syntax = "proto3"; package hyapp.room.v1; option go_package = "hyapp.local/api/proto/room/v1;roomv1"; // RequestMeta 固定承载所有命令的调用元信息。 // room-service 用它串起幂等、追踪、路由和业务操作者身份。 message RequestMeta { string request_id = 1; string command_id = 2; int64 actor_user_id = 3; // room_id 是命令路由、持久化和腾讯 IM/RTC 映射共同依赖的必填字段。 // CreateRoom 时必须满足 ^[A-Za-z0-9_-]{1,48}$。 string room_id = 4; string gateway_node_id = 5; string session_id = 6; int64 sent_at_ms = 7; string app_code = 8; } // CommandResult 统一返回命令是否真正落地,以及落地后的房间版本。 message CommandResult { bool applied = 1; int64 room_version = 2; int64 server_time_ms = 3; } // RoomUser 只表达 room-service 需要保存的房间内轻量用户态。 message RoomUser { int64 user_id = 1; string role = 2; int64 joined_at_ms = 3; int64 last_seen_at_ms = 4; } // RoomOnlineUser 是在线用户列表的展示读模型。 // role 保留进房 presence 语义;room_role 只表达房间管理员身份;is_owner 单独表达房主身份。 message RoomOnlineUser { int64 user_id = 1; string role = 2; string room_role = 3; int64 gift_value = 4; int64 joined_at_ms = 5; int64 last_seen_at_ms = 6; bool is_owner = 7; } // SeatState 表达单个麦位当前占用和 RTC 发流确认状态。 message SeatState { int32 seat_no = 1; int64 user_id = 2; bool locked = 3; // publish_state 为空表示空麦或未进入发流流程;上麦后先进入 pending_publish,确认后进入 publishing。 string publish_state = 4; // mic_session_id 是单次上麦发流会话 ID;所有客户端确认或 RTC webhook 必须带回它。 string mic_session_id = 5; // publish_deadline_ms 是 pending_publish 必须确认发流的截止时间。 int64 publish_deadline_ms = 6; // mic_session_room_version 是创建本次 mic_session 的房间版本,用于丢弃旧版本 RTC 事件。 int64 mic_session_room_version = 7; // last_publish_event_time_ms 记录已接受的最新 RTC/客户端发流事件时间。 int64 last_publish_event_time_ms = 8; // mic_muted 是服务端可见的麦克风静音状态,用于同步其他用户 UI。 bool mic_muted = 9; // seat_status 是服务端派生的展示状态:empty/locked/occupied/publishing/muted。 string seat_status = 10; } // RankItem 表达房间内本地礼物榜项目。 message RankItem { int64 user_id = 1; int64 score = 2; int64 gift_value = 3; int64 updated_at_ms = 4; } // LuckyGiftDrawResult 是 SendGift 同步返回给当前送礼用户的幸运礼物抽奖表现。 message LuckyGiftDrawResult { bool enabled = 1; string draw_id = 2; string command_id = 3; string pool_id = 4; string gift_id = 5; int64 rule_version = 6; string experience_pool = 7; string selected_tier_id = 8; int64 multiplier_ppm = 9; int64 base_reward_coins = 10; int64 room_atmosphere_reward_coins = 11; int64 activity_subsidy_coins = 12; int64 effective_reward_coins = 13; string reward_status = 14; bool stage_feedback = 15; bool high_multiplier = 16; int64 created_at_ms = 17; } // RoomTreasureRewardItem 是后台配置给客户端展示的宝箱奖励候选项。 message RoomTreasureRewardItem { string reward_item_id = 1; int64 resource_group_id = 2; int64 weight = 3; string display_name = 4; string icon_url = 5; } // RoomTreasureLevel 暴露单个等级宝箱的物料、阈值和三类奖励池。 message RoomTreasureLevel { int32 level = 1; int64 energy_threshold = 2; string cover_url = 3; string animation_url = 4; string opening_animation_url = 5; string opened_image_url = 6; repeated RoomTreasureRewardItem in_room_rewards = 7; repeated RoomTreasureRewardItem top1_rewards = 8; repeated RoomTreasureRewardItem igniter_rewards = 9; } // RoomTreasureRewardGrant 是一次宝箱打开后给某个用户结算出的具体奖励。 message RoomTreasureRewardGrant { string reward_role = 1; int64 user_id = 2; string reward_item_id = 3; int64 resource_group_id = 4; string display_name = 5; string icon_url = 6; string grant_id = 7; string status = 8; } // RoomTreasureState 是 Room Cell 持有并随快照恢复的当前宝箱状态。 