2026-05-31 16:39:49 +08:00

201 lines
8.5 KiB
Go

package mysql
import (
"context"
"database/sql"
"time"
"hyapp/pkg/appcode"
)
type OverviewQuery struct {
AppCode string
StartMS int64
EndMS int64
CountryID int64
}
type Overview struct {
AppCode string `json:"app_code"`
StartMS int64 `json:"start_ms"`
EndMS int64 `json:"end_ms"`
CountryID int64 `json:"country_id"`
NewUsers int64 `json:"new_users"`
ActiveUsers int64 `json:"active_users"`
PaidUsers int64 `json:"paid_users"`
RechargeUSDMinor int64 `json:"recharge_usd_minor"`
NewUserRechargeUSDMinor int64 `json:"new_user_recharge_usd_minor"`
CoinSellerRechargeUSDMinor int64 `json:"coin_seller_recharge_usd_minor"`
MifaPayRechargeUSDMinor int64 `json:"mifapay_recharge_usd_minor"`
GoogleRechargeUSDMinor int64 `json:"google_recharge_usd_minor"`
GiftCoinSpent int64 `json:"gift_coin_spent"`
LuckyGiftTurnover int64 `json:"lucky_gift_turnover"`
LuckyGiftPayout int64 `json:"lucky_gift_payout"`
LuckyGiftPayers int64 `json:"lucky_gift_payers"`
LuckyGiftProfit int64 `json:"lucky_gift_profit"`
LuckyGiftPayoutRate float64 `json:"lucky_gift_payout_rate"`
LuckyGiftProfitRate float64 `json:"lucky_gift_profit_rate"`
GameTurnover int64 `json:"game_turnover"`
GamePayout int64 `json:"game_payout"`
GameRefund int64 `json:"game_refund"`
GamePlayers int64 `json:"game_players"`
GameProfit int64 `json:"game_profit"`
GameProfitRate float64 `json:"game_profit_rate"`
ARPUUSDMinor int64 `json:"arpu_usd_minor"`
ARPPUUSDMinor int64 `json:"arppu_usd_minor"`
UPValueUSDMinor int64 `json:"up_value_usd_minor"`
Retention Retention `json:"retention"`
GameRanking []GameRank `json:"game_ranking"`
}
type Retention struct {
RegisteredUsers int64 `json:"registered_users"`
Day1Users int64 `json:"day1_users"`
Day7Users int64 `json:"day7_users"`
Day30Users int64 `json:"day30_users"`
Day1Rate float64 `json:"day1_rate"`
Day7Rate float64 `json:"day7_rate"`
Day30Rate float64 `json:"day30_rate"`
}
type GameRank struct {
PlatformCode string `json:"platform_code"`
GameID string `json:"game_id"`
TurnoverCoin int64 `json:"turnover_coin"`
PayoutCoin int64 `json:"payout_coin"`
RefundCoin int64 `json:"refund_coin"`
PlayerCount int64 `json:"player_count"`
ProfitCoin int64 `json:"profit_coin"`
ProfitRate float64 `json:"profit_rate"`
}
func (r *Repository) QueryOverview(ctx context.Context, query OverviewQuery) (Overview, error) {
app := appcode.Normalize(query.AppCode)
if app == "" {
app = "lalu"
}
startDay := statDay(query.StartMS)
endDay := statDay(query.EndMS - 1)
args := []any{app, startDay, endDay}
countryFilter := ""
if query.CountryID > 0 {
countryFilter = " AND country_id = ?"
args = append(args, query.CountryID)
}
row := r.db.QueryRowContext(ctx, `
SELECT COALESCE(SUM(new_users),0), COALESCE(SUM(active_users),0), COALESCE(SUM(paid_users),0),
COALESCE(SUM(recharge_usd_minor),0), COALESCE(SUM(new_user_recharge_usd_minor),0),
COALESCE(SUM(coin_seller_recharge_usd_minor),0), COALESCE(SUM(mifapay_recharge_usd_minor),0),
COALESCE(SUM(google_recharge_usd_minor),0), COALESCE(SUM(gift_coin_spent),0),
COALESCE(SUM(lucky_gift_turnover),0), COALESCE(SUM(lucky_gift_payout),0), COALESCE(SUM(lucky_gift_payers),0),
COALESCE(SUM(game_turnover),0), COALESCE(SUM(game_payout),0), COALESCE(SUM(game_refund),0),
COALESCE(SUM(game_players),0)
FROM stat_app_day_country
WHERE app_code = ? AND stat_day BETWEEN ? AND ?`+countryFilter, args...)
