909 lines
36 KiB
Go
909 lines
36 KiB
Go
package mysql
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import (
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"context"
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"fmt"
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"strings"
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"testing"
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"time"
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gamev1 "hyapp.local/api/proto/game/v1"
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"hyapp/internal/testutil/mysqlschema"
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"hyapp/pkg/appcode"
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"hyapp/pkg/xerr"
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dicedomain "hyapp/services/game-service/internal/domain/dice"
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gamedomain "hyapp/services/game-service/internal/domain/game"
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selfgame "hyapp/services/game-service/internal/domain/selfgame"
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gameservice "hyapp/services/game-service/internal/service/game"
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)
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func TestRoomRPSConfigRepositoryRoundTrip(t *testing.T) {
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caller := mysqlschema.CallerFile(t, 1)
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schema := mysqlschema.New(t, mysqlschema.Config{
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InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
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DatabasePrefix: "hy_game_rps_test",
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})
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ctx := appcode.WithContext(context.Background(), "lalu")
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repo, err := Open(ctx, schema.DSN)
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if err != nil {
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t.Fatalf("open repository failed: %v", err)
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}
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t.Cleanup(func() { _ = repo.Close() })
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if _, err := repo.GetRoomRPSConfig(ctx, "lalu", "room_rps"); !xerr.IsCode(err, xerr.NotFound) {
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t.Fatalf("empty config should return not found, got %v", err)
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}
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saved, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{
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AppCode: "lalu",
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GameId: "room_rps",
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Status: "active",
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ChallengeTimeoutMs: 600000,
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RevealCountdownMs: 3000,
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StakeGifts: []*gamev1.RoomRPSStakeGift{
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{GiftIdText: "Gifi-3", GiftName: "Tiger", GiftIconUrl: "https://cdn.example.test/tiger.png", GiftAnimationUrl: "https://cdn.example.test/tiger.mp4", GiftPriceCoin: 100, Enabled: true, SortOrder: 1},
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{GiftIdText: "Gifi-2", GiftName: "Cowboy", GiftIconUrl: "https://cdn.example.test/cowboy.png", GiftPriceCoin: 200, Enabled: true, SortOrder: 2},
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{GiftIdText: "Gifi-1", GiftName: "Warrior", GiftIconUrl: "https://cdn.example.test/warrior.png", GiftPriceCoin: 300, Enabled: true, SortOrder: 3},
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{GiftIdText: "lw1", GiftName: "Wheel", GiftIconUrl: "https://cdn.example.test/wheel.png", GiftPriceCoin: 400, Enabled: false, SortOrder: 4},
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},
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CreatedAtMs: 1700000000000,
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UpdatedAtMs: 1700000000000,
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})
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if err != nil {
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t.Fatalf("upsert room rps config failed: %v", err)
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}
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if saved.GetCreatedAtMs() != 1700000000000 || saved.GetStakeGifts()[0].GetGiftAnimationUrl() == "" {
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t.Fatalf("saved config mismatch: %+v", saved)
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}
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updated, err := repo.UpsertRoomRPSConfig(ctx, &gamev1.RoomRPSConfig{
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AppCode: "lalu",
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GameId: "room_rps",
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Status: "disabled",
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ChallengeTimeoutMs: 300000,
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RevealCountdownMs: 5000,
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StakeGifts: saved.GetStakeGifts(),
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CreatedAtMs: 1800000000000,
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UpdatedAtMs: 1800000000000,
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})
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if err != nil {
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t.Fatalf("update room rps config failed: %v", err)
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}
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if updated.GetStatus() != "disabled" || updated.GetCreatedAtMs() != 1700000000000 || updated.GetUpdatedAtMs() != 1800000000000 {
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t.Fatalf("updated config should preserve created_at and update payload: %+v", updated)
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}
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}
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func TestSelfGameStakePoolStrategyLogAndProtectionState(t *testing.T) {
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caller := mysqlschema.CallerFile(t, 1)