message RoomTreasureState { int32 current_level = 1; int64 current_progress = 2; int64 energy_threshold = 3; string status = 4; int64 countdown_started_at_ms = 5; int64 open_at_ms = 6; int64 opened_at_ms = 7; int64 reset_at_ms = 8; int64 top1_user_id = 9; int64 igniter_user_id = 10; string box_id = 11; int64 config_version = 12; repeated RoomTreasureRewardGrant last_rewards = 13; } // RoomTreasureInfo 是 App 初始化宝箱 UI 的完整读模型。 message RoomTreasureInfo { bool enabled = 1; repeated RoomTreasureLevel levels = 2; RoomTreasureState state = 3; int64 server_time_ms = 4; string broadcast_scope = 5; int64 open_delay_ms = 6; int64 broadcast_delay_ms = 7; string reward_stack_policy = 8; } // RoomTreasureGiftEnergyRule 是后台配置的礼物能量覆盖规则。 message RoomTreasureGiftEnergyRule { string rule_id = 1; string gift_id = 2; string gift_type_code = 3; int64 multiplier_ppm = 4; int64 fixed_energy = 5; bool excluded = 6; } // AdminRoomTreasureConfig 是后台管理读写的完整宝箱配置。 message AdminRoomTreasureConfig { string app_code = 1; bool enabled = 2; int64 config_version = 3; string energy_source = 4; int64 open_delay_ms = 5; bool broadcast_enabled = 6; string broadcast_scope = 7; int64 broadcast_delay_ms = 8; string reward_stack_policy = 9; repeated RoomTreasureLevel levels = 10; repeated RoomTreasureGiftEnergyRule gift_energy_rules = 11; int64 updated_by_admin_id = 12; int64 created_at_ms = 13; int64 updated_at_ms = 14; } message AdminGetRoomTreasureConfigRequest { RequestMeta meta = 1; } message AdminGetRoomTreasureConfigResponse { AdminRoomTreasureConfig config = 1; int64 server_time_ms = 2; } message AdminUpdateRoomTreasureConfigRequest { RequestMeta meta = 1; AdminRoomTreasureConfig config = 2; int64 admin_id = 3; } message AdminUpdateRoomTreasureConfigResponse { AdminRoomTreasureConfig config = 1; int64 server_time_ms = 2; } message AdminRoomSeatConfig { repeated int32 candidate_seat_counts = 1; repeated int32 allowed_seat_counts = 2; int32 default_seat_count = 3; int64 updated_at_ms = 4; } message AdminGetRoomSeatConfigRequest { RequestMeta meta = 1; } message AdminGetRoomSeatConfigResponse { AdminRoomSeatConfig config = 1; int64 server_time_ms = 2; } message AdminUpdateRoomSeatConfigRequest { RequestMeta meta = 1; repeated int32 allowed_seat_counts = 2; int32 default_seat_count = 3; } message AdminUpdateRoomSeatConfigResponse { AdminRoomSeatConfig config = 1; int64 server_time_ms = 2; } message AdminRoomPinRoom { string room_id = 1; string room_short_id = 2; int64 visible_region_id = 3; int64 owner_user_id = 4; string title = 5; string cover_url = 6; string status = 7; } message AdminRoomPin { int64 id = 1; int64 visible_region_id = 2; string room_id = 3; int64 weight = 4; string status = 5; int64 pinned_at_ms = 6; int64 expires_at_ms = 7; int64 cancelled_at_ms = 8; uint64 created_by_admin_id = 9; uint64 cancelled_by_admin_id = 10; int64 created_at_ms = 11; int64 updated_at_ms = 12; AdminRoomPinRoom room = 13; } message AdminListRoomPinsRequest { RequestMeta meta = 1; int32 page = 2; int32 page_size = 3; string keyword = 4; string status = 5; int64 visible_region_id = 6; } message AdminListRoomPinsResponse { repeated AdminRoomPin pins = 1; int64 total = 2; int64 server_time_ms = 3; } message AdminCreateRoomPinRequest { RequestMeta meta = 1; string room_id = 2; int64 weight = 3; int64 duration_days = 4; uint64 admin_id = 5; } message AdminCreateRoomPinResponse { AdminRoomPin pin = 1; int64 server_time_ms = 2; } message AdminCancelRoomPinRequest { RequestMeta meta = 1; int64 pin_id = 2; uint64 admin_id = 3; } message AdminCancelRoomPinResponse { AdminRoomPin pin = 1; int64 server_time_ms = 2; } // RoomBanState 表达单个房间 ban 的治理状态。 message RoomBanState { int64 user_id = 1; int64 actor_user_id = 2; int64 created_at_ms = 3; // expires_at_ms 为 0 表示永久 ban;非 0 表示该 UTC 毫秒后可重新进房。 