package mysql import ( "context" "fmt" "strings" "testing" "time" gamev1 "hyapp.local/api/proto/game/v1" "hyapp/internal/testutil/mysqlschema" "hyapp/pkg/appcode" "hyapp/pkg/xerr" dicedomain "hyapp/services/game-service/internal/domain/dice" gamedomain "hyapp/services/game-service/internal/domain/game" selfgame "hyapp/services/game-service/internal/domain/selfgame" gameservice "hyapp/services/game-service/internal/service/game" ) func TestRoomRPSConfigRepositoryRoundTrip(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_rps_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) if _, err := repo.GetRoomRPSConfig(ctx, "lalu", "room_rps"); !xerr.IsCode(err, xerr.NotFound) { t.Fatalf("empty config should return not found, got %v", err) } saved, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{ AppCode: "lalu", GameId: "room_rps", Status: "active", ChallengeTimeoutMs: 600000, RevealCountdownMs: 3000, StakeGifts: []*gamev1.RoomRPSStakeGift{ {GiftIdText: "Gifi-3", GiftName: "Tiger", GiftIconUrl: "https://cdn.example.test/tiger.png", GiftAnimationUrl: "https://cdn.example.test/tiger.mp4", GiftPriceCoin: 100, Enabled: true, SortOrder: 1}, {GiftIdText: "Gifi-2", GiftName: "Cowboy", GiftIconUrl: "https://cdn.example.test/cowboy.png", GiftPriceCoin: 200, Enabled: true, SortOrder: 2}, {GiftIdText: "Gifi-1", GiftName: "Warrior", GiftIconUrl: "https://cdn.example.test/warrior.png", GiftPriceCoin: 300, Enabled: true, SortOrder: 3}, {GiftIdText: "lw1", GiftName: "Wheel", GiftIconUrl: "https://cdn.example.test/wheel.png", GiftPriceCoin: 400, Enabled: false, SortOrder: 4}, }, CreatedAtMs: 1700000000000, UpdatedAtMs: 1700000000000, }) if err != nil { t.Fatalf("upsert room rps config failed: %v", err) } if saved.GetCreatedAtMs() != 1700000000000 || saved.GetStakeGifts()[0].GetGiftAnimationUrl() == "" { t.Fatalf("saved config mismatch: %+v", saved) } updated, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{ AppCode: "lalu", GameId: "room_rps", Status: "disabled", ChallengeTimeoutMs: 300000, RevealCountdownMs: 5000, StakeGifts: saved.GetStakeGifts(), CreatedAtMs: 1800000000000, UpdatedAtMs: 1800000000000, }) if err != nil { t.Fatalf("update room rps config failed: %v", err) } if updated.GetStatus() != "disabled" || updated.GetCreatedAtMs() != 1700000000000 || updated.GetUpdatedAtMs() != 1800000000000 { t.Fatalf("updated config should preserve created_at and update payload: %+v", updated) } } func TestSelfGameStakePoolStrategyLogAndProtectionState(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) nowMS := int64(1700000000000) _, err = repo.UpsertDiceConfig(ctx, dicedomain.Config{ AppCode: "lalu", GameID: dicedomain.DefaultGameID, Status: dicedomain.ConfigStatusActive, StakeOptions: []dicedomain.StakeOption{ {StakeCoin: 100, Enabled: true, SortOrder: 1}, {StakeCoin: 500, Enabled: true, SortOrder: 2}, }, FeeBPS: int32(dicedomain.DefaultFeeBPS), PoolBPS: int32(dicedomain.DefaultPoolBPS), MinPlayers: dicedomain.DefaultMinPlayers, MaxPlayers: dicedomain.DefaultMaxPlayers, RobotEnabled: true, RobotMatchWaitMS: dicedomain.DefaultRobotWaitMS, }, nowMS) if err != nil { t.Fatalf("upsert dice config failed: %v", err) } pool, err := repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS) if err != nil { t.Fatalf("get stake pool failed: %v", err) } if pool.StakeCoin != 100 || pool.BalanceCoin != 0 || pool.SafeBalanceCoin == 0 { t.Fatalf("stake pool should be initialized with thresholds, got %+v", pool) } savedPool, err := repo.UpsertSelfGameStakePoolConfig(ctx, selfgame.StakePool{ AppCode: "lalu", GameID: dicedomain.DefaultGameID, StakeCoin: 100, TargetBalanceCoin: 3000, SafeBalanceCoin: 2000, WarningBalanceCoin: 1000, DangerBalanceCoin: 500, Status: "disabled", }, nowMS+1) if err != nil { t.Fatalf("upsert stake pool config