- lucky_gift_rule_versions 新增 v2_high_water_boost_{threshold,factor_ppm,recover}_coins,0 表示关闭
- lucky_pools 新增 v2_boost_active 滞回标志:触发阈值后加权,跌破恢复水位退出
- 迁移 010 全部 ALGORITHM=INSTANT,不回写历史行;proto/admin 透传三元组
- 真库回归 lucky_gift_v2_boost_test.go
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
233 lines
9.8 KiB
Go
233 lines
9.8 KiB
Go
package luckygift
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import (
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"strings"
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"testing"
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domain "hyapp/services/lucky-gift-service/internal/domain/luckygift"
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)
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func TestDefaultRuleConfigUsesSafeDynamicV3Draft(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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if config.StrategyVersion != domain.StrategyDynamicV3 || config.Enabled {
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t.Fatalf("default strategy=%q enabled=%v, want disabled dynamic_v3 draft", config.StrategyVersion, config.Enabled)
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}
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if config.TargetRTPPPM != 980_000 || config.PoolRatePPM != 980_000 || config.ProfitRatePPM != 10_000 || config.AnchorRatePPM != 10_000 {
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t.Fatalf("default RTP/fund split mismatch: %+v", config)
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}
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if config.ControlBandPPM != 30_000 || config.InitialPoolCoins != 0 || config.LossStreakGuarantee != 5 {
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t.Fatalf("default control values mismatch: %+v", config)
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}
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if config.LowWatermarkCoins != 10_000_000 || config.LowWaterNonzeroFactorPPM != 700_000 ||
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config.HighWatermarkCoins != 20_000_000 || config.HighWaterNonzeroFactorPPM != 1_300_000 {
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t.Fatalf("default water controls mismatch: %+v", config)
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}
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if config.RechargeBoostWindowMS != 300_000 || config.RechargeBoostFactorPPM != 1_100_000 {
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t.Fatalf("default recharge boost mismatch: %+v", config)
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}
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if config.JackpotGlobalRTPMaxPPM != 980_000 || config.JackpotUserDayRTPMaxPPM != 960_000 ||
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config.JackpotUser72hRTPMaxPPM != 960_000 || config.MaxJackpotHitsPerUserDay != 5 {
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t.Fatalf("default jackpot controls mismatch: %+v", config)
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}
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if config.JackpotSpendThresholdCoins != 0 || config.MaxSinglePayout != 0 || config.AnchorDailyPayoutCap != 0 {
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t.Fatalf("App-specific monetary limits must stay unset in disabled draft: %+v", config)
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}
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wantThresholds := [][2]int64{{0, 0}, {0, 0}, {0, 0}}
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for index, stage := range config.Stages {
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if got := [2]int64{stage.MinRecharge7DCoins, stage.MinRecharge30DCoins}; got != wantThresholds[index] {
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t.Fatalf("stage %s thresholds=%v, want %v", stage.Stage, got, wantThresholds[index])
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}
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var expectedRTPPPM int64
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for _, tier := range stage.Tiers {
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if tier.Enabled {
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expectedRTPPPM += tier.MultiplierPPM * tier.BaseWeightPPM / ppmScale
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}
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}
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if expectedRTPPPM != 980_000 {
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t.Fatalf("stage %s static expected RTP=%d, want safe 980000", stage.Stage, expectedRTPPPM)
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}
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}
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("disabled dynamic_v3 draft should validate before App-specific monetary limits are known: %v", err)
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}
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config.Enabled = true
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "normal stage") {
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t.Fatalf("enabled draft error=%v, want explicit normal recharge threshold guidance", err)
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}
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}
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func TestValidateDynamicV3RejectsImplicitInitialFunding(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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config.InitialPoolCoins = 1_000_000
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "audited credit adjustment") {
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t.Fatalf("implicit V3 seed error=%v, want audited credit guidance", err)
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}
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}
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func TestValidateDynamicV3RequiresExplicitMonetaryRiskLimitsWhenEnabled(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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config.Stages[1].MinRecharge7DCoins = 100
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config.Stages[1].MinRecharge30DCoins = 500
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config.Stages[2].MinRecharge7DCoins = 500
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config.Stages[2].MinRecharge30DCoins = 2_000
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config.Enabled = true
