516 lines
21 KiB
Go
516 lines
21 KiB
Go
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
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// versions:
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// - protoc-gen-go-grpc v1.5.1
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// - protoc v5.29.3
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// source: proto/game/v1/game.proto
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package gamev1
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import (
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context "context"
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grpc "google.golang.org/grpc"
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codes "google.golang.org/grpc/codes"
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status "google.golang.org/grpc/status"
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)
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the grpc package it is being compiled against.
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// Requires gRPC-Go v1.64.0 or later.
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const _ = grpc.SupportPackageIsVersion9
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const (
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GameAppService_ListGames_FullMethodName = "/hyapp.game.v1.GameAppService/ListGames"
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GameAppService_LaunchGame_FullMethodName = "/hyapp.game.v1.GameAppService/LaunchGame"
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)
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// GameAppServiceClient is the client API for GameAppService service.
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//
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// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
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type GameAppServiceClient interface {
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ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error)
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LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error)
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}
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type gameAppServiceClient struct {
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cc grpc.ClientConnInterface
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}
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func NewGameAppServiceClient(cc grpc.ClientConnInterface) GameAppServiceClient {
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return &gameAppServiceClient{cc}
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}
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func (c *gameAppServiceClient) ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(ListGamesResponse)
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err := c.cc.Invoke(ctx, GameAppService_ListGames_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameAppServiceClient) LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(LaunchGameResponse)
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err := c.cc.Invoke(ctx, GameAppService_LaunchGame_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// GameAppServiceServer is the server API for GameAppService service.
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// All implementations must embed UnimplementedGameAppServiceServer
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// for forward compatibility.
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type GameAppServiceServer interface {
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ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error)
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LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error)
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mustEmbedUnimplementedGameAppServiceServer()
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}
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// UnimplementedGameAppServiceServer must be embedded to have
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// forward compatible implementations.
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//
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// NOTE: this should be embedded by value instead of pointer to avoid a nil
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// pointer dereference when methods are called.
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type UnimplementedGameAppServiceServer struct{}
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func (UnimplementedGameAppServiceServer) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method ListGames not implemented")
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}
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func (UnimplementedGameAppServiceServer) LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method LaunchGame not implemented")
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}
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func (UnimplementedGameAppServiceServer) mustEmbedUnimplementedGameAppServiceServer() {}
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func (UnimplementedGameAppServiceServer) testEmbeddedByValue() {}
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// UnsafeGameAppServiceServer may be embedded to opt out of forward compatibility for this service.
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// Use of this interface is not recommended, as added methods to GameAppServiceServer will
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// result in compilation errors.
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type UnsafeGameAppServiceServer interface {
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mustEmbedUnimplementedGameAppServiceServer()
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}
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func RegisterGameAppServiceServer(s grpc.ServiceRegistrar, srv GameAppServiceServer) {
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// If the following call pancis, it indicates UnimplementedGameAppServiceServer was
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// embedded by pointer and is nil. This will cause panics if an
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// unimplemented method is ever invoked, so we test this at initialization
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// time to prevent it from happening at runtime later due to I/O.
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if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
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t.testEmbeddedByValue()
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}
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s.RegisterService(&GameAppService_ServiceDesc, srv)
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}
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func _GameAppService_ListGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(ListGamesRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameAppServiceServer).ListGames(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameAppService_ListGames_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameAppServiceServer).ListGames(ctx, req.(*ListGamesRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameAppService_LaunchGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(LaunchGameRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameAppServiceServer).LaunchGame(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameAppService_LaunchGame_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameAppServiceServer).LaunchGame(ctx, req.(*LaunchGameRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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// GameAppService_ServiceDesc is the grpc.ServiceDesc for GameAppService service.
