39 lines
3.0 KiB
Go
39 lines
3.0 KiB
Go
package gamemanagement
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import (
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"hyapp-admin-server/internal/middleware"
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"github.com/gin-gonic/gin"
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)
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func RegisterRoutes(protected *gin.RouterGroup, h *Handler) {
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if h == nil {
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return
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}
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protected.GET("/admin/game/platforms", middleware.RequirePermission("game:view"), h.ListPlatforms)
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protected.POST("/admin/game/platforms", middleware.RequirePermission("game:update"), h.CreatePlatform)
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protected.PATCH("/admin/game/platforms/:platform_code", middleware.RequirePermission("game:update"), h.UpdatePlatform)
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protected.POST("/admin/game/platforms/:platform_code/sync-games", middleware.RequirePermission("game:update"), h.SyncPlatformGames)
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protected.GET("/admin/game/games", middleware.RequirePermission("game:view"), h.ListCatalog)
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protected.POST("/admin/game/games", middleware.RequirePermission("game:create"), h.CreateCatalog)
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protected.PATCH("/admin/game/games/:game_id", middleware.RequirePermission("game:update"), h.UpdateCatalog)
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protected.PATCH("/admin/game/games/:game_id/status", middleware.RequirePermission("game:status"), h.SetGameStatus)
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protected.DELETE("/admin/game/games/:game_id", middleware.RequireAnyPermission("game:delete", "game:update"), h.DeleteCatalog)
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protected.GET("/admin/game/self-games", middleware.RequirePermission("game:view"), h.ListSelfGames)
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protected.PATCH("/admin/game/self-games/:game_id/config", middleware.RequirePermission("game:update"), h.UpdateDiceConfig)
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protected.POST("/admin/game/self-games/:game_id/pool/adjust", middleware.RequirePermission("game:update"), h.AdjustDicePool)
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protected.GET("/admin/game/robots", middleware.RequirePermission("game:view"), h.ListDiceRobots)
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protected.POST("/admin/game/robots/generate", middleware.RequirePermission("game:create"), h.GenerateDiceRobots)
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protected.PATCH("/admin/game/robots/:user_id/status", middleware.RequirePermission("game:update"), h.SetDiceRobotStatus)
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protected.DELETE("/admin/game/robots/:user_id", middleware.RequireAnyPermission("game:delete", "game:update"), h.DeleteDiceRobot)
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// 房内猜拳后台沿用游戏管理权限,但路由、DTO 和 game-service RPC 都独立于骰子和独立猜拳,避免配置互相污染。
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protected.GET("/admin/game/room-rps/config", middleware.RequirePermission("game:view"), h.GetRoomRPSConfig)
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protected.PATCH("/admin/game/room-rps/config", middleware.RequirePermission("game:update"), h.UpdateRoomRPSConfig)
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protected.GET("/admin/game/room-rps/challenges", middleware.RequirePermission("game:view"), h.ListRoomRPSChallenges)
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protected.GET("/admin/game/room-rps/challenges/:challenge_id", middleware.RequirePermission("game:view"), h.GetRoomRPSChallenge)
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// 结算重试和手动过期都是会推进订单状态的运维动作,必须使用 game:update,并由 game-service 再做状态机保护。
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protected.POST("/admin/game/room-rps/challenges/:challenge_id/retry-settlement", middleware.RequirePermission("game:update"), h.RetryRoomRPSSettlement)
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protected.POST("/admin/game/room-rps/challenges/:challenge_id/expire", middleware.RequirePermission("game:update"), h.ExpireRoomRPSChallenge)
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}
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