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schema := mysqlschema.New(t, mysqlschema.Config{
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InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
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DatabasePrefix: "hy_game_test",
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})
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ctx := appcode.WithContext(context.Background(), "lalu")
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repo, err := Open(ctx, schema.DSN)
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if err != nil {
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t.Fatalf("open repository failed: %v", err)
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}
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t.Cleanup(func() { _ = repo.Close() })
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nowMS := int64(1700000000000)
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_, err = repo.UpsertDiceConfig(ctx, dicedomain.Config{
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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Status: dicedomain.ConfigStatusActive,
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StakeOptions: []dicedomain.StakeOption{
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{StakeCoin: 100, Enabled: true, SortOrder: 1},
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{StakeCoin: 500, Enabled: true, SortOrder: 2},
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},
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FeeBPS: int32(dicedomain.DefaultFeeBPS),
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PoolBPS: int32(dicedomain.DefaultPoolBPS),
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MinPlayers: dicedomain.DefaultMinPlayers,
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MaxPlayers: dicedomain.DefaultMaxPlayers,
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RobotEnabled: true,
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RobotMatchWaitMS: dicedomain.DefaultRobotWaitMS,
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}, nowMS)
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if err != nil {
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t.Fatalf("upsert dice config failed: %v", err)
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}
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pool, err := repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS)
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if err != nil {
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t.Fatalf("get stake pool failed: %v", err)
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}
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if pool.StakeCoin != 100 || pool.BalanceCoin != 0 || pool.SafeBalanceCoin == 0 {
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t.Fatalf("stake pool should be initialized with thresholds, got %+v", pool)
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}
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savedPool, err := repo.UpsertSelfGameStakePoolConfig(ctx, selfgame.StakePool{
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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StakeCoin: 100,
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TargetBalanceCoin: 3000,
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SafeBalanceCoin: 2000,
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WarningBalanceCoin: 1000,
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DangerBalanceCoin: 500,
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Status: "disabled",
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}, nowMS+1)
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if err != nil {
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t.Fatalf("upsert stake pool config failed: %v", err)
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}
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if savedPool.TargetBalanceCoin != 3000 || savedPool.Status != "disabled" || savedPool.BalanceCoin != 0 {
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t.Fatalf("saved stake pool config mismatch: %+v", savedPool)
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}
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stakePools, err := repo.ListSelfGameStakePools(ctx, "lalu", dicedomain.DefaultGameID, nowMS+1)
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if err != nil {
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t.Fatalf("list stake pools failed: %v", err)
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}
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if len(stakePools) != 2 || stakePools[0].StakeCoin != 100 || stakePools[0].Status != "disabled" {
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t.Fatalf("stake pool list mismatch: %+v", stakePools)
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}
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if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{
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AdjustmentID: "adj_legacy_rejected",
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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Direction: dicedomain.PoolDirectionIn,
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AmountCoin: 1000,
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Reason: "legacy_should_not_work",
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CreatedAtMS: nowMS + 1,
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}); !xerr.IsCode(err, xerr.InvalidArgument) {
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t.Fatalf("legacy aggregate pool adjustment should be rejected, got %v", err)
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}
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if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{
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AdjustmentID: "adj_stake_1",
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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StakeCoin: 100,
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Direction: dicedomain.PoolDirectionIn,
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AmountCoin: 1000,
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Reason: "test",
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CreatedAtMS: nowMS + 1,