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "cumulative spend threshold") {
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t.Fatalf("enabled draft error=%v, want explicit cumulative spend coin threshold guidance", err)
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}
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config.JackpotSpendThresholdCoins = 5_000
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config.MaxSinglePayout = 10_000
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config.UserHourlyPayoutCap = 20_000
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config.UserDailyPayoutCap = 30_000
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config.DeviceDailyPayoutCap = 40_000
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config.RoomHourlyPayoutCap = 50_000
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config.AnchorDailyPayoutCap = 60_000
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("fully configured dynamic_v3 should validate: %v", err)
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}
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config.RoomHourlyPayoutCap = 0
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "room_hourly_payout_cap") {
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t.Fatalf("zero six-dimensional cap error=%v, want the missing cap name", err)
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}
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}
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func TestValidateDynamicV3RechargeStagesAreStrictlyMonotonic(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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config.Stages[1].MinRecharge7DCoins = 100
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config.Stages[1].MinRecharge30DCoins = 500
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config.Stages[2].MinRecharge7DCoins = 500
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config.Stages[2].MinRecharge30DCoins = 2_000
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config.Stages[2].MinRecharge7DCoins = config.Stages[1].MinRecharge7DCoins
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config.Stages[2].MinRecharge30DCoins = config.Stages[1].MinRecharge30DCoins
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "exceed normal") {
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t.Fatalf("equal normal/advanced thresholds error=%v, want strict stage separation", err)
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}
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}
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func TestValidateDynamicV3AllowsOrdinaryProbabilityAtJackpotMultiplier(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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for stageIndex := range config.Stages {
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stage := &config.Stages[stageIndex]
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for tierIndex := range stage.Tiers {
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if stage.Tiers[tierIndex].MultiplierPPM == 1_000_000 {
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stage.Tiers[tierIndex].BaseWeightPPM -= 100
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}
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}
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// 200x 同时位于 jackpot_multipliers 与普通概率表是合法配置;这里用极小权重
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// 保持静态 RTP 位于控制带内,确保测试只验证“来源可重叠”这一条边界。
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stage.Tiers = append(stage.Tiers, domain.RuleTier{
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Stage: stage.Stage, TierID: stage.Stage + "_ordinary_200x",
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MultiplierPPM: 200_000_000, BaseWeightPPM: 100, HighWaterOnly: true, Enabled: true,
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})
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}
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("ordinary and jackpot sources at the same multiplier should validate independently: %v", err)
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}
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}
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func TestValidateRuleConfigKeepsLegacyFixedV2Compatible(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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config.StrategyVersion = ""
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config.Enabled = true
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// 升级前请求没有任何 dynamic_v3 字段;空 strategy_version 必须按 fixed_v2 解释,不能要求动态消费门槛或六维 cap。
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config.ProfitRatePPM = 0
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config.AnchorRatePPM = 0
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config.InitialPoolCoins = 0
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config.LossStreakGuarantee = 0
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config.LowWatermarkCoins = 0
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config.LowWaterNonzeroFactorPPM = 0
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config.HighWatermarkCoins = 0
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config.HighWaterNonzeroFactorPPM = 0
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config.RechargeBoostWindowMS = 0
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config.RechargeBoostFactorPPM = 0
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config.JackpotMultiplierPPMs = nil
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config.JackpotGlobalRTPMaxPPM = 0
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config.JackpotUserDayRTPMaxPPM = 0
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config.JackpotUser72hRTPMaxPPM = 0
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config.MaxJackpotHitsPerUserDay = 0
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("legacy fixed_v2 config was broken by dynamic validation: %v", err)
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}
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normalized := normalizeRuleConfig(config)
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if normalized.StrategyVersion != domain.StrategyFixedV2 {
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t.Fatalf("legacy empty strategy normalized to %q, want fixed_v2", normalized.StrategyVersion)
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}
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}
