2026-06-08 19:00:23 +08:00

105 lines
3.4 KiB
Go

package gameapi
import gamev1 "hyapp.local/api/proto/game/v1"
type gameListData struct {
Games []gameItemData `json:"games"`
ServerTimeMS int64 `json:"server_time_ms"`
}
type gameItemData struct {
GameID string `json:"game_id"`
PlatformCode string `json:"platform_code"`
NameKey string `json:"name_key"`
Name string `json:"name"`
IconURL string `json:"icon_url"`
CoverURL string `json:"cover_url"`
Category string `json:"category"`
LaunchMode string `json:"launch_mode"`
Orientation string `json:"orientation"`
SafeHeight int32 `json:"safe_height"`
SafeHeightV2 int32 `json:"safeHeight"`
MinCoin int64 `json:"min_coin"`
Enabled bool `json:"enabled"`
Maintenance bool `json:"maintenance"`
SortOrder int32 `json:"sort_order"`
}
type gameLaunchData struct {
SessionID string `json:"session_id"`
LaunchURL string `json:"launch_url"`
ExpiresAtMS int64 `json:"expires_at_ms"`
Orientation string `json:"orientation"`
SafeHeight int32 `json:"safe_height"`
SafeHeightV2 int32 `json:"safeHeight"`
ServerTimeMS int64 `json:"server_time_ms"`
}
type gameBridgeScriptData struct {
BridgeScriptURL string `json:"bridge_script_url"`
BridgeScriptURLV2 string `json:"bridgeScriptUrl"`
BridgeScriptVersion string `json:"bridge_script_version"`
BridgeScriptVersionV2 string `json:"bridgeScriptVersion"`
BridgeScriptSHA256 string `json:"bridge_script_sha256"`
BridgeScriptSHA256V2 string `json:"bridgeScriptSha256"`
ServerTimeMS int64 `json:"server_time_ms"`
}
func gameListDataFromProto(resp *gamev1.ListGamesResponse) gameListData {
if resp == nil {
return gameListData{}
}
items := make([]gameItemData, 0, len(resp.GetGames()))
for _, item := range resp.GetGames() {
items = append(items, gameItemData{
GameID: item.GetGameId(),
PlatformCode: item.GetPlatformCode(),
NameKey: item.GetNameKey(),
Name: item.GetName(),
IconURL: item.GetIconUrl(),
CoverURL: item.GetCoverUrl(),
Category: item.GetCategory(),
LaunchMode: item.GetLaunchMode(),
Orientation: item.GetOrientation(),
SafeHeight: item.GetSafeHeight(),
SafeHeightV2: item.GetSafeHeight(),
MinCoin: item.GetMinCoin(),
Enabled: item.GetEnabled(),
Maintenance: item.GetMaintenance(),
SortOrder: item.GetSortOrder(),
})
}
return gameListData{Games: items, ServerTimeMS: resp.GetServerTimeMs()}
}
func gameLaunchDataFromProto(resp *gamev1.LaunchGameResponse) gameLaunchData {
if resp == nil {
return gameLaunchData{}
}
return gameLaunchData{
SessionID: resp.GetSessionId(),
LaunchURL: resp.GetLaunchUrl(),
ExpiresAtMS: resp.GetExpiresAtMs(),
Orientation: resp.GetOrientation(),
SafeHeight: resp.GetSafeHeight(),
SafeHeightV2: resp.GetSafeHeight(),
ServerTimeMS: resp.GetServerTimeMs(),
}
}
func gameBridgeScriptDataFromProto(resp *gamev1.GetBridgeScriptResponse) gameBridgeScriptData {
if resp == nil {
return gameBridgeScriptData{}
}
config := resp.GetConfig()
return gameBridgeScriptData{
BridgeScriptURL: config.GetBridgeScriptUrl(),
BridgeScriptURLV2: config.GetBridgeScriptUrl(),
BridgeScriptVersion: config.GetBridgeScriptVersion(),
BridgeScriptVersionV2: config.GetBridgeScriptVersion(),
BridgeScriptSHA256: config.GetBridgeScriptSha256(),
BridgeScriptSHA256V2: config.GetBridgeScriptSha256(),
ServerTimeMS: resp.GetServerTimeMs(),
}
}