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}); err != nil {
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t.Fatalf("adjust stake pool failed: %v", err)
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}
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pool, err = repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS+2)
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if err != nil {
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t.Fatalf("get adjusted stake pool failed: %v", err)
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}
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if pool.BalanceCoin != 1000 {
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t.Fatalf("stake pool balance = %d, want 1000", pool.BalanceCoin)
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}
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if _, err := repo.db.ExecContext(ctx,
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`INSERT INTO game_self_game_pools (app_code, game_id, balance_coin, created_at_ms, updated_at_ms)
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VALUES (?, ?, 0, ?, ?)
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ON DUPLICATE KEY UPDATE balance_coin = 0, updated_at_ms = VALUES(updated_at_ms)`,
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"lalu", dicedomain.DefaultGameID, nowMS+2, nowMS+2,
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); err != nil {
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t.Fatalf("seed legacy pool failed: %v", err)
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}
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if _, err := repo.AdjustSelfGameStakePool(ctx, dicedomain.PoolAdjustment{
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AdjustmentID: "adj_stake_2",
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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StakeCoin: 100,
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Direction: dicedomain.PoolDirectionOut,
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AmountCoin: 88,
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Reason: "test_out",
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CreatedAtMS: nowMS + 2,
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}); err != nil {
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t.Fatalf("stake pool out should not depend on legacy aggregate balance: %v", err)
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}
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pool, err = repo.GetSelfGameStakePool(ctx, "lalu", dicedomain.DefaultGameID, 100, nowMS+3)
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if err != nil {
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t.Fatalf("get out adjusted stake pool failed: %v", err)
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}
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if pool.BalanceCoin != 912 {
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t.Fatalf("stake pool balance after out = %d, want 912", pool.BalanceCoin)
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}
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var legacyBalance int64
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if err := repo.db.QueryRowContext(ctx,
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`SELECT balance_coin FROM game_self_game_pools WHERE app_code = ? AND game_id = ?`,
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"lalu", dicedomain.DefaultGameID,
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).Scan(&legacyBalance); err != nil {
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t.Fatalf("query legacy pool failed: %v", err)
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}
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if legacyBalance != 0 {
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t.Fatalf("legacy aggregate pool should not be touched by stake pool adjustment, got %d", legacyBalance)
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}
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savedPolicy, err := repo.UpsertSelfGameNewUserPolicy(ctx, selfgame.NewUserPolicy{
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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Enabled: true,
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ProtectionRounds: 30,
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ProtectionHours: 168,
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MaxStakeCoin: 5000,
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LifetimeSubsidyQuotaCoin: 30000,
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Day1SubsidyQuotaCoin: 15000,
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SingleRoundSubsidyCap: 5000,
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StrategyLevel: selfgame.NewUserStrategySoftBoost,
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LoseStreakProtectionEnabled: true,
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LoseStreakTrigger: 2,
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NormalPhaseTargetWinRatePercent: 57,
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BlackPoolRobotForceWinEnabled: true,
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}, nowMS+4)
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if err != nil {
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t.Fatalf("upsert new user policy failed: %v", err)
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}
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if savedPolicy.NormalPhaseTargetWinRatePercent != 57 {
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t.Fatalf("normal phase target win rate was not persisted: %+v", savedPolicy)
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}
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if !savedPolicy.BlackPoolRobotForceWinEnabled {
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t.Fatalf("black pool robot force-win switch was not persisted: %+v", savedPolicy)
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}
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readPolicy, err := repo.GetSelfGameNewUserPolicy(ctx, "lalu", dicedomain.DefaultGameID, nowMS+5)
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if err != nil {
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t.Fatalf("get new user policy failed: %v", err)
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}
