107 lines
4.0 KiB
Go
107 lines
4.0 KiB
Go
package resource
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const (
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TypeAvatarFrame = "avatar_frame"
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TypeProfileCard = "profile_card"
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TypeCoin = "coin"
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TypeVehicle = "vehicle"
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TypeChatBubble = "chat_bubble"
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TypeBadge = "badge"
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// TypeFloatingScreen 是用户单选佩戴的飘窗皮肤;素材消费方读取装备快照,
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// 商店和背包仍复用通用资源 SKU、entitlement 与 equipment 契约。
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TypeFloatingScreen = "floating_screen"
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TypeGift = "gift"
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// TypeGiftTraySkin 复用 VIP 权益的稳定编码;目录素材与 gift 礼物本体分开,
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// 避免客户端把送礼托盘皮肤误当成可发送、可定价的礼物。
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TypeGiftTraySkin = "gift_tray_skin"
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TypeMicSeatIcon = "mic_seat_icon"
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TypeMicSeatAnimation = "mic_seat_animation"
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// TypeRoomBorder 与 TypeRoomNameStyle 是房间级装扮目录类型;应用动作必须进入 Room Cell,
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// 不能复用 user_resource_equipment 把房间状态错误地挂到用户全局 appearance。
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TypeRoomBorder = "room_border"
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TypeRoomNameStyle = "room_name_style"
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TypeEmojiPack = "emoji_pack"
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// TypeVIPTrialCard 是可在背包中独立计时、单选佩戴的 VIP 体验卡。
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// VIP 等级和有效期事实仍由 user_vip_trial_cards 保存,资源目录只负责素材和通用背包展示。
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TypeVIPTrialCard = "vip_trial_card"
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StatusActive = "active"
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StatusDisabled = "disabled"
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StatusDeleted = "deleted"
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GrantStrategyWalletCredit = "wallet_credit"
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GrantStrategyNewEntitlement = "new_entitlement"
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GrantStrategyExtendExpiry = "extend_expiry"
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GrantStrategyIncreaseQuantity = "increase_quantity"
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GrantStrategySetActiveFlag = "set_active_flag"
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GrantSubjectResource = "resource"
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GrantSubjectGroup = "resource_group"
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GrantSubjectGroupSnapshot = "resource_group_snapshot"
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GrantSourceAdmin = "admin"
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GrantSourceManagerCenter = "manager_center"
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GrantSourceGrowthLevel = "growth_level"
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GrantSourceAchievement = "achievement"
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GrantSourceResourceShop = "resource_shop"
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GrantSourceGameRobotInit = "game_robot_init"
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// GrantSourceVIPPaid 与 GrantSourceVIPTrial 把两种 VIP 生效来源的 entitlement
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// 完全隔离;任一来源到期或撤销都不能缩短另一来源仍有效的装扮权益。
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GrantSourceVIPPaid = "vip_paid"
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GrantSourceVIPTrial = "vip_trial"
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GrantStatusDone = "succeeded"
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GrantStatusRevoked = "revoked"
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ResultWalletCredit = "wallet_credit"
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ResultEntitlement = "entitlement"
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GroupItemTypeResource = "resource"
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GroupItemTypeWalletAsset = "wallet_asset"
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GiftTypeNormal = "normal"
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GiftTypeCP = "cp"
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GiftTypeLucky = "lucky"
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GiftTypeSuperLucky = "super_lucky"
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GiftTypeExclusive = "exclusive"
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GiftTypeNoble = "noble"
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// GiftTypeVIP 兼容运营已创建的显式 vip 类型;历史默认“贵族礼物”使用 noble,
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// 两者都属于需要绑定具体 VIP 等级的礼物目录类型。
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GiftTypeVIP = "vip"
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GiftTypeFlag = "flag"
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GiftTypeActivity = "activity"
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GiftTypeMagic = "magic"
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GiftTypeCustom = "custom"
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GiftTypeTabKeyNormal = "Gift"
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GiftTypeTabKeyCP = "CP"
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GiftTypeTabKeyLucky = "Lucky"
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GiftTypeTabKeySuperLucky = "Super Lucky"
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GiftTypeTabKeyExclusive = "Exclusive"
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GiftTypeTabKeyNoble = "Noble"
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GiftTypeTabKeyFlag = "Flag"
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GiftTypeTabKeyActivity = "Activity"
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GiftTypeTabKeyMagic = "Magic"
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GiftTypeTabKeyCustom = "Custom"
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GiftEffectAnimation = "animation"
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GiftEffectMusic = "music"
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GiftEffectGlobalBroadcast = "global_broadcast"
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PriceTypeCoin = "coin"
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PriceTypeFree = "free"
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ShopDurationOneDay int32 = 1
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ShopDurationThreeDays int32 = 3
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ShopDurationSevenDays int32 = 7
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)
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// IsVIPGiftType 将历史 noble 与显式 vip 编码收敛为同一业务语义,避免运营只改
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// 展示名称后,后台和客户端对是否需要 vip_level 产生不同判断。
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func IsVIPGiftType(value string) bool {
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switch NormalizeGiftTypeCode(value) {
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case GiftTypeNoble, GiftTypeVIP:
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return true
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default:
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return false
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}
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}
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