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// It's only intended for direct use with grpc.RegisterService,
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// and not to be introspected or modified (even as a copy)
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var GameAppService_ServiceDesc = grpc.ServiceDesc{
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ServiceName: "hyapp.game.v1.GameAppService",
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HandlerType: (*GameAppServiceServer)(nil),
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Methods: []grpc.MethodDesc{
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{
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MethodName: "ListGames",
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Handler: _GameAppService_ListGames_Handler,
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},
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{
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MethodName: "LaunchGame",
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Handler: _GameAppService_LaunchGame_Handler,
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},
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},
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Streams: []grpc.StreamDesc{},
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Metadata: "proto/game/v1/game.proto",
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}
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const (
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GameCallbackService_HandleCallback_FullMethodName = "/hyapp.game.v1.GameCallbackService/HandleCallback"
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)
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// GameCallbackServiceClient is the client API for GameCallbackService service.
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//
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// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
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type GameCallbackServiceClient interface {
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HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error)
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}
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type gameCallbackServiceClient struct {
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cc grpc.ClientConnInterface
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}
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func NewGameCallbackServiceClient(cc grpc.ClientConnInterface) GameCallbackServiceClient {
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return &gameCallbackServiceClient{cc}
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}
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func (c *gameCallbackServiceClient) HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(CallbackResponse)
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err := c.cc.Invoke(ctx, GameCallbackService_HandleCallback_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// GameCallbackServiceServer is the server API for GameCallbackService service.
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// All implementations must embed UnimplementedGameCallbackServiceServer
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// for forward compatibility.
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type GameCallbackServiceServer interface {
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HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error)
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mustEmbedUnimplementedGameCallbackServiceServer()
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}
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// UnimplementedGameCallbackServiceServer must be embedded to have
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// forward compatible implementations.
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//
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// NOTE: this should be embedded by value instead of pointer to avoid a nil
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// pointer dereference when methods are called.
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type UnimplementedGameCallbackServiceServer struct{}
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func (UnimplementedGameCallbackServiceServer) HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method HandleCallback not implemented")
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}
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func (UnimplementedGameCallbackServiceServer) mustEmbedUnimplementedGameCallbackServiceServer() {}
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func (UnimplementedGameCallbackServiceServer) testEmbeddedByValue() {}
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// UnsafeGameCallbackServiceServer may be embedded to opt out of forward compatibility for this service.
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// Use of this interface is not recommended, as added methods to GameCallbackServiceServer will
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// result in compilation errors.
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type UnsafeGameCallbackServiceServer interface {
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mustEmbedUnimplementedGameCallbackServiceServer()
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}
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func RegisterGameCallbackServiceServer(s grpc.ServiceRegistrar, srv GameCallbackServiceServer) {
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// If the following call pancis, it indicates UnimplementedGameCallbackServiceServer was
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// embedded by pointer and is nil. This will cause panics if an
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// unimplemented method is ever invoked, so we test this at initialization
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// time to prevent it from happening at runtime later due to I/O.
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if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
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t.testEmbeddedByValue()
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}
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s.RegisterService(&GameCallbackService_ServiceDesc, srv)
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}
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func _GameCallbackService_HandleCallback_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(CallbackRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameCallbackServiceServer).HandleCallback(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameCallbackService_HandleCallback_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameCallbackServiceServer).HandleCallback(ctx, req.(*CallbackRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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// GameCallbackService_ServiceDesc is the grpc.ServiceDesc for GameCallbackService service.
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// It's only intended for direct use with grpc.RegisterService,
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// and not to be introspected or modified (even as a copy)
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var GameCallbackService_ServiceDesc = grpc.ServiceDesc{
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ServiceName: "hyapp.game.v1.GameCallbackService",
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HandlerType: (*GameCallbackServiceServer)(nil),
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Methods: []grpc.MethodDesc{
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{
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MethodName: "HandleCallback",
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Handler: _GameCallbackService_HandleCallback_Handler,
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},
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},
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Streams: []grpc.StreamDesc{},
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Metadata: "proto/game/v1/game.proto",
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}
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const (
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GameAdminService_ListPlatforms_FullMethodName = "/hyapp.game.v1.GameAdminService/ListPlatforms"
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GameAdminService_UpsertPlatform_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertPlatform"
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GameAdminService_ListCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/ListCatalog"
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GameAdminService_UpsertCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertCatalog"
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GameAdminService_SetGameStatus_FullMethodName = "/hyapp.game.v1.GameAdminService/SetGameStatus"
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)
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// GameAdminServiceClient is the client API for GameAdminService service.
