57 lines
1.7 KiB
Go
57 lines
1.7 KiB
Go
package integration
|
|
|
|
import (
|
|
"context"
|
|
"time"
|
|
|
|
gamev1 "hyapp.local/api/proto/game/v1"
|
|
"hyapp/services/cron-service/internal/scheduler"
|
|
)
|
|
|
|
// GameCronClient delegates game-owned background batches to game-service.
|
|
type GameCronClient struct {
|
|
client gamev1.GameCronServiceClient
|
|
}
|
|
|
|
// NewGameCronClient creates scheduler handlers backed by game-service gRPC.
|
|
func NewGameCronClient(client gamev1.GameCronServiceClient) *GameCronClient {
|
|
return &GameCronClient{client: client}
|
|
}
|
|
|
|
// ProcessLevelEventOutboxBatch relays successful game debit orders into the growth-level system.
|
|
func (c *GameCronClient) ProcessLevelEventOutboxBatch(ctx context.Context, req scheduler.BatchRequest) (scheduler.BatchResult, error) {
|
|
resp, err := c.client.ProcessLevelEventOutboxBatch(ctx, gameCronBatchRequest(req))
|
|
if err != nil {
|
|
return scheduler.BatchResult{}, err
|
|
}
|
|
return gameCronBatchResult(resp), nil
|
|
}
|
|
|
|
func gameCronBatchRequest(req scheduler.BatchRequest) *gamev1.CronBatchRequest {
|
|
return &gamev1.CronBatchRequest{
|
|
Meta: &gamev1.RequestMeta{
|
|
RequestId: req.RunID,
|
|
Caller: "cron-service",
|
|
SentAtMs: time.Now().UnixMilli(),
|
|
AppCode: req.AppCode,
|
|
},
|
|
RunId: req.RunID,
|
|
WorkerId: req.WorkerID,
|
|
BatchSize: int32(req.BatchSize),
|
|
LockTtlMs: req.LockTTL.Milliseconds(),
|
|
}
|
|
}
|
|
|
|
func gameCronBatchResult(resp *gamev1.CronBatchResponse) scheduler.BatchResult {
|
|
if resp == nil {
|
|
return scheduler.BatchResult{}
|
|
}
|
|
return scheduler.BatchResult{
|
|
ClaimedCount: int(resp.GetClaimedCount()),
|
|
ProcessedCount: int(resp.GetProcessedCount()),
|
|
SuccessCount: int(resp.GetSuccessCount()),
|
|
FailureCount: int(resp.GetFailureCount()),
|
|
HasMore: resp.GetHasMore(),
|
|
}
|
|
}
|