int64 expires_at_ms = 4; } // RoomSnapshot 把 room-service 对外需要暴露的房间投影集中返回。 message RoomSnapshot { string room_id = 1; int64 owner_user_id = 2; string mode = 4; string status = 5; bool chat_enabled = 6; repeated SeatState mic_seats = 7; repeated RoomUser online_users = 8; repeated int64 admin_user_ids = 9; repeated int64 ban_user_ids = 10; repeated int64 mute_user_ids = 11; repeated RankItem gift_rank = 12; map room_ext = 13; int64 heat = 14; int64 version = 15; string app_code = 16; string room_short_id = 17; int64 visible_region_id = 18; // locked 只表达房间是否需要入房密码;具体密码哈希不对外映射到 HTTP JSON。 bool locked = 19; // treasure 是语音房宝箱当前状态;配置物料通过 GetRoomTreasure 单独读取,避免快照过大。 RoomTreasureState treasure = 20; // ban_states 保存 ban 的过期边界;ban_user_ids 仍只服务简单集合判断。 repeated RoomBanState ban_states = 21; } // RoomBackgroundImage 是房间维度保存过的背景图素材。 // 保存列表归属于 room-service,当前生效背景仍写入 RoomSnapshot.room_ext["background_url"]。 message RoomBackgroundImage { int64 background_id = 1; string room_id = 2; string image_url = 3; int64 created_by_user_id = 4; int64 created_at_ms = 5; int64 updated_at_ms = 6; } message SaveRoomBackgroundRequest { RequestMeta meta = 1; string room_id = 2; string image_url = 3; } message SaveRoomBackgroundResponse { RoomBackgroundImage background = 1; int64 server_time_ms = 2; } message ListRoomBackgroundsRequest { RequestMeta meta = 1; string room_id = 2; int64 viewer_user_id = 3; } message ListRoomBackgroundsResponse { repeated RoomBackgroundImage backgrounds = 1; string selected_background_url = 2; int64 server_time_ms = 3; } message SetRoomBackgroundRequest { RequestMeta meta = 1; int64 background_id = 2; } message SetRoomBackgroundResponse { CommandResult result = 1; RoomSnapshot room = 2; RoomBackgroundImage background = 3; } // CreateRoomRequest 创建一个新的房间执行单元。 // 必填语义:meta.room_id、meta.command_id、meta.actor_user_id、mode 和 room_name。 // 同一个 meta.actor_user_id 只能作为 owner 创建一个房间;重复创建返回 Conflict。 message CreateRoomRequest { RequestMeta meta = 1; // seat_count 为空或 0 时使用后台房间配置默认值;正数必须命中后台启用座位数。 int32 seat_count = 2; // mode 必须非空;当前只作为房间状态字段保存和透出。 string mode = 3; // visible_region_id 由 gateway 按创建者 user-service region_id 填充;0 表示 GLOBAL 兜底列表桶。 int64 visible_region_id = 4; // room_name 是客户端创建房间时填写的展示名称,room-service 会写入 RoomSnapshot.room_ext["title"]。 string room_name = 5; // room_avatar 是客户端可选上传的展示头像;为空时 room-service 写入默认系统头像。 string room_avatar = 6; // room_description 是房间简介,只作为房间扩展资料保存,不参与 Room Cell 高频状态决策。 string room_description = 7; // room_short_id 是房间短 ID,首版直接等于创建者当前 default/current display_user_id。 string room_short_id = 8; } // CreateRoomResponse 返回新建后的房间快照。 message CreateRoomResponse { CommandResult result = 1; RoomSnapshot room = 2; } // UpdateRoomProfileRequest 修改房间展示资料和麦位数量。 // 该命令只允许当前在房间 presence 内的 owner 执行,座位数必须命中后台启用配置。 message UpdateRoomProfileRequest { RequestMeta meta = 1; optional string room_name = 2; optional string room_avatar = 3; optional string room_description = 4; optional int32 seat_count = 5; } // UpdateRoomProfileResponse 返回修改后的最新房间快照。 message UpdateRoomProfileResponse { CommandResult result = 1; RoomSnapshot room = 2; } // JoinRoomRequest 把用户 presence 接入房间业务态。 message JoinRoomRequest { RequestMeta meta = 1; string role = 2; // password 只用于本次入房校验;room-service 不把明文写入 command log 或快照。 string password = 3; } // JoinRoomResponse 返回加入后的房间快照。 message JoinRoomResponse { CommandResult result = 1; RoomUser user = 2; RoomSnapshot room = 3; } // RoomHeartbeatRequest 显式刷新已经存在的房间业务 presence。 // 它不能替代 JoinRoom;用户不在房间时必须拒绝,避免心跳把已离开的用户重新加入房间。 