2026-05-14 17:44:16 +08:00

57 lines
1.7 KiB
Go

package integration
import (
"context"
"time"
gamev1 "hyapp.local/api/proto/game/v1"
"hyapp/services/cron-service/internal/scheduler"
)
// GameCronClient delegates game-owned background batches to game-service.
type GameCronClient struct {
client gamev1.GameCronServiceClient
}
// NewGameCronClient creates scheduler handlers backed by game-service gRPC.
func NewGameCronClient(client gamev1.GameCronServiceClient) *GameCronClient {
return &GameCronClient{client: client}
}
// ProcessLevelEventOutboxBatch relays successful game debit orders into the growth-level system.
func (c *GameCronClient) ProcessLevelEventOutboxBatch(ctx context.Context, req scheduler.BatchRequest) (scheduler.BatchResult, error) {
resp, err := c.client.ProcessLevelEventOutboxBatch(ctx, gameCronBatchRequest(req))
if err != nil {
return scheduler.BatchResult{}, err
}
return gameCronBatchResult(resp), nil
}
func gameCronBatchRequest(req scheduler.BatchRequest) *gamev1.CronBatchRequest {
return &gamev1.CronBatchRequest{
Meta: &gamev1.RequestMeta{
RequestId: req.RunID,
Caller: "cron-service",
SentAtMs: time.Now().UnixMilli(),
AppCode: req.AppCode,
},
RunId: req.RunID,
WorkerId: req.WorkerID,
BatchSize: int32(req.BatchSize),
LockTtlMs: req.LockTTL.Milliseconds(),
}
}
func gameCronBatchResult(resp *gamev1.CronBatchResponse) scheduler.BatchResult {
if resp == nil {
return scheduler.BatchResult{}
}
return scheduler.BatchResult{
ClaimedCount: int(resp.GetClaimedCount()),
ProcessedCount: int(resp.GetProcessedCount()),
SuccessCount: int(resp.GetSuccessCount()),
FailureCount: int(resp.GetFailureCount()),
HasMore: resp.GetHasMore(),
}
}