hyapp-server/api/proto/game/v1/game_grpc.pb.go
2026-05-12 19:34:47 +08:00

516 lines
21 KiB
Go

// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.5.1
// - protoc v5.29.3
// source: proto/game/v1/game.proto
package gamev1
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.64.0 or later.
const _ = grpc.SupportPackageIsVersion9
const (
GameAppService_ListGames_FullMethodName = "/hyapp.game.v1.GameAppService/ListGames"
GameAppService_LaunchGame_FullMethodName = "/hyapp.game.v1.GameAppService/LaunchGame"
)
// GameAppServiceClient is the client API for GameAppService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type GameAppServiceClient interface {
ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error)
LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error)
}
type gameAppServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameAppServiceClient(cc grpc.ClientConnInterface) GameAppServiceClient {
return &gameAppServiceClient{cc}
}
func (c *gameAppServiceClient) ListGames(ctx context.Context, in *ListGamesRequest, opts ...grpc.CallOption) (*ListGamesResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(ListGamesResponse)
err := c.cc.Invoke(ctx, GameAppService_ListGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameAppServiceClient) LaunchGame(ctx context.Context, in *LaunchGameRequest, opts ...grpc.CallOption) (*LaunchGameResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(LaunchGameResponse)
err := c.cc.Invoke(ctx, GameAppService_LaunchGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameAppServiceServer is the server API for GameAppService service.
// All implementations must embed UnimplementedGameAppServiceServer
// for forward compatibility.
type GameAppServiceServer interface {
ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error)
LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error)
mustEmbedUnimplementedGameAppServiceServer()
}
// UnimplementedGameAppServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedGameAppServiceServer struct{}
func (UnimplementedGameAppServiceServer) ListGames(context.Context, *ListGamesRequest) (*ListGamesResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListGames not implemented")
}
func (UnimplementedGameAppServiceServer) LaunchGame(context.Context, *LaunchGameRequest) (*LaunchGameResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method LaunchGame not implemented")
}
func (UnimplementedGameAppServiceServer) mustEmbedUnimplementedGameAppServiceServer() {}
func (UnimplementedGameAppServiceServer) testEmbeddedByValue() {}
// UnsafeGameAppServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to GameAppServiceServer will
// result in compilation errors.
type UnsafeGameAppServiceServer interface {
mustEmbedUnimplementedGameAppServiceServer()
}
func RegisterGameAppServiceServer(s grpc.ServiceRegistrar, srv GameAppServiceServer) {
// If the following call pancis, it indicates UnimplementedGameAppServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&GameAppService_ServiceDesc, srv)
}
func _GameAppService_ListGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListGamesRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAppServiceServer).ListGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAppService_ListGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAppServiceServer).ListGames(ctx, req.(*ListGamesRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameAppService_LaunchGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(LaunchGameRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAppServiceServer).LaunchGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAppService_LaunchGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAppServiceServer).LaunchGame(ctx, req.(*LaunchGameRequest))
}
return interceptor(ctx, in, info, handler)
}
// GameAppService_ServiceDesc is the grpc.ServiceDesc for GameAppService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var GameAppService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "hyapp.game.v1.GameAppService",
HandlerType: (*GameAppServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListGames",
Handler: _GameAppService_ListGames_Handler,
},
{
MethodName: "LaunchGame",
Handler: _GameAppService_LaunchGame_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "proto/game/v1/game.proto",
}
const (
GameCallbackService_HandleCallback_FullMethodName = "/hyapp.game.v1.GameCallbackService/HandleCallback"
)
// GameCallbackServiceClient is the client API for GameCallbackService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type GameCallbackServiceClient interface {
HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error)
}
type gameCallbackServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameCallbackServiceClient(cc grpc.ClientConnInterface) GameCallbackServiceClient {
return &gameCallbackServiceClient{cc}
}
func (c *gameCallbackServiceClient) HandleCallback(ctx context.Context, in *CallbackRequest, opts ...grpc.CallOption) (*CallbackResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(CallbackResponse)
err := c.cc.Invoke(ctx, GameCallbackService_HandleCallback_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameCallbackServiceServer is the server API for GameCallbackService service.