failed: %v", err) } if savedPool.TargetBalanceCoin != 3000 || savedPool.Status != "disabled" || savedPool.BalanceCoin != 0 { t.Fatalf("saved stake pool config mismatch: %+v", savedPool) } stakePools, err := repo.ListSelfGameStakePools(ctx, "lalu", dicedomain.DefaultGameID, nowMS+1) if err != nil { t.Fatalf("list stake pools failed: %v", err) } if len(stakePools) != 2 || stakePools[0].StakeCoin != 100 || stakePools[0].Status != "disabled" { t.Fatalf("stake pool list mismatch: %+v", stakePools) } if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{ AdjustmentID: "adj_legacy_rejected", AppCode: "lalu", GameID: dicedomain.DefaultGameID, Direction: dicedomain.PoolDirectionIn, AmountCoin: 1000, Reason: "legacy_should_not_work", CreatedAtMS: nowMS + 1, }); !xerr.IsCode(err, xerr.InvalidArgument) { t.Fatalf("legacy aggregate pool adjustment should be rejected, got %v", err) } if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{ AdjustmentID: "adj_stake_1", AppCode: "lalu", GameID: dicedomain.DefaultGameID, StakeCoin: 100, Direction: dicedomain.PoolDirectionIn, AmountCoin: 1000, Reason: "test", CreatedAtMS: nowMS + 1, }); err != nil { t.Fatalf("adjust stake pool failed: %v", err) } pool, err = repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS+2) if err != nil { t.Fatalf("get adjusted stake pool failed: %v", err) } if pool.BalanceCoin != 1000 { t.Fatalf("stake pool balance = %d, want 1000", pool.BalanceCoin) } if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_self_game_pools (app_code, game_id, balance_coin, created_at_ms, updated_at_ms) VALUES (?, ?, 0, ?, ?) ON DUPLICATE KEY UPDATE balance_coin = 0, updated_at_ms = VALUES(updated_at_ms)`, "lalu", dicedomain.DefaultGameID, nowMS+2, nowMS+2, ); err != nil { t.Fatalf("seed legacy pool failed: %v", err) } if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{ AdjustmentID: "adj_stake_2", AppCode: "lalu", GameID: dicedomain.DefaultGameID, StakeCoin: 100, Direction: dicedomain.PoolDirectionOut, AmountCoin: 88, Reason: "test_out", CreatedAtMS: nowMS + 2, }); err != nil { t.Fatalf("stake pool out should not depend on legacy aggregate balance: %v", err) } pool, err = repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS+3) if err != nil { t.Fatalf("get out adjusted stake pool failed: %v", err) } if pool.BalanceCoin != 912 { t.Fatalf("stake pool balance after out = %d, want 912", pool.BalanceCoin) } var legacyBalance int64 if err := repo.db.QueryRowContext(ctx, `SELECT balance_coin FROM game_self_game_pools WHERE app_code = ? AND game_id = ?`, "lalu", dicedomain.DefaultGameID, ).Scan(&legacyBalance); err != nil { t.Fatalf("query legacy pool failed: %v", err) } if legacyBalance != 0 { t.Fatalf("legacy aggregate pool should not be touched by stake pool adjustment, got %d", legacyBalance) } savedPolicy, err := repo.UpsertSelfGameNewUserPolicy(ctx, selfgame.NewUserPolicy{ AppCode: "lalu", GameID: dicedomain.DefaultGameID, Enabled: true, ProtectionRounds: 30, ProtectionHours: 168, MaxStakeCoin: 5000, LifetimeSubsidyQuotaCoin: 30000, Day1SubsidyQuotaCoin: 15000, SingleRoundSubsidyCap: 5000, StrategyLevel: selfgame.NewUserStrategySoftBoost, LoseStreakProtectionEnabled: true, LoseStreakTrigger: 2, NormalPhaseTargetWinRatePercent: 57, BlackPoolRobotForceWinEnabled: true, }, nowMS+4) if err != nil { t.Fatalf("upsert new user policy failed: %v", err) } if savedPolicy.NormalPhaseTargetWinRatePercent != 57 { t.Fatalf("normal phase target win rate was not persisted: %+v", savedPolicy) } if !savedPolicy.BlackPoolRobotForceWinEnabled { t.Fatalf("black pool robot force-win switch was not persisted: %+v", savedPolicy) } readPolicy, err := repo.GetSelfGameNewUserPolicy(ctx, "lalu", dicedomain.DefaultGameID, nowMS+5) if err != nil { t.Fatalf("get new user policy failed: %v", err) } if readPolicy.NormalPhaseTargetWinRatePercent != 57 { t.Fatalf("normal phase target win rate readback mismatch: %+v", readPolicy) } if !readPolicy.BlackPoolRobotForceWinEnabled { t.Fatalf("black pool robot force-win switch readback mismatch: %+v", readPolicy) } if err := repo.RecordSelfGameStrategyLog(ctx, selfgame.StrategyLog{ AppCode: "lalu", LogID: "log_strategy_1", GameID: dicedomain.DefaultGameID, StakeCoin: 100, MatchID: "match_strategy_1", UserID: 101, StrategyCode: selfgame.StrategyCodeNewUserProtection, Decision: selfgame.DecisionForceHumanWin, ForceResult: selfgame.ForceResultHumanWin, ReasonCode: "NEW_USER_POSITIVE_FEEDBACK", ReasonJSON: `{"source":"test"}`, PoolBalanceCoin: 1000, PoolLevel: selfgame.PoolLevelGreen, CreatedAtMS: nowMS + 2, }); err != nil { t.Fatalf("record strategy log failed: %v", err) } var logCount int if err := repo.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM game_self_game_strategy_logs WHERE app_code = ? AND match_id = ? AND user_id = ?`, "lalu", "match_strategy_1", int64(101), ).Scan(&logCount); err != nil { t.Fatalf("query strategy log failed: %v", err) } if logCount != 1 { t.Fatalf("strategy log count = %d, want 1", logCount) } event := selfgame.ProtectionEvent{ AppCode: "lalu", GameID: dicedomain.DefaultGameID, MatchID: "match_strategy_1", UserID: 101, UsedRoundDelta: 1, LifetimeSubsidyCoinDelta: 88, Day1SubsidyCoinDelta: 88, CreatedAtMS: nowMS + 3, } state, consumed, err := repo.ConsumeSelfGameProtection(ctx, event) if err != nil { t.Fatalf("consume protection failed: %v", err) } if !consumed || state.UsedRounds != 1 || state.LifetimeSubsidyCoin != 88 { t.Fatalf("protection state mismatch after first consume: consumed=%v state=%+v", consumed, state) } state, consumed, err = repo.ConsumeSelfGameProtection(ctx, event) if err != nil { t.Fatalf("consume duplicate protection failed: %v", err) } if consumed || state.UsedRounds != 1 || state.LifetimeSubsidyCoin != 88 { t.Fatalf("duplicate protection event should be idempotent: consumed=%v state=%+v", consumed, state) } } func TestAppGameListsExcludeBuiltInSelfGames(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) nowMS := int64(1781200000000) for _, platform := range []gamedomain.Platform{ {AppCode: "lalu", PlatformCode: "dice", PlatformName: "Dice Internal", Status: gamedomain.StatusActive, AdapterType: "dice_internal", CreatedAtMS: nowMS, UpdatedAtMS: nowMS}, {AppCode: "lalu", PlatformCode: "demo", PlatformName: "Demo", Status: gamedomain.StatusActive, AdapterType: gamedomain.AdapterDemo, CreatedAtMS: nowMS, UpdatedAtMS: nowMS}, } { if _, err := repo.UpsertPlatform(ctx, platform); err != nil { t.Fatalf("upsert platform %s failed: %v", platform.PlatformCode, err) } } for _, item := range []gamedomain.CatalogItem{ {AppCode: "lalu", GameID: dicedomain.DefaultGameID, PlatformCode: "dice", ProviderGameID: "dice", GameName: "Dice", Category: "self", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 1}, {AppCode: "lalu", GameID: dicedomain.SelfGameIDRock, PlatformCode: "dice", ProviderGameID: "rock", GameName: "Rock Paper Scissors", Category: "self", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 2}, {AppCode: "lalu", GameID: "demo_slot_001", PlatformCode: "demo", ProviderGameID: "slot_001", GameName: "Demo Slot", Category: "slot", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 3}, } { if _, err := repo.UpsertCatalog(ctx, item); err != nil { t.Fatalf("upsert catalog %s failed: %v", item.GameID, err) } } for _, session := range []gamedomain.LaunchSession{ {AppCode: "lalu", SessionID: "sess_dice", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "dice", GameID: dicedomain.DefaultGameID, ProviderGameID: "dice", LaunchTokenHash: "hash_dice", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 