453 lines
16 KiB
Go
453 lines
16 KiB
Go
package gameapi
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import (
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"io"
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"log/slog"
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"net/http"
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"strconv"
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"strings"
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"time"
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gamev1 "hyapp.local/api/proto/game/v1"
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userv1 "hyapp.local/api/proto/user/v1"
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"hyapp/pkg/appcode"
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"hyapp/pkg/logx"
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"hyapp/pkg/xerr"
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"hyapp/services/gateway-service/internal/auth"
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"hyapp/services/gateway-service/internal/transport/http/httpkit"
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)
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const (
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diceAccessTokenRenewBefore = 10 * time.Minute
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hyappAccessTokenHeader = "X-Hyapp-Access-Token"
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hyappTokenTypeHeader = "X-Hyapp-Token-Type"
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hyappExpiresInHeader = "X-Hyapp-Expires-In"
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)
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func (h *Handler) listGames(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil || h.userProfileClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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userID := auth.UserIDFromContext(request.Context())
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userResp, err := h.userProfileClient.GetUser(request.Context(), &userv1.GetUserRequest{
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Meta: httpkit.UserMeta(request, ""),
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UserId: userID,
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})
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if err != nil {
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httpkit.WriteRPCError(writer, request, err)
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return
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}
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resp, err := h.gameClient.ListGames(request.Context(), &gamev1.ListGamesRequest{
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Meta: gameMeta(request),
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UserId: userID,
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Scene: strings.TrimSpace(request.URL.Query().Get("scene")),
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RoomId: strings.TrimSpace(request.URL.Query().Get("room_id")),
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RegionId: userResp.GetUser().GetRegionId(),
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Language: requestLanguage(request),
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ClientPlatform: httpkit.FirstHeader(request, "X-App-Platform", "X-Platform"),
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})
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httpkit.Write(writer, request, gameListDataFromProto(resp), err)
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}
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func (h *Handler) listRecentGames(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil || h.userProfileClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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pageSize, ok := recentGamePageSize(request)
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if !ok {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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userID := auth.UserIDFromContext(request.Context())
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userResp, err := h.userProfileClient.GetUser(request.Context(), &userv1.GetUserRequest{
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Meta: httpkit.UserMeta(request, ""),
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UserId: userID,
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})
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if err != nil {
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httpkit.WriteRPCError(writer, request, err)
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return
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}
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// 最近常玩仍传 scene、room、region、language 和 platform,让 game-service 在真实启动记录之外,
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// 继续按当前房间场景和用户区域过滤,避免 App 展示用户已不能进入的游戏。
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resp, err := h.gameClient.ListRecentGames(request.Context(), &gamev1.ListRecentGamesRequest{
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Meta: gameMeta(request),
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UserId: userID,
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Scene: strings.TrimSpace(request.URL.Query().Get("scene")),
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RoomId: strings.TrimSpace(request.URL.Query().Get("room_id")),
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RegionId: userResp.GetUser().GetRegionId(),
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Language: requestLanguage(request),
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ClientPlatform: httpkit.FirstHeader(request, "X-App-Platform", "X-Platform"),
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PageSize: pageSize,
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})
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httpkit.Write(writer, request, gameListDataFromProto(resp), err)
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}
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func (h *Handler) getBridgeScript(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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// 桥接脚本配置是 App 级启动预热信息,不依赖房间和用户区域;保持接口轻量,避免拖慢进 App 主流程。
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resp, err := h.gameClient.GetBridgeScript(request.Context(), &gamev1.GetBridgeScriptRequest{
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Meta: gameMeta(request),
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})
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httpkit.Write(writer, request, gameBridgeScriptDataFromProto(resp), err)
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}
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func (h *Handler) launchGame(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil || h.userProfileClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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gameID := strings.TrimSpace(request.PathValue("game_id"))
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if gameID == "" {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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var body struct {
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Scene string `json:"scene"`
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RoomID string `json:"room_id"`
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}
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if !httpkit.Decode(writer, request, &body) {