// All implementations must embed UnimplementedGameCallbackServiceServer
// for forward compatibility.
type GameCallbackServiceServer interface {
HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error)
mustEmbedUnimplementedGameCallbackServiceServer()
}
// UnimplementedGameCallbackServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedGameCallbackServiceServer struct{}
func (UnimplementedGameCallbackServiceServer) HandleCallback(context.Context, *CallbackRequest) (*CallbackResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method HandleCallback not implemented")
}
func (UnimplementedGameCallbackServiceServer) mustEmbedUnimplementedGameCallbackServiceServer() {}
func (UnimplementedGameCallbackServiceServer) testEmbeddedByValue() {}
// UnsafeGameCallbackServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to GameCallbackServiceServer will
// result in compilation errors.
type UnsafeGameCallbackServiceServer interface {
mustEmbedUnimplementedGameCallbackServiceServer()
}
func RegisterGameCallbackServiceServer(s grpc.ServiceRegistrar, srv GameCallbackServiceServer) {
// If the following call pancis, it indicates UnimplementedGameCallbackServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&GameCallbackService_ServiceDesc, srv)
}
func _GameCallbackService_HandleCallback_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CallbackRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameCallbackServiceServer).HandleCallback(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameCallbackService_HandleCallback_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameCallbackServiceServer).HandleCallback(ctx, req.(*CallbackRequest))
}
return interceptor(ctx, in, info, handler)
}
// GameCallbackService_ServiceDesc is the grpc.ServiceDesc for GameCallbackService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var GameCallbackService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "hyapp.game.v1.GameCallbackService",
HandlerType: (*GameCallbackServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "HandleCallback",
Handler: _GameCallbackService_HandleCallback_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "proto/game/v1/game.proto",
}
const (
GameAdminService_ListPlatforms_FullMethodName = "/hyapp.game.v1.GameAdminService/ListPlatforms"
GameAdminService_UpsertPlatform_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertPlatform"
GameAdminService_ListCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/ListCatalog"
GameAdminService_UpsertCatalog_FullMethodName = "/hyapp.game.v1.GameAdminService/UpsertCatalog"
GameAdminService_SetGameStatus_FullMethodName = "/hyapp.game.v1.GameAdminService/SetGameStatus"
)
// GameAdminServiceClient is the client API for GameAdminService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type GameAdminServiceClient interface {
ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error)
UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error)
ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error)
UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error)
SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error)
}
type gameAdminServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameAdminServiceClient(cc grpc.ClientConnInterface) GameAdminServiceClient {
return &gameAdminServiceClient{cc}
}
func (c *gameAdminServiceClient) ListPlatforms(ctx context.Context, in *ListPlatformsRequest, opts ...grpc.CallOption) (*ListPlatformsResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(ListPlatformsResponse)
err := c.cc.Invoke(ctx, GameAdminService_ListPlatforms_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameAdminServiceClient) UpsertPlatform(ctx context.Context, in *UpsertPlatformRequest, opts ...grpc.CallOption) (*PlatformResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(PlatformResponse)
err := c.cc.Invoke(ctx, GameAdminService_UpsertPlatform_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameAdminServiceClient) ListCatalog(ctx context.Context, in *ListCatalogRequest, opts ...grpc.CallOption) (*ListCatalogResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(ListCatalogResponse)
err := c.cc.Invoke(ctx, GameAdminService_ListCatalog_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameAdminServiceClient) UpsertCatalog(ctx context.Context, in *UpsertCatalogRequest, opts ...grpc.CallOption) (*CatalogResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(CatalogResponse)
err := c.cc.Invoke(ctx, GameAdminService_UpsertCatalog_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameAdminServiceClient) SetGameStatus(ctx context.Context, in *SetGameStatusRequest, opts ...grpc.CallOption) (*CatalogResponse, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(CatalogResponse)
err := c.cc.Invoke(ctx, GameAdminService_SetGameStatus_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameAdminServiceServer is the server API for GameAdminService service.
