132 lines
3.8 KiB
Go

package lotteryengine
import (
crand "crypto/rand"
"errors"
"math/big"
"strings"
)
const (
PrizeKindCoin = "coin"
PrizeKindGift = "gift"
PrizeKindProp = "prop"
PrizeKindDress = "dress"
)
var (
ErrNoCandidate = errors.New("lottery candidate is empty")
ErrInvalidWeight = errors.New("lottery candidate weight is invalid")
)
// Candidate 是抽奖引擎唯一关心的奖档视图。
// lucky-gift-service 在进入引擎前已经完成规则版本、单池水位和用户阶段过滤;
// 引擎只负责不可预测的权重随机,不能再读取数据库或感知商户、房间、钱包等业务边界。
type Candidate struct {
ID string
Weight int64
PrizeKind string
RTPValueCoins int64
}
// NormalizeCandidates 复制并清洗候选集,避免调用方的事务内规则快照被引擎兜底逻辑改写。
// 全部候选权重为 0 时退化为等权随机,用于兼容旧配置;负权重直接拒绝,避免错误配置反向影响概率。
func NormalizeCandidates(candidates []Candidate) ([]Candidate, error) {
if len(candidates) == 0 {
return nil, ErrNoCandidate
}
out := make([]Candidate, 0, len(candidates))
var totalWeight int64
for _, candidate := range candidates {
if candidate.Weight < 0 {
return nil, ErrInvalidWeight
}
candidate.PrizeKind = NormalizePrizeKind(candidate.PrizeKind)
candidate.RTPValueCoins = NormalizeRTPValueCoins(candidate.PrizeKind, candidate.RTPValueCoins)
if candidate.Weight > 0 {
totalWeight += candidate.Weight
out = append(out, candidate)
}
}
if totalWeight > 0 {
return out, nil
}
out = out[:0]
for _, candidate := range candidates {
candidate.PrizeKind = NormalizePrizeKind(candidate.PrizeKind)
candidate.RTPValueCoins = NormalizeRTPValueCoins(candidate.PrizeKind, candidate.RTPValueCoins)
candidate.Weight = 1
out = append(out, candidate)
}
return out, nil
}
// SelectWeighted 从归一化后的候选集中按权重抽一档。
// 使用 crypto/rand 是为了让高价值奖档不可被时间种子、并发顺序或请求重放预测。
func SelectWeighted(candidates []Candidate) (Candidate, error) {
normalized, err := NormalizeCandidates(candidates)
if err != nil {
return Candidate{}, err
}
var totalWeight int64
for _, candidate := range normalized {
totalWeight += candidate.Weight
}
if totalWeight <= 0 {
return Candidate{}, ErrNoCandidate
}
index, err := secureIndex(totalWeight)
if err != nil {
return Candidate{}, err
}
for _, candidate := range normalized {
if index < candidate.Weight {
return candidate, nil
}
index -= candidate.Weight
}
return normalized[len(normalized)-1], nil
}
// NormalizePrizeKind 把后台配置同义词收敛到引擎口径。
// 装扮/道具类可以有展示价值,但不能进入现金化 RTP 分子,避免非金币权益误伤奖池结算。
func NormalizePrizeKind(kind string) string {
switch strings.ToLower(strings.TrimSpace(kind)) {
case PrizeKindCoin:
return PrizeKindCoin
case PrizeKindGift:
return PrizeKindGift
case PrizeKindProp, "item", "decoration", "resource":
return PrizeKindProp
case PrizeKindDress, "dress_up", "costume":
return PrizeKindDress
default:
return strings.ToLower(strings.TrimSpace(kind))
}
}
// NormalizeRTPValueCoins 是所有幸运礼物奖档进入 RTP 的唯一计值口。
// 金币和可折价礼物按配置值计入,装扮/道具固定归零,负数归零以阻断后台脏数据扩大池水。
func NormalizeRTPValueCoins(kind string, value int64) int64 {
if value < 0 {
value = 0
}
switch NormalizePrizeKind(kind) {
case PrizeKindProp, PrizeKindDress:
return 0
default:
return value
}
}
func secureIndex(totalWeight int64) (int64, error) {
if totalWeight <= 0 {
return 0, ErrNoCandidate
}
n, err := crand.Int(crand.Reader, big.NewInt(totalWeight))
if err != nil {
return 0, err
}
return n.Int64(), nil
}