// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.5.1 // - protoc v7.35.0 // source: proto/game/v1/game.proto package gamev1 import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.64.0 or later. const _ = grpc.SupportPackageIsVersion9 const ( GameAppService_ListGames_FullMethodName = "/hyapp.game.v1.GameAppService/ListGames" GameAppService_ListRecentGames_FullMethodName = "/hyapp.game.v1.GameAppService/ListRecentGames" GameAppService_ListExploreWinners_FullMethodName = "/hyapp.game.v1.GameAppService/ListExploreWinners" GameAppService_GetBridgeScript_FullMethodName = "/hyapp.game.v1.GameAppService/GetBridgeScript" GameAppService_LaunchGame_FullMethodName = "/hyapp.game.v1.GameAppService/LaunchGame" GameAppService_GetDiceConfig_FullMethodName = "/hyapp.game.v1.GameAppService/GetDiceConfig" GameAppService_MatchDice_FullMethodName = "/hyapp.game.v1.GameAppService/MatchDice" GameAppService_CreateDiceMatch_FullMethodName = "/hyapp.game.v1.GameAppService/CreateDiceMatch" GameAppService_JoinDiceMatch_FullMethodName = "/hyapp.game.v1.GameAppService/JoinDiceMatch" GameAppService_GetDiceMatch_FullMethodName = "/hyapp.game.v1.GameAppService/GetDiceMatch" GameAppService_RollDiceMatch_FullMethodName = "/hyapp.game.v1.GameAppService/RollDiceMatch" GameAppService_CancelDiceMatch_FullMethodName = "/hyapp.game.v1.GameAppService/CancelDiceMatch" GameAppService_GetRoomRPSConfig_FullMethodName = "/hyapp.game.v1.GameAppService/GetRoomRPSConfig" GameAppService_ListRoomRPSChallenges_FullMethodName = "/hyapp.game.v1.GameAppService/ListRoomRPSChallenges" GameAppService_CreateRoomRPSChallenge_FullMethodName = "/hyapp.game.v1.GameAppService/CreateRoomRPSChallenge" GameAppService_AcceptRoomRPSChallenge_FullMethodName = "/hyapp.game.v1.GameAppService/AcceptRoomRPSChallenge" GameAppService_GetRoomRPSChallenge_FullMethodName = "/hyapp.game.v1.GameAppService/GetRoomRPSChallenge" ) // GameAppServiceClient is the client API for GameAppService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameAppServiceClient interface { ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) ListRecentGames(ctx context.Context, in *ListRecentGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) ListExploreWinners(ctx context.Context, in *ListExploreWinnersRequest, opts ...grpc.CallOption) (*ListExploreWinnersResponse, error) GetBridgeScript(ctx context.Context, in *GetBridgeScriptRequest, opts ...grpc.CallOption) (*GetBridgeScriptResponse, error) LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error) GetDiceConfig(ctx context.Context, in *GetDiceConfigRequest, opts ...grpc.CallOption) (*DiceConfigResponse, error) MatchDice(ctx context.Context, in *MatchDiceRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) CreateDiceMatch(ctx context.Context, in *CreateDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) JoinDiceMatch(ctx context.Context, in *JoinDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) GetDiceMatch(ctx context.Context, in *GetDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) RollDiceMatch(ctx context.Context, in *RollDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) CancelDiceMatch(ctx context.Context, in *CancelDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) GetRoomRPSConfig(ctx context.Context, in *GetRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) ListRoomRPSChallenges(ctx context.Context, in *ListRoomRPSChallengesRequest, opts ...grpc.CallOption) (*ListRoomRPSChallengesResponse, error) CreateRoomRPSChallenge(ctx context.Context, in *CreateRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) AcceptRoomRPSChallenge(ctx context.Context, in *AcceptRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) GetRoomRPSChallenge(ctx context.Context, in *GetRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) } type gameAppServiceClient struct { cc grpc.ClientConnInterface } func NewGameAppServiceClient(cc grpc.ClientConnInterface) GameAppServiceClient { return &gameAppServiceClient{cc} } func (c *gameAppServiceClient) ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListGamesResponse) err := c.cc.Invoke(ctx, GameAppService_ListGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) ListRecentGames(ctx context.Context, in *ListRecentGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListGamesResponse) err := c.cc.Invoke(ctx, GameAppService_ListRecentGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) ListExploreWinners(ctx context.Context, in *ListExploreWinnersRequest, opts ...grpc.CallOption) (*ListExploreWinnersResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListExploreWinnersResponse) err := c.cc.Invoke(ctx, GameAppService_ListExploreWinners_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) GetBridgeScript(ctx context.Context, in *GetBridgeScriptRequest, opts ...grpc.CallOption) (*GetBridgeScriptResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(GetBridgeScriptResponse) err := c.cc.Invoke(ctx, GameAppService_GetBridgeScript_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(LaunchGameResponse) err := c.cc.Invoke(ctx, GameAppService_LaunchGame_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) GetDiceConfig(ctx context.Context, in *GetDiceConfigRequest, opts ...grpc.CallOption) (*DiceConfigResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceConfigResponse) err := c.cc.Invoke(ctx, GameAppService_GetDiceConfig_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) MatchDice(ctx context.Context, in *MatchDiceRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_MatchDice_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) CreateDiceMatch(ctx context.Context, in *CreateDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_CreateDiceMatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) JoinDiceMatch(ctx context.Context, in *JoinDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_JoinDiceMatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) GetDiceMatch(ctx context.Context, in *GetDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_GetDiceMatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) RollDiceMatch(ctx context.Context, in *RollDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_RollDiceMatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) CancelDiceMatch(ctx context.Context, in *CancelDiceMatchRequest, opts ...grpc.CallOption) (*DiceMatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceMatchResponse) err := c.cc.Invoke(ctx, GameAppService_CancelDiceMatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) GetRoomRPSConfig(ctx context.Context, in *GetRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSConfigResponse) err := c.cc.Invoke(ctx, GameAppService_GetRoomRPSConfig_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) ListRoomRPSChallenges(ctx context.Context, in *ListRoomRPSChallengesRequest, opts ...grpc.CallOption) (*ListRoomRPSChallengesResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListRoomRPSChallengesResponse) err := c.cc.Invoke(ctx, GameAppService_ListRoomRPSChallenges_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) CreateRoomRPSChallenge(ctx context.Context, in *CreateRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAppService_CreateRoomRPSChallenge_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) AcceptRoomRPSChallenge(ctx context.Context, in *AcceptRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAppService_AcceptRoomRPSChallenge_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAppServiceClient) GetRoomRPSChallenge(ctx context.Context, in *GetRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAppService_GetRoomRPSChallenge_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // GameAppServiceServer is the server API for GameAppService service. // All implementations must embed UnimplementedGameAppServiceServer // for forward compatibility. type GameAppServiceServer interface { ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error) ListRecentGames(context.Context, *ListRecentGamesRequest) (*ListGamesResponse, error) ListExploreWinners(context.Context, *ListExploreWinnersRequest) (*ListExploreWinnersResponse, error) GetBridgeScript(context.Context, *GetBridgeScriptRequest) (*GetBridgeScriptResponse, error) LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error) GetDiceConfig(context.Context, *GetDiceConfigRequest) (*DiceConfigResponse, error) MatchDice(context.Context, *MatchDiceRequest) (*DiceMatchResponse, error) CreateDiceMatch(context.Context, *CreateDiceMatchRequest) (*DiceMatchResponse, error) JoinDiceMatch(context.Context, *JoinDiceMatchRequest) (*DiceMatchResponse, error) GetDiceMatch(context.Context, *GetDiceMatchRequest) (*DiceMatchResponse, error) RollDiceMatch(context.Context, *RollDiceMatchRequest) (*DiceMatchResponse, error) CancelDiceMatch(context.Context, *CancelDiceMatchRequest) (*DiceMatchResponse, error) GetRoomRPSConfig(context.Context, *GetRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) ListRoomRPSChallenges(context.Context, *ListRoomRPSChallengesRequest) (*ListRoomRPSChallengesResponse, error) CreateRoomRPSChallenge(context.Context, *CreateRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) AcceptRoomRPSChallenge(context.Context, *AcceptRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) GetRoomRPSChallenge(context.Context, *GetRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) mustEmbedUnimplementedGameAppServiceServer() } // UnimplementedGameAppServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedGameAppServiceServer struct{} func (UnimplementedGameAppServiceServer) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListGames not implemented") } func (UnimplementedGameAppServiceServer) ListRecentGames(context.Context, *ListRecentGamesRequest) (*ListGamesResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListRecentGames not implemented") } func (UnimplementedGameAppServiceServer) ListExploreWinners(context.Context, *ListExploreWinnersRequest) (*ListExploreWinnersResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListExploreWinners not implemented") } func (UnimplementedGameAppServiceServer) GetBridgeScript(context.Context, *GetBridgeScriptRequest) (*GetBridgeScriptResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetBridgeScript not implemented") } func (UnimplementedGameAppServiceServer) LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method LaunchGame not implemented") } func (UnimplementedGameAppServiceServer) GetDiceConfig(context.Context, *GetDiceConfigRequest) (*DiceConfigResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetDiceConfig not implemented") } func (UnimplementedGameAppServiceServer) MatchDice(context.Context, *MatchDiceRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method MatchDice not implemented") } func (UnimplementedGameAppServiceServer) CreateDiceMatch(context.Context, *CreateDiceMatchRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method CreateDiceMatch not implemented") } func (UnimplementedGameAppServiceServer) JoinDiceMatch(context.Context, *JoinDiceMatchRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method JoinDiceMatch not implemented") } func (UnimplementedGameAppServiceServer) GetDiceMatch(context.Context, *GetDiceMatchRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetDiceMatch not implemented") } func (UnimplementedGameAppServiceServer) RollDiceMatch(context.Context, *RollDiceMatchRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method RollDiceMatch not implemented") } func (UnimplementedGameAppServiceServer) CancelDiceMatch(context.Context, *CancelDiceMatchRequest) (*DiceMatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method CancelDiceMatch not implemented") } func (UnimplementedGameAppServiceServer) GetRoomRPSConfig(context.Context, *GetRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetRoomRPSConfig not implemented") } func (UnimplementedGameAppServiceServer) ListRoomRPSChallenges(context.Context, *ListRoomRPSChallengesRequest) (*ListRoomRPSChallengesResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListRoomRPSChallenges not implemented") } func (UnimplementedGameAppServiceServer) CreateRoomRPSChallenge(context.Context, *CreateRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method CreateRoomRPSChallenge not implemented") } func (UnimplementedGameAppServiceServer) AcceptRoomRPSChallenge(context.Context, *AcceptRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method AcceptRoomRPSChallenge not implemented") } func (UnimplementedGameAppServiceServer) GetRoomRPSChallenge(context.Context, *GetRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetRoomRPSChallenge not implemented") } func (UnimplementedGameAppServiceServer) mustEmbedUnimplementedGameAppServiceServer() {} func (UnimplementedGameAppServiceServer) testEmbeddedByValue() {} // UnsafeGameAppServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameAppServiceServer will // result in compilation errors. type UnsafeGameAppServiceServer interface { mustEmbedUnimplementedGameAppServiceServer() } func RegisterGameAppServiceServer(s grpc.ServiceRegistrar, srv GameAppServiceServer) { // If the following call pancis, it indicates UnimplementedGameAppServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&GameAppService_ServiceDesc, srv) } func _GameAppService_ListGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListGamesRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).ListGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_ListGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).ListGames(ctx, req.(*ListGamesRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_ListRecentGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListRecentGamesRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).ListRecentGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_ListRecentGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).ListRecentGames(ctx, req.(*ListRecentGamesRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_ListExploreWinners_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListExploreWinnersRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).ListExploreWinners(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_ListExploreWinners_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).ListExploreWinners(ctx, req.(*ListExploreWinnersRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_GetBridgeScript_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetBridgeScriptRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).GetBridgeScript(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_GetBridgeScript_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).GetBridgeScript(ctx, req.