275 lines
7.7 KiB
Protocol Buffer
275 lines
7.7 KiB
Protocol Buffer
syntax = "proto3";
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package hyapp.events.room.v1;
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option go_package = "hyapp.local/api/proto/events/room/v1;roomeventsv1";
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// EventEnvelope 是 room-service outbox 的统一事件外壳。
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// body 保存具体事件消息序列化后的二进制,event_type 负责告诉消费者如何解码。
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message EventEnvelope {
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string event_id = 1;
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string room_id = 2;
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string event_type = 3;
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int64 room_version = 4;
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int64 occurred_at_ms = 5;
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bytes body = 6;
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string app_code = 7;
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}
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// RoomCreated 表达房间第一次建立成功。
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message RoomCreated {
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int64 owner_user_id = 1;
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int32 seat_count = 3;
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string mode = 4;
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// room_name/room_avatar/room_description 是创建时确定的展示资料快照,消费者不需要反查 room-service。
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string room_name = 5;
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string room_avatar = 6;
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string room_description = 7;
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}
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// RoomProfileUpdated 表达房间展示资料或麦位数量变更。
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message RoomProfileUpdated {
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int64 actor_user_id = 1;
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string room_name = 2;
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string room_avatar = 3;
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string room_description = 4;
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int32 seat_count = 5;
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string room_background_url = 6;
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}
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// RoomBackgroundChanged 表达房主切换当前房间背景图。
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message RoomBackgroundChanged {
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int64 actor_user_id = 1;
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int64 background_id = 2;
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string room_background_url = 3;
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}
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// RoomUserJoined 表达用户业务态进房成功。
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message RoomEntryVehicleSnapshot {
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int64 resource_id = 1;
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string resource_code = 2;
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string name = 3;
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string asset_url = 4;
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string preview_url = 5;
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string animation_url = 6;
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string metadata_json = 7;
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string entitlement_id = 8;
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int64 expires_at_ms = 9;
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}
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message RoomUserJoined {
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int64 user_id = 1;
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string role = 2;
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// visible_region_id 是用户进房时所在房间的国家/区域桶,统计服务不能反查 room-service。
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int64 visible_region_id = 3;
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RoomEntryVehicleSnapshot entry_vehicle = 4;
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int64 country_id = 5;
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int64 region_id = 6;
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}
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// RoomUserLeft 表达用户离房成功。
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message RoomUserLeft {
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int64 user_id = 1;
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}
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// RoomClosed 表达房间生命周期关闭完成。
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message RoomClosed {
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int64 actor_user_id = 1;
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string reason = 2;
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}
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// RoomMicChanged 表达任意上下麦和换麦位动作。
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message RoomMicChanged {
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int64 actor_user_id = 1;
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int64 target_user_id = 2;
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int32 from_seat = 3;
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int32 to_seat = 4;
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string action = 5;
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// mic_session_id 用于把业务麦位事件和 RTC 发流会话绑定,客户端和 webhook 都必须透传。
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string mic_session_id = 6;
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// publish_state 透出 pending_publish/publishing/idle,避免把“占麦”和“已发流”混成一个状态。
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string publish_state = 7;
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// reason 表示系统触发的下麦原因,例如 publish_timeout。
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string reason = 8;
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int64 publish_deadline_ms = 9;
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int64 publish_event_time_ms = 10;
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bool mic_muted = 11;
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string seat_status = 12;
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int64 target_gift_value = 13;
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}
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// RoomMicSeatLocked 表达单个麦位锁定状态变更。
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message RoomMicSeatLocked {
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int64 actor_user_id = 1;
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int32 seat_no = 2;
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bool locked = 3;
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}
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// RoomChatEnabledChanged 表达公屏开关状态变更。
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message RoomChatEnabledChanged {
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int64 actor_user_id = 1;
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bool enabled = 2;
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}
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// RoomPasswordChanged 表达房间入房密码状态变更,不携带明文或哈希。
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message RoomPasswordChanged {
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int64 actor_user_id = 1;
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bool locked = 2;
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// visible_region_id 是房间当前可见区域,activity-service 用它把锁房变化投到区域播报群。
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int64 visible_region_id = 3;
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}
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// RoomAdminChanged 表达房间管理员集合变更。
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message RoomAdminChanged {
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int64 actor_user_id = 1;
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int64 target_user_id = 2;
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bool enabled = 3;
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}
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// RoomUserMuted 表达禁言状态变更。
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message RoomUserMuted {
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int64 actor_user_id = 1;
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int64 target_user_id = 2;
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bool muted = 3;
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}
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// RoomUserKicked 表达踢人动作。
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message RoomUserKicked {
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int64 actor_user_id = 1;
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int64 target_user_id = 2;
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}
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// RoomUserUnbanned 表达解除房间 ban。