10, UpdatedAtMS: nowMS + 10}, {AppCode: "lalu", SessionID: "sess_rock", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "dice", GameID: dicedomain.SelfGameIDRock, ProviderGameID: "rock", LaunchTokenHash: "hash_rock", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 20, UpdatedAtMS: nowMS + 20}, {AppCode: "lalu", SessionID: "sess_demo", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "demo", GameID: "demo_slot_001", ProviderGameID: "slot_001", LaunchTokenHash: "hash_demo", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 30, UpdatedAtMS: nowMS + 30}, } { if err := repo.CreateLaunchSession(ctx, session); err != nil { t.Fatalf("create launch session %s failed: %v", session.SessionID, err) } } query := gameservice.ListGamesQuery{AppCode: "lalu", UserID: 42, Scene: gamedomain.SceneVoiceRoom} games, err := repo.ListGames(ctx, query) if err != nil { t.Fatalf("list games failed: %v", err) } if len(games) != 1 || games[0].GameID != "demo_slot_001" { t.Fatalf("app game list should hide built-in self games, got %+v", games) } recent, err := repo.ListRecentGames(ctx, gameservice.ListRecentGamesQuery{AppCode: "lalu", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PageSize: 10}) if err != nil { t.Fatalf("list recent games failed: %v", err) } if len(recent) != 1 || recent[0].GameID != "demo_slot_001" { t.Fatalf("recent game list should hide built-in self games, got %+v", recent) } if _, err := repo.GetLaunchableGame(ctx, "lalu", dicedomain.DefaultGameID); err != nil { t.Fatalf("dice catalog must remain launchable for dedicated endpoints: %v", err) } if _, err := repo.GetLaunchableGame(ctx, "lalu", dicedomain.SelfGameIDRock); err != nil { t.Fatalf("rock catalog must remain launchable for dedicated endpoints: %v", err) } } func TestMarkOrderSucceededCreatesClaimableLevelOutboxEvent(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) order := gamedomain.GameOrder{ AppCode: "lalu", OrderID: "order_1", PlatformCode: "demo", ProviderOrderID: "provider_order_1", GameID: "demo_rocket_001", ProviderGameID: "rocket_001", UserID: 42, RoomID: "room_1", OpType: "debit", CoinAmount: 120, Status: gamedomain.OrderStatusWalletApplying, RequestHash: "hash_1", CreatedAtMS: 1700000000000, UpdatedAtMS: 1700000000000, } if _, _, err := repo.CreateGameOrder(ctx, order); err != nil { t.Fatalf("create order failed: %v", err) } if err := repo.MarkOrderSucceeded(ctx, "lalu", "order_1", "wtx-game-1", 880, 1700000001000); err != nil { t.Fatalf("mark order succeeded failed: %v", err) } events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 1700000002000, 30*time.Second, 10) if err != nil { t.Fatalf("claim level events failed: %v", err) } if len(events) != 1 { t.Fatalf("expected one level event, got %+v", events) } event := events[0] if event.EventID != "game_level:order_1" || event.UserID != 42 || event.CoinAmount != 120 { t.Fatalf("level event mismatch: %+v", event) } if event.PayloadJSON == "" || event.WalletTransactionID != "wtx-game-1" { t.Fatalf("level event payload mismatch: %+v", event) } } func TestClaimPendingLevelEventsPreservesCreatedOrderAcrossStatuses(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) insertLevelEvent := func(eventID string, orderID string, status string, nextRetryAtMS int64, createdAtMS int64, payload string) { t.Helper() if _, err := repo.db.ExecContext(ctx, ` INSERT INTO game_level_event_outbox ( app_code, event_id, order_id, user_id, game_id, provider_order_id, provider_round_id, coin_amount, wallet_transaction_id, payload_json, status, attempt_count, next_retry_at_ms, locked_by, locked_until_ms, failure_reason, occurred_at_ms, created_at_ms, updated_at_ms ) VALUES (?, ?, ?, 42, 'game_1', ?, '', 100, 'wallet_tx_1', ?, ?, 0, ?, '', 0, '', ?, ?, ?)