(*GetBridgeScriptRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_LaunchGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(LaunchGameRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).LaunchGame(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_LaunchGame_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).LaunchGame(ctx, req.(*LaunchGameRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_GetDiceConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetDiceConfigRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).GetDiceConfig(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_GetDiceConfig_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).GetDiceConfig(ctx, req.(*GetDiceConfigRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_MatchDice_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(MatchDiceRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).MatchDice(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_MatchDice_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).MatchDice(ctx, req.(*MatchDiceRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_CreateDiceMatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CreateDiceMatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).CreateDiceMatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_CreateDiceMatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).CreateDiceMatch(ctx, req.(*CreateDiceMatchRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_JoinDiceMatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(JoinDiceMatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).JoinDiceMatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_JoinDiceMatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).JoinDiceMatch(ctx, req.(*JoinDiceMatchRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_GetDiceMatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetDiceMatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).GetDiceMatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_GetDiceMatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).GetDiceMatch(ctx, req.(*GetDiceMatchRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_RollDiceMatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(RollDiceMatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).RollDiceMatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_RollDiceMatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).RollDiceMatch(ctx, req.(*RollDiceMatchRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_CancelDiceMatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CancelDiceMatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).CancelDiceMatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_CancelDiceMatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).CancelDiceMatch(ctx, req.(*CancelDiceMatchRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_GetRoomRPSConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetRoomRPSConfigRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).GetRoomRPSConfig(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_GetRoomRPSConfig_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).GetRoomRPSConfig(ctx, req.(*GetRoomRPSConfigRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_ListRoomRPSChallenges_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListRoomRPSChallengesRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).ListRoomRPSChallenges(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_ListRoomRPSChallenges_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).ListRoomRPSChallenges(ctx, req.(*ListRoomRPSChallengesRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_CreateRoomRPSChallenge_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CreateRoomRPSChallengeRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).CreateRoomRPSChallenge(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_CreateRoomRPSChallenge_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).CreateRoomRPSChallenge(ctx, req.(*CreateRoomRPSChallengeRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_AcceptRoomRPSChallenge_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AcceptRoomRPSChallengeRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).AcceptRoomRPSChallenge(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_AcceptRoomRPSChallenge_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).AcceptRoomRPSChallenge(ctx, req.(*AcceptRoomRPSChallengeRequest)) } return interceptor(ctx, in, info, handler) } func _GameAppService_GetRoomRPSChallenge_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetRoomRPSChallengeRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAppServiceServer).GetRoomRPSChallenge(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAppService_GetRoomRPSChallenge_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAppServiceServer).GetRoomRPSChallenge(ctx, req.(*GetRoomRPSChallengeRequest)) } return interceptor(ctx, in, info, handler) } // GameAppService_ServiceDesc is the grpc.ServiceDesc for GameAppService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameAppService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "hyapp.game.v1.GameAppService", HandlerType: (*GameAppServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "ListGames", Handler: _GameAppService_ListGames_Handler, }, { MethodName: "ListRecentGames", Handler: _GameAppService_ListRecentGames_Handler, }, { MethodName: "ListExploreWinners", Handler: _GameAppService_ListExploreWinners_Handler, }, { MethodName: "GetBridgeScript", Handler: _GameAppService_GetBridgeScript_Handler, }, { MethodName: "LaunchGame", Handler: _GameAppService_LaunchGame_Handler, }, { MethodName: "GetDiceConfig", Handler: _GameAppService_GetDiceConfig_Handler, }, { MethodName: "MatchDice", Handler: _GameAppService_MatchDice_Handler, }, { MethodName: "CreateDiceMatch", Handler: _GameAppService_CreateDiceMatch_Handler, }, { MethodName: "JoinDiceMatch", Handler: _GameAppService_JoinDiceMatch_Handler, }, { MethodName: "GetDiceMatch", Handler: _GameAppService_GetDiceMatch_Handler, }, { MethodName: "RollDiceMatch", Handler: _GameAppService_RollDiceMatch_Handler, }, { MethodName: "CancelDiceMatch", Handler: _GameAppService_CancelDiceMatch_Handler, }, { MethodName: "GetRoomRPSConfig", Handler: _GameAppService_GetRoomRPSConfig_Handler, }, { MethodName: "ListRoomRPSChallenges", Handler: _GameAppService_ListRoomRPSChallenges_Handler, }, { MethodName: "CreateRoomRPSChallenge", Handler: _GameAppService_CreateRoomRPSChallenge_Handler, }, { MethodName: "AcceptRoomRPSChallenge", Handler: _GameAppService_AcceptRoomRPSChallenge_Handler, }, { MethodName: "GetRoomRPSChallenge", Handler: _GameAppService_GetRoomRPSChallenge_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "proto/game/v1/game.proto", } const ( GameCallbackService_HandleCallback_FullMethodName = "/hyapp.game.v1.GameCallbackService/HandleCallback" ) // GameCallbackServiceClient is the client API for GameCallbackService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameCallbackServiceClient interface { HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error) } type gameCallbackServiceClient struct { cc grpc.ClientConnInterface } func NewGameCallbackServiceClient(cc