237 lines
7.2 KiB
Dart
237 lines
7.2 KiB
Dart
// class EntranceVapSvgaManager {
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// static EntranceVapSvgaManager? _instance;
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//
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// EntranceVapSvgaManager._internal();
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//
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// factory EntranceVapSvgaManager() =>
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// _instance ??= EntranceVapSvgaManager._internal();
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//
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// // 使用 SCPriorityQueue 替代简单列表
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// final SCPriorityQueue<SCVapTask> _taskQueue = SCPriorityQueue<SCVapTask>(
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// (a, b) => b.priority.compareTo(a.priority),
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// );
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// VapController? _roomGiftvapController;
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// SVGAAnimationController? _roomGiftsvgaController;
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// bool _isPlaying = false;
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// bool _isDisposed = false;
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//
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// // 绑定控制器
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// void bindEntranceVapController(VapController vapController) {
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// _isDisposed = false;
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// _roomGiftvapController = vapController;
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// _roomGiftvapController?.setAnimListener(
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// onVideoStart: () {},
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// onVideoComplete: () {
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// _handleControllerState();
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// },
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// onFailed: (code, type, msg) {
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// _handleControllerState();
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// },
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// );
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// }
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//
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// void bindEntranceSvgaController(SVGAAnimationController svgaController) {
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// _isDisposed = false;
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// _roomGiftsvgaController = svgaController;
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// _roomGiftsvgaController?.addStatusListener((AnimationStatus status) {
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// if (status.isCompleted) {
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// _isPlaying = false;
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// _roomGiftsvgaController?.reset();
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// _playNext();
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// }
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// });
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// }
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//
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// // 播放任务
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// void play(
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// String path, {
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// int priority = 0,
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// Map<String, String>? customResources,
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// }) {
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// if (_isDisposed) return;
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// final task = SCVapTask(
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// path: path,
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// priority: priority,
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// customResources: customResources,
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// );
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//
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// _taskQueue.add(task);
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// if (!_isPlaying) {
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// _playNext();
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// }
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// }
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//
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// // 播放下一个任务
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// Future<void> _playNext() async {
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// if (_isDisposed || _taskQueue.isEmpty || _isPlaying) return;
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//
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// final task = _taskQueue.removeFirst();
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// _isPlaying = true;
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// try {
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// final pathType = SCPathUtils.getPathType(task.path);
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// if (pathType == PathType.asset) {
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// await _playAsset(task);
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// } else if (pathType == PathType.file) {
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// await _playFile(task);
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// } else if (pathType == PathType.network) {
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// await _playNetwork(task);
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// }
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// } catch (e, s) {
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// _isPlaying = false;
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// } finally {
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// // 确保状态正确重置
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// if (!_isDisposed) {
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// _playNext();
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// }
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// }
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// }
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//
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// // 播放资源文件
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// Future<void> _playAsset(SCVapTask task) async {
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// if (_isDisposed) return;
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// if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
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// MovieEntity entity;
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// if (SCGiftVapSvgaManager().videoItemCache.containsKey(task.path)) {
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// entity = SCGiftVapSvgaManager().videoItemCache[task.path]!;
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// } else {
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// entity = await SVGAParser.shared.decodeFromAssets(task.path);
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// SCGiftVapSvgaManager().videoItemCache[task.path] = entity;
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// }
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// _roomGiftsvgaController?.videoItem = entity;
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// _roomGiftsvgaController?.reset();
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// _roomGiftsvgaController?.forward();
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// } else {
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// await _roomGiftvapController?.playAsset(task.path);
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// }
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// }
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//
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// // 播放本地文件
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// Future<void> _playFile(SCVapTask task) async {
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// if (_isDisposed || _roomGiftvapController == null) return;
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// await _roomGiftvapController!.playFile(task.path);
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// }
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//
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// // 播放网络资源
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// Future<void> _playNetwork(SCVapTask task) async {
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// if (_isDisposed) return;
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// if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
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// MovieEntity? entity;
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// if (SCGiftVapSvgaManager().videoItemCache.containsKey(task.path)) {
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// entity = SCGiftVapSvgaManager().videoItemCache[task.path]!;
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// entity.autorelease = false;
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// } else {
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// try {
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// entity = await SVGAParser.shared.decodeFromURL(task.path);
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// entity.autorelease = false;
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// SCGiftVapSvgaManager().videoItemCache[task.path] = entity;
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// } catch (e) {
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// _isPlaying = false;
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// }
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// }
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// if (entity != null) {
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// _roomGiftsvgaController?.videoItem = entity;
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// _roomGiftsvgaController?.reset();
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// _roomGiftsvgaController?.forward();
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// }
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// } else {
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// final file = await FileCacheManager.getInstance().getFile(url: task.path);
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// if (file != null && !_isDisposed) {
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// await _playFile(
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// SCVapTask(
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// path: file.path,
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// priority: task.priority,
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// customResources: task.customResources,
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// ),
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// );
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// }
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// }
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// }
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//
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// // 处理控制器状态变化
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// void _handleControllerState() {
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// if (_roomGiftvapController != null && !_isDisposed) {
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// _isPlaying = false;
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// // 延迟一小段时间后播放下一个,避免状态冲突
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// Future.delayed(const Duration(milliseconds: 50), _playNext);
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// }
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// }
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//
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// // 释放资源
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// void dispose() {
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// _isDisposed = true;
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// _isPlaying = false;
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// _taskQueue.clear();
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// _roomGiftvapController?.stop();
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// _roomGiftvapController?.dispose();
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// _roomGiftvapController = null;
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// _roomGiftsvgaController?.stop();
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// _roomGiftsvgaController?.dispose();
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// _roomGiftsvgaController = null;
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// }
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//
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// // 清除所有任务
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// void clearTasks() {
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// _taskQueue.clear();
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// }
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//
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// // 获取当前队列状态
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// VapQueueStatus get queueStatus {
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// return VapQueueStatus(
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// isPlaying: _isPlaying,
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// currentTask: _taskQueue.isNotEmpty ? _taskQueue.first : null,
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// queueLength: _taskQueue.length,
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// pendingTasks: List.unmodifiable(_taskQueue.unorderedElements),
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// );
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// }
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// }
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// 任务模型
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class SCVapTask implements Comparable<SCVapTask> {
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final String path;
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final int priority; // 优先级 (数值越高越优先)
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final Map<String, String>? customResources; // 自定义资源
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SCVapTask({required this.path, this.priority = 0, this.customResources});
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@override
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int compareTo(SCVapTask other) {
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// 先按优先级排序
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if (priority != other.priority) {
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return priority.compareTo(other.priority);
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}
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// 相同优先级按添加时间排序(先进先出)
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return hashCode.compareTo(other.hashCode);
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}
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}
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// 优先队列实现
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class SCPriorityQueue<E> {
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final List<E> _els = [];
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final Comparator<E> _cmp;
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SCPriorityQueue(this._cmp);
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void add(E element) {
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_els.add(element);
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_els.sort(_cmp);
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}
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E removeFirst() {
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if (isEmpty) throw StateError("No elements");
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return _els.removeAt(0);
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}
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E? get first => isEmpty ? null : _els.first;
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bool get isEmpty => _els.isEmpty;
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bool get isNotEmpty => _els.isNotEmpty;
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int get length => _els.length;
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void clear() => _els.clear();
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List<E> get unorderedElements => List.from(_els);
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}
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