message RoomHeartbeatRequest { RequestMeta meta = 1; } // RoomHeartbeatResponse 返回刷新后的用户 presence 和房间快照。 message RoomHeartbeatResponse { CommandResult result = 1; RoomUser user = 2; RoomSnapshot room = 3; } // LeaveRoomRequest 把用户从房间 presence 移出。 message LeaveRoomRequest { RequestMeta meta = 1; } // LeaveRoomResponse 返回离房后的房间快照。 message LeaveRoomResponse { CommandResult result = 1; RoomSnapshot room = 2; } // CloseRoomRequest 关闭房间并清理业务 presence 和麦位。 message CloseRoomRequest { RequestMeta meta = 1; string reason = 2; } // CloseRoomResponse 返回关闭后的房间快照。 message CloseRoomResponse { CommandResult result = 1; RoomSnapshot room = 2; } // AdminRoomListItem 是后台房间管理卡片;它来自 room-service owner 读模型,不允许后台直连房间库。 message AdminRoomListItem { string room_id = 1; string room_short_id = 2; int64 visible_region_id = 3; int64 owner_user_id = 4; string title = 5; string cover_url = 6; string mode = 7; string status = 8; string close_reason = 9; uint64 closed_by_admin_id = 10; string closed_by_admin_name = 11; int64 closed_at_ms = 12; int64 heat = 13; int32 online_count = 14; int32 seat_count = 15; int32 occupied_seat_count = 16; int64 sort_score = 17; int64 created_at_ms = 18; int64 updated_at_ms = 19; } message AdminListRoomsRequest { RequestMeta meta = 1; int32 page = 2; int32 page_size = 3; string keyword = 4; string status = 5; int64 visible_region_id = 6; string sort_by = 7; string sort_direction = 8; } message AdminListRoomsResponse { repeated AdminRoomListItem rooms = 1; int64 total = 2; int64 server_time_ms = 3; } message AdminGetRoomRequest { RequestMeta meta = 1; string room_id = 2; } message AdminGetRoomResponse { AdminRoomListItem room = 1; int64 server_time_ms = 2; } message AdminUpdateRoomRequest { RequestMeta meta = 1; optional string title = 2; optional string cover_url = 3; optional string description = 4; optional string mode = 5; optional string status = 6; optional int64 visible_region_id = 7; string close_reason = 8; uint64 admin_id = 9; string admin_name = 10; } message AdminUpdateRoomResponse { CommandResult result = 1; RoomSnapshot room = 2; } message AdminDeleteRoomRequest { RequestMeta meta = 1; uint64 admin_id = 2; string admin_name = 3; } message AdminDeleteRoomResponse { CommandResult result = 1; RoomSnapshot room = 2; } // MicUpRequest 申请把用户放到指定麦位。 message MicUpRequest { RequestMeta meta = 1; int32 seat_no = 2; } // MicUpResponse 返回最新房间快照与目标麦位。 message MicUpResponse { CommandResult result = 1; int32 seat_no = 2; RoomSnapshot room = 3; string mic_session_id = 4; int64 publish_deadline_ms = 5; } // MicDownRequest 把用户从当前麦位移下。 message MicDownRequest { RequestMeta meta = 1; int64 target_user_id = 2; // reason 为空表示主动下麦;系统自动释放麦位时会写入稳定原因,例如 publish_timeout。 string reason = 3; } // MicDownResponse 返回最新房间快照与目标麦位。 message MicDownResponse { CommandResult result = 1; int32 seat_no = 2; RoomSnapshot room = 3; } // ChangeMicSeatRequest 直接调整指定用户所在麦位。 message ChangeMicSeatRequest { RequestMeta meta = 1; int64 target_user_id = 2; int32 seat_no = 3; } // ChangeMicSeatResponse 返回变更后的房间快照。 message ChangeMicSeatResponse { CommandResult result = 1; RoomSnapshot room = 2; } // ConfirmMicPublishingRequest 确认当前 mic_session 已经在 RTC 侧成功发布音频。 // 客户端 SDK 回调和后续 RTC webhook 都必须带 mic_session_id、room_version 和 event_time_ms。 message ConfirmMicPublishingRequest { RequestMeta meta = 1; // target_user_id 为空时默认确认 actor_user_id;RTC webhook 入口可显式指定目标用户。 int64 target_user_id = 2; string mic_session_id = 3; int64 room_version = 4; int64 event_time_ms = 5; string source = 6; } // ConfirmMicPublishingResponse 返回确认后的最新房间快照。 