package client import ( "context" "google.golang.org/grpc" gamev1 "hyapp.local/api/proto/game/v1" ) // GameClient 抽象 gateway 对 game-service App 与回调 RPC 的依赖。 type GameClient interface { ListGames(ctx context.Context, req *gamev1.ListGamesRequest) (*gamev1.ListGamesResponse, error) ListRecentGames(ctx context.Context, req *gamev1.ListRecentGamesRequest) (*gamev1.ListGamesResponse, error) GetBridgeScript(ctx context.Context, req *gamev1.GetBridgeScriptRequest) (*gamev1.GetBridgeScriptResponse, error) LaunchGame(ctx context.Context, req *gamev1.LaunchGameRequest) (*gamev1.LaunchGameResponse, error) GetDiceConfig(ctx context.Context, req *gamev1.GetDiceConfigRequest) (*gamev1.DiceConfigResponse, error) MatchDice(ctx context.Context, req *gamev1.MatchDiceRequest) (*gamev1.DiceMatchResponse, error) CreateDiceMatch(ctx context.Context, req *gamev1.CreateDiceMatchRequest) (*gamev1.DiceMatchResponse, error) JoinDiceMatch(ctx context.Context, req *gamev1.JoinDiceMatchRequest) (*gamev1.DiceMatchResponse, error) GetDiceMatch(ctx context.Context, req *gamev1.GetDiceMatchRequest) (*gamev1.DiceMatchResponse, error) RollDiceMatch(ctx context.Context, req *gamev1.RollDiceMatchRequest) (*gamev1.DiceMatchResponse, error) CancelDiceMatch(ctx context.Context, req *gamev1.CancelDiceMatchRequest) (*gamev1.DiceMatchResponse, error) HandleCallback(ctx context.Context, req *gamev1.CallbackRequest) (*gamev1.CallbackResponse, error) } type grpcGameClient struct { app gamev1.GameAppServiceClient callback gamev1.GameCallbackServiceClient } func NewGRPCGameClient(conn *grpc.ClientConn) GameClient { return &grpcGameClient{ app: gamev1.NewGameAppServiceClient(conn), callback: gamev1.NewGameCallbackServiceClient(conn), } } func (c *grpcGameClient) ListGames(ctx context.Context, req *gamev1.ListGamesRequest) (*gamev1.ListGamesResponse, error) { return c.app.ListGames(ctx, req) } func (c *grpcGameClient) ListRecentGames(ctx context.Context, req *gamev1.ListRecentGamesRequest) (*gamev1.ListGamesResponse, error) { return c.app.ListRecentGames(ctx, req) } func (c *grpcGameClient) GetBridgeScript(ctx context.Context, req *gamev1.GetBridgeScriptRequest) (*gamev1.GetBridgeScriptResponse, error) { return c.app.GetBridgeScript(ctx, req) } func (c *grpcGameClient) LaunchGame(ctx context.Context, req *gamev1.LaunchGameRequest) (*gamev1.LaunchGameResponse, error) { return c.app.LaunchGame(ctx, req) } func (c *grpcGameClient) GetDiceConfig(ctx context.Context, req *gamev1.GetDiceConfigRequest) (*gamev1.DiceConfigResponse, error) { return c.app.GetDiceConfig(ctx, req) } func (c *grpcGameClient) MatchDice(ctx context.Context, req *gamev1.MatchDiceRequest) (*gamev1.DiceMatchResponse, error) { return c.app.MatchDice(ctx, req) } func (c *grpcGameClient) CreateDiceMatch(ctx context.Context, req *gamev1.CreateDiceMatchRequest) (*gamev1.DiceMatchResponse, error) { return c.app.CreateDiceMatch(ctx, req) } func (c *grpcGameClient) JoinDiceMatch(ctx context.Context, req *gamev1.JoinDiceMatchRequest) (*gamev1.DiceMatchResponse, error) { return c.app.JoinDiceMatch(ctx, req) } func (c *grpcGameClient) GetDiceMatch(ctx context.Context, req *gamev1.GetDiceMatchRequest) (*gamev1.DiceMatchResponse, error) { return c.app.GetDiceMatch(ctx, req) } func (c *grpcGameClient) RollDiceMatch(ctx context.Context, req *gamev1.RollDiceMatchRequest) (*gamev1.DiceMatchResponse, error) { return c.app.RollDiceMatch(ctx, req) } func (c *grpcGameClient) CancelDiceMatch(ctx context.Context, req *gamev1.CancelDiceMatchRequest) (*gamev1.DiceMatchResponse, error) { return c.app.CancelDiceMatch(ctx, req) } func (c *grpcGameClient) HandleCallback(ctx context.Context, req *gamev1.CallbackRequest) (*gamev1.CallbackResponse, error) { return c.callback.HandleCallback(ctx, req) }