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return
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}
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userID := auth.UserIDFromContext(request.Context())
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userResp, err := h.userProfileClient.GetUser(request.Context(), &userv1.GetUserRequest{
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Meta: httpkit.UserMeta(request, ""),
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UserId: userID,
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})
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if err != nil {
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httpkit.WriteRPCError(writer, request, err)
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return
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}
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resp, err := h.gameClient.LaunchGame(request.Context(), &gamev1.LaunchGameRequest{
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Meta: gameMeta(request),
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UserId: userID,
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DisplayUserId: userResp.GetUser().GetDisplayUserId(),
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GameId: gameID,
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Scene: body.Scene,
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RoomId: body.RoomID,
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AccessToken: bearerAccessToken(request),
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})
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httpkit.Write(writer, request, gameLaunchDataFromProto(resp), err)
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}
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func (h *Handler) getDiceConfig(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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gameID := strings.TrimSpace(request.URL.Query().Get("game_id"))
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if gameID == "" {
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gameID = "dice"
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}
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// 配置接口只返回当前 App 的可下注档位和费率,不接受客户端传 app_code。
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resp, err := h.gameClient.GetDiceConfig(request.Context(), &gamev1.GetDiceConfigRequest{
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Meta: gameMeta(request),
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GameId: gameID,
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})
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if err == nil {
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h.renewDiceAccessTokenIfNeeded(writer, request)
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}
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httpkit.Write(writer, request, diceConfigDataFromProto(resp), err)
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}
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func (h *Handler) matchDice(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil || h.userProfileClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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var body struct {
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GameID string `json:"game_id"`
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RoomID string `json:"room_id"`
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StakeCoin int64 `json:"stake_coin"`
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}
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if !httpkit.Decode(writer, request, &body) {
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return
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}
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if strings.TrimSpace(body.GameID) == "" {
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body.GameID = "dice"
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}
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if body.StakeCoin <= 0 {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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userID := auth.UserIDFromContext(request.Context())
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userResp, err := h.userProfileClient.GetUser(request.Context(), &userv1.GetUserRequest{
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Meta: httpkit.UserMeta(request, ""),
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UserId: userID,
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})
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if err != nil {
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httpkit.WriteRPCError(writer, request, err)
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return
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}
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resp, err := h.gameClient.MatchDice(request.Context(), &gamev1.MatchDiceRequest{
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Meta: gameMeta(request),
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UserId: userID,
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GameId: strings.TrimSpace(body.GameID),
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RoomId: strings.TrimSpace(body.RoomID),
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RegionId: userResp.GetUser().GetRegionId(),
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StakeCoin: body.StakeCoin,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) createDiceMatch(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil || h.userProfileClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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// gateway 只接受 H5 的展示输入;user_id、region_id、app_code 和 request_id 都由网关上下文补齐。
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var body struct {
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GameID string `json:"game_id"`
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RoomID string `json:"room_id"`
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StakeCoin int64 `json:"stake_coin"`
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MinPlayers int32 `json:"min_players"`
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MaxPlayers int32 `json:"max_players"`
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}
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if !httpkit.Decode(writer, request, &body) {
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return
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}
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if strings.TrimSpace(body.GameID) == "" || body.StakeCoin <= 0 {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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userID := auth.UserIDFromContext(request.Context())
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userResp, err := h.userProfileClient.GetUser(request.Context(), &userv1.GetUserRequest{
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Meta: httpkit.UserMeta(request, ""),
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UserId: userID,
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})
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if err != nil {
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httpkit.WriteRPCError(writer, request, err)
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return
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}
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// region_id 来自 user-service 当前用户资料,不信任客户端 body,避免跨区域创建可结算局。
