package gameapi import ( "fmt" gamev1 "hyapp.local/api/proto/game/v1" ) type gameListData struct { Games []gameItemData `json:"games"` ServerTimeMS int64 `json:"server_time_ms"` } type gameItemData struct { GameID string `json:"game_id"` PlatformCode string `json:"platform_code"` NameKey string `json:"name_key"` Name string `json:"name"` IconURL string `json:"icon_url"` CoverURL string `json:"cover_url"` Category string `json:"category"` LaunchMode string `json:"launch_mode"` Orientation string `json:"orientation"` SafeHeight int32 `json:"safe_height"` SafeHeightV2 int32 `json:"safeHeight"` MinCoin int64 `json:"min_coin"` Enabled bool `json:"enabled"` Maintenance bool `json:"maintenance"` SortOrder int32 `json:"sort_order"` } type gameLaunchData struct { SessionID string `json:"session_id"` LaunchURL string `json:"launch_url"` ExpiresAtMS int64 `json:"expires_at_ms"` Orientation string `json:"orientation"` SafeHeight int32 `json:"safe_height"` SafeHeightV2 int32 `json:"safeHeight"` ServerTimeMS int64 `json:"server_time_ms"` } type gameBridgeScriptData struct { BridgeScriptURL string `json:"bridge_script_url"` BridgeScriptURLV2 string `json:"bridgeScriptUrl"` BridgeScriptVersion string `json:"bridge_script_version"` BridgeScriptVersionV2 string `json:"bridgeScriptVersion"` BridgeScriptSHA256 string `json:"bridge_script_sha256"` BridgeScriptSHA256V2 string `json:"bridgeScriptSha256"` ServerTimeMS int64 `json:"server_time_ms"` } type diceMatchData struct { Match diceMatchItemData `json:"match"` ServerTimeMS int64 `json:"server_time_ms"` } type diceConfigData struct { Config diceConfigItemData `json:"config"` ServerTimeMS int64 `json:"server_time_ms"` } type diceConfigItemData struct { AppCode string `json:"app_code"` GameID string `json:"game_id"` Status string `json:"status"` StakeOptions []diceStakeOptionData `json:"stake_options"` FeeBPS int32 `json:"fee_bps"` PoolBPS int32 `json:"pool_bps"` MinPlayers int32 `json:"min_players"` MaxPlayers int32 `json:"max_players"` RobotEnabled bool `json:"robot_enabled"` RobotMatchWaitMS int64 `json:"robot_match_wait_ms"` PoolBalanceCoin int64 `json:"pool_balance_coin"` } type diceStakeOptionData struct { StakeCoin int64 `json:"stake_coin"` Enabled bool `json:"enabled"` SortOrder int32 `json:"sort_order"` } type diceMatchItemData struct { AppCode string `json:"app_code"` MatchID string `json:"match_id"` GameID string `json:"game_id"` RoomID string `json:"room_id"` RegionID int64 `json:"region_id"` MinPlayers int32 `json:"min_players"` MaxPlayers int32 `json:"max_players"` CurrentPlayers int32 `json:"current_players"` StakeCoin int64 `json:"stake_coin"` RoundNo int32 `json:"round_no"` Status string `json:"status"` Result string `json:"result"` Participants []diceParticipantItemData `json:"participants"` JoinDeadlineMS int64 `json:"join_deadline_ms"` ReadyAtMS int64 `json:"ready_at_ms"` CreatedAtMS int64 `json:"created_at_ms"` UpdatedAtMS int64 `json:"updated_at_ms"` SettledAtMS int64 `json:"settled_at_ms"` CanceledAtMS int64 `json:"canceled_at_ms"` Phase string `json:"phase"` PhaseDeadlineMS int64 `json:"phase_deadline_ms"` FeeBPS int32 `json:"fee_bps"` PoolBPS int32 `json:"pool_bps"` MatchMode string `json:"match_mode"` ForcedResult string `json:"forced_result"` PoolDeltaCoin int64 `json:"pool_delta_coin"` } type diceParticipantItemData struct { UserID string `json:"user_id"` UserIDNumber int64 `json:"user_id_number"` SeatNo int32 `json:"seat_no"` Status string `json:"status"` StakeCoin int64 `json:"stake_coin"` DicePoints []int32 `json:"dice_points"` Result string `json:"result"` PayoutCoin int64 `json:"payout_coin"` BalanceAfter int64 `json:"balance_after"` JoinedAtMS int64 `json:"joined_at_ms"` UpdatedAtMS int64 `json:"updated_at_ms"` ParticipantType string `json:"participant_type"` IsRobot bool `json:"is_robot"` User diceUserData `json:"user"` AvatarFrame map[string]any `json:"avatar_frame"` } type diceUserData struct { UserID string `json:"user_id"` DisplayUserID string `json:"display_user_id"` Nickname string `json:"nickname"` Avatar string `json:"avatar"` } func gameListDataFromProto(resp *gamev1.ListGamesResponse) gameListData { if resp == nil { return gameListData{} } items := make([]gameItemData, 0, len(resp.GetGames())) for _, item := range resp.GetGames() { items = append(items, gameItemData{ GameID: item.GetGameId(), PlatformCode: item.GetPlatformCode(), NameKey: item.GetNameKey(), Name: item.GetName(), IconURL: item.GetIconUrl(), CoverURL: item.GetCoverUrl(), Category: item.GetCategory(), LaunchMode: item.GetLaunchMode(), Orientation: item.GetOrientation(), SafeHeight: item.GetSafeHeight(), SafeHeightV2: item.GetSafeHeight(), MinCoin: item.GetMinCoin(), Enabled: item.GetEnabled(), Maintenance: item.GetMaintenance(), SortOrder: item.GetSortOrder(), }) } return gameListData{Games: items, ServerTimeMS: resp.GetServerTimeMs()} } func gameLaunchDataFromProto(resp *gamev1.LaunchGameResponse) gameLaunchData { if resp == nil { return gameLaunchData{} } return gameLaunchData{ SessionID: resp.GetSessionId(), LaunchURL: resp.GetLaunchUrl(), ExpiresAtMS: resp.GetExpiresAtMs(), Orientation: resp.GetOrientation(), SafeHeight: resp.GetSafeHeight(), SafeHeightV2: resp.GetSafeHeight(), ServerTimeMS: resp.GetServerTimeMs(), } } func diceConfigDataFromProto(resp *gamev1.DiceConfigResponse) diceConfigData { if resp == nil { return diceConfigData{} } config := resp.GetConfig() options := make([]diceStakeOptionData, 0, len(config.GetStakeOptions())) for _, option := range config.GetStakeOptions() { options = append(options, diceStakeOptionData{ StakeCoin: option.GetStakeCoin(), Enabled: option.GetEnabled(), SortOrder: option.GetSortOrder(), }) } return diceConfigData{ Config: diceConfigItemData{ AppCode: config.GetAppCode(), GameID: config.GetGameId(), Status: config.GetStatus(), StakeOptions: options, FeeBPS: config.GetFeeBps(), PoolBPS: config.GetPoolBps(), MinPlayers: config.GetMinPlayers(), MaxPlayers: config.GetMaxPlayers(), RobotEnabled: config.GetRobotEnabled(), RobotMatchWaitMS: config.GetRobotMatchWaitMs(), PoolBalanceCoin: config.GetPoolBalanceCoin(), }, ServerTimeMS: resp.GetServerTimeMs(), } } func diceMatchDataFromProto(resp *gamev1.DiceMatchResponse) diceMatchData { if resp == nil { return diceMatchData{} } return diceMatchData{ Match: diceMatchItemDataFromProto(resp.GetMatch()), ServerTimeMS: resp.GetServerTimeMs(), } } func diceMatchItemDataFromProto(match *gamev1.DiceMatch) diceMatchItemData { if match == nil { return diceMatchItemData{} } participants := make([]diceParticipantItemData, 0, len(match.GetParticipants())) for _, participant := range match.GetParticipants() { participants = append(participants, diceParticipantItemDataFromProto(participant)) } return diceMatchItemData{ AppCode: match.GetAppCode(), MatchID: match.GetMatchId(), GameID: match.GetGameId(), RoomID: match.GetRoomId(), RegionID: match.GetRegionId(), MinPlayers: match.GetMinPlayers(), MaxPlayers: match.GetMaxPlayers(), CurrentPlayers: match.GetCurrentPlayers(), StakeCoin: match.GetStakeCoin(), RoundNo: match.GetRoundNo(), Status: match.GetStatus(), Result: match.GetResult(), Participants: participants, JoinDeadlineMS: match.GetJoinDeadlineMs(), ReadyAtMS: match.GetReadyAtMs(), CreatedAtMS: match.GetCreatedAtMs(), UpdatedAtMS: match.GetUpdatedAtMs(), SettledAtMS: match.GetSettledAtMs(), CanceledAtMS: match.GetCanceledAtMs(), Phase: match.GetPhase(), PhaseDeadlineMS: match.GetPhaseDeadlineMs(), FeeBPS: match.GetFeeBps(), PoolBPS: match.GetPoolBps(), MatchMode: match.GetMatchMode(), ForcedResult: match.GetForcedResult(), PoolDeltaCoin: match.GetPoolDeltaCoin(), } } func diceParticipantItemDataFromProto(participant *gamev1.DiceParticipant) diceParticipantItemData { if participant == nil { return diceParticipantItemData{} } return diceParticipantItemData{ UserID: int64String(participant.GetUserId()), UserIDNumber: participant.GetUserId(), SeatNo: participant.GetSeatNo(), Status: participant.GetStatus(), StakeCoin: participant.GetStakeCoin(), DicePoints: participant.GetDicePoints(), Result: participant.GetResult(), PayoutCoin: participant.GetPayoutCoin(), BalanceAfter: participant.GetBalanceAfter(), JoinedAtMS: participant.GetJoinedAtMs(), UpdatedAtMS: participant.GetUpdatedAtMs(), ParticipantType: participant.GetParticipantType(), IsRobot: participant.GetIsRobot(), AvatarFrame: map[string]any{}, } } func gameBridgeScriptDataFromProto(resp *gamev1.GetBridgeScriptResponse) gameBridgeScriptData { if resp == nil { return gameBridgeScriptData{} } config := resp.GetConfig() return gameBridgeScriptData{ BridgeScriptURL: config.GetBridgeScriptUrl(), BridgeScriptURLV2: config.GetBridgeScriptUrl(), BridgeScriptVersion: config.GetBridgeScriptVersion(), BridgeScriptVersionV2: config.GetBridgeScriptVersion(), BridgeScriptSHA256: config.GetBridgeScriptSha256(), BridgeScriptSHA256V2: config.GetBridgeScriptSha256(), ServerTimeMS: resp.GetServerTimeMs(), } } func int64String(value int64) string { return fmt.Sprintf("%d", value) }