886 lines
24 KiB
Dart
886 lines
24 KiB
Dart
import 'dart:async';
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import 'dart:collection';
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import 'dart:io';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter_svga/flutter_svga.dart';
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import 'package:yumi/app/constants/sc_global_config.dart';
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import 'package:yumi/shared/tools/sc_path_utils.dart';
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import 'package:yumi/shared/tools/sc_room_effect_scheduler.dart';
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import 'package:yumi/shared/data_sources/sources/local/file_cache_manager.dart';
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import 'package:tancent_vap/utils/constant.dart';
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import 'package:tancent_vap/widgets/vap_view.dart';
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import 'package:yumi/shared/data_sources/sources/local/data_persistence.dart';
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class SCGiftVapSvgaManager {
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static const int giftEffectType = 0;
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static const int entryEffectType = 1;
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static const int giftEffectPriority = 100;
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static const int entryEffectPriority = 1000;
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static const int _maxPendingGiftTaskCount = 24;
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static const int _maxPendingEntryTaskCount = 5;
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static const int _maxConsecutiveEntryTasksBeforeGift = 2;
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static const Duration _taskWatchdogTimeout = Duration(seconds: 20);
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static const Duration _entryTaskTtl = Duration(seconds: 6);
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Map<String, MovieEntity> videoItemCache = {};
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static SCGiftVapSvgaManager? _inst;
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static const int _maxPreloadConcurrency = 1;
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static const int _maxPreloadQueueLength = 12;
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static const int _maxSvgaCacheEntries = 8;
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static const int _maxPlayablePathCacheEntries = 24;
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SCGiftVapSvgaManager._internal();
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factory SCGiftVapSvgaManager() => _inst ??= SCGiftVapSvgaManager._internal();
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final SCPriorityQueue<SCVapTask> _giftQueue = SCPriorityQueue<SCVapTask>(
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(a, b) => a.compareTo(b), // 调用 SCVapTask 的 compareTo 方法
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);
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final SCPriorityQueue<SCVapTask> _entryQueue = SCPriorityQueue<SCVapTask>(
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(a, b) => a.compareTo(b), // 调用 SCVapTask 的 compareTo 方法
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);
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VapController? _rgc;
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SVGAAnimationController? _rsc;
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bool _play = false;
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bool _dis = false;
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SCVapTask? _currentTask;
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Timer? _currentTaskWatchdogTimer;
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final Queue<String> _preloadQueue = Queue<String>();
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final Set<String> _queuedPreloadPaths = <String>{};
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final Map<String, Future<MovieEntity>> _svgaLoadTasks = {};
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final Map<String, Future<String>> _playablePathTasks = {};
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final Map<String, String> _playablePathCache = {};
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int _activePreloadCount = 0;
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int _consecutiveEntryTaskCount = 0;
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bool _pause = false;
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//是否关闭礼物特效声音
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bool _mute = false;
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void setMute(bool muteMusic) {
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_mute = muteMusic;
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_rsc?.muted = _mute;
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final vapController = _rgc;
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if (vapController != null) {
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unawaited(vapController.setMute(_mute));
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}
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unawaited(DataPersistence.setPlayGiftMusic(_mute));
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}
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bool getMute() {
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return _mute;
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}
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void _log(String message) {}
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bool _needsSvgaController(String path) {
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return SCPathUtils.getFileExtension(path).toLowerCase() == ".svga";
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}
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static int resolveEffectPriority({
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int priority = 0,
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int type = giftEffectType,
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}) {
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if (type == entryEffectType) {
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return priority > entryEffectPriority ? priority : entryEffectPriority;
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}
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if (priority != 0) {
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return priority;
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}
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return giftEffectPriority;
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}
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bool _isEntryTask(SCVapTask task) => task.type == entryEffectType;
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int get _pendingTaskCount => _giftQueue.length + _entryQueue.length;
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String get _queueSummary =>
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'entry=${_entryQueue.length} gift=${_giftQueue.length}';
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bool _isControllerReady(SCVapTask task) {
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if (_needsSvgaController(task.path)) {
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return _rsc != null;
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}
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return _rgc != null;
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}
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bool _isPlayableFileReady(String path) {
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final cachedPath = _playablePathCache[path];
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if (cachedPath == null || cachedPath.isEmpty) {
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return false;
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}
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return File(cachedPath).existsSync();
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}
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bool _isPreloadedOrLoading(String path) {
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if (_needsSvgaController(path)) {
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return videoItemCache.containsKey(path) ||
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_svgaLoadTasks.containsKey(path);
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}
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final pathType = SCPathUtils.getPathType(path);
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if (pathType == PathType.asset || pathType == PathType.file) {