grpc.ClientConnInterface) GameCallbackServiceClient { return &gameCallbackServiceClient{cc} } func (c *gameCallbackServiceClient) HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(CallbackResponse) err := c.cc.Invoke(ctx, GameCallbackService_HandleCallback_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // GameCallbackServiceServer is the server API for GameCallbackService service. // All implementations must embed UnimplementedGameCallbackServiceServer // for forward compatibility. type GameCallbackServiceServer interface { HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error) mustEmbedUnimplementedGameCallbackServiceServer() } // UnimplementedGameCallbackServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedGameCallbackServiceServer struct{} func (UnimplementedGameCallbackServiceServer) HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method HandleCallback not implemented") } func (UnimplementedGameCallbackServiceServer) mustEmbedUnimplementedGameCallbackServiceServer() {} func (UnimplementedGameCallbackServiceServer) testEmbeddedByValue() {} // UnsafeGameCallbackServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameCallbackServiceServer will // result in compilation errors. type UnsafeGameCallbackServiceServer interface { mustEmbedUnimplementedGameCallbackServiceServer() } func RegisterGameCallbackServiceServer(s grpc.ServiceRegistrar, srv GameCallbackServiceServer) { // If the following call pancis, it indicates UnimplementedGameCallbackServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&GameCallbackService_ServiceDesc, srv) } func _GameCallbackService_HandleCallback_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CallbackRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameCallbackServiceServer).HandleCallback(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameCallbackService_HandleCallback_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameCallbackServiceServer).HandleCallback(ctx, req.(*CallbackRequest)) } return interceptor(ctx, in, info, handler) } // GameCallbackService_ServiceDesc is the grpc.ServiceDesc for GameCallbackService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameCallbackService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "hyapp.game.v1.GameCallbackService", HandlerType: (*GameCallbackServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "HandleCallback", Handler: _GameCallbackService_HandleCallback_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "proto/game/v1/game.proto", } const ( GameCronService_ProcessLevelEventOutboxBatch_FullMethodName = "/hyapp.game.v1.GameCronService/ProcessLevelEventOutboxBatch" ) // GameCronServiceClient is the client API for GameCronService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. // // GameCronService 只给 cron-service 触发 game-service 拥有的补偿批处理。 type GameCronServiceClient interface { ProcessLevelEventOutboxBatch(ctx context.Context, in *CronBatchRequest, opts ...grpc.CallOption) (*CronBatchResponse, error) } type gameCronServiceClient struct { cc grpc.ClientConnInterface } func NewGameCronServiceClient(cc grpc.ClientConnInterface) GameCronServiceClient { return &gameCronServiceClient{cc} } func (c *gameCronServiceClient) ProcessLevelEventOutboxBatch(ctx context.Context, in *CronBatchRequest, opts ...grpc.CallOption) (*CronBatchResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(CronBatchResponse) err := c.cc.Invoke(ctx, GameCronService_ProcessLevelEventOutboxBatch_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // GameCronServiceServer is the server API for GameCronService service. // All implementations must embed UnimplementedGameCronServiceServer // for forward compatibility. // // GameCronService 只给 cron-service 触发 game-service 拥有的补偿批处理。 type GameCronServiceServer interface { ProcessLevelEventOutboxBatch(context.Context, *CronBatchRequest) (*CronBatchResponse, error) mustEmbedUnimplementedGameCronServiceServer() } // UnimplementedGameCronServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedGameCronServiceServer struct{} func (UnimplementedGameCronServiceServer) ProcessLevelEventOutboxBatch(context.Context, *CronBatchRequest) (*CronBatchResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ProcessLevelEventOutboxBatch not implemented") } func (UnimplementedGameCronServiceServer) mustEmbedUnimplementedGameCronServiceServer() {} func (UnimplementedGameCronServiceServer) testEmbeddedByValue() {} // UnsafeGameCronServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameCronServiceServer will // result in compilation errors. type UnsafeGameCronServiceServer interface { mustEmbedUnimplementedGameCronServiceServer() } func RegisterGameCronServiceServer(s grpc.ServiceRegistrar, srv GameCronServiceServer) { // If the following call pancis, it indicates UnimplementedGameCronServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&GameCronService_ServiceDesc, srv) } func _GameCronService_ProcessLevelEventOutboxBatch_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CronBatchRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameCronServiceServer).ProcessLevelEventOutboxBatch(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameCronService_ProcessLevelEventOutboxBatch_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameCronServiceServer).ProcessLevelEventOutboxBatch(ctx, req.(*CronBatchRequest)) } return interceptor(ctx, in, info, handler) } // GameCronService_ServiceDesc is the grpc.ServiceDesc for GameCronService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameCronService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "hyapp.game.v1.GameCronService", HandlerType: (*GameCronServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "ProcessLevelEventOutboxBatch", Handler: _GameCronService_ProcessLevelEventOutboxBatch_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "proto/game/v1/game.proto", } const ( GameAdminService_ListPlatforms_FullMethodName = "/hyapp.game.v1.GameAdminService/ListPlatforms" GameAdminService_UpsertPlatform_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertPlatform" GameAdminService_ListCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/ListCatalog" GameAdminService_UpsertCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertCatalog" GameAdminService_SetGameStatus_FullMethodName = "/hyapp.game.v1.GameAdminService/SetGameStatus" GameAdminService_DeleteCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/DeleteCatalog" GameAdminService_ListSelfGames_FullMethodName = "/hyapp.game.v1.GameAdminService/ListSelfGames" GameAdminService_UpdateDiceConfig_FullMethodName = "/hyapp.game.v1.GameAdminService/UpdateDiceConfig" GameAdminService_GetSelfGameNewUserPolicy_FullMethodName = "/hyapp.game.v1.GameAdminService/GetSelfGameNewUserPolicy" GameAdminService_UpdateSelfGameNewUserPolicy_FullMethodName = "/hyapp.game.v1.GameAdminService/UpdateSelfGameNewUserPolicy" GameAdminService_ListSelfGameStakePools_FullMethodName = "/hyapp.game.v1.GameAdminService/ListSelfGameStakePools" GameAdminService_UpdateSelfGameStakePool_FullMethodName = "/hyapp.game.v1.GameAdminService/UpdateSelfGameStakePool" GameAdminService_AdjustSelfGameStakePool_FullMethodName = "/hyapp.game.v1.GameAdminService/AdjustSelfGameStakePool" GameAdminService_ListDiceRobots_FullMethodName = "/hyapp.game.v1.GameAdminService/ListDiceRobots" GameAdminService_RegisterDiceRobots_FullMethodName = "/hyapp.game.v1.GameAdminService/RegisterDiceRobots" GameAdminService_SetDiceRobotStatus_FullMethodName = "/hyapp.game.v1.GameAdminService/SetDiceRobotStatus" GameAdminService_DeleteDiceRobot_FullMethodName = "/hyapp.game.v1.GameAdminService/DeleteDiceRobot" GameAdminService_GetRoomRPSConfig_FullMethodName = "/hyapp.game.v1.GameAdminService/GetRoomRPSConfig" GameAdminService_UpdateRoomRPSConfig_FullMethodName = "/hyapp.game.v1.GameAdminService/UpdateRoomRPSConfig" GameAdminService_ListRoomRPSChallenges_FullMethodName = "/hyapp.game.v1.GameAdminService/ListRoomRPSChallenges" GameAdminService_GetRoomRPSChallenge_FullMethodName = "/hyapp.game.v1.GameAdminService/GetRoomRPSChallenge" GameAdminService_RetryRoomRPSSettlement_FullMethodName = "/hyapp.game.v1.GameAdminService/RetryRoomRPSSettlement" GameAdminService_ExpireRoomRPSChallenge_FullMethodName = "/hyapp.game.v1.GameAdminService/ExpireRoomRPSChallenge" ) // GameAdminServiceClient is the client API for GameAdminService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameAdminServiceClient interface { ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error) UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error) ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error) UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error) SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error) DeleteCatalog(ctx context.Context, in *DeleteCatalogRequest, opts ...grpc.CallOption) (*DeleteCatalogResponse, error) ListSelfGames(ctx context.Context, in *ListSelfGamesRequest, opts ...grpc.CallOption) (*ListSelfGamesResponse, error) UpdateDiceConfig(ctx context.Context, in *UpdateDiceConfigRequest, opts ...grpc.CallOption) (*DiceConfigResponse, error) GetSelfGameNewUserPolicy(ctx context.Context, in *GetSelfGameNewUserPolicyRequest, opts ...grpc.CallOption) (*SelfGameNewUserPolicyResponse, error) UpdateSelfGameNewUserPolicy(ctx context.Context, in *UpdateSelfGameNewUserPolicyRequest, opts ...grpc.CallOption) (*SelfGameNewUserPolicyResponse, error) ListSelfGameStakePools(ctx context.Context, in *ListSelfGameStakePoolsRequest, opts ...grpc.CallOption) (*ListSelfGameStakePoolsResponse, error) UpdateSelfGameStakePool(ctx context.Context, in *UpdateSelfGameStakePoolRequest, opts ...grpc.CallOption) (*SelfGameStakePoolResponse, error) AdjustSelfGameStakePool(ctx context.Context, in *AdjustSelfGameStakePoolRequest, opts ...grpc.CallOption) (*AdjustSelfGameStakePoolResponse, error) ListDiceRobots(ctx context.Context, in *ListDiceRobotsRequest, opts ...grpc.CallOption) (*ListDiceRobotsResponse, error) RegisterDiceRobots(ctx context.Context, in *RegisterDiceRobotsRequest, opts ...grpc.CallOption) (*RegisterDiceRobotsResponse, error) SetDiceRobotStatus(ctx context.Context, in *SetDiceRobotStatusRequest, opts ...grpc.CallOption) (*DiceRobotResponse, error) DeleteDiceRobot(ctx context.Context, in *DeleteDiceRobotRequest, opts ...grpc.CallOption) (*DeleteDiceRobotResponse, error) GetRoomRPSConfig(ctx context.Context, in *GetRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) UpdateRoomRPSConfig(ctx context.Context, in *UpdateRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) ListRoomRPSChallenges(ctx context.Context, in *ListRoomRPSChallengesRequest, opts ...grpc.CallOption) (*ListRoomRPSChallengesResponse, error) GetRoomRPSChallenge(ctx context.Context, in *GetRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) RetryRoomRPSSettlement(ctx context.Context, in *RetryRoomRPSSettlementRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) ExpireRoomRPSChallenge(ctx context.Context, in *ExpireRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) } type gameAdminServiceClient struct { cc grpc.ClientConnInterface } func NewGameAdminServiceClient(cc grpc.ClientConnInterface) GameAdminServiceClient { return &gameAdminServiceClient{cc} } func (c *gameAdminServiceClient) ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListPlatformsResponse) err := c.cc.Invoke(ctx, GameAdminService_ListPlatforms_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(PlatformResponse) err := c.cc.Invoke(ctx, GameAdminService_UpsertPlatform_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListCatalogResponse) err := c.cc.Invoke(ctx, GameAdminService_ListCatalog_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(CatalogResponse) err := c.cc.Invoke(ctx, GameAdminService_UpsertCatalog_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(CatalogResponse) err := c.cc.Invoke(ctx, GameAdminService_SetGameStatus_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) DeleteCatalog(ctx context.Context, in *DeleteCatalogRequest, opts ...grpc.CallOption) (*DeleteCatalogResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DeleteCatalogResponse) err := c.cc.Invoke(ctx, GameAdminService_DeleteCatalog_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ListSelfGames(ctx context.Context, in *ListSelfGamesRequest, opts ...grpc.CallOption) (*ListSelfGamesResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListSelfGamesResponse) err := c.cc.Invoke(ctx, GameAdminService_ListSelfGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpdateDiceConfig(ctx context.Context, in *UpdateDiceConfigRequest, opts ...grpc.CallOption) (*DiceConfigResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceConfigResponse) err := c.cc.Invoke(ctx, GameAdminService_UpdateDiceConfig_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) GetSelfGameNewUserPolicy(ctx context.Context, in *GetSelfGameNewUserPolicyRequest, opts ...grpc.CallOption) (*SelfGameNewUserPolicyResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SelfGameNewUserPolicyResponse) err := c.cc.Invoke(ctx, GameAdminService_GetSelfGameNewUserPolicy_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpdateSelfGameNewUserPolicy(ctx context.Context, in *UpdateSelfGameNewUserPolicyRequest, opts ...grpc.CallOption) (*SelfGameNewUserPolicyResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SelfGameNewUserPolicyResponse) err := c.cc.Invoke(ctx, GameAdminService_UpdateSelfGameNewUserPolicy_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ListSelfGameStakePools(ctx context.Context, in *ListSelfGameStakePoolsRequest, opts ...grpc.CallOption) (*ListSelfGameStakePoolsResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListSelfGameStakePoolsResponse) err := c.cc.Invoke(ctx, GameAdminService_ListSelfGameStakePools_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpdateSelfGameStakePool(ctx context.Context, in *UpdateSelfGameStakePoolRequest, opts ...grpc.CallOption) (*SelfGameStakePoolResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SelfGameStakePoolResponse) err := c.cc.Invoke(ctx, GameAdminService_UpdateSelfGameStakePool_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) AdjustSelfGameStakePool(ctx context.Context, in *AdjustSelfGameStakePoolRequest, opts ...grpc.CallOption) (*AdjustSelfGameStakePoolResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(AdjustSelfGameStakePoolResponse) err := c.cc.Invoke(ctx, GameAdminService_AdjustSelfGameStakePool_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ListDiceRobots(ctx context.Context, in *ListDiceRobotsRequest, opts ...grpc.CallOption) (*ListDiceRobotsResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListDiceRobotsResponse) err := c.cc.Invoke(ctx, GameAdminService_ListDiceRobots_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) RegisterDiceRobots(ctx context.Context, in *RegisterDiceRobotsRequest, opts ...grpc.CallOption) (*RegisterDiceRobotsResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RegisterDiceRobotsResponse) err := c.cc.Invoke(ctx, GameAdminService_RegisterDiceRobots_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) SetDiceRobotStatus(ctx context.Context, in *SetDiceRobotStatusRequest, opts ...grpc.CallOption) (*DiceRobotResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DiceRobotResponse) err := c.cc.Invoke(ctx, GameAdminService_SetDiceRobotStatus_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) DeleteDiceRobot(ctx context.Context, in *DeleteDiceRobotRequest, opts ...grpc.CallOption) (*DeleteDiceRobotResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DeleteDiceRobotResponse) err := c.cc.Invoke(ctx, GameAdminService_DeleteDiceRobot_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) GetRoomRPSConfig(ctx context.Context, in *GetRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSConfigResponse) err := c.cc.Invoke(ctx, GameAdminService_GetRoomRPSConfig_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) UpdateRoomRPSConfig(ctx context.Context, in *UpdateRoomRPSConfigRequest, opts ...grpc.CallOption) (*RoomRPSConfigResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSConfigResponse) err := c.cc.Invoke(ctx, GameAdminService_UpdateRoomRPSConfig_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ListRoomRPSChallenges(ctx context.Context, in *ListRoomRPSChallengesRequest, opts ...grpc.CallOption) (*ListRoomRPSChallengesResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(ListRoomRPSChallengesResponse) err := c.cc.Invoke(ctx, GameAdminService_ListRoomRPSChallenges_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) GetRoomRPSChallenge(ctx context.Context, in *GetRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAdminService_GetRoomRPSChallenge_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) RetryRoomRPSSettlement(ctx context.Context, in *RetryRoomRPSSettlementRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAdminService_RetryRoomRPSSettlement_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameAdminServiceClient) ExpireRoomRPSChallenge(ctx context.Context, in *ExpireRoomRPSChallengeRequest, opts ...grpc.CallOption) (*RoomRPSChallengeResponse, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(RoomRPSChallengeResponse) err := c.cc.Invoke(ctx, GameAdminService_ExpireRoomRPSChallenge_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // GameAdminServiceServer is the server API for GameAdminService service. // All implementations must embed UnimplementedGameAdminServiceServer // for forward compatibility. type GameAdminServiceServer interface { ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error) UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error) ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error) UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error) SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error) DeleteCatalog(context.Context, *DeleteCatalogRequest) (*DeleteCatalogResponse, error) ListSelfGames(context.Context, *ListSelfGamesRequest) (*ListSelfGamesResponse, error) UpdateDiceConfig(context.Context, *UpdateDiceConfigRequest) (*DiceConfigResponse, error) GetSelfGameNewUserPolicy(context.Context, *GetSelfGameNewUserPolicyRequest) (*SelfGameNewUserPolicyResponse, error) UpdateSelfGameNewUserPolicy(context.Context, *UpdateSelfGameNewUserPolicyRequest) (*SelfGameNewUserPolicyResponse, error) ListSelfGameStakePools(context.Context, *ListSelfGameStakePoolsRequest) (*ListSelfGameStakePoolsResponse, error) UpdateSelfGameStakePool(context.Context, *UpdateSelfGameStakePoolRequest) (*SelfGameStakePoolResponse, error) AdjustSelfGameStakePool(context.Context, *AdjustSelfGameStakePoolRequest) (*AdjustSelfGameStakePoolResponse, error) ListDiceRobots(context.Context, *ListDiceRobotsRequest) (*ListDiceRobotsResponse, error) RegisterDiceRobots(context.Context, *RegisterDiceRobotsRequest) (*RegisterDiceRobotsResponse, error) SetDiceRobotStatus(context.Context, *SetDiceRobotStatusRequest) (*DiceRobotResponse, error) DeleteDiceRobot(context.Context, *DeleteDiceRobotRequest) (*DeleteDiceRobotResponse, error) GetRoomRPSConfig(context.Context, *GetRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) UpdateRoomRPSConfig(context.Context, *UpdateRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) ListRoomRPSChallenges(context.Context, *ListRoomRPSChallengesRequest) (*ListRoomRPSChallengesResponse, error) GetRoomRPSChallenge(context.Context, *GetRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) RetryRoomRPSSettlement(context.Context, *RetryRoomRPSSettlementRequest) (*RoomRPSChallengeResponse, error) ExpireRoomRPSChallenge(context.Context, *ExpireRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) mustEmbedUnimplementedGameAdminServiceServer() } // UnimplementedGameAdminServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedGameAdminServiceServer struct{} func (UnimplementedGameAdminServiceServer) ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListPlatforms not implemented") } func (UnimplementedGameAdminServiceServer) UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpsertPlatform not implemented") } func (UnimplementedGameAdminServiceServer) ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListCatalog not implemented") } func (UnimplementedGameAdminServiceServer) UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpsertCatalog not implemented") } func (UnimplementedGameAdminServiceServer) SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method SetGameStatus not implemented") } func (UnimplementedGameAdminServiceServer) DeleteCatalog(context.Context, *DeleteCatalogRequest) (*DeleteCatalogResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method DeleteCatalog not implemented") } func (UnimplementedGameAdminServiceServer) ListSelfGames(context.Context, *ListSelfGamesRequest) (*ListSelfGamesResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListSelfGames not implemented") } func (UnimplementedGameAdminServiceServer) UpdateDiceConfig(context.Context, *UpdateDiceConfigRequest) (*DiceConfigResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpdateDiceConfig not implemented") } func (UnimplementedGameAdminServiceServer) GetSelfGameNewUserPolicy(context.Context, *GetSelfGameNewUserPolicyRequest) (*SelfGameNewUserPolicyResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetSelfGameNewUserPolicy not implemented") } func (UnimplementedGameAdminServiceServer) UpdateSelfGameNewUserPolicy(context.Context, *UpdateSelfGameNewUserPolicyRequest) (*SelfGameNewUserPolicyResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpdateSelfGameNewUserPolicy not implemented") } func (UnimplementedGameAdminServiceServer) ListSelfGameStakePools(context.Context, *ListSelfGameStakePoolsRequest) (*ListSelfGameStakePoolsResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListSelfGameStakePools not implemented") } func (UnimplementedGameAdminServiceServer) UpdateSelfGameStakePool(context.Context, *UpdateSelfGameStakePoolRequest) (*SelfGameStakePoolResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpdateSelfGameStakePool not implemented") } func (UnimplementedGameAdminServiceServer) AdjustSelfGameStakePool(context.Context, *AdjustSelfGameStakePoolRequest) (*AdjustSelfGameStakePoolResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method AdjustSelfGameStakePool not implemented") } func (UnimplementedGameAdminServiceServer) ListDiceRobots(context.Context, *ListDiceRobotsRequest) (*ListDiceRobotsResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListDiceRobots not implemented") } func (UnimplementedGameAdminServiceServer) RegisterDiceRobots(context.Context, *RegisterDiceRobotsRequest) (*RegisterDiceRobotsResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method RegisterDiceRobots not implemented") } func (UnimplementedGameAdminServiceServer) SetDiceRobotStatus(context.Context, *SetDiceRobotStatusRequest) (*DiceRobotResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method SetDiceRobotStatus not implemented") } func (UnimplementedGameAdminServiceServer) DeleteDiceRobot(context.Context, *DeleteDiceRobotRequest) (*DeleteDiceRobotResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method DeleteDiceRobot not implemented") } func (UnimplementedGameAdminServiceServer) GetRoomRPSConfig(context.Context, *GetRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetRoomRPSConfig not implemented") } func (UnimplementedGameAdminServiceServer) UpdateRoomRPSConfig(context.Context, *UpdateRoomRPSConfigRequest) (*RoomRPSConfigResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method UpdateRoomRPSConfig not implemented") } func (UnimplementedGameAdminServiceServer) ListRoomRPSChallenges(context.Context, *ListRoomRPSChallengesRequest) (*ListRoomRPSChallengesResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ListRoomRPSChallenges not implemented") } func (UnimplementedGameAdminServiceServer) GetRoomRPSChallenge(context.Context, *GetRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method GetRoomRPSChallenge not implemented") } func (UnimplementedGameAdminServiceServer) RetryRoomRPSSettlement(context.Context, *RetryRoomRPSSettlementRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method RetryRoomRPSSettlement not implemented") } func (UnimplementedGameAdminServiceServer) ExpireRoomRPSChallenge(context.Context, *ExpireRoomRPSChallengeRequest) (*RoomRPSChallengeResponse, error) { return nil, status.Errorf(codes.Unimplemented, "method ExpireRoomRPSChallenge not implemented") } func (UnimplementedGameAdminServiceServer) mustEmbedUnimplementedGameAdminServiceServer() {} func (UnimplementedGameAdminServiceServer) testEmbeddedByValue() {} // UnsafeGameAdminServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameAdminServiceServer will // result in compilation errors. type UnsafeGameAdminServiceServer interface { mustEmbedUnimplementedGameAdminServiceServer() } func RegisterGameAdminServiceServer(s grpc.ServiceRegistrar, srv GameAdminServiceServer) { // If the following call pancis, it indicates UnimplementedGameAdminServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&GameAdminService_ServiceDesc, srv) } func _GameAdminService_ListPlatforms_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListPlatformsRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListPlatforms(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListPlatforms_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListPlatforms(ctx, req.(*ListPlatformsRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpsertPlatform_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpsertPlatformRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpsertPlatform(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpsertPlatform_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpsertPlatform(ctx, req.(*UpsertPlatformRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ListCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListCatalogRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListCatalog(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListCatalog_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListCatalog(ctx, req.(*ListCatalogRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpsertCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpsertCatalogRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpsertCatalog(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpsertCatalog_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpsertCatalog(ctx, req.(*UpsertCatalogRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_SetGameStatus_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SetGameStatusRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).SetGameStatus(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_SetGameStatus_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).SetGameStatus(ctx, req.(*SetGameStatusRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_DeleteCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(DeleteCatalogRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).DeleteCatalog(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_DeleteCatalog_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).DeleteCatalog(ctx, req.(*DeleteCatalogRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ListSelfGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListSelfGamesRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListSelfGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListSelfGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListSelfGames(ctx, req.(*ListSelfGamesRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpdateDiceConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdateDiceConfigRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpdateDiceConfig(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpdateDiceConfig_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpdateDiceConfig(ctx, req.(*UpdateDiceConfigRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_GetSelfGameNewUserPolicy_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetSelfGameNewUserPolicyRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).GetSelfGameNewUserPolicy(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_GetSelfGameNewUserPolicy_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).GetSelfGameNewUserPolicy(ctx, req.(*GetSelfGameNewUserPolicyRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpdateSelfGameNewUserPolicy_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdateSelfGameNewUserPolicyRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpdateSelfGameNewUserPolicy(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpdateSelfGameNewUserPolicy_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpdateSelfGameNewUserPolicy(ctx, req.(*UpdateSelfGameNewUserPolicyRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ListSelfGameStakePools_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListSelfGameStakePoolsRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListSelfGameStakePools(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListSelfGameStakePools_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListSelfGameStakePools(ctx, req.(*ListSelfGameStakePoolsRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpdateSelfGameStakePool_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdateSelfGameStakePoolRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpdateSelfGameStakePool(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpdateSelfGameStakePool_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpdateSelfGameStakePool(ctx, req.(*UpdateSelfGameStakePoolRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_AdjustSelfGameStakePool_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AdjustSelfGameStakePoolRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).AdjustSelfGameStakePool(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_AdjustSelfGameStakePool_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).AdjustSelfGameStakePool(ctx, req.(*AdjustSelfGameStakePoolRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ListDiceRobots_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListDiceRobotsRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListDiceRobots(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListDiceRobots_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListDiceRobots(ctx, req.(*ListDiceRobotsRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_RegisterDiceRobots_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(RegisterDiceRobotsRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).RegisterDiceRobots(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_RegisterDiceRobots_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).RegisterDiceRobots(ctx, req.(*RegisterDiceRobotsRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_SetDiceRobotStatus_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SetDiceRobotStatusRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).SetDiceRobotStatus(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_SetDiceRobotStatus_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).SetDiceRobotStatus(ctx, req.(*SetDiceRobotStatusRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_DeleteDiceRobot_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(DeleteDiceRobotRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).DeleteDiceRobot(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_DeleteDiceRobot_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).DeleteDiceRobot(ctx, req.(*DeleteDiceRobotRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_GetRoomRPSConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetRoomRPSConfigRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).GetRoomRPSConfig(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_GetRoomRPSConfig_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).GetRoomRPSConfig(ctx, req.(*GetRoomRPSConfigRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_UpdateRoomRPSConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdateRoomRPSConfigRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).UpdateRoomRPSConfig(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_UpdateRoomRPSConfig_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).UpdateRoomRPSConfig(ctx, req.(*UpdateRoomRPSConfigRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ListRoomRPSChallenges_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ListRoomRPSChallengesRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ListRoomRPSChallenges(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ListRoomRPSChallenges_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ListRoomRPSChallenges(ctx, req.(*ListRoomRPSChallengesRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_GetRoomRPSChallenge_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetRoomRPSChallengeRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).GetRoomRPSChallenge(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_GetRoomRPSChallenge_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).GetRoomRPSChallenge(ctx, req.(*GetRoomRPSChallengeRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_RetryRoomRPSSettlement_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(RetryRoomRPSSettlementRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).RetryRoomRPSSettlement(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_RetryRoomRPSSettlement_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).RetryRoomRPSSettlement(ctx, req.(*RetryRoomRPSSettlementRequest)) } return interceptor(ctx, in, info, handler) } func _GameAdminService_ExpireRoomRPSChallenge_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(ExpireRoomRPSChallengeRequest) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameAdminServiceServer).ExpireRoomRPSChallenge(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameAdminService_ExpireRoomRPSChallenge_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameAdminServiceServer).ExpireRoomRPSChallenge(ctx, req.(*ExpireRoomRPSChallengeRequest)) } return interceptor(ctx, in, info, handler) } // GameAdminService_ServiceDesc is the grpc.ServiceDesc for GameAdminService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameAdminService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "hyapp.game.v1.GameAdminService", HandlerType: (*GameAdminServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "ListPlatforms", Handler: _GameAdminService_ListPlatforms_Handler, }, { MethodName: "UpsertPlatform", Handler: _GameAdminService_UpsertPlatform_Handler, }, { MethodName: "ListCatalog", Handler: _GameAdminService_ListCatalog_Handler, }, { MethodName: "UpsertCatalog", Handler: _GameAdminService_UpsertCatalog_Handler, }, { MethodName: "SetGameStatus", Handler: _GameAdminService_SetGameStatus_Handler, }, { MethodName: "DeleteCatalog", Handler: _GameAdminService_DeleteCatalog_Handler, }, { MethodName: "ListSelfGames", Handler: _GameAdminService_ListSelfGames_Handler, }, { MethodName: "UpdateDiceConfig", Handler: _GameAdminService_UpdateDiceConfig_Handler, }, { MethodName: "GetSelfGameNewUserPolicy", Handler: _GameAdminService_GetSelfGameNewUserPolicy_Handler, }, { MethodName: "UpdateSelfGameNewUserPolicy", Handler: _GameAdminService_UpdateSelfGameNewUserPolicy_Handler, }, { MethodName: "ListSelfGameStakePools", Handler: _GameAdminService_ListSelfGameStakePools_Handler, }, { MethodName: "UpdateSelfGameStakePool", Handler: _GameAdminService_UpdateSelfGameStakePool_Handler, }, { MethodName: "AdjustSelfGameStakePool", Handler: _GameAdminService_AdjustSelfGameStakePool_Handler, }, { MethodName: "ListDiceRobots", Handler: _GameAdminService_ListDiceRobots_Handler, }, { MethodName: "RegisterDiceRobots", Handler: _GameAdminService_RegisterDiceRobots_Handler, }, { MethodName: "SetDiceRobotStatus", Handler: _GameAdminService_SetDiceRobotStatus_Handler, }, { MethodName: "DeleteDiceRobot", Handler: _GameAdminService_DeleteDiceRobot_Handler, }, { MethodName: "GetRoomRPSConfig", Handler: _GameAdminService_GetRoomRPSConfig_Handler, }, { MethodName: "UpdateRoomRPSConfig", Handler: _GameAdminService_UpdateRoomRPSConfig_Handler, }, { MethodName: "ListRoomRPSChallenges", Handler: _GameAdminService_ListRoomRPSChallenges_Handler, }, { MethodName: "GetRoomRPSChallenge", Handler: _GameAdminService_GetRoomRPSChallenge_Handler, }, { MethodName: "RetryRoomRPSSettlement", Handler: _GameAdminService_RetryRoomRPSSettlement_Handler, }, { MethodName: "ExpireRoomRPSChallenge", Handler: _GameAdminService_ExpireRoomRPSChallenge_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "proto/game/v1/game.proto", }