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if readPolicy.NormalPhaseTargetWinRatePercent != 57 {
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t.Fatalf("normal phase target win rate readback mismatch: %+v", readPolicy)
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}
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if !readPolicy.BlackPoolRobotForceWinEnabled {
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t.Fatalf("black pool robot force-win switch readback mismatch: %+v", readPolicy)
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}
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if err := repo.RecordSelfGameStrategyLog(ctx, selfgame.StrategyLog{
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AppCode: "lalu",
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LogID: "log_strategy_1",
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GameID: dicedomain.DefaultGameID,
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StakeCoin: 100,
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MatchID: "match_strategy_1",
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UserID: 101,
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StrategyCode: selfgame.StrategyCodeNewUserProtection,
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Decision: selfgame.DecisionForceHumanWin,
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ForceResult: selfgame.ForceResultHumanWin,
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ReasonCode: "NEW_USER_POSITIVE_FEEDBACK",
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ReasonJSON: `{"source":"test"}`,
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PoolBalanceCoin: 1000,
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PoolLevel: selfgame.PoolLevelGreen,
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CreatedAtMS: nowMS + 2,
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}); err != nil {
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t.Fatalf("record strategy log failed: %v", err)
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}
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var logCount int
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if err := repo.db.QueryRowContext(ctx,
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`SELECT COUNT(*) FROM game_self_game_strategy_logs WHERE app_code = ? AND match_id = ? AND user_id = ?`,
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"lalu", "match_strategy_1", int64(101),
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).Scan(&logCount); err != nil {
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t.Fatalf("query strategy log failed: %v", err)
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}
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if logCount != 1 {
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t.Fatalf("strategy log count = %d, want 1", logCount)
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}
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event := selfgame.ProtectionEvent{
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AppCode: "lalu",
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GameID: dicedomain.DefaultGameID,
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MatchID: "match_strategy_1",
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UserID: 101,
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UsedRoundDelta: 1,
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LifetimeSubsidyCoinDelta: 88,
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Day1SubsidyCoinDelta: 88,
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CreatedAtMS: nowMS + 3,
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}
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state, consumed, err := repo.ConsumeSelfGameProtection(ctx, event)
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if err != nil {
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t.Fatalf("consume protection failed: %v", err)
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}
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if !consumed || state.UsedRounds != 1 || state.LifetimeSubsidyCoin != 88 {
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t.Fatalf("protection state mismatch after first consume: consumed=%v state=%+v", consumed, state)
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}
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state, consumed, err = repo.ConsumeSelfGameProtection(ctx, event)
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if err != nil {
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t.Fatalf("consume duplicate protection failed: %v", err)
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}
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if consumed || state.UsedRounds != 1 || state.LifetimeSubsidyCoin != 88 {
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t.Fatalf("duplicate protection event should be idempotent: consumed=%v state=%+v", consumed, state)
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}
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}
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func TestAppGameListsExcludeBuiltInSelfGames(t *testing.T) {
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caller := mysqlschema.CallerFile(t, 1)
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schema := mysqlschema.New(t, mysqlschema.Config{
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InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
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DatabasePrefix: "hy_game_test",
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})
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ctx := appcode.WithContext(context.Background(), "lalu")
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repo, err := Open(ctx, schema.DSN)
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if err != nil {
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t.Fatalf("open repository failed: %v", err)
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}
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t.Cleanup(func() { _ = repo.Close() })
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nowMS := int64(1781200000000)
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for _, platform := range []gamedomain.Platform{
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{AppCode: "lalu", PlatformCode: "dice", PlatformName: "Dice Internal", Status: gamedomain.StatusActive, AdapterType: "dice_internal", CreatedAtMS: nowMS, UpdatedAtMS: nowMS},
