270 lines
9.6 KiB
Go

package mysql
import (
"context"
"strings"
"testing"
"time"
"hyapp/internal/testutil/mysqlschema"
"hyapp/pkg/appcode"
gamedomain "hyapp/services/game-service/internal/domain/game"
)
func TestMarkOrderSucceededCreatesClaimableLevelOutboxEvent(t *testing.T) {
caller := mysqlschema.CallerFile(t, 1)
schema := mysqlschema.New(t, mysqlschema.Config{
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
DatabasePrefix: "hy_game_test",
})
ctx := appcode.WithContext(context.Background(), "lalu")
repo, err := Open(ctx, schema.DSN)
if err != nil {
t.Fatalf("open repository failed: %v", err)
}
t.Cleanup(func() { _ = repo.Close() })
order := gamedomain.GameOrder{
AppCode: "lalu",
OrderID: "order_1",
PlatformCode: "demo",
ProviderOrderID: "provider_order_1",
GameID: "demo_rocket_001",
ProviderGameID: "rocket_001",
UserID: 42,
RoomID: "room_1",
OpType: "debit",
CoinAmount: 120,
Status: gamedomain.OrderStatusWalletApplying,
RequestHash: "hash_1",
CreatedAtMS: 1700000000000,
UpdatedAtMS: 1700000000000,
}
if _, _, err := repo.CreateGameOrder(ctx, order); err != nil {
t.Fatalf("create order failed: %v", err)
}
if err := repo.MarkOrderSucceeded(ctx, "lalu", "order_1", "wtx-game-1", 880, 1700000001000); err != nil {
t.Fatalf("mark order succeeded failed: %v", err)
}
events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 1700000002000, 30*time.Second, 10)
if err != nil {
t.Fatalf("claim level events failed: %v", err)
}
if len(events) != 1 {
t.Fatalf("expected one level event, got %+v", events)
}
event := events[0]
if event.EventID != "game_level:order_1" || event.UserID != 42 || event.CoinAmount != 120 {
t.Fatalf("level event mismatch: %+v", event)
}
if event.PayloadJSON == "" || event.WalletTransactionID != "wtx-game-1" {
t.Fatalf("level event payload mismatch: %+v", event)
}
}
func TestClaimPendingLevelEventsPreservesCreatedOrderAcrossStatuses(t *testing.T) {
caller := mysqlschema.CallerFile(t, 1)
schema := mysqlschema.New(t, mysqlschema.Config{
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
DatabasePrefix: "hy_game_test",
})
ctx := appcode.WithContext(context.Background(), "lalu")
repo, err := Open(ctx, schema.DSN)
if err != nil {
t.Fatalf("open repository failed: %v", err)
}
t.Cleanup(func() { _ = repo.Close() })
insertLevelEvent := func(eventID string, orderID string, status string, nextRetryAtMS int64, createdAtMS int64, payload string) {
t.Helper()
if _, err := repo.db.ExecContext(ctx, `
INSERT INTO game_level_event_outbox (
app_code, event_id, order_id, user_id, game_id, provider_order_id,
provider_round_id, coin_amount, wallet_transaction_id, payload_json,
status, attempt_count, next_retry_at_ms, locked_by, locked_until_ms,
failure_reason, occurred_at_ms, created_at_ms, updated_at_ms
) VALUES (?, ?, ?, 42, 'game_1', ?, '', 100, 'wallet_tx_1', ?,
?, 0, ?, '', 0, '', ?, ?, ?)`,
"lalu", eventID, orderID, "provider_"+orderID, payload, status, nextRetryAtMS, createdAtMS, createdAtMS, createdAtMS,
); err != nil {
t.Fatalf("insert level event %s failed: %v", eventID, err)
}
}
insertLevelEvent("event_failed_old", "order_failed_old", "failed", 1000, 1000, `{"source":"failed"}`)
insertLevelEvent("event_failed_future", "order_failed_future", "failed", 999999, 1500, `{"source":"future"}`)
insertLevelEvent("event_pending_new", "order_pending_new", "pending", 0, 2000, `{"source":"pending"}`)
events, err := repo.ClaimPendingLevelEvents(ctx, "worker_1", 3000, 30*time.Second, 2)
if err != nil {
t.Fatalf("claim level events failed: %v", err)
}
if len(events) != 2 {
t.Fatalf("expected two claimed events, got %+v", events)
}
if events[0].EventID != "event_failed_old" || events[0].Status != "failed" || !strings.Contains(events[0].PayloadJSON, `"source": "failed"`) {
t.Fatalf("first claimed event should be the older failed payload, got %+v", events[0])
}
if events[1].EventID != "event_pending_new" || events[1].Status != "pending" || !strings.Contains(events[1].PayloadJSON, `"source": "pending"`) {
t.Fatalf("second claimed event should be the pending payload, got %+v", events[1])
}
var runningCount int
if err := repo.db.QueryRowContext(ctx, `
SELECT COUNT(*) FROM game_level_event_outbox
WHERE app_code = 'lalu' AND status = 'running' AND locked_by = 'worker_1' AND locked_until_ms = 33000`,
).Scan(&runningCount); err != nil {
t.Fatalf("query running events failed: %v", err)
}
if runningCount != 2 {
t.Fatalf("expected two running claimed events, got %d", runningCount)
}
var futureStatus string
if err := repo.db.QueryRowContext(ctx, `
SELECT status FROM game_level_event_outbox WHERE app_code = 'lalu' AND event_id = 'event_failed_future'`,
).Scan(&futureStatus); err != nil {
t.Fatalf("query future retry event failed: %v", err)
}
if futureStatus != "failed" {
t.Fatalf("future retry event should stay failed, got %s", futureStatus)
}
}
func TestLevelEventClaimKeyQueryUsesOrderIndexWithoutFilesort(t *testing.T) {
caller := mysqlschema.CallerFile(t, 1)
schema := mysqlschema.New(t, mysqlschema.Config{
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
DatabasePrefix: "hy_game_test",
})
ctx := appcode.WithContext(context.Background(), "lalu")
repo, err := Open(ctx, schema.DSN)
if err != nil {
t.Fatalf("open repository failed: %v", err)
}
t.Cleanup(func() { _ = repo.Close() })
var plan string
if err := repo.db.QueryRowContext(ctx, `
EXPLAIN FORMAT=JSON
SELECT event_id, created_at_ms
FROM game_level_event_outbox FORCE INDEX (idx_game_level_event_claim_order)
WHERE app_code = ? AND status = ? AND locked_until_ms = 0 AND next_retry_at_ms <= ?
