package roomtreasure import ( "context" "errors" "fmt" "slices" "strings" "hyapp-admin-server/internal/integration/roomclient" ) const ( roomTreasureLevelCount = 7 defaultEnergySource = "gift_point_added" defaultOpenDelayMS = int64(30_000) defaultBroadcastScope = "region" defaultRewardStackPolicy = "allow_stack" ) var ( ErrInvalidArgument = errors.New("invalid argument") defaultLevelEnergyThresholds = []int64{1_000, 3_000, 6_000, 10_000, 15_000, 21_000, 28_000} ) type Service struct { roomClient roomclient.Client } type RoomTreasureConfig struct { AppCode string `json:"appCode"` Enabled bool `json:"enabled"` ConfigVersion int64 `json:"configVersion"` EnergySource string `json:"energySource"` OpenDelayMS int64 `json:"openDelayMs"` BroadcastEnabled bool `json:"broadcastEnabled"` BroadcastScope string `json:"broadcastScope"` BroadcastDelayMS int64 `json:"broadcastDelayMs"` RewardStackPolicy string `json:"rewardStackPolicy"` Levels []RoomTreasureLevelConfig `json:"levels"` GiftEnergyRules []GiftEnergyRuleConfig `json:"giftEnergyRules"` UpdatedByAdminID int64 `json:"updatedByAdminId"` CreatedAtMS int64 `json:"createdAtMs"` UpdatedAtMS int64 `json:"updatedAtMs"` } type RoomTreasureLevelConfig struct { Level int32 `json:"level"` EnergyThreshold int64 `json:"energyThreshold"` CoverURL string `json:"coverUrl"` AnimationURL string `json:"animationUrl"` OpeningAnimationURL string `json:"openingAnimationUrl"` OpenedImageURL string `json:"openedImageUrl"` InRoomRewards []RoomTreasureRewardItem `json:"inRoomRewards"` Top1Rewards []RoomTreasureRewardItem `json:"top1Rewards"` IgniterRewards []RoomTreasureRewardItem `json:"igniterRewards"` } type RoomTreasureRewardItem struct { RewardItemID string `json:"rewardItemId"` ResourceGroupID int64 `json:"resourceGroupId"` Weight int64 `json:"weight"` DisplayName string `json:"displayName"` IconURL string `json:"iconUrl"` } type GiftEnergyRuleConfig struct { RuleID string `json:"ruleId"` GiftID string `json:"giftId"` GiftTypeCode string `json:"giftTypeCode"` MultiplierPPM int64 `json:"multiplierPpm"` FixedEnergy int64 `json:"fixedEnergy"` Excluded bool `json:"excluded"` } type updateRoomTreasureConfigRequest struct { Enabled bool `json:"enabled"` EnergySource string `json:"energySource"` OpenDelayMS int64 `json:"openDelayMs"` BroadcastEnabled bool `json:"broadcastEnabled"` BroadcastScope string `json:"broadcastScope"` BroadcastDelayMS int64 `json:"broadcastDelayMs"` RewardStackPolicy string `json:"rewardStackPolicy"` Levels []RoomTreasureLevelConfig `json:"levels"` GiftEnergyRules []GiftEnergyRuleConfig `json:"giftEnergyRules"` } func NewService(roomClient roomclient.Client) *Service { return &Service{roomClient: roomClient} } // GetConfig 读取当前 App 的语音房宝箱配置;缺行时返回关闭态默认配置,便于首次进入后台页面。 func (s *Service) GetConfig(ctx context.Context) (RoomTreasureConfig, error) { if s.roomClient == nil { return RoomTreasureConfig{}, fmt.Errorf("room service client is not configured") } config, err := s.roomClient.GetRoomTreasureConfig(ctx) if err != nil { return RoomTreasureConfig{}, err } return configFromClient(config) } // UpdateConfig 保存房间宝箱低频配置;版本号由后台递增,运行时只使用已提交版本。 