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{AppCode: "lalu", PlatformCode: "demo", PlatformName: "Demo", Status: gamedomain.StatusActive, AdapterType: gamedomain.AdapterDemo, CreatedAtMS: nowMS, UpdatedAtMS: nowMS},
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} {
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if _, err := repo.UpsertPlatform(ctx, platform); err != nil {
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t.Fatalf("upsert platform %s failed: %v", platform.PlatformCode, err)
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}
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}
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for _, item := range []gamedomain.CatalogItem{
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{AppCode: "lalu", GameID: dicedomain.DefaultGameID, PlatformCode: "dice", ProviderGameID: "dice", GameName: "Dice", Category: "self", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 1},
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{AppCode: "lalu", GameID: dicedomain.SelfGameIDRock, PlatformCode: "dice", ProviderGameID: "rock", GameName: "Rock Paper Scissors", Category: "self", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 2},
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{AppCode: "lalu", GameID: "demo_slot_001", PlatformCode: "demo", ProviderGameID: "slot_001", GameName: "Demo Slot", Category: "slot", LaunchMode: gamedomain.LaunchModeH5Popup, Orientation: "portrait", Status: gamedomain.StatusActive, SortOrder: 3},
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} {
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if _, err := repo.UpsertCatalog(ctx, item); err != nil {
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t.Fatalf("upsert catalog %s failed: %v", item.GameID, err)
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}
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}
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for _, session := range []gamedomain.LaunchSession{
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{AppCode: "lalu", SessionID: "sess_dice", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "dice", GameID: dicedomain.DefaultGameID, ProviderGameID: "dice", LaunchTokenHash: "hash_dice", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 10, UpdatedAtMS: nowMS + 10},
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{AppCode: "lalu", SessionID: "sess_rock", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "dice", GameID: dicedomain.SelfGameIDRock, ProviderGameID: "rock", LaunchTokenHash: "hash_rock", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 20, UpdatedAtMS: nowMS + 20},
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{AppCode: "lalu", SessionID: "sess_demo", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PlatformCode: "demo", GameID: "demo_slot_001", ProviderGameID: "slot_001", LaunchTokenHash: "hash_demo", Status: gamedomain.SessionActive, ExpiresAtMS: nowMS + 60000, CreatedAtMS: nowMS + 30, UpdatedAtMS: nowMS + 30},
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} {
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if err := repo.CreateLaunchSession(ctx, session); err != nil {
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t.Fatalf("create launch session %s failed: %v", session.SessionID, err)
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}
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}
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query := gameservice.ListGamesQuery{AppCode: "lalu", UserID: 42, Scene: gamedomain.SceneVoiceRoom}
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games, err := repo.ListGames(ctx, query)
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if err != nil {
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t.Fatalf("list games failed: %v", err)
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}
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if len(games) != 1 || games[0].GameID != "demo_slot_001" {
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t.Fatalf("app game list should hide built-in self games, got %+v", games)
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}
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recent, err := repo.ListRecentGames(ctx, gameservice.ListRecentGamesQuery{AppCode: "lalu", UserID: 42, Scene: gamedomain.SceneVoiceRoom, PageSize: 10})
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if err != nil {
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t.Fatalf("list recent games failed: %v", err)
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}
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if len(recent) != 1 || recent[0].GameID != "demo_slot_001" {
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t.Fatalf("recent game list should hide built-in self games, got %+v", recent)
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}
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if _, err := repo.GetLaunchableGame(ctx, "lalu", dicedomain.DefaultGameID); err != nil {
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t.Fatalf("dice catalog must remain launchable for dedicated endpoints: %v", err)
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}
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if _, err := repo.GetLaunchableGame(ctx, "lalu", dicedomain.SelfGameIDRock); err != nil {
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t.Fatalf("rock catalog must remain launchable for dedicated endpoints: %v", err)
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}
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}
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func TestMarkOrderSucceededCreatesClaimableLevelOutboxEvent(t *testing.T) {
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caller := mysqlschema.CallerFile(t, 1)
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schema := mysqlschema.New(t, mysqlschema.Config{
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InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
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DatabasePrefix: "hy_game_test",
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})
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ctx := appcode.WithContext(context.Background(), "lalu")
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repo, err := Open(ctx, schema.DSN)
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if err != nil {
