package service import ( "context" "fmt" "google.golang.org/protobuf/proto" roomeventsv1 "hyapp.local/api/proto/events/room/v1" "hyapp/pkg/appcode" "hyapp/pkg/idgen" "hyapp/pkg/roommq" "hyapp/pkg/xerr" "hyapp/services/room-service/internal/integration" "hyapp/services/room-service/internal/room/command" "hyapp/services/room-service/internal/room/state" ) // scheduleRoomTreasureOpenFromEnvelope derives the delayed wakeup from the // already committed countdown outbox. Scheduling after outbox claim keeps // SendGift free of external MQ side effects before MySQL commit. func (s *Service) scheduleRoomTreasureOpenFromEnvelope(ctx context.Context, envelope *roomeventsv1.EventEnvelope) error { if s.roomTreasureOpenScheduler == nil || envelope == nil || envelope.GetEventType() != "RoomTreasureCountdownStarted" { return nil } var event roomeventsv1.RoomTreasureCountdownStarted if err := proto.Unmarshal(envelope.GetBody(), &event); err != nil { return err } if event.GetBoxId() == "" || event.GetLevel() <= 0 || event.GetOpenAtMs() <= 0 { return fmt.Errorf("room treasure countdown event is incomplete: event_id=%s", envelope.GetEventId()) } return s.roomTreasureOpenScheduler.ScheduleRoomTreasureOpen(ctx, integration.RoomTreasureOpenSchedule{ AppCode: appcode.Normalize(envelope.GetAppCode()), RoomID: envelope.GetRoomId(), BoxID: event.GetBoxId(), Level: event.GetLevel(), OpenAtMS: event.GetOpenAtMs(), CommandID: roomTreasureOpenCommandID(event.GetBoxId()), }) } // HandleRoomTreasureOpenDue handles a RocketMQ delayed wakeup. It pre-checks // due-ness before writing a command log, because an early-delivered delay // message must not poison the deterministic open command_id as a no-op. func (s *Service) HandleRoomTreasureOpenDue(ctx context.Context, due roommq.RoomTreasureOpenDueMessage) error { ctx = appcode.WithContext(ctx, due.AppCode) if due.RoomID == "" || due.BoxID == "" || due.Level <= 0 || due.OpenAtMS <= 0 { return xerr.New(xerr.InvalidArgument, "room treasure open due message is incomplete") } roomCell, lease, err := s.ensureCell(ctx, due.RoomID) if err != nil { return err } currentState, _, err := roomCell.Snapshot(ctx) if err != nil { return err } owned, err := s.directory.VerifyOwner(ctx, runtimeRoomKeyFromContext(ctx, due.RoomID), s.nodeID, lease.LeaseToken, s.clock.Now()) if err != nil { return err } if !owned { return xerr.New(xerr.Conflict, "room treasure open lease moved") } now := s.clock.Now().UTC() nowMS := now.UnixMilli() if currentState == nil || currentState.Treasure == nil || currentState.Treasure.Status != state.TreasureStatusCountdown { return nil } treasure := currentState.Treasure if treasure.BoxID != due.BoxID || treasure.CurrentLevel != due.Level || treasure.OpenAtMS != due.OpenAtMS { // Stale delayed messages are expected after retries or if the room reset/opened by another path. return nil } if treasure.ResetAtMS > 0 && nowMS >= treasure.ResetAtMS { // UTC day reset wins over yesterday's delayed wakeup. return nil } if treasure.OpenAtMS > nowMS { return xerr.New(xerr.Unavailable, "room treasure open wakeup arrived before open_at_ms") } actorUserID := currentState.OwnerUserID if actorUserID <= 0 { actorUserID = treasure.IgniterUserID } if actorUserID <= 0 { return xerr.New(xerr.InvalidArgument, "room treasure open actor is missing") } commandID := due.CommandID if commandID == "" { commandID = roomTreasureOpenCommandID(due.BoxID) } _, err = s.openRoomTreasure(ctx, command.OpenRoomTreasure{ Base: command.Base{ AppCode: appcode.FromContext(ctx), RequestID: idgen.New("req_room_treasure_open_mq"), CommandID: commandID, ActorID: actorUserID, Room: due.RoomID, GatewayNodeID: s.nodeID, SessionID: "room-treasure-open-mq", SentAtMS: nowMS, }, BoxID: due.BoxID, Level: due.Level, }) return err }