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//
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// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
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type GameAdminServiceClient interface {
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ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error)
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UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error)
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ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error)
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UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error)
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SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error)
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}
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type gameAdminServiceClient struct {
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cc grpc.ClientConnInterface
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}
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func NewGameAdminServiceClient(cc grpc.ClientConnInterface) GameAdminServiceClient {
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return &gameAdminServiceClient{cc}
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}
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func (c *gameAdminServiceClient) ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(ListPlatformsResponse)
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err := c.cc.Invoke(ctx, GameAdminService_ListPlatforms_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameAdminServiceClient) UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(PlatformResponse)
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err := c.cc.Invoke(ctx, GameAdminService_UpsertPlatform_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameAdminServiceClient) ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(ListCatalogResponse)
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err := c.cc.Invoke(ctx, GameAdminService_ListCatalog_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameAdminServiceClient) UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(CatalogResponse)
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err := c.cc.Invoke(ctx, GameAdminService_UpsertCatalog_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameAdminServiceClient) SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(CatalogResponse)
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err := c.cc.Invoke(ctx, GameAdminService_SetGameStatus_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// GameAdminServiceServer is the server API for GameAdminService service.
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// All implementations must embed UnimplementedGameAdminServiceServer
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// for forward compatibility.
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type GameAdminServiceServer interface {
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ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error)
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UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error)
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ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error)
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UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error)
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SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error)
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mustEmbedUnimplementedGameAdminServiceServer()
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}
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// UnimplementedGameAdminServiceServer must be embedded to have
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// forward compatible implementations.
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//
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// NOTE: this should be embedded by value instead of pointer to avoid a nil
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// pointer dereference when methods are called.
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type UnimplementedGameAdminServiceServer struct{}
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func (UnimplementedGameAdminServiceServer) ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method ListPlatforms not implemented")
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}
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func (UnimplementedGameAdminServiceServer) UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method UpsertPlatform not implemented")
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}
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func (UnimplementedGameAdminServiceServer) ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method ListCatalog not implemented")
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}
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func (UnimplementedGameAdminServiceServer) UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method UpsertCatalog not implemented")
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}
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func (UnimplementedGameAdminServiceServer) SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error) {
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return nil, status.Errorf(codes.Unimplemented, "method SetGameStatus not implemented")
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}
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func (UnimplementedGameAdminServiceServer) mustEmbedUnimplementedGameAdminServiceServer() {}
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func (UnimplementedGameAdminServiceServer) testEmbeddedByValue() {}
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// UnsafeGameAdminServiceServer may be embedded to opt out of forward compatibility for this service.
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// Use of this interface is not recommended, as added methods to GameAdminServiceServer will
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// result in compilation errors.
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type UnsafeGameAdminServiceServer interface {
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mustEmbedUnimplementedGameAdminServiceServer()
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}
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func RegisterGameAdminServiceServer(s grpc.ServiceRegistrar, srv GameAdminServiceServer) {
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// If the following call pancis, it indicates UnimplementedGameAdminServiceServer was
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// embedded by pointer and is nil. This will cause panics if an
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// unimplemented method is ever invoked, so we test this at initialization
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// time to prevent it from happening at runtime later due to I/O.