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t.Fatalf("open repository failed: %v", err)
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}
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t.Cleanup(func() { _ = repo.Close() })
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order := gamedomain.GameOrder{
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AppCode: "lalu",
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OrderID: "order_1",
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PlatformCode: "demo",
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ProviderOrderID: "provider_order_1",
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GameID: "demo_rocket_001",
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ProviderGameID: "rocket_001",
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UserID: 42,
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RoomID: "room_1",
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OpType: "debit",
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CoinAmount: 120,
|
|
Status: gamedomain.OrderStatusWalletApplying,
|
|
RequestHash: "hash_1",
|
|
CreatedAtMS: 1700000000000,
|
|
UpdatedAtMS: 1700000000000,
|
|
}
|
|
if _, _, err := repo.CreateGameOrder(ctx, order); err != nil {
|
|
t.Fatalf("create order failed: %v", err)
|
|
}
|
|
if err := repo.MarkOrderSucceeded(ctx, "lalu", "order_1", "wtx-game-1", 880, 1700000001000); err != nil {
|
|
t.Fatalf("mark order succeeded failed: %v", err)
|
|
}
|
|
|
|
events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 1700000002000, 30*time.Second, 10)
|
|
if err != nil {
|
|
t.Fatalf("claim level events failed: %v", err)
|
|
}
|
|
if len(events) != 1 {
|
|
t.Fatalf("expected one level event, got %+v", events)
|
|
}
|
|
event := events[0]
|
|
if event.EventID != "game_level:order_1" || event.UserID != 42 || event.CoinAmount != 120 {
|
|
t.Fatalf("level event mismatch: %+v", event)
|
|
}
|
|
if event.PayloadJSON == "" || event.WalletTransactionID != "wtx-game-1" {
|
|
t.Fatalf("level event payload mismatch: %+v", event)
|
|
}
|
|
}
|
|
|
|
func TestClaimPendingLevelEventsPreservesCreatedOrderAcrossStatuses(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
insertLevelEvent := func(eventID string, orderID string, status string, nextRetryAtMS int64, createdAtMS int64, payload string) {
|
|
t.Helper()
|
|
if _, err := repo.db.ExecContext(ctx, `
|
|
INSERT INTO game_level_event_outbox (
|
|
app_code, event_id, order_id, user_id, game_id, provider_order_id,
|
|
provider_round_id, coin_amount, wallet_transaction_id, payload_json,
|
|
status, attempt_count, next_retry_at_ms, locked_by, locked_until_ms,
|
|
failure_reason, occurred_at_ms, created_at_ms, updated_at_ms
|
|
) VALUES (?, ?, ?, 42, 'game_1', ?, '', 100, 'wallet_tx_1', ?,
|
|
?, 0, ?, '', 0, '', ?, ?, ?)`,
|
|
"lalu", eventID, orderID, "provider_"+orderID, payload, status, nextRetryAtMS, createdAtMS, createdAtMS, createdAtMS,
|
|
); err != nil {
|
|
t.Fatalf("insert level event %s failed: %v", eventID, err)
|
|
}
|
|
}
|
|
insertLevelEvent("event_failed_old", "order_failed_old", "failed", 1000, 1000, `{"source":"failed"}`)
|
|
insertLevelEvent("event_failed_future", "order_failed_future", "failed", 999999, 1500, `{"source":"future"}`)
|
|
insertLevelEvent("event_pending_new", "order_pending_new", "pending", 0, 2000, `{"source":"pending"}`)
|
|
|
|
events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 3000, 30*time.Second, 2)
|
|
if err != nil {
|
|
t.Fatalf("claim level events failed: %v", err)
|
|
}
|
|
if len(events) != 2 {
|
|
t.Fatalf("expected two claimed events, got %+v", events)
|
|
}
|
|
if events[0].EventID != "event_failed_old" || events[0].Status != "failed" || !strings.Contains(events[0].PayloadJSON, `"source": "failed"`) {
|
|
t.Fatalf("first claimed event should be the older failed payload, got %+v", events[0])
|
|
}
|
|
if events[1].EventID != "event_pending_new" || events[1].Status != "pending" || !strings.Contains(events[1].PayloadJSON, `"source": "pending"`) {
|
|
t.Fatalf("second claimed event should be the pending payload, got %+v", events[1])
|
|
}
|
|
|
|
var runningCount int
|
|
if err := repo.db.QueryRowContext(ctx, `
|
|
SELECT COUNT(*) FROM game_level_event_outbox
|
|
WHERE app_code = 'lalu' AND status = 'running' AND locked_by = 'worker_1' AND locked_until_ms = 33000`,
|
|
).Scan(&runningCount); err != nil {
|
|
t.Fatalf("query running events failed: %v", err)
|
|
}
|
|
if runningCount != 2 {
|
|
t.Fatalf("expected two running claimed events, got %d", runningCount)
|
|
}
|
|
var futureStatus string
|
|
if err := repo.db.QueryRowContext(ctx, `
|
|
SELECT status FROM game_level_event_outbox WHERE app_code = 'lalu' AND event_id = 'event_failed_future'`,
|
|
).Scan(&futureStatus); err != nil {
|
|
t.Fatalf("query future retry event failed: %v", err)
|
|
}
|
|
if futureStatus != "failed" {
|
|
t.Fatalf("future retry event should stay failed, got %s", futureStatus)
|
|
}
|
|
}
|
|
|
|
func TestLevelEventClaimKeyQueryUsesOrderIndexWithoutFilesort(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
var plan string
|
|
if err := repo.db.QueryRowContext(ctx, `
|
|
EXPLAIN FORMAT=JSON
|
|
SELECT event_id, created_at_ms
|
|
FROM game_level_event_outbox FORCE INDEX (idx_game_level_event_claim_order)
|
|
WHERE app_code = ? AND status = ? AND locked_until_ms = 0 AND next_retry_at_ms <= ?
|
|
ORDER BY created_at_ms ASC, event_id ASC
|
|
LIMIT 100`,
|
|
"lalu", "pending", int64(1780542672724),
|
|
).Scan(&plan); err != nil {
|
|
t.Fatalf("explain level event claim key query failed: %v", err)
|
|
}
|
|
if !strings.Contains(plan, `"key": "idx_game_level_event_claim_order"`) {
|
|
t.Fatalf("claim key query did not use idx_game_level_event_claim_order:\n%s", plan)
|
|
}
|
|
if strings.Contains(strings.ToLower(plan), `"using_filesort": true`) {
|
|
t.Fatalf("claim key query should avoid filesort:\n%s", plan)
|
|
}
|
|
}
|
|
|
|
func TestPickActiveDiceRobotRandomlySamplesWholeActivePool(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
nowMS := int64(1780542672000)
|
|
userIDs := []int64{101, 102}
|
|
for index, userID := range userIDs {
|
|
usedCount := int64(0)
|
|
if userID == 101 {
|
|
usedCount = 999
|
|
}
|
|
if _, err := repo.db.ExecContext(ctx,
|
|
`INSERT INTO game_self_game_robots (
|
|
app_code, game_id, user_id, status, created_by_admin_id, created_at_ms, updated_at_ms,
|
|
last_used_at_ms, used_count
|
|
) VALUES (?, ?, ?, ?, 7, ?, ?, 0, ?)`,
|
|