message ConfirmMicPublishingResponse { CommandResult result = 1; int32 seat_no = 2; RoomSnapshot room = 3; } // SetMicMuteRequest 修改麦位上的服务端可见静音态。 message SetMicMuteRequest { RequestMeta meta = 1; // target_user_id 为空时默认修改 actor_user_id 自己的麦克风静音态。 int64 target_user_id = 2; bool muted = 3; } // SetMicMuteResponse 返回静音态变更后的最新房间快照。 message SetMicMuteResponse { CommandResult result = 1; int32 seat_no = 2; RoomSnapshot room = 3; } // ApplyRTCEventRequest 把可信 RTC 服务端回调转换成 Room Cell 命令。 // event_type 当前只接受 audio_started、audio_stopped、room_exited。 message ApplyRTCEventRequest { RequestMeta meta = 1; int64 target_user_id = 2; string event_type = 3; int64 event_time_ms = 4; string reason = 5; string source = 6; string external_event_id = 7; } // ApplyRTCEventResponse 返回 RTC 事件落房间状态后的快照。 message ApplyRTCEventResponse { CommandResult result = 1; int32 seat_no = 2; RoomSnapshot room = 3; } // SetMicSeatLockRequest 锁定或解锁指定麦位。 message SetMicSeatLockRequest { RequestMeta meta = 1; int32 seat_no = 2; bool locked = 3; } // SetMicSeatLockResponse 返回锁麦后的最新房间快照。 message SetMicSeatLockResponse { CommandResult result = 1; RoomSnapshot room = 2; } // SetChatEnabledRequest 开启或关闭房间公屏。 message SetChatEnabledRequest { RequestMeta meta = 1; bool enabled = 2; } // SetChatEnabledResponse 返回聊天开关变更后的最新房间快照。 message SetChatEnabledResponse { CommandResult result = 1; RoomSnapshot room = 2; } // SetRoomPasswordRequest 设置或清空房间入房密码。 // locked=true 时 password 必须非空;locked=false 表示清空密码并解除锁房。 message SetRoomPasswordRequest { RequestMeta meta = 1; bool locked = 2; string password = 3; } // SetRoomPasswordResponse 返回锁房状态变更后的最新房间快照。 message SetRoomPasswordResponse { CommandResult result = 1; RoomSnapshot room = 2; } // SetRoomAdminRequest 添加或移除房间管理员。 message SetRoomAdminRequest { RequestMeta meta = 1; int64 target_user_id = 2; bool enabled = 3; } // SetRoomAdminResponse 返回管理员集合变更后的最新房间快照。 message SetRoomAdminResponse { CommandResult result = 1; RoomSnapshot room = 2; } // MuteUserRequest 修改房间内禁言态。 message MuteUserRequest { RequestMeta meta = 1; int64 target_user_id = 2; bool muted = 3; } // MuteUserResponse 返回最新房间快照。 message MuteUserResponse { CommandResult result = 1; RoomSnapshot room = 2; } // KickUserRequest 把指定用户踢出房间。 message KickUserRequest { RequestMeta meta = 1; int64 target_user_id = 2; // duration_ms 为 0 表示永久 ban;大于 0 表示从服务端当前 UTC 时间起禁止进房的时长。 int64 duration_ms = 3; } // KickUserResponse 返回最新房间快照。 message KickUserResponse { CommandResult result = 1; RoomSnapshot room = 2; // rtc_kicked 表示 room-service 已通过 TRTC 服务端接口移除目标用户;失败不回滚房间踢人事实。 bool rtc_kicked = 3; // rtc_kick_error 仅用于调用方排障和告警,客户端展示仍以统一错误码和房间状态为准。 string rtc_kick_error = 4; } // UnbanUserRequest 解除房间内 ban,用户仍需重新 JoinRoom。 message UnbanUserRequest { RequestMeta meta = 1; int64 target_user_id = 2; } // UnbanUserResponse 返回解封后的最新房间快照。 message UnbanUserResponse { CommandResult result = 1; RoomSnapshot room = 2; } // SystemEvictUserRequest 是平台级封禁、风控或后台治理触发的系统驱逐入口。 // 该命令仍由 Room Cell 修改房间状态;调用方不能直接写房间 presence 或麦位。 message SystemEvictUserRequest { RequestMeta meta = 1; int64 target_user_id = 2; int64 operator_user_id = 3; string reason = 4; // ban_from_room 为 true 时把用户加入当前房间 ban 集合,防止同一房间恢复入口重新进入。 bool ban_from_room = 5; } // SystemEvictUserResponse 返回系统驱逐的房间状态和外部 RTC 副作用结果。 message SystemEvictUserResponse { bool had_current_room = 1; CommandResult result = 2; RoomSnapshot room = 3; string room_id = 4; bool rtc_kicked = 5; string rtc_kick_error = 6; } // SendGiftRequest 是首版房间内最重要的变现命令。 message SendGiftRequest { RequestMeta meta = 1; // target_user_id 是兼容旧客户端的单目标字段;新客户端优先使用 target_user_ids。 