// All implementations must embed UnimplementedGameAdminServiceServer
// for forward compatibility.
type GameAdminServiceServer interface {
ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error)
UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error)
ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error)
UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error)
SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error)
mustEmbedUnimplementedGameAdminServiceServer()
}
// UnimplementedGameAdminServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedGameAdminServiceServer struct{}
func (UnimplementedGameAdminServiceServer) ListPlatforms(context.Context, *ListPlatformsRequest) (*ListPlatformsResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListPlatforms not implemented")
}
func (UnimplementedGameAdminServiceServer) UpsertPlatform(context.Context, *UpsertPlatformRequest) (*PlatformResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method UpsertPlatform not implemented")
}
func (UnimplementedGameAdminServiceServer) ListCatalog(context.Context, *ListCatalogRequest) (*ListCatalogResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListCatalog not implemented")
}
func (UnimplementedGameAdminServiceServer) UpsertCatalog(context.Context, *UpsertCatalogRequest) (*CatalogResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method UpsertCatalog not implemented")
}
func (UnimplementedGameAdminServiceServer) SetGameStatus(context.Context, *SetGameStatusRequest) (*CatalogResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method SetGameStatus not implemented")
}
func (UnimplementedGameAdminServiceServer) mustEmbedUnimplementedGameAdminServiceServer() {}
func (UnimplementedGameAdminServiceServer) testEmbeddedByValue() {}
// UnsafeGameAdminServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to GameAdminServiceServer will
// result in compilation errors.
type UnsafeGameAdminServiceServer interface {
mustEmbedUnimplementedGameAdminServiceServer()
}
func RegisterGameAdminServiceServer(s grpc.ServiceRegistrar, srv GameAdminServiceServer) {
// If the following call pancis, it indicates UnimplementedGameAdminServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&GameAdminService_ServiceDesc, srv)
}
func _GameAdminService_ListPlatforms_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListPlatformsRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAdminServiceServer).ListPlatforms(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAdminService_ListPlatforms_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAdminServiceServer).ListPlatforms(ctx, req.(*ListPlatformsRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameAdminService_UpsertPlatform_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpsertPlatformRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAdminServiceServer).UpsertPlatform(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAdminService_UpsertPlatform_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAdminServiceServer).UpsertPlatform(ctx, req.(*UpsertPlatformRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameAdminService_ListCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListCatalogRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAdminServiceServer).ListCatalog(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAdminService_ListCatalog_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAdminServiceServer).ListCatalog(ctx, req.(*ListCatalogRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameAdminService_UpsertCatalog_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpsertCatalogRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAdminServiceServer).UpsertCatalog(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAdminService_UpsertCatalog_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAdminServiceServer).UpsertCatalog(ctx, req.(*UpsertCatalogRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameAdminService_SetGameStatus_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SetGameStatusRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameAdminServiceServer).SetGameStatus(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: GameAdminService_SetGameStatus_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameAdminServiceServer).SetGameStatus(ctx, req.(*SetGameStatusRequest))
}
return interceptor(ctx, in, info, handler)
}
// GameAdminService_ServiceDesc is the grpc.ServiceDesc for GameAdminService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var GameAdminService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "hyapp.game.v1.GameAdminService",
HandlerType: (*GameAdminServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListPlatforms",
Handler: _GameAdminService_ListPlatforms_Handler,
},
{
MethodName: "UpsertPlatform",
Handler: _GameAdminService_UpsertPlatform_Handler,
},
{
MethodName: "ListCatalog",
Handler: _GameAdminService_ListCatalog_Handler,
},
{
MethodName: "UpsertCatalog",
Handler: _GameAdminService_UpsertCatalog_Handler,
},
{
MethodName: "SetGameStatus",
Handler: _GameAdminService_SetGameStatus_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "proto/game/v1/game.proto",
}