"lalu", dicedomain.DefaultGameID, userID, dicedomain.RobotStatusActive, nowMS+int64(index), nowMS+int64(index), usedCount,
|
|
); err != nil {
|
|
t.Fatalf("insert robot %d failed: %v", userID, err)
|
|
}
|
|
}
|
|
|
|
picked := map[int64]bool{}
|
|
for attempt := 0; attempt < 48; attempt++ {
|
|
robot, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, fmt.Sprintf("match_random_%d", attempt), nowMS+100+int64(attempt))
|
|
if err != nil {
|
|
t.Fatalf("pick active dice robot failed: %v", err)
|
|
}
|
|
if !containsInt64(userIDs, robot.UserID) {
|
|
t.Fatalf("random pick %d returned unknown robot: %+v", attempt, robot)
|
|
}
|
|
picked[robot.UserID] = true
|
|
if robot.LastUsedAtMS != nowMS+100+int64(attempt) {
|
|
t.Fatalf("picked robot should return updated usage time, got %+v", robot)
|
|
}
|
|
}
|
|
if len(picked) != len(userIDs) {
|
|
t.Fatalf("full random must keep high used_count robots in the candidate pool, got picked=%+v", picked)
|
|
}
|
|
|
|
if _, err := repo.db.ExecContext(ctx,
|
|
`INSERT INTO game_dice_participants (
|
|
app_code, match_id, user_id, participant_type, seat_no, status, stake_coin, joined_at_ms, updated_at_ms
|
|
) VALUES (?, ?, ?, ?, 2, ?, 100, ?, ?)`,
|
|
"lalu", "match_random_robot", int64(101), dicedomain.ParticipantTypeRobot, dicedomain.ParticipantStatusJoined, nowMS, nowMS,
|
|
); err != nil {
|
|
t.Fatalf("insert existing robot participant failed: %v", err)
|
|
}
|
|
|
|
excluded, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, "match_random_robot", nowMS+300)
|
|
if err != nil {
|
|
t.Fatalf("pick active dice robot with existing participant failed: %v", err)
|
|
}
|
|
if excluded.UserID == 101 {
|
|
t.Fatalf("picked robot already in this match: %+v", excluded)
|
|
}
|
|
|
|
rockRobot, err := repo.PickActiveDiceRobot(ctx, "lalu", dicedomain.SelfGameIDRock, "match_random_robot_rock", nowMS+400)
|
|
if err != nil {
|
|
t.Fatalf("rock should reuse the app-wide robot pool: %v", err)
|
|
}
|
|
if rockRobot.GameID != dicedomain.SelfGameIDRock || !containsInt64(userIDs, rockRobot.UserID) {
|
|
t.Fatalf("rock robot should come from the shared app robot pool, got %+v", rockRobot)
|
|
}
|
|
}
|
|
|
|
func TestUniversalDiceRobotManagementIgnoresGameID(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
nowMS := int64(1780542672000)
|
|
rows := []struct {
|
|
gameID string
|
|
userID int64
|
|
status string
|
|
}{
|
|
{gameID: dicedomain.DefaultGameID, userID: 201, status: dicedomain.RobotStatusActive},
|
|
{gameID: dicedomain.SelfGameIDRock, userID: 201, status: dicedomain.RobotStatusDisabled},
|
|
{gameID: dicedomain.SelfGameIDRock, userID: 202, status: dicedomain.RobotStatusDisabled},
|
|
}
|
|
for index, row := range rows {
|
|
if _, err := repo.db.ExecContext(ctx,
|
|
`INSERT INTO game_self_game_robots (
|
|
app_code, game_id, user_id, status, created_by_admin_id, created_at_ms, updated_at_ms
|
|
) VALUES (?, ?, ?, ?, 7, ?, ?)`,
|
|
"lalu", row.gameID, row.userID, row.status, nowMS+int64(index), nowMS+int64(index),
|
|
); err != nil {
|
|
t.Fatalf("insert robot row %+v failed: %v", row, err)
|
|
}
|
|
}
|
|
|
|
active, _, err := repo.ListDiceRobots(ctx, "lalu", "", dicedomain.RobotStatusActive, 20, "")
|
|
if err != nil {
|
|
t.Fatalf("list active robots failed: %v", err)
|
|
}
|
|
if len(active) != 1 || active[0].UserID != 201 || active[0].Status != dicedomain.RobotStatusActive {
|
|
t.Fatalf("active list should aggregate user 201 once, got %+v", active)
|
|
}
|
|
disabled, _, err := repo.ListDiceRobots(ctx, "lalu", "", dicedomain.RobotStatusDisabled, 20, "")
|
|
if err != nil {
|
|
t.Fatalf("list disabled robots failed: %v", err)
|
|
}
|
|
if len(disabled) != 1 || disabled[0].UserID != 202 || disabled[0].Status != dicedomain.RobotStatusDisabled {
|
|
t.Fatalf("disabled list should only include fully disabled users, got %+v", disabled)
|
|
}
|
|
|
|
updated, err := repo.SetDiceRobotStatus(ctx, "lalu", dicedomain.SelfGameIDRock, 201, dicedomain.RobotStatusDisabled, nowMS+100)
|
|
if err != nil {
|
|
t.Fatalf("set universal robot status failed: %v", err)
|
|
}
|
|
if updated.GameID != dicedomain.SelfGameIDRock || updated.Status != dicedomain.RobotStatusDisabled {
|
|
t.Fatalf("status response should keep requested game context while updating shared rows, got %+v", updated)
|
|
}
|
|
var activeRows int
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT COUNT(*) FROM game_self_game_robots WHERE app_code = ? AND user_id = ? AND status = ?`,
|
|
"lalu", int64(201), dicedomain.RobotStatusActive,
|
|
).Scan(&activeRows); err != nil {
|
|
t.Fatalf("query active rows failed: %v", err)
|
|
}
|
|
if activeRows != 0 {
|
|
t.Fatalf("status update should affect all game_id rows for user 201, active rows=%d", activeRows)
|
|
}
|
|
|
|
if err := repo.DeleteDiceRobot(ctx, "lalu", dicedomain.DefaultGameID, 201); err != nil {
|
|
t.Fatalf("delete universal robot failed: %v", err)
|
|
}
|
|
var remainingRows int
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT COUNT(*) FROM game_self_game_robots WHERE app_code = ? AND user_id = ?`,
|
|
"lalu", int64(201),
|
|
).Scan(&remainingRows); err != nil {
|
|
t.Fatalf("query remaining rows failed: %v", err)
|
|
}
|
|
if remainingRows != 0 {
|
|
t.Fatalf("delete should remove every game_id row for user 201, rows=%d", remainingRows)
|
|
}
|
|
|
|
registered, err := repo.RegisterDiceRobots(ctx, "lalu", dicedomain.SelfGameIDRock, []int64{203}, 7, nowMS+200)
|
|
if err != nil {
|
|
t.Fatalf("register universal robot failed: %v", err)
|
|
}
|
|
if !robotListContains(registered, 203, dicedomain.RobotStatusActive) {
|
|
t.Fatalf("registered robot should be returned from shared list, got %+v", registered)
|
|
}
|
|
var registeredGameID string
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT game_id FROM game_self_game_robots WHERE app_code = ? AND user_id = ?`,
|
|
"lalu", int64(203),
|
|
).Scan(®isteredGameID); err != nil {
|
|
t.Fatalf("query registered robot failed: %v", err)
|
|
}
|
|
if registeredGameID != dicedomain.DefaultGameID {
|
|
t.Fatalf("new universal robots should use default compatibility game_id, got %s", registeredGameID)
|
|
}
|
|
}
|
|
|
|
func TestSelfGameUserStatsCountsHumanAndRobotLossStreak(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
nowMS := int64(1780542672000)
|
|
rows := []struct {
|
|
matchID string
|
|
matchMode string
|
|
result string
|
|
payout int64
|
|
settledAt int64
|
|
}{
|
|
// 平局不形成用户收益,也不应该打断或消耗新手连输保护判断。
|
|
{matchID: "stats_draw_latest", matchMode: dicedomain.MatchModeHuman, result: dicedomain.ParticipantResultDraw, payout: 100, settledAt: nowMS},