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if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
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t.testEmbeddedByValue()
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}
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s.RegisterService(&GameAdminService_ServiceDesc, srv)
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}
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func _GameAdminService_ListPlatforms_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(ListPlatformsRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameAdminServiceServer).ListPlatforms(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameAdminService_ListPlatforms_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameAdminServiceServer).ListPlatforms(ctx, req.(*ListPlatformsRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameAdminService_UpsertPlatform_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(UpsertPlatformRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameAdminServiceServer).UpsertPlatform(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameAdminService_UpsertPlatform_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameAdminServiceServer).UpsertPlatform(ctx, req.(*UpsertPlatformRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameAdminService_ListCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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|
in := new(ListCatalogRequest)
|
|
if err := dec(in); err != nil {
|
|
return nil, err
|
|
}
|
|
if interceptor == nil {
|
|
return srv.(GameAdminServiceServer).ListCatalog(ctx, in)
|
|
}
|
|
info := &grpc.UnaryServerInfo{
|
|
Server: srv,
|
|
FullMethod: GameAdminService_ListCatalog_FullMethodName,
|
|
}
|
|
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
|
return srv.(GameAdminServiceServer).ListCatalog(ctx, req.(*ListCatalogRequest))
|
|
}
|
|
return interceptor(ctx, in, info, handler)
|
|
}
|
|
|
|
func _GameAdminService_UpsertCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
|
|
in := new(UpsertCatalogRequest)
|
|
if err := dec(in); err != nil {
|
|
return nil, err
|
|
}
|
|
if interceptor == nil {
|
|
return srv.(GameAdminServiceServer).UpsertCatalog(ctx, in)
|
|
}
|
|
info := &grpc.UnaryServerInfo{
|
|
Server: srv,
|
|
FullMethod: GameAdminService_UpsertCatalog_FullMethodName,
|
|
}
|
|
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
|
return srv.(GameAdminServiceServer).UpsertCatalog(ctx, req.(*UpsertCatalogRequest))
|
|
}
|
|
return interceptor(ctx, in, info, handler)
|
|
}
|
|
|
|
func _GameAdminService_SetGameStatus_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
|
|
in := new(SetGameStatusRequest)
|
|
if err := dec(in); err != nil {
|
|
return nil, err
|
|
}
|
|
if interceptor == nil {
|
|
return srv.(GameAdminServiceServer).SetGameStatus(ctx, in)
|
|
}
|
|
info := &grpc.UnaryServerInfo{
|
|
Server: srv,
|
|
FullMethod: GameAdminService_SetGameStatus_FullMethodName,
|
|
}
|
|
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
|
return srv.(GameAdminServiceServer).SetGameStatus(ctx, req.(*SetGameStatusRequest))
|
|
}
|
|
return interceptor(ctx, in, info, handler)
|
|
}
|
|
|
|
// GameAdminService_ServiceDesc is the grpc.ServiceDesc for GameAdminService service.
|
|
// It's only intended for direct use with grpc.RegisterService,
|
|
// and not to be introspected or modified (even as a copy)
|
|
var GameAdminService_ServiceDesc = grpc.ServiceDesc{
|
|
ServiceName: "hyapp.game.v1.GameAdminService",
|
|
HandlerType: (*GameAdminServiceServer)(nil),
|
|
Methods: []grpc.MethodDesc{
|
|
{
|
|
MethodName: "ListPlatforms",
|
|
Handler: _GameAdminService_ListPlatforms_Handler,
|
|
},
|
|
{
|
|
MethodName: "UpsertPlatform",
|
|
Handler: _GameAdminService_UpsertPlatform_Handler,
|
|
},
|
|
{
|
|
MethodName: "ListCatalog",
|
|
Handler: _GameAdminService_ListCatalog_Handler,
|
|
},
|
|
{
|
|
MethodName: "UpsertCatalog",
|
|
Handler: _GameAdminService_UpsertCatalog_Handler,
|
|
},
|
|
{
|
|
MethodName: "SetGameStatus",
|
|
Handler: _GameAdminService_SetGameStatus_Handler,
|
|
},
|
|
},
|
|
Streams: []grpc.StreamDesc{},
|
|
Metadata: "proto/game/v1/game.proto",
|
|
}
|