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func legacyFixedV2Config() domain.RuleConfig {
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config := DefaultRuleConfig("lalu", "lucky")
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config.StrategyVersion = domain.StrategyFixedV2
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config.Enabled = true
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config.ProfitRatePPM = 0
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config.AnchorRatePPM = 0
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config.InitialPoolCoins = 0
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config.LossStreakGuarantee = 0
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config.LowWatermarkCoins = 0
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config.LowWaterNonzeroFactorPPM = 0
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config.HighWatermarkCoins = 0
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config.HighWaterNonzeroFactorPPM = 0
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config.RechargeBoostWindowMS = 0
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config.RechargeBoostFactorPPM = 0
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config.JackpotMultiplierPPMs = nil
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config.JackpotGlobalRTPMaxPPM = 0
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config.JackpotUserDayRTPMaxPPM = 0
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config.JackpotUser72hRTPMaxPPM = 0
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config.JackpotUserRoundRTPMaxPPM = 0
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config.JackpotUser48hRTPMaxPPM = 0
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config.MaxJackpotHitsPerUserDay = 0
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return config
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}
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func TestValidateV2HighWaterBoostAcceptsHysteresisTriple(t *testing.T) {
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config := legacyFixedV2Config()
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config.V2HighWaterBoostThresholdCoins = 2_000_000
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config.V2HighWaterBoostFactorPPM = 1_500_000
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config.V2HighWaterBoostRecoverCoins = 1_000_000
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("valid v2 high-water boost rejected: %v", err)
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}
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// 恢复线等于阈值表示无滞回的普通开关语义,同样合法。
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config.V2HighWaterBoostRecoverCoins = config.V2HighWaterBoostThresholdCoins
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if err := validateRuleConfig(config); err != nil {
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t.Fatalf("recover==threshold should validate: %v", err)
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}
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}
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func TestValidateV2HighWaterBoostRejectsPartialOrInvalidTriples(t *testing.T) {
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cases := []struct {
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name string
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threshold int64
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factor int64
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recover int64
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wantErr string
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}{
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{name: "disabled must keep factor zero", threshold: 0, factor: 1_500_000, recover: 0, wantErr: "disabled"},
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{name: "disabled must keep recover zero", threshold: 0, factor: 0, recover: 1_000_000, wantErr: "disabled"},
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{name: "factor at 100% is meaningless", threshold: 2_000_000, factor: 1_000_000, recover: 1_000_000, wantErr: "factor"},
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{name: "factor above 1000% is a fat-finger guard", threshold: 2_000_000, factor: 10_000_001, recover: 1_000_000, wantErr: "factor"},
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{name: "recover must be positive", threshold: 2_000_000, factor: 1_500_000, recover: 0, wantErr: "recover"},
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{name: "recover cannot exceed threshold", threshold: 2_000_000, factor: 1_500_000, recover: 2_000_001, wantErr: "recover"},
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}
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for _, tc := range cases {
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config := legacyFixedV2Config()
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config.V2HighWaterBoostThresholdCoins = tc.threshold
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config.V2HighWaterBoostFactorPPM = tc.factor
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config.V2HighWaterBoostRecoverCoins = tc.recover
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), tc.wantErr) {
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t.Fatalf("%s: error=%v, want containing %q", tc.name, err, tc.wantErr)
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}
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}
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}
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func TestValidateDynamicV3RejectsV2HighWaterBoostFields(t *testing.T) {
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config := DefaultRuleConfig("lalu", "lucky")
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config.V2HighWaterBoostThresholdCoins = 2_000_000
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config.V2HighWaterBoostFactorPPM = 1_500_000
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config.V2HighWaterBoostRecoverCoins = 1_000_000
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if err := validateRuleConfig(config); err == nil || !strings.Contains(err.Error(), "fixed_v2 only") {
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t.Fatalf("dynamic_v3 with v2 boost fields error=%v, want fixed_v2-only rejection", err)
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}
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}
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