fix zgame webview launch mode
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36f8233f54
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@ -995,13 +995,20 @@ func buildLaunchURL(game gamedomain.LaunchableGame, session gamedomain.LaunchSes
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return parsed.String(), nil
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}
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if strings.EqualFold(game.AdapterType, gamedomain.AdapterZGameV1) {
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// ZGame 前端初始化认证先读 token,桥接 login 再读 js_code/code/session;四个别名必须指向同一个短期启动令牌。
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// ZGame 默认 channelName=zgame_demo 会走 iframe parent postMessage;App WebView 必须切到 wh 模式,让 SDK 从 URL 读取 openId/js_code。
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// token/code/js_code/session 四个别名仍指向同一个短期启动令牌,兼容厂商不同入口读取字段。
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config := zgameConfigFromPlatform(game)
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openID := externalUserID(session, config.UIDMode)
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query.Set("channelName", "wh")
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query.Set("channel_name", "wh")
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query.Set("cv", "Android")
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query.Set("openId", openID)
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query.Set("open_id", openID)
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query.Set("userId", openID)
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query.Set("uid", openID)
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query.Set("userName", openID)
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query.Set("user_name", openID)
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query.Set("balance", "0")
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query.Set("token", token)
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query.Set("code", token)
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query.Set("js_code", token)
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@ -599,10 +599,16 @@ func TestLaunchGameBuildsZGameURL(t *testing.T) {
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t.Fatalf("zgame launch url must use per-game configured url: %s", result.LaunchURL)
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}
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expected := map[string]string{
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"channelName": "wh",
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"channel_name": "wh",
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"cv": "Android",
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"openId": "420001",
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"open_id": "420001",
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"userId": "420001",
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"uid": "420001",
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"userName": "420001",
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"user_name": "420001",
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"balance": "0",
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"token": token,
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"code": token,
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"js_code": token,
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