int64 target_user_id = 2; string gift_id = 3; int32 gift_count = 4; // target_type 当前只提交 user;后续扩展 all_mic、all_room、couple 时不再改 HTTP 契约。 string target_type = 5; repeated int64 target_user_ids = 6; string pool_id = 7; // target_is_host 由 gateway 根据 user-service active host profile 注入,room-service 只透传给 wallet-service。 bool target_is_host = 8; // target_host_region_id 是主播所属区域,后续结算按该区域匹配 Host & Agency 政策。 int64 target_host_region_id = 9; // target_agency_owner_user_id 是送礼瞬间主播上级代理收款用户;为空表示当前无代理或代理关系不可结算。 int64 target_agency_owner_user_id = 10; } // SendGiftResponse 返回扣费成功并落到房间后的状态结果。 message SendGiftResponse { CommandResult result = 1; string billing_receipt_id = 2; int64 room_heat = 3; repeated RankItem gift_rank = 4; RoomSnapshot room = 5; RoomTreasureState treasure = 6; LuckyGiftDrawResult lucky_gift = 7; } // CheckSpeakPermissionRequest 让腾讯云 IM 发言回调或 gateway 在公屏前同步问房间业务态。 message CheckSpeakPermissionRequest { string room_id = 1; int64 user_id = 2; string app_code = 3; } // CheckSpeakPermissionResponse 返回当前用户是否允许发言。 message CheckSpeakPermissionResponse { bool allowed = 1; string reason = 2; int64 room_version = 3; } // VerifyRoomPresenceRequest 让外部 IM 入口在进群前确认用户业务上仍在房间内。 message VerifyRoomPresenceRequest { string room_id = 1; int64 user_id = 2; string session_id = 3; string request_id = 4; string app_code = 5; } // VerifyRoomPresenceResponse 返回用户是否仍然属于该房间。 message VerifyRoomPresenceResponse { bool present = 1; string reason = 2; int64 room_version = 3; } // ListRoomsRequest 查询当前用户所在区域可见的房间列表。 // visible_region_id 必须来自 gateway 对 user-service 的 GetUser 结果,客户端不能直接提交。 message ListRoomsRequest { RequestMeta meta = 1; int64 viewer_user_id = 2; int64 visible_region_id = 3; string tab = 4; string cursor = 5; int32 limit = 6; string query = 7; } // ListRoomFeedsRequest 查询 Mine 页 visited/friend/following/followed 房间流。 // 它和公共房间发现列表分离,避免把用户关系流误建模成房间全集过滤。 message ListRoomFeedsRequest { RequestMeta meta = 1; int64 viewer_user_id = 2; int64 visible_region_id = 3; string tab = 4; string cursor = 5; int32 limit = 6; string query = 7; // related_users 只用于 friend/following;关系事实由 gateway 从 user-service 读取后传入。 repeated RoomFeedRelatedUser related_users = 8; } // ListRoomGiftLeaderboardRequest 查询当前 UTC 周期内的房间金币消耗榜。 message ListRoomGiftLeaderboardRequest { RequestMeta meta = 1; string period = 2; int32 page = 3; int32 page_size = 4; } // RoomFeedRelatedUser 是 Mine 关系房间流的排序输入,不让 room-service 持有好友/关注事实。 message RoomFeedRelatedUser { int64 user_id = 1; int64 relation_updated_at_ms = 2; } // RoomListItem 是房间发现页卡片读模型,不承载完整 Room Cell 状态。 message RoomListItem { string room_id = 1; int64 owner_user_id = 2; string title = 4; string cover_url = 5; string mode = 6; string status = 7; int64 heat = 8; int32 online_count = 9; int32 seat_count = 10; int32 occupied_seat_count = 11; int64 visible_region_id = 12; string app_code = 13; string room_short_id = 14; bool locked = 15; } // ListRoomsResponse 返回一页房间卡片和下一页不透明 cursor。 message ListRoomsResponse { repeated RoomListItem rooms = 1; string next_cursor = 2; } // RoomGiftLeaderboardItem 是跨房间金币消耗榜卡片;score 只表达该周期房间礼物金币消耗。 message RoomGiftLeaderboardItem { int64 rank = 1; string room_id = 2; int64 coin_spent = 3; RoomListItem room = 4; } // ListRoomGiftLeaderboardResponse 返回当前 UTC 周期房间金币榜。 message ListRoomGiftLeaderboardResponse { repeated RoomGiftLeaderboardItem items = 1; int64 total = 2; string period = 3; int64 start_at_ms = 4; int64 end_at_ms = 5; int64 server_time_ms = 6; } // GetMyRoomRequest 查询当前用户自己创建的房间。 // 该查询必须由 gateway 写入鉴权后的 owner_user_id,不能从客户端接收用户 ID。 