`, "lalu", eventID, orderID, "provider_"+orderID, payload, status, nextRetryAtMS, createdAtMS, createdAtMS, createdAtMS, ); err != nil { t.Fatalf("insert level event %s failed: %v", eventID, err) } } insertLevelEvent("event_failed_old", "order_failed_old", "failed", 1000, 1000, `{"source":"failed"}`) insertLevelEvent("event_failed_future", "order_failed_future", "failed", 999999, 1500, `{"source":"future"}`) insertLevelEvent("event_pending_new", "order_pending_new", "pending", 0, 2000, `{"source":"pending"}`) events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 3000, 30*time.Second, 2) if err != nil { t.Fatalf("claim level events failed: %v", err) } if len(events) != 2 { t.Fatalf("expected two claimed events, got %+v", events) } if events[0].EventID != "event_failed_old" || events[0].Status != "failed" || !strings.Contains(events[0].PayloadJSON, `"source": "failed"`) { t.Fatalf("first claimed event should be the older failed payload, got %+v", events[0]) } if events[1].EventID != "event_pending_new" || events[1].Status != "pending" || !strings.Contains(events[1].PayloadJSON, `"source": "pending"`) { t.Fatalf("second claimed event should be the pending payload, got %+v", events[1]) } var runningCount int if err := repo.db.QueryRowContext(ctx, ` SELECT COUNT(*) FROM game_level_event_outbox WHERE app_code = 'lalu' AND status = 'running' AND locked_by = 'worker_1' AND locked_until_ms = 33000`, ).Scan(&runningCount); err != nil { t.Fatalf("query running events failed: %v", err) } if runningCount != 2 { t.Fatalf("expected two running claimed events, got %d", runningCount) } var futureStatus string if err := repo.db.QueryRowContext(ctx, ` SELECT status FROM game_level_event_outbox WHERE app_code = 'lalu' AND event_id = 'event_failed_future'`, ).Scan(&futureStatus); err != nil { t.Fatalf("query future retry event failed: %v", err) } if futureStatus != "failed" { t.Fatalf("future retry event should stay failed, got %s", futureStatus) } } func TestLevelEventClaimKeyQueryUsesOrderIndexWithoutFilesort(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) var plan string if err := repo.db.QueryRowContext(ctx, ` EXPLAIN FORMAT=JSON SELECT event_id, created_at_ms FROM game_level_event_outbox FORCE INDEX (idx_game_level_event_claim_order) WHERE app_code = ? AND status = ? AND locked_until_ms = 0 AND next_retry_at_ms <= ? ORDER BY created_at_ms ASC, event_id ASC LIMIT 100`, "lalu", "pending", int64(1780542672724), ).Scan(&plan); err != nil { t.Fatalf("explain level event claim key query failed: %v", err) } if !strings.Contains(plan, `"key": "idx_game_level_event_claim_order"`) { t.Fatalf("claim key query did not use idx_game_level_event_claim_order:\n%s", plan) } if strings.Contains(strings.ToLower(plan), `"using_filesort": true`) { t.Fatalf("claim key query should avoid filesort:\n%s", plan) } } func TestPickActiveDiceRobotRandomlySamplesWholeActivePool(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) nowMS := int64(1780542672000) userIDs := []int64{101, 102} for index, userID := range userIDs { usedCount := int64(0) if userID == 101 { usedCount = 999 } if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_self_game_robots ( app_code, game_id, user_id, status, created_by_admin_id, created_at_ms, updated_at_ms, last_used_at_ms, used_count ) VALUES (?, ?, ?, ?, 7, ?, ?, 0, ?)