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resp, err := h.gameClient.CreateDiceMatch(request.Context(), &gamev1.CreateDiceMatchRequest{
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Meta: gameMeta(request),
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UserId: userID,
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GameId: strings.TrimSpace(body.GameID),
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RoomId: strings.TrimSpace(body.RoomID),
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RegionId: userResp.GetUser().GetRegionId(),
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StakeCoin: body.StakeCoin,
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MinPlayers: body.MinPlayers,
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MaxPlayers: body.MaxPlayers,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) joinDiceMatch(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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matchID := strings.TrimSpace(request.PathValue("match_id"))
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if matchID == "" {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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// join 不接受 body 里的 user_id 或 stake_coin;参与者身份来自 JWT,押注金额来自 match 当前事实。
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resp, err := h.gameClient.JoinDiceMatch(request.Context(), &gamev1.JoinDiceMatchRequest{
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Meta: gameMeta(request),
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UserId: auth.UserIDFromContext(request.Context()),
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MatchId: matchID,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) getDiceMatch(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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matchID := strings.TrimSpace(request.PathValue("match_id"))
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if matchID == "" {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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// 查询接口只是透传当前局事实,前端轮询或 IM 事件后的刷新都可以复用这条路径。
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resp, err := h.gameClient.GetDiceMatch(request.Context(), &gamev1.GetDiceMatchRequest{
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Meta: gameMeta(request),
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UserId: auth.UserIDFromContext(request.Context()),
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MatchId: matchID,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) rollDiceMatch(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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matchID := strings.TrimSpace(request.PathValue("match_id"))
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if matchID == "" {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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// roll 不接收骰子点数、结果或派奖金额;这些全部由 game-service 服务端随机和结算。
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resp, err := h.gameClient.RollDiceMatch(request.Context(), &gamev1.RollDiceMatchRequest{
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Meta: gameMeta(request),
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UserId: auth.UserIDFromContext(request.Context()),
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MatchId: matchID,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) cancelDiceMatch(writer http.ResponseWriter, request *http.Request) {
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if h.gameClient == nil {
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httpkit.WriteError(writer, request, http.StatusBadGateway, httpkit.CodeUpstreamError, "upstream service error")
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return
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}
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matchID := strings.TrimSpace(request.PathValue("match_id"))
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if matchID == "" {
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httpkit.WriteError(writer, request, http.StatusBadRequest, httpkit.CodeInvalidArgument, "invalid argument")
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return
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}
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resp, err := h.gameClient.CancelDiceMatch(request.Context(), &gamev1.CancelDiceMatchRequest{
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Meta: gameMeta(request),
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UserId: auth.UserIDFromContext(request.Context()),
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MatchId: matchID,
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})
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h.writeDiceMatch(writer, request, resp, err)
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}
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func (h *Handler) writeDiceMatch(writer http.ResponseWriter, request *http.Request, resp *gamev1.DiceMatchResponse, err error) {
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if err != nil {
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httpkit.Write(writer, request, diceMatchData{}, err)
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return
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}
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data := diceMatchDataFromProto(resp)
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h.enrichDiceMatchParticipants(request, &data.Match)
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h.renewDiceAccessTokenIfNeeded(writer, request)
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httpkit.Write(writer, request, data, nil)
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}
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func (h *Handler) renewDiceAccessTokenIfNeeded(writer http.ResponseWriter, request *http.Request) {
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if h.userAuthClient == nil {
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return
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}
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expiresAtMS := auth.AccessTokenExpiresAtMSFromContext(request.Context())
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if expiresAtMS <= 0 || time.Until(time.UnixMilli(expiresAtMS)) > diceAccessTokenRenewBefore {
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// 旧测试 token 或距离过期还很久的 token 不做续签,避免每秒轮询把 user-service 和登录审计打满。
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return
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}
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sessionID := auth.SessionIDFromContext(request.Context())
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if strings.TrimSpace(sessionID) == "" {
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return
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}
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resp, err := h.userAuthClient.AppHeartbeat(request.Context(), &userv1.AppHeartbeatRequest{
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Meta: httpkit.UserMeta(request, httpkit.FirstHeader(request, "X-Device-ID", "X-HY-Device-ID")),
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UserId: auth.UserIDFromContext(request.Context()),
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SessionId: sessionID,
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})
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if err != nil {
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// 游戏事实响应已经成功,续签失败只记录日志;客户端下一次仍可走 refresh token 兜底。