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message RoomUserUnbanned {
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int64 actor_user_id = 1;
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int64 target_user_id = 2;
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}
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// RoomGiftSent 表达送礼成功且已落房间状态。
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message RoomGiftSent {
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int64 sender_user_id = 1;
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int64 target_user_id = 2;
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string gift_id = 3;
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int32 gift_count = 4;
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int64 gift_value = 5;
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string billing_receipt_id = 6;
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int64 visible_region_id = 7;
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string command_id = 8;
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string pool_id = 9;
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int64 coin_spent = 10;
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int64 country_id = 11;
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int64 region_id = 12;
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string gift_type_code = 13;
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string cp_relation_type = 14;
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string gift_name = 15;
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string gift_icon_url = 16;
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string gift_animation_url = 17;
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int64 target_gift_value = 18;
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repeated string gift_effect_types = 19;
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// is_robot_gift 标记机器人房间展示用礼物事实;下游真实统计、任务和结算消费者必须跳过。
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bool is_robot_gift = 20;
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// synthetic_lucky_gift 标记幸运礼物只用于房间表现,不写真实抽奖流水、不扣真实奖池、不发真实奖励。
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bool synthetic_lucky_gift = 21;
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}
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// RoomRobotLuckyGiftDrawn 是机器人房间专用幸运礼物展示事件。
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// 它复用客户端 lucky_gift_drawn 表现协议,但不代表真实奖池抽奖和钱包返奖事实。
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message RoomRobotLuckyGiftDrawn {
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string draw_id = 1;
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string command_id = 2;
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int64 sender_user_id = 3;
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int64 target_user_id = 4;
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string gift_id = 5;
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int32 gift_count = 6;
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string pool_id = 7;
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int64 multiplier_ppm = 8;
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int64 base_reward_coins = 9;
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int64 room_atmosphere_reward_coins = 10;
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int64 activity_subsidy_coins = 11;
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int64 effective_reward_coins = 12;
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int64 created_at_ms = 13;
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int64 visible_region_id = 14;
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bool is_robot = 15;
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bool synthetic = 16;
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}
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// RoomHeatChanged 表达热度变化结果。
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message RoomHeatChanged {
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int64 delta = 1;
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int64 current_heat = 2;
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}
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// RoomRankChanged 表达本地礼物榜变化结果。
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message RoomRankChanged {
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int64 user_id = 1;
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int64 score = 2;
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int64 gift_value = 3;
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}
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message RoomRocketRewardGrant {
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string reward_role = 1;
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int64 user_id = 2;
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string reward_item_id = 3;
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int64 resource_group_id = 4;
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string display_name = 5;
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string icon_url = 6;
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string grant_id = 7;
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string status = 8;
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}
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// RoomRocketFuelChanged 表达送礼扣费成功后火箭有效燃料发生变化。
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message RoomRocketFuelChanged {
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string rocket_id = 1;
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int32 level = 2;
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int64 added_fuel = 3;
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int64 effective_added_fuel = 4;
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int64 overflow_fuel = 5;
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int64 current_fuel = 6;
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int64 fuel_threshold = 7;
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string status = 8;
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int64 reset_at_ms = 9;
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int64 sender_user_id = 10;
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string gift_id = 11;
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int32 gift_count = 12;
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string command_id = 13;
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int64 visible_region_id = 14;
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}
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// RoomRocketIgnited 表达火箭燃料满后进入倒计时,并作为区域/全局播报的事实源。
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message RoomRocketIgnited {
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string rocket_id = 1;
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int32 level = 2;
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int64 current_fuel = 3;
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int64 fuel_threshold = 4;
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int64 ignited_at_ms = 5;
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int64 launch_at_ms = 6;
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string broadcast_scope = 7;
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int64 visible_region_id = 8;
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int64 top1_user_id = 9;
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int64 igniter_user_id = 10;
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string command_id = 11;
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string room_short_id = 12;
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string rocket_cover_url = 13;
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int64 reset_at_ms = 14;
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}
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// RoomRocketLaunched 表达火箭已经发射,在线用户名单按发射瞬间 Room Cell presence 结算。
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message RoomRocketLaunched {
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string rocket_id = 1;
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int32 level = 2;
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int32 next_level = 3;
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int64 launched_at_ms = 4;
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int64 reset_at_ms = 5;
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int64 top1_user_id = 6;
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int64 igniter_user_id = 7;
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repeated int64 in_room_user_ids = 8;
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repeated RoomRocketRewardGrant rewards = 9;
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}
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// RoomRocketRewardGranted 是客户端展示发奖弹窗和私有通知的最小事实。
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message RoomRocketRewardGranted {
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string rocket_id = 1;
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int32 level = 2;
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repeated RoomRocketRewardGrant rewards = 3;
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}
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