`, "lalu", dicedomain.DefaultGameID, userID, dicedomain.RobotStatusActive, nowMS+int64(index), nowMS+int64(index), usedCount, ); err != nil { t.Fatalf("insert robot %d failed: %v", userID, err) } } picked := map[int64]bool{} for attempt := 0; attempt < 48; attempt++ { robot, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, fmt.Sprintf("match_random_%d", attempt), nowMS+100+int64(attempt)) if err != nil { t.Fatalf("pick active dice robot failed: %v", err) } if !containsInt64(userIDs, robot.UserID) { t.Fatalf("random pick %d returned unknown robot: %+v", attempt, robot) } picked[robot.UserID] = true if robot.LastUsedAtMS != nowMS+100+int64(attempt) { t.Fatalf("picked robot should return updated usage time, got %+v", robot) } } if len(picked) != len(userIDs) { t.Fatalf("full random must keep high used_count robots in the candidate pool, got picked=%+v", picked) } if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_dice_participants ( app_code, match_id, user_id, participant_type, seat_no, status, stake_coin, joined_at_ms, updated_at_ms ) VALUES (?, ?, ?, ?, 2, ?, 100, ?, ?)`, "lalu", "match_random_robot", int64(101), dicedomain.ParticipantTypeRobot, dicedomain.ParticipantStatusJoined, nowMS, nowMS, ); err != nil { t.Fatalf("insert existing robot participant failed: %v", err) } excluded, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, "match_random_robot", nowMS+300) if err != nil { t.Fatalf("pick active dice robot with existing participant failed: %v", err) } if excluded.UserID == 101 { t.Fatalf("picked robot already in this match: %+v", excluded) } rockRobot, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.SelfGameIDRock, "match_random_robot_rock", nowMS+400) if err != nil { t.Fatalf("rock should reuse the app-wide robot pool: %v", err) } if rockRobot.GameID != dicedomain.SelfGameIDRock || !containsInt64(userIDs, rockRobot.UserID) { t.Fatalf("rock robot should come from the shared app robot pool, got %+v", rockRobot) } } func TestUniversalDiceRobotManagementIgnoresGameID(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) nowMS := int64(1780542672000) rows := []struct { gameID string userID int64 status string }{ {gameID: dicedomain.DefaultGameID, userID: 201, status: dicedomain.RobotStatusActive}, {gameID: dicedomain.SelfGameIDRock, userID: 201, status: dicedomain.RobotStatusDisabled}, {gameID: dicedomain.SelfGameIDRock, userID: 202, status: dicedomain.RobotStatusDisabled}, } for index, row := range rows { if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_self_game_robots ( app_code, game_id, user_id, status, created_by_admin_id, created_at_ms, updated_at_ms ) VALUES (?, ?, ?, ?, 7, ?, ?)`, "lalu", row.gameID, row.userID, row.status, nowMS+int64(index), nowMS+int64(index), ); err != nil { t.Fatalf("insert robot row %+v failed: %v", row, err) } } active, _, err := repo.ListDiceRobots(ctx, "lalu", "", dicedomain.RobotStatusActive, 20, "") if err != nil { t.Fatalf("list active robots failed: %v", err) } if len(active) != 1 || active[0].UserID != 201 || active[0].Status != dicedomain.RobotStatusActive { t.Fatalf("active list should aggregate user 201 once, got %+v", active) } disabled, _, err := repo.ListDiceRobots(ctx, "lalu", "", dicedomain.RobotStatusDisabled, 20, "") if err != nil { t.Fatalf("list disabled robots failed: %v", err) } if len(disabled) != 1 || disabled[0].UserID != 202 || disabled[0].Status != dicedomain.RobotStatusDisabled { t.Fatalf("disabled list should only include fully disabled users, got %+v", disabled) } updated, err := repo.SetDiceRobotStatus(ctx, "lalu", dicedomain.SelfGameIDRock, 201, dicedomain.RobotStatusDisabled, nowMS+100) if err != nil { t.Fatalf("set universal robot status failed: %v", err) } if updated.GameID != dicedomain.SelfGameIDRock || updated.Status != dicedomain.RobotStatusDisabled { t.Fatalf("status response should keep requested game context while updating shared rows, got %+v", updated) } var activeRows int if err := repo.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM game_self_game_robots WHERE app_code = ? AND user_id = ? AND status = ?