snapshots); err != nil { + return nil, err + } + result := make([]*gamev1.RoomRPSStakeGift, 0, len(snapshots)) + for _, snapshot := range snapshots { + result = append(result, &gamev1.RoomRPSStakeGift{ + GiftId: snapshot.GiftID, + GiftIdText: strings.TrimSpace(snapshot.GiftIDText), + GiftName: strings.TrimSpace(snapshot.GiftName), + GiftIconUrl: strings.TrimSpace(snapshot.GiftIconURL), + GiftAnimationUrl: strings.TrimSpace(snapshot.GiftAnimationURL), + GiftPriceCoin: snapshot.GiftPriceCoin, + Enabled: snapshot.Enabled, + SortOrder: snapshot.SortOrder, + }) + } + return result, nil +}