var overview Overview
overview.AppCode, overview.StartMS, overview.EndMS, overview.CountryID = app, query.StartMS, query.EndMS, query.CountryID
if err := row.Scan(&overview.NewUsers, &overview.ActiveUsers, &overview.PaidUsers, &overview.RechargeUSDMinor, &overview.NewUserRechargeUSDMinor, &overview.CoinSellerRechargeUSDMinor, &overview.MifaPayRechargeUSDMinor, &overview.GoogleRechargeUSDMinor, &overview.GiftCoinSpent, &overview.LuckyGiftTurnover, &overview.LuckyGiftPayout, &overview.LuckyGiftPayers, &overview.GameTurnover, &overview.GamePayout, &overview.GameRefund, &overview.GamePlayers); err != nil {
return Overview{}, err
}
overview.LuckyGiftProfit = overview.LuckyGiftTurnover - overview.LuckyGiftPayout
overview.LuckyGiftPayoutRate = ratio(overview.LuckyGiftPayout, overview.LuckyGiftTurnover)
overview.LuckyGiftProfitRate = ratio(overview.LuckyGiftProfit, overview.LuckyGiftTurnover)
overview.GameProfit = overview.GameTurnover - overview.GamePayout - overview.GameRefund
overview.GameProfitRate = ratio(overview.GameProfit, overview.GameTurnover)
overview.ARPUUSDMinor = div(overview.RechargeUSDMinor, overview.ActiveUsers)
overview.ARPPUUSDMinor = div(overview.RechargeUSDMinor, overview.PaidUsers)
overview.UPValueUSDMinor = overview.ARPPUUSDMinor
retention, err := r.queryRetention(ctx, app, startDay, endDay, query.CountryID)
if err != nil {
return Overview{}, err
}
overview.Retention = retention
ranking, err := r.queryGameRanking(ctx, app, startDay, endDay, query.CountryID)
if err != nil {
return Overview{}, err
}
overview.GameRanking = ranking
return overview, nil
}
func (r *Repository) queryRetention(ctx context.Context, app, startDay, endDay string, countryID int64) (Retention, error) {
filter := ""
args := []any{app, startDay, endDay}
if countryID > 0 {
filter = " AND r.country_id = ?"
args = append(args, countryID)
}
row := r.db.QueryRowContext(ctx, `
SELECT COUNT(*),
COALESCE(SUM(EXISTS(SELECT 1 FROM stat_user_day_activity a WHERE a.app_code=r.app_code AND a.user_id=r.user_id AND a.stat_day=DATE_ADD(r.registered_day, INTERVAL 1 DAY))),0),
COALESCE(SUM(EXISTS(SELECT 1 FROM stat_user_day_activity a WHERE a.app_code=r.app_code AND a.user_id=r.user_id AND a.stat_day=DATE_ADD(r.registered_day, INTERVAL 7 DAY))),0),
COALESCE(SUM(EXISTS(SELECT 1 FROM stat_user_day_activity a WHERE a.app_code=r.app_code AND a.user_id=r.user_id AND a.stat_day=DATE_ADD(r.registered_day, INTERVAL 30 DAY))),0)
FROM stat_user_registration r
WHERE r.app_code = ? AND r.registered_day BETWEEN ? AND ?`+filter, args...)
var out Retention
if err := row.Scan(&out.RegisteredUsers, &out.Day1Users, &out.Day7Users, &out.Day30Users); err != nil && err != sql.ErrNoRows {
return Retention{}, err
}
out.Day1Rate = ratio(out.Day1Users, out.RegisteredUsers)
out.Day7Rate = ratio(out.Day7Users, out.RegisteredUsers)
out.Day30Rate = ratio(out.Day30Users, out.RegisteredUsers)
return out, nil
}
func (r *Repository) queryGameRanking(ctx context.Context, app, startDay, endDay string, countryID int64) ([]GameRank, error) {
args := []any{app, startDay, endDay}
filter := ""
if countryID > 0 {
filter = " AND country_id = ?"
args = append(args, countryID)
}
rows, err := r.db.QueryContext(ctx, `
SELECT platform_code, game_id, COALESCE(SUM(turnover_coin),0), COALESCE(SUM(payout_coin),0),
COALESCE(SUM(refund_coin),0), COALESCE(SUM(player_count),0)
FROM stat_game_day_country
WHERE app_code = ? AND stat_day BETWEEN ? AND ?`+filter+`
GROUP BY platform_code, game_id
ORDER BY COALESCE(SUM(turnover_coin),0) DESC
LIMIT 50`, args...)
if err != nil {
return nil, err
}
defer rows.Close()
out := []GameRank{}
for rows.Next() {
var item GameRank
if err := rows.Scan(&item.PlatformCode, &item.GameID, &item.TurnoverCoin, &item.PayoutCoin, &item.RefundCoin, &item.PlayerCount); err != nil {
return nil, err
}
item.ProfitCoin = item.TurnoverCoin - item.PayoutCoin - item.RefundCoin
item.ProfitRate = ratio(item.ProfitCoin, item.TurnoverCoin)
out = append(out, item)
}
return out, rows.Err()
}
func normalizeRange(startMS, endMS int64) (int64, int64) {
if startMS <= 0 {
now := time.Now().UTC()
startMS = time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.UTC).UnixMilli()
}
if endMS <= startMS {
endMS = startMS + 24*time.Hour.Milliseconds()
}
return startMS, endMS
}
func div(numerator, denominator int64) int64 {
if denominator <= 0 {
return 0
}
return numerator / denominator
}
func ratio(numerator, denominator int64) float64 {
if denominator <= 0 {
return 0
}
return float64(numerator) / float64(denominator)
}