`, "lalu", int64(201), dicedomain.RobotStatusActive, ).Scan(&activeRows); err != nil { t.Fatalf("query active rows failed: %v", err) } if activeRows != 0 { t.Fatalf("status update should affect all game_id rows for user 201, active rows=%d", activeRows) } if err := repo.DeleteDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, 201); err != nil { t.Fatalf("delete universal robot failed: %v", err) } var remainingRows int if err := repo.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM game_self_game_robots WHERE app_code = ? AND user_id = ?`, "lalu", int64(201), ).Scan(&remainingRows); err != nil { t.Fatalf("query remaining rows failed: %v", err) } if remainingRows != 0 { t.Fatalf("delete should remove every game_id row for user 201, rows=%d", remainingRows) } registered, err := repo.RegisterDiceRobots(ctx, "lalu", dicedomain.SelfGameIDRock, []int64{203}, 7, nowMS+200) if err != nil { t.Fatalf("register universal robot failed: %v", err) } if !robotListContains(registered, 203, dicedomain.RobotStatusActive) { t.Fatalf("registered robot should be returned from shared list, got %+v", registered) } var registeredGameID string if err := repo.db.QueryRowContext(ctx, `SELECT game_id FROM game_self_game_robots WHERE app_code = ? AND user_id = ?`, "lalu", int64(203), ).Scan(®isteredGameID); err != nil { t.Fatalf("query registered robot failed: %v", err) } if registeredGameID != dicedomain.DefaultGameID { t.Fatalf("new universal robots should use default compatibility game_id, got %s", registeredGameID) } } func TestSelfGameUserStatsCountsHumanAndRobotLossStreak(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) nowMS := int64(1780542672000) rows := []struct { matchID string matchMode string result string payout int64 settledAt int64 }{ // 平局不形成用户收益,也不应该打断或消耗新手连输保护判断。 {matchID: "stats_draw_latest", matchMode: dicedomain.MatchModeHuman, result: dicedomain.ParticipantResultDraw, payout: 100, settledAt: nowMS}, // 最近两局非平局分别来自机器人局和真人局;新手连输保护必须把这两类自研游戏结果放在同一个体验口径里。 {matchID: "stats_robot_loss", matchMode: dicedomain.MatchModeRobot, result: dicedomain.ParticipantResultLose, payout: 0, settledAt: nowMS - 1000}, {matchID: "stats_human_loss", matchMode: dicedomain.MatchModeHuman, result: dicedomain.ParticipantResultLose, payout: 0, settledAt: nowMS - 2000}, // 更早的机器人胜局只用于验证连输会在结果变化时停止,同时机器人有效局数仍然只看机器人局。 {matchID: "stats_robot_win", matchMode: dicedomain.MatchModeRobot, result: dicedomain.ParticipantResultWin, payout: 188, settledAt: nowMS - 3000}, } for _, row := range rows { if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_dice_matches ( app_code, match_id, game_id, platform_code, provider_game_id, room_id, region_id, min_players, max_players, current_players, stake_coin, round_no, status, result, join_deadline_ms, ready_at_ms, created_at_ms, updated_at_ms, settled_at_ms, canceled_at_ms, fee_bps, pool_bps, match_mode, forced_result, pool_delta_coin ) VALUES (?, ?, ?, 'dice', ?, '', 0, 2, 2, 2, 100, 1, ?, ?, 0, ?, ?, ?, ?, 0, 500, 100, ?, '', 0)`, "lalu", row.matchID, dicedomain.DefaultGameID, dicedomain.DefaultGameID, dicedomain.MatchStatusSettled, row.result, row.settledAt, row.settledAt, row.settledAt, row.settledAt, row.matchMode, ); err != nil { t.Fatalf("insert match %+v failed: %v", row, err) } if _, err := repo.db.ExecContext(ctx, `INSERT INTO game_dice_participants ( app_code, match_id, user_id, participant_type, seat_no, status, stake_coin, dice_points_json, rps_gesture, result, payout_coin, joined_at_ms, updated_at_ms ) VALUES (?, ?, 401, ?, 1, ?, 100, CAST('[6]' AS JSON), '', ?, ?, ?, ?)