message GetMyRoomRequest { RequestMeta meta = 1; int64 owner_user_id = 2; } // GetMyRoomResponse 返回 Mine 顶部“我的房间”权威卡片。 // 它直接读取 rooms 元数据并用 Room Cell 快照补充实时卡片字段,不依赖发现页投影是否已经写入。 message GetMyRoomResponse { bool has_room = 1; RoomListItem room = 2; int64 server_time_ms = 3; } // GetCurrentRoomRequest 查询当前用户是否仍有可恢复的房间 presence。 // 该查询必须由 gateway 写入鉴权后的 user_id,客户端不能提交 user_id。 message GetCurrentRoomRequest { RequestMeta meta = 1; int64 user_id = 2; } // GetCurrentRoomResponse 是 App 启动、回前台和网络恢复时的房间恢复探测结果。 // 它只表达是否需要恢复,不会隐式 JoinRoom 或刷新 presence。 message GetCurrentRoomResponse { bool has_current_room = 1; string room_id = 2; int64 room_version = 3; string role = 4; string mic_session_id = 5; string publish_state = 6; bool need_join_im_group = 7; bool need_rtc_token = 8; int64 server_time_ms = 9; } // GetRoomSnapshotRequest 主动读取当前房间完整快照。 // 该查询必须由 gateway 写入鉴权后的 viewer_user_id,客户端不能提交 viewer_user_id。 message GetRoomSnapshotRequest { RequestMeta meta = 1; string room_id = 2; int64 viewer_user_id = 3; } // GetRoomSnapshotResponse 返回 Room Cell 当前快照;只读,不刷新 presence。 message GetRoomSnapshotResponse { RoomSnapshot room = 1; int64 server_time_ms = 2; // is_followed 表达 viewer 是否已经关注该房间;它来自 room_follows 关系表,不属于 Room Cell 核心快照。 bool is_followed = 3; } // GetRoomTreasureRequest 主动读取当前房间宝箱配置物料和进度状态。 // 该查询必须由 gateway 写入鉴权后的 viewer_user_id,客户端不能提交 viewer_user_id。 message GetRoomTreasureRequest { RequestMeta meta = 1; string room_id = 2; int64 viewer_user_id = 3; } message GetRoomTreasureResponse { RoomTreasureInfo treasure = 1; int64 server_time_ms = 2; } // ListRoomOnlineUsersRequest 分页查询房间在线用户,不让客户端拉完整 RoomSnapshot 做列表分页。 message ListRoomOnlineUsersRequest { RequestMeta meta = 1; string room_id = 2; int64 viewer_user_id = 3; int32 page = 4; int32 page_size = 5; string sort = 6; } message ListRoomOnlineUsersResponse { repeated RoomUser users = 1; int64 total = 2; int32 page = 3; int32 page_size = 4; int64 server_time_ms = 5; repeated RoomOnlineUser items = 6; } // RoomBannedUser 是房间黑名单列表的轻量治理读模型;用户展示资料由 gateway 批量补齐。 message RoomBannedUser { int64 user_id = 1; int64 actor_user_id = 2; int64 created_at_ms = 3; // unban_at_ms 为 0 表示永久 ban;非 0 表示该 UTC 毫秒后自动允许重新进房。 int64 unban_at_ms = 4; int64 remaining_ms = 5; bool permanent = 6; } // ListRoomBannedUsersRequest 分页查询房间当前仍有效的黑名单。 message ListRoomBannedUsersRequest { RequestMeta meta = 1; string room_id = 2; int64 viewer_user_id = 3; int32 page = 4; int32 page_size = 5; } message ListRoomBannedUsersResponse { repeated RoomBannedUser items = 1; int64 total = 2; int32 page = 3; int32 page_size = 4; int64 server_time_ms = 5; } // FollowRoomRequest 建立当前用户对房间的关注关系。 // 该关系是 room-service 的用户-房间低频关系事实,不进入 Room Cell command log。 message FollowRoomRequest { RequestMeta meta = 1; string room_id = 2; int64 user_id = 3; } message FollowRoomResponse { string room_id = 1; bool followed = 2; int64 followed_at_ms = 3; int64 server_time_ms = 4; } // UnfollowRoomRequest 取消当前用户对房间的关注关系;未关注时按幂等成功处理。 message UnfollowRoomRequest { RequestMeta meta = 1; string room_id = 2; int64 user_id = 3; } message UnfollowRoomResponse { string room_id = 1; bool followed = 2; int64 server_time_ms = 3; } // RoomCommandService 承载所有会改变房间状态的命令。 