ORDER BY created_at_ms ASC, event_id ASC
LIMIT 100`,
"lalu", "pending", int64(1780542672724),
).Scan(&plan); err != nil {
t.Fatalf("explain level event claim key query failed: %v", err)
}
if !strings.Contains(plan, `"key": "idx_game_level_event_claim_order"`) {
t.Fatalf("claim key query did not use idx_game_level_event_claim_order:\n%s", plan)
}
if strings.Contains(strings.ToLower(plan), `"using_filesort": true`) {
t.Fatalf("claim key query should avoid filesort:\n%s", plan)
}
}
func TestUpsertCatalogCreatesDefaultVoiceRoomDisplayRule(t *testing.T) {
caller := mysqlschema.CallerFile(t, 1)
schema := mysqlschema.New(t, mysqlschema.Config{
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
DatabasePrefix: "hy_game_test",
})
ctx := appcode.WithContext(context.Background(), "lalu")
repo, err := Open(ctx, schema.DSN)
if err != nil {
t.Fatalf("open repository failed: %v", err)
}
t.Cleanup(func() { _ = repo.Close() })
item := gamedomain.CatalogItem{
AppCode: "lalu",
GameID: "sync_game_001",
PlatformCode: "demo",
ProviderGameID: "provider_sync_001",
GameName: "Sync Game",
Category: "casino",
LaunchMode: gamedomain.LaunchModeH5Popup,
Orientation: "portrait",
Status: gamedomain.StatusActive,
SortOrder: 70,
Tags: []string{"sync"},
}
if _, err := repo.UpsertCatalog(ctx, item); err != nil {
t.Fatalf("upsert catalog failed: %v", err)
}
var scene string
var visible, enabled bool
var sortOrder int32
if err := repo.db.QueryRowContext(ctx,
`SELECT scene, visible, enabled, sort_order
FROM game_display_rules WHERE app_code = ? AND rule_id = ? AND game_id = ?`,
"lalu", defaultVoiceRoomRuleID(item.GameID), item.GameID,
).Scan(&scene, &visible, &enabled, &sortOrder); err != nil {
t.Fatalf("query display rule failed: %v", err)
}
if scene != gamedomain.SceneVoiceRoom || !visible || !enabled || sortOrder != item.SortOrder {
t.Fatalf("display rule mismatch: scene=%s visible=%v enabled=%v sort=%d", scene, visible, enabled, sortOrder)
}
}
func TestDeleteCatalogRemovesGameAndDisplayRule(t *testing.T) {
caller := mysqlschema.CallerFile(t, 1)
schema := mysqlschema.New(t, mysqlschema.Config{
InitDBPath: mysqlschema.InitDBPath(t, caller, "../../../deploy/mysql/initdb/001_game_service.sql"),
DatabasePrefix: "hy_game_test",
})
ctx := appcode.WithContext(context.Background(), "lalu")
repo, err := Open(ctx, schema.DSN)
if err != nil {
t.Fatalf("open repository failed: %v", err)
}
t.Cleanup(func() { _ = repo.Close() })
item := gamedomain.CatalogItem{
AppCode: "lalu",
GameID: "delete_game_001",
PlatformCode: "demo",
ProviderGameID: "provider_delete_001",
GameName: "Delete Game",
Category: "casino",
LaunchMode: gamedomain.LaunchModeH5Popup,
Orientation: "portrait",
Status: gamedomain.StatusActive,
SortOrder: 80,
}
if _, err := repo.UpsertCatalog(ctx, item); err != nil {
t.Fatalf("upsert catalog failed: %v", err)
}
if err := repo.DeleteCatalog(ctx, "lalu", item.GameID); err != nil {
t.Fatalf("delete catalog failed: %v", err)
}
var gameCount int
if err := repo.db.QueryRowContext(ctx,
`SELECT COUNT(*) FROM game_catalog WHERE app_code = ? AND game_id = ?`,
"lalu", item.GameID,
).Scan(&gameCount); err != nil {
t.Fatalf("query catalog count failed: %v", err)
}
if gameCount != 0 {
t.Fatalf("game_catalog count = %d, want 0", gameCount)
}
var ruleCount int
if err := repo.db.QueryRowContext(ctx,
`SELECT COUNT(*) FROM game_display_rules WHERE app_code = ? AND game_id = ?`,
"lalu", item.GameID,
).Scan(&ruleCount); err != nil {
t.Fatalf("query display rule count failed: %v", err)
}
if ruleCount != 0 {
t.Fatalf("game_display_rules count = %d, want 0", ruleCount)
}
}