`, "lalu", row.matchID, dicedomain.ParticipantTypeUser, dicedomain.ParticipantStatusSettled, row.result, row.payout, row.settledAt, row.settledAt, ); err != nil { t.Fatalf("insert participant %+v failed: %v", row, err) } } stats, err := repo.GetSelfGameUserStats(ctx, "lalu", dicedomain.DefaultGameID, 401, nowMS) if err != nil { t.Fatalf("query self game stats failed: %v", err) } if stats.EffectiveBotGameCount != 2 || stats.TodayRobotGameCount != 2 { t.Fatalf("robot counters should only count non-draw robot games, got %+v", stats) } if stats.LoseStreak != 2 || stats.WinStreak != 0 { t.Fatalf("loss streak should include human and robot non-draw losses, got %+v", stats) } if stats.TodayNetWinCoin != -112 || stats.SevenDayNetWinCoin != -112 { t.Fatalf("net win should include human and robot non-draw games, got %+v", stats) } } func containsInt64(values []int64, target int64) bool { for _, value := range values { if value == target { return true } } return false } func robotListContains(robots []dicedomain.Robot, userID int64, status string) bool { for _, robot := range robots { if robot.UserID == userID && robot.Status == status { return true } } return false } func TestUpsertCatalogCreatesDefaultVoiceRoomDisplayRule(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) item := gamedomain.CatalogItem{ AppCode: "lalu", GameID: "sync_game_001", PlatformCode: "demo", ProviderGameID: "provider_sync_001", GameName: "Sync Game", Category: "casino", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 70, Tags: []string{"sync"}, } if _, err := repo.UpsertCatalog(ctx, item); err != nil { t.Fatalf("upsert catalog failed: %v", err) } var scene string var visible, enabled bool var sortOrder int32 if err := repo.db.QueryRowContext(ctx, `SELECT scene, visible, enabled, sort_order FROM game_display_rules WHERE app_code = ? AND rule_id = ? AND game_id = ?`, "lalu", defaultVoiceRoomRuleID(item.GameID), item.GameID, ).Scan(&scene, &visible, &enabled, &sortOrder); err != nil { t.Fatalf("query display rule failed: %v", err) } if scene != gamedomain.SceneVoiceRoom || !visible || !enabled || sortOrder != item.SortOrder { t.Fatalf("display rule mismatch: scene=%s visible=%v enabled=%v sort=%d", scene, visible, enabled, sortOrder) } } func TestDeleteCatalogRemovesGameAndDisplayRule(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) item := gamedomain.CatalogItem{ AppCode: "lalu", GameID: "delete_game_001", PlatformCode: "demo", ProviderGameID: "provider_delete_001", GameName: "Delete Game", Category: "casino", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 80, } if _, err := repo.UpsertCatalog(ctx, item); err != nil { t.Fatalf("upsert catalog failed: %v", err) } if err := repo.DeleteCatalog(ctx, "lalu", item.GameID); err != nil { t.Fatalf("delete catalog failed: %v", err) } var gameCount int if err := repo.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM game_catalog WHERE app_code = ? AND game_id = ?`, "lalu", item.GameID, ).Scan(&gameCount); err != nil { t.Fatalf("query catalog count failed: %v", err) } if gameCount != 0 { t.Fatalf("game_catalog count = %d, want 0", gameCount) } var ruleCount int if err := repo.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM game_display_rules WHERE app_code = ? AND game_id = ?`, "lalu", item.GameID, ).Scan(&ruleCount); err != nil { t.Fatalf("query display rule count failed: %v", err) } if ruleCount != 0 { t.Fatalf("game_display_rules count = %d, want 0", ruleCount) } } func TestDeleteCatalogRejectsBuiltInSelfGames(t *testing.T) { caller := mysqlschema.CallerFile(t, 1) schema := mysqlschema.New(t, mysqlschema.Config{ InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"), DatabasePrefix: "hy_game_test", }) ctx := appcode.WithContext(context.Background(), "lalu") repo, err := Open(ctx, schema.DSN) if err != nil { t.Fatalf("open repository failed: %v", err) } t.Cleanup(func() { _ = repo.Close() }) for _, gameID := range []string{dicedomain.DefaultGameID, dicedomain.SelfGameIDRock} { err := repo.DeleteCatalog(ctx, "lalu", gameID) if !xerr.IsCode(err, xerr.InvalidArgument) { t.Fatalf("delete built-in self game %s should be rejected, got %v", gameID, err) } } }