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logx.Warn(request.Context(), "dice_access_token_renew_failed", slog.String("component", "gateway_game"), slog.String("session_id", sessionID), slog.String("error", err.Error()))
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return
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}
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token := resp.GetToken()
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accessToken := strings.TrimSpace(token.GetAccessToken())
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if accessToken == "" {
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return
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}
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writer.Header().Set(hyappAccessTokenHeader, accessToken)
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writer.Header().Set(hyappTokenTypeHeader, strings.TrimSpace(token.GetTokenType()))
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writer.Header().Set(hyappExpiresInHeader, strconv.FormatInt(token.GetExpiresInSec(), 10))
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}
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func (h *Handler) handleGameCallback(writer http.ResponseWriter, request *http.Request) {
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raw, err := io.ReadAll(request.Body)
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if err != nil {
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http.Error(writer, "invalid request body", http.StatusBadRequest)
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return
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}
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h.handleGameCallbackRaw(writer, request, raw, strings.TrimSpace(request.PathValue("platform_code")), strings.TrimSpace(request.PathValue("operation")))
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}
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func (h *Handler) handleGameCallbackRaw(writer http.ResponseWriter, request *http.Request, raw []byte, platformCode string, operation string) {
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if h.gameClient == nil {
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http.Error(writer, "upstream service error", http.StatusBadGateway)
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return
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}
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resp, err := h.gameClient.HandleCallback(request.Context(), &gamev1.CallbackRequest{
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Meta: gameMeta(request),
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PlatformCode: strings.TrimSpace(platformCode),
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Operation: strings.TrimSpace(operation),
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RawBody: raw,
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Headers: flattenedHeaders(request),
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Query: flattenedQuery(request),
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RemoteAddr: request.RemoteAddr,
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})
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if err != nil {
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status := xerr.SpecOf(xerr.ReasonFromGRPC(err)).HTTPStatus
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http.Error(writer, xerr.SpecOf(xerr.ReasonFromGRPC(err)).PublicMessage, status)
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return
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}
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contentType := strings.TrimSpace(resp.GetContentType())
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if contentType == "" {
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contentType = "application/json"
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}
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writer.Header().Set("Content-Type", contentType)
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writer.WriteHeader(http.StatusOK)
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_, _ = writer.Write(resp.GetRawBody())
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}
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func gameMeta(request *http.Request) *gamev1.RequestMeta {
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return &gamev1.RequestMeta{
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RequestId: httpkit.RequestIDFromContext(request.Context()),
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Caller: "gateway-service",
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GatewayNodeId: "",
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ActorUserId: auth.UserIDFromContext(request.Context()),
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SentAtMs: time.Now().UnixMilli(),
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AppCode: appcode.FromContext(request.Context()),
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}
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}
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func requestLanguage(request *http.Request) string {
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value := httpkit.FirstHeader(request, "X-App-Language", "X-Language")
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if value == "" {
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value = request.Header.Get("Accept-Language")
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}
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if index := strings.Index(value, ","); index >= 0 {
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value = value[:index]
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}
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return strings.TrimSpace(value)
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}
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func recentGamePageSize(request *http.Request) (int32, bool) {
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if strings.TrimSpace(request.URL.Query().Get("limit")) != "" {
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return httpkit.PositiveInt32Query(request, "limit", 4)
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}
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return httpkit.PositiveInt32Query(request, "page_size", 4)
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}
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func bearerAccessToken(request *http.Request) string {
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header := strings.TrimSpace(request.Header.Get("Authorization"))
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if !strings.HasPrefix(header, "Bearer ") {
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return ""
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}
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return strings.TrimSpace(strings.TrimPrefix(header, "Bearer "))
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}
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|
||
func flattenedHeaders(request *http.Request) map[string]string {
|
||
headers := make(map[string]string, len(request.Header))
|
||
for key, values := range request.Header {
|
||
if len(values) > 0 {
|
||
headers[key] = values[0]
|
||
}
|
||
}
|
||
return headers
|
||
}
|
||
|
||
func flattenedQuery(request *http.Request) map[string]string {
|
||
query := request.URL.Query()
|
||
result := make(map[string]string, len(query))
|
||
for key, values := range query {
|
||
if len(values) > 0 {
|
||
result[key] = values[0]
|
||
}
|
||
}
|
||
return result
|
||
}
|