|
|
// 最近两局非平局分别来自机器人局和真人局;新手连输保护必须把这两类自研游戏结果放在同一个体验口径里。
|
|
{matchID: "stats_robot_loss", matchMode: dicedomain.MatchModeRobot, result: dicedomain.ParticipantResultLose, payout: 0, settledAt: nowMS - 1000},
|
|
{matchID: "stats_human_loss", matchMode: dicedomain.MatchModeHuman, result: dicedomain.ParticipantResultLose, payout: 0, settledAt: nowMS - 2000},
|
|
// 更早的机器人胜局只用于验证连输会在结果变化时停止,同时机器人有效局数仍然只看机器人局。
|
|
{matchID: "stats_robot_win", matchMode: dicedomain.MatchModeRobot, result: dicedomain.ParticipantResultWin, payout: 188, settledAt: nowMS - 3000},
|
|
}
|
|
for _, row := range rows {
|
|
if _, err := repo.db.ExecContext(ctx,
|
|
`INSERT INTO game_dice_matches (
|
|
app_code, match_id, game_id, platform_code, provider_game_id, room_id, region_id,
|
|
min_players, max_players, current_players, stake_coin, round_no, status, result,
|
|
join_deadline_ms, ready_at_ms, created_at_ms, updated_at_ms, settled_at_ms, canceled_at_ms,
|
|
fee_bps, pool_bps, match_mode, forced_result, pool_delta_coin
|
|
) VALUES (?, ?, ?, 'dice', ?, '', 0, 2, 2, 2, 100, 1, ?, ?, 0, ?, ?, ?, ?, 0, 500, 100, ?, '', 0)`,
|
|
"lalu", row.matchID, dicedomain.DefaultGameID, dicedomain.DefaultGameID,
|
|
dicedomain.MatchStatusSettled, row.result,
|
|
row.settledAt, row.settledAt, row.settledAt, row.settledAt, row.matchMode,
|
|
); err != nil {
|
|
t.Fatalf("insert match %+v failed: %v", row, err)
|
|
}
|
|
if _, err := repo.db.ExecContext(ctx,
|
|
`INSERT INTO game_dice_participants (
|
|
app_code, match_id, user_id, participant_type, seat_no, status, stake_coin, dice_points_json,
|
|
rps_gesture, result, payout_coin, joined_at_ms, updated_at_ms
|
|
) VALUES (?, ?, 401, ?, 1, ?, 100, CAST('[6]' AS JSON), '', ?, ?, ?, ?)`,
|
|
"lalu", row.matchID, dicedomain.ParticipantTypeUser, dicedomain.ParticipantStatusSettled,
|
|
row.result, row.payout, row.settledAt, row.settledAt,
|
|
); err != nil {
|
|
t.Fatalf("insert participant %+v failed: %v", row, err)
|
|
}
|
|
}
|
|
|
|
stats, err := repo.GetSelfGameUserStats(ctx, "lalu", dicedomain.DefaultGameID, 401, nowMS)
|
|
if err != nil {
|
|
t.Fatalf("query self game stats failed: %v", err)
|
|
}
|
|
if stats.EffectiveBotGameCount != 2 || stats.TodayRobotGameCount != 2 {
|
|
t.Fatalf("robot counters should only count non-draw robot games, got %+v", stats)
|
|
}
|
|
if stats.LoseStreak != 2 || stats.WinStreak != 0 {
|
|
t.Fatalf("loss streak should include human and robot non-draw losses, got %+v", stats)
|
|
}
|
|
if stats.TodayNetWinCoin != -112 || stats.SevenDayNetWinCoin != -112 {
|
|
t.Fatalf("net win should include human and robot non-draw games, got %+v", stats)
|
|
}
|
|
}
|
|
|
|
func containsInt64(values []int64, target int64) bool {
|
|
for _, value := range values {
|
|
if value == target {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func robotListContains(robots []dicedomain.Robot, userID int64, status string) bool {
|
|
for _, robot := range robots {
|
|
if robot.UserID == userID && robot.Status == status {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func TestUpsertCatalogCreatesDefaultVoiceRoomDisplayRule(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
item := gamedomain.CatalogItem{
|
|
AppCode: "lalu",
|
|
GameID: "sync_game_001",
|
|
PlatformCode: "demo",
|
|
ProviderGameID: "provider_sync_001",
|
|
GameName: "Sync Game",
|
|
Category: "casino",
|
|
LaunchMode: gamedomain.LaunchModeH5Popup,
|
|
Orientation: "portrait",
|
|
Status: gamedomain.StatusActive,
|
|
SortOrder: 70,
|
|
Tags: []string{"sync"},
|
|
}
|
|
if _, err := repo.UpsertCatalog(ctx, item); err != nil {
|
|
t.Fatalf("upsert catalog failed: %v", err)
|
|
}
|
|
|
|
var scene string
|
|
var visible, enabled bool
|
|
var sortOrder int32
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT scene, visible, enabled, sort_order
|
|
FROM game_display_rules WHERE app_code = ? AND rule_id = ? AND game_id = ?`,
|
|
"lalu", defaultVoiceRoomRuleID(item.GameID), item.GameID,
|
|
).Scan(&scene, &visible, &enabled, &sortOrder); err != nil {
|
|
t.Fatalf("query display rule failed: %v", err)
|
|
}
|
|
if scene != gamedomain.SceneVoiceRoom || !visible || !enabled || sortOrder != item.SortOrder {
|
|
t.Fatalf("display rule mismatch: scene=%s visible=%v enabled=%v sort=%d", scene, visible, enabled, sortOrder)
|
|
}
|
|
}
|
|
|
|
func TestDeleteCatalogRemovesGameAndDisplayRule(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
item := gamedomain.CatalogItem{
|
|
AppCode: "lalu",
|
|
GameID: "delete_game_001",
|
|
PlatformCode: "demo",
|
|
ProviderGameID: "provider_delete_001",
|
|
GameName: "Delete Game",
|
|
Category: "casino",
|
|
LaunchMode: gamedomain.LaunchModeH5Popup,
|
|
Orientation: "portrait",
|
|
Status: gamedomain.StatusActive,
|
|
SortOrder: 80,
|
|
}
|
|
if _, err := repo.UpsertCatalog(ctx, item); err != nil {
|
|
t.Fatalf("upsert catalog failed: %v", err)
|
|
}
|
|
if err := repo.DeleteCatalog(ctx, "lalu", item.GameID); err != nil {
|
|
t.Fatalf("delete catalog failed: %v", err)
|
|
}
|
|
|
|
var gameCount int
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT COUNT(*) FROM game_catalog WHERE app_code = ? AND game_id = ?`,
|
|
"lalu", item.GameID,
|
|
).Scan(&gameCount); err != nil {
|
|
t.Fatalf("query catalog count failed: %v", err)
|
|
}
|
|
if gameCount != 0 {
|
|
t.Fatalf("game_catalog count = %d, want 0", gameCount)
|
|
}
|
|
|
|
var ruleCount int
|
|
if err := repo.db.QueryRowContext(ctx,
|
|
`SELECT COUNT(*) FROM game_display_rules WHERE app_code = ? AND game_id = ?`,
|
|
"lalu", item.GameID,
|
|
).Scan(&ruleCount); err != nil {
|
|
t.Fatalf("query display rule count failed: %v", err)
|
|
}
|
|
if ruleCount != 0 {
|
|
t.Fatalf("game_display_rules count = %d, want 0", ruleCount)
|
|
}
|
|
}
|
|
|
|
func TestDeleteCatalogRejectsBuiltInSelfGames(t *testing.T) {
|
|
caller := mysqlschema.CallerFile(t, 1)
|
|
schema := mysqlschema.New(t, mysqlschema.Config{
|
|
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
|
|
DatabasePrefix: "hy_game_test",
|
|
})
|
|
|
|
ctx := appcode.WithContext(context.Background(), "lalu")
|
|
repo, err := Open(ctx, schema.DSN)
|
|
if err != nil {
|
|
t.Fatalf("open repository failed: %v", err)
|
|
}
|
|
t.Cleanup(func() { _ = repo.Close() })
|
|
|
|
for _, gameID := range []string{dicedomain.DefaultGameID, dicedomain.SelfGameIDRock} {
|
|
err := repo.DeleteCatalog(ctx, "lalu", gameID)
|
|
if !xerr.IsCode(err, xerr.InvalidArgument) {
|
|
t.Fatalf("delete built-in self game %s should be rejected, got %v", gameID, err)
|
|
}
|
|
}
|
|
}
|