service RoomCommandService { rpc CreateRoom(CreateRoomRequest) returns (CreateRoomResponse); rpc UpdateRoomProfile(UpdateRoomProfileRequest) returns (UpdateRoomProfileResponse); rpc SaveRoomBackground(SaveRoomBackgroundRequest) returns (SaveRoomBackgroundResponse); rpc SetRoomBackground(SetRoomBackgroundRequest) returns (SetRoomBackgroundResponse); rpc JoinRoom(JoinRoomRequest) returns (JoinRoomResponse); rpc RoomHeartbeat(RoomHeartbeatRequest) returns (RoomHeartbeatResponse); rpc LeaveRoom(LeaveRoomRequest) returns (LeaveRoomResponse); rpc CloseRoom(CloseRoomRequest) returns (CloseRoomResponse); rpc AdminUpdateRoom(AdminUpdateRoomRequest) returns (AdminUpdateRoomResponse); rpc AdminDeleteRoom(AdminDeleteRoomRequest) returns (AdminDeleteRoomResponse); rpc AdminUpdateRoomTreasureConfig(AdminUpdateRoomTreasureConfigRequest) returns (AdminUpdateRoomTreasureConfigResponse); rpc AdminUpdateRoomSeatConfig(AdminUpdateRoomSeatConfigRequest) returns (AdminUpdateRoomSeatConfigResponse); rpc AdminCreateRoomPin(AdminCreateRoomPinRequest) returns (AdminCreateRoomPinResponse); rpc AdminCancelRoomPin(AdminCancelRoomPinRequest) returns (AdminCancelRoomPinResponse); rpc MicUp(MicUpRequest) returns (MicUpResponse); rpc MicDown(MicDownRequest) returns (MicDownResponse); rpc ChangeMicSeat(ChangeMicSeatRequest) returns (ChangeMicSeatResponse); rpc ConfirmMicPublishing(ConfirmMicPublishingRequest) returns (ConfirmMicPublishingResponse); rpc SetMicMute(SetMicMuteRequest) returns (SetMicMuteResponse); rpc ApplyRTCEvent(ApplyRTCEventRequest) returns (ApplyRTCEventResponse); rpc SetMicSeatLock(SetMicSeatLockRequest) returns (SetMicSeatLockResponse); rpc SetChatEnabled(SetChatEnabledRequest) returns (SetChatEnabledResponse); rpc SetRoomPassword(SetRoomPasswordRequest) returns (SetRoomPasswordResponse); rpc SetRoomAdmin(SetRoomAdminRequest) returns (SetRoomAdminResponse); rpc MuteUser(MuteUserRequest) returns (MuteUserResponse); rpc KickUser(KickUserRequest) returns (KickUserResponse); rpc UnbanUser(UnbanUserRequest) returns (UnbanUserResponse); rpc SystemEvictUser(SystemEvictUserRequest) returns (SystemEvictUserResponse); rpc SendGift(SendGiftRequest) returns (SendGiftResponse); rpc FollowRoom(FollowRoomRequest) returns (FollowRoomResponse); rpc UnfollowRoom(UnfollowRoomRequest) returns (UnfollowRoomResponse); } // RoomGuardService 提供给腾讯云 IM 回调或 gateway 做实时守卫查询。 service RoomGuardService { rpc CheckSpeakPermission(CheckSpeakPermissionRequest) returns (CheckSpeakPermissionResponse); rpc VerifyRoomPresence(VerifyRoomPresenceRequest) returns (VerifyRoomPresenceResponse); } // RoomQueryService 承载不会改变 Room Cell 状态的读模型查询。 service RoomQueryService { rpc AdminListRooms(AdminListRoomsRequest) returns (AdminListRoomsResponse); rpc AdminGetRoom(AdminGetRoomRequest) returns (AdminGetRoomResponse); rpc AdminGetRoomTreasureConfig(AdminGetRoomTreasureConfigRequest) returns (AdminGetRoomTreasureConfigResponse); rpc AdminGetRoomSeatConfig(AdminGetRoomSeatConfigRequest) returns (AdminGetRoomSeatConfigResponse); rpc AdminListRoomPins(AdminListRoomPinsRequest) returns (AdminListRoomPinsResponse); rpc ListRooms(ListRoomsRequest) returns (ListRoomsResponse); rpc ListRoomFeeds(ListRoomFeedsRequest) returns (ListRoomsResponse); rpc ListRoomGiftLeaderboard(ListRoomGiftLeaderboardRequest) returns (ListRoomGiftLeaderboardResponse); rpc GetMyRoom(GetMyRoomRequest) returns (GetMyRoomResponse); rpc GetCurrentRoom(GetCurrentRoomRequest) returns (GetCurrentRoomResponse); rpc GetRoomSnapshot(GetRoomSnapshotRequest) returns (GetRoomSnapshotResponse); rpc ListRoomBackgrounds(ListRoomBackgroundsRequest) returns (ListRoomBackgroundsResponse); rpc GetRoomTreasure(GetRoomTreasureRequest) returns (GetRoomTreasureResponse); rpc ListRoomOnlineUsers(ListRoomOnlineUsersRequest) returns (ListRoomOnlineUsersResponse); rpc ListRoomBannedUsers(ListRoomBannedUsersRequest) returns (ListRoomBannedUsersResponse); }