func (s *Service) UpdateConfig(ctx context.Context, req updateRoomTreasureConfigRequest, operatorAdminID int64) (RoomTreasureConfig, error) { if s.roomClient == nil { return RoomTreasureConfig{}, fmt.Errorf("room service client is not configured") } config, err := normalizeConfig(RoomTreasureConfig{ Enabled: req.Enabled, EnergySource: req.EnergySource, OpenDelayMS: req.OpenDelayMS, BroadcastEnabled: req.BroadcastEnabled, BroadcastScope: req.BroadcastScope, BroadcastDelayMS: req.BroadcastDelayMS, RewardStackPolicy: req.RewardStackPolicy, Levels: req.Levels, GiftEnergyRules: req.GiftEnergyRules, }) if err != nil { return RoomTreasureConfig{}, err } saved, err := s.roomClient.UpdateRoomTreasureConfig(ctx, roomclient.UpdateRoomTreasureConfigRequest{ Config: configToClient(config), AdminID: operatorAdminID, }) if err != nil { return RoomTreasureConfig{}, err } return configFromClient(saved) } func defaultConfig(appCode string) RoomTreasureConfig { levels := make([]RoomTreasureLevelConfig, 0, roomTreasureLevelCount) for index, threshold := range defaultLevelEnergyThresholds { levels = append(levels, RoomTreasureLevelConfig{ Level: int32(index + 1), EnergyThreshold: threshold, }) } return RoomTreasureConfig{ AppCode: appCode, EnergySource: defaultEnergySource, OpenDelayMS: defaultOpenDelayMS, BroadcastEnabled: true, BroadcastScope: defaultBroadcastScope, RewardStackPolicy: defaultRewardStackPolicy, Levels: levels, GiftEnergyRules: []GiftEnergyRuleConfig{}, } } func normalizeConfig(config RoomTreasureConfig) (RoomTreasureConfig, error) { config.AppCode = strings.TrimSpace(config.AppCode) if config.AppCode == "" { return RoomTreasureConfig{}, fmt.Errorf("%w: app_code 不能为空", ErrInvalidArgument) } if config.ConfigVersion < 0 { return RoomTreasureConfig{}, fmt.Errorf("%w: 配置版本不能小于 0", ErrInvalidArgument) } config.EnergySource = defaultString(strings.TrimSpace(config.EnergySource), defaultEnergySource) if !stringIn(config.EnergySource, "gift_point_added", "heat_value") { return RoomTreasureConfig{}, fmt.Errorf("%w: 能量来源不支持", ErrInvalidArgument) } if config.OpenDelayMS < 0 { return RoomTreasureConfig{}, fmt.Errorf("%w: 开箱倒计时不能小于 0", ErrInvalidArgument) } config.BroadcastScope = defaultString(strings.TrimSpace(config.BroadcastScope), defaultBroadcastScope) if !stringIn(config.BroadcastScope, "none", "region", "global") { return RoomTreasureConfig{}, fmt.Errorf("%w: 广播范围不支持", ErrInvalidArgument) } if config.BroadcastDelayMS < 0 { return RoomTreasureConfig{}, fmt.Errorf("%w: 广播延迟不能小于 0", ErrInvalidArgument) } config.RewardStackPolicy = defaultString(strings.TrimSpace(config.RewardStackPolicy), defaultRewardStackPolicy) if !stringIn(config.RewardStackPolicy, "allow_stack", "priority_only") { return RoomTreasureConfig{}, fmt.Errorf("%w: 奖励叠加策略不支持", ErrInvalidArgument) } levels, err := normalizeLevels(config.Levels) if err != nil { return RoomTreasureConfig{}, err } config.Levels = levels giftEnergyRules, err := normalizeGiftEnergyRules(config.GiftEnergyRules) if err != nil { return RoomTreasureConfig{}, err } config.GiftEnergyRules = giftEnergyRules return config, nil } func normalizeLevels(levels []RoomTreasureLevelConfig) ([]RoomTreasureLevelConfig, error) { if len(levels) == 0 { return defaultConfig("placeholder").Levels, nil } if len(levels) != roomTreasureLevelCount { return nil, fmt.Errorf("%w: 宝箱等级必须配置 7 级", ErrInvalidArgument) } seen := make(map[int32]bool, roomTreasureLevelCount) normalized := make([]RoomTreasureLevelConfig, 0, roomTreasureLevelCount) for _, level := range levels { if level.Level < 1 || level.Level > roomTreasureLevelCount { return nil, fmt.Errorf("%w: 宝箱等级只能是 1 到 7", ErrInvalidArgument) } if seen[level.Level] { return nil, fmt.Errorf("%w: 宝箱等级不能重复", ErrInvalidArgument) } seen[level.Level] = true if level.EnergyThreshold <= 0 { return nil, fmt.Errorf("%w: 第 %d 级能量阈值必须大于 0", ErrInvalidArgument, level.Level) } level.CoverURL = strings.TrimSpace(level.CoverURL) level.AnimationURL = strings.TrimSpace(level.AnimationURL) level.OpeningAnimationURL = strings.TrimSpace(level.OpeningAnimationURL) level.OpenedImageURL = strings.TrimSpace(level.OpenedImageURL) var err error if level.InRoomRewards, err = normalizeRewardPool(level.Level, "in_room", level.InRoomRewards); err != nil { return nil, err } if level.Top1Rewards, err = normalizeRewardPool(level.Level, "top1", level.Top1Rewards); err != nil { return nil, err } if level.IgniterRewards, err = normalizeRewardPool(level.Level, "igniter", level.IgniterRewards); err != nil { return nil, err } normalized = append(normalized, level) } slices.SortFunc(normalized, func(left, right RoomTreasureLevelConfig) int { return int(left.Level - right.Level) }) return normalized, nil } func normalizeRewardPool(level int32, role string, rewards []RoomTreasureRewardItem) ([]RoomTreasureRewardItem, error) { normalized := make([]RoomTreasureRewardItem, 0, len(rewards)) for index, reward := range rewards { reward.RewardItemID = strings.TrimSpace(reward.RewardItemID) reward.DisplayName = strings.TrimSpace(reward.DisplayName) reward.IconURL = strings.TrimSpace(reward.IconURL) if reward.RewardItemID == "" && reward.ResourceGroupID == 0 && reward.Weight == 0 && reward.DisplayName == "" && reward.IconURL == "" { continue } if reward.ResourceGroupID <= 0 { return nil, fmt.Errorf("%w: 第 %d 级奖励资源组不能为空", ErrInvalidArgument, level) } if reward.Weight <= 0 { return nil, fmt.Errorf("%w: 第 %d 级奖励权重必须大于 0", ErrInvalidArgument, level) } if reward.RewardItemID == "" { reward.RewardItemID = fmt.Sprintf("level_%d_%s_%d", level, role, index+1) } normalized = append(normalized, reward) } return normalized, nil } func normalizeGiftEnergyRules(rules []GiftEnergyRuleConfig) ([]GiftEnergyRuleConfig, error) { normalized := make([]GiftEnergyRuleConfig, 0, len(rules)) for index, rule := range rules { rule.RuleID = strings.TrimSpace(rule.RuleID) rule.GiftID = strings.TrimSpace(rule.GiftID) rule.GiftTypeCode = strings.TrimSpace(rule.GiftTypeCode) if rule.RuleID == "" && rule.GiftID == "" && rule.GiftTypeCode == "" && rule.MultiplierPPM == 0 && rule.FixedEnergy == 0 && !rule.Excluded { continue } if rule.GiftID == "" && rule.GiftTypeCode == "" { return nil, fmt.Errorf("%w: 礼物能量规则必须选择礼物或礼物类型", ErrInvalidArgument) } if rule.MultiplierPPM < 0 || rule.FixedEnergy < 0 { return nil, fmt.Errorf("%w: 礼物能量规则不能配置负数", ErrInvalidArgument) } if !rule.Excluded && rule.MultiplierPPM == 0 && rule.FixedEnergy == 0 { return nil, fmt.Errorf("%w: 礼物能量规则必须配置倍率或固定能量", ErrInvalidArgument) } if rule.RuleID == "" { rule.RuleID = fmt.Sprintf("gift_energy_rule_%d", index+1) } normalized = append(normalized, rule) } return normalized, nil } func defaultString(value string, fallback string) string { if value == "" { return fallback } return value } func stringIn(value string, candidates ...string) bool { for _, candidate := range candidates { if value == candidate { return true } } return false } func configFromClient(input roomclient.RoomTreasureConfig) (RoomTreasureConfig, error) { config := RoomTreasureConfig{ AppCode: input.AppCode, Enabled: input.Enabled, ConfigVersion: input.ConfigVersion, EnergySource: input.EnergySource, OpenDelayMS: input.OpenDelayMS, BroadcastEnabled: input.BroadcastEnabled, BroadcastScope: input.BroadcastScope, BroadcastDelayMS: input.BroadcastDelayMS, RewardStackPolicy: input.RewardStackPolicy, Levels: levelsFromClient(input.Levels), GiftEnergyRules: energyRulesFromClient(input.GiftEnergyRules), UpdatedByAdminID: input.UpdatedByAdminID, CreatedAtMS: input.CreatedAtMS, UpdatedAtMS: input.UpdatedAtMS, } return normalizeConfig(config) } func configToClient(input RoomTreasureConfig) roomclient.RoomTreasureConfig { return roomclient.RoomTreasureConfig{ Enabled: input.Enabled, EnergySource: input.EnergySource, OpenDelayMS: input.OpenDelayMS, BroadcastEnabled: input.BroadcastEnabled, BroadcastScope: input.BroadcastScope, BroadcastDelayMS: input.BroadcastDelayMS, RewardStackPolicy: input.RewardStackPolicy, Levels: levelsToClient(input.Levels), GiftEnergyRules: energyRulesToClient(input.GiftEnergyRules), } } func levelsFromClient(input []roomclient.RoomTreasureLevelConfig) []RoomTreasureLevelConfig { out := make([]RoomTreasureLevelConfig, 0, len(input)) for _, level := range input { out = append(out, RoomTreasureLevelConfig{ Level: level.Level, EnergyThreshold: level.EnergyThreshold, CoverURL: level.CoverURL, AnimationURL: level.AnimationURL, OpeningAnimationURL: level.OpeningAnimationURL, OpenedImageURL: level.OpenedImageURL, InRoomRewards: rewardsFromClient(level.InRoomRewards), Top1Rewards: rewardsFromClient(level.Top1Rewards), IgniterRewards: rewardsFromClient(level.IgniterRewards), }) } return out } func levelsToClient(input []RoomTreasureLevelConfig) []roomclient.RoomTreasureLevelConfig { out := make([]roomclient.RoomTreasureLevelConfig, 0, len(input)) for _, level := range input { out = append(out, roomclient.RoomTreasureLevelConfig{ Level: level.Level, EnergyThreshold: level.EnergyThreshold, CoverURL: level.CoverURL, AnimationURL: level.AnimationURL, OpeningAnimationURL: level.OpeningAnimationURL, OpenedImageURL: level.OpenedImageURL, InRoomRewards: rewardsToClient(level.InRoomRewards), Top1Rewards: rewardsToClient(level.Top1Rewards), IgniterRewards: rewardsToClient(level.IgniterRewards), }) } return out } func rewardsFromClient(input []roomclient.RoomTreasureRewardItem) []RoomTreasureRewardItem { out := make([]RoomTreasureRewardItem, 0, len(input)) for _, reward := range input { out = append(out, RoomTreasureRewardItem{ RewardItemID: reward.RewardItemID, ResourceGroupID: reward.ResourceGroupID, Weight: reward.Weight, DisplayName: reward.DisplayName, IconURL: reward.IconURL, }) } return out } func rewardsToClient(input []RoomTreasureRewardItem) []roomclient.RoomTreasureRewardItem { out := make([]roomclient.RoomTreasureRewardItem, 0, len(input)) for _, reward := range input { out = append(out, roomclient.RoomTreasureRewardItem{ RewardItemID: reward.RewardItemID, ResourceGroupID: reward.ResourceGroupID, Weight: reward.Weight, DisplayName: reward.DisplayName, IconURL: reward.IconURL, }) } return out } func energyRulesFromClient(input []roomclient.GiftEnergyRuleConfig) []GiftEnergyRuleConfig { out := make([]GiftEnergyRuleConfig, 0, len(input)) for _, rule := range input { out = append(out, GiftEnergyRuleConfig{ RuleID: rule.RuleID, GiftID: rule.GiftID, GiftTypeCode: rule.GiftTypeCode, MultiplierPPM: rule.MultiplierPPM, FixedEnergy: rule.FixedEnergy, Excluded: rule.Excluded, }) } return out } func energyRulesToClient(input []GiftEnergyRuleConfig) []roomclient.GiftEnergyRuleConfig { out := make([]roomclient.GiftEnergyRuleConfig, 0, len(input)) for _, rule := range input { out = append(out, roomclient.GiftEnergyRuleConfig{ RuleID: rule.RuleID, GiftID: rule.GiftID, GiftTypeCode: rule.GiftTypeCode, MultiplierPPM: rule.MultiplierPPM, FixedEnergy: rule.FixedEnergy, Excluded: rule.Excluded, }) } return out }