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return true;
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}
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return _isPlayableFileReady(path) || _playablePathTasks.containsKey(path);
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}
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Future<void> preload(String path, {bool highPriority = false}) async {
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if (!SCGlobalConfig.allowsHighCostAnimations ||
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path.isEmpty ||
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_dis ||
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_isPreloadedOrLoading(path)) {
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return;
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}
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if (highPriority) {
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_log('high priority preload path=$path');
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await _warmupPath(path);
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return;
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}
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if (_queuedPreloadPaths.contains(path)) {
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return;
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}
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_trimPreloadQueue();
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_preloadQueue.add(path);
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_queuedPreloadPaths.add(path);
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_log('enqueue preload path=$path queue=${_preloadQueue.length}');
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_drainPreloadQueue();
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}
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void _trimPreloadQueue() {
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while (_preloadQueue.length >= _maxPreloadQueueLength) {
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final removedPath = _preloadQueue.removeFirst();
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_queuedPreloadPaths.remove(removedPath);
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}
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}
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void _drainPreloadQueue() {
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if (_dis ||
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_pause ||
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_play ||
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_activePreloadCount >= _maxPreloadConcurrency ||
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_preloadQueue.isEmpty) {
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return;
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}
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final path = _preloadQueue.removeFirst();
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_queuedPreloadPaths.remove(path);
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_activePreloadCount++;
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_log(
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'start preload path=$path active=$_activePreloadCount '
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'queueRemaining=${_preloadQueue.length}',
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);
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_warmupPath(path).catchError((_) {}).whenComplete(() {
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_activePreloadCount =
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_activePreloadCount > 0 ? _activePreloadCount - 1 : 0;
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_log(
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'finish preload path=$path active=$_activePreloadCount '
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'queueRemaining=${_preloadQueue.length}',
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);
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_drainPreloadQueue();
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});
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}
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Future<void> _warmupPath(String path) async {
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if (_needsSvgaController(path)) {
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await _loadSvgaEntity(path);
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return;
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}
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await _ensurePlayableFilePath(path);
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}
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Future<MovieEntity> _loadSvgaEntity(String path) async {
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final cached = _touchCachedSvgaEntity(path);
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if (cached != null) {
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return cached;
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}
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final loadingTask = _svgaLoadTasks[path];
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if (loadingTask != null) {
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return loadingTask;
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}
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final future = () async {
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final pathType = SCPathUtils.getPathType(path);
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late final MovieEntity entity;
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if (pathType == PathType.asset) {
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entity = await SVGAParser.shared.decodeFromAssets(path);
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} else if (pathType == PathType.network) {
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entity = await SVGAParser.shared.decodeFromURL(path);
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} else if (pathType == PathType.file) {
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final bytes = await File(path).readAsBytes();
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entity = await SVGAParser.shared.decodeFromBuffer(bytes);
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} else {
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throw Exception('Unsupported SVGA path: $path');
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}
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entity.autorelease = false;
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if (!_dis) {
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_cacheSvgaEntity(path, entity);
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}
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return entity;
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}();
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_svgaLoadTasks[path] = future;
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try {
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return await future;
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} finally {
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_svgaLoadTasks.remove(path);
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}
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}
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Future<String> _ensurePlayableFilePath(String path) async {
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final pathType = SCPathUtils.getPathType(path);
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if (pathType == PathType.asset || pathType == PathType.file) {
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return path;
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}
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final cachedPath = _touchCachedPlayablePath(path);
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if (cachedPath != null &&
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cachedPath.isNotEmpty &&
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File(cachedPath).existsSync()) {
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return cachedPath;
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}
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final loadingTask = _playablePathTasks[path];
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if (loadingTask != null) {
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return loadingTask;
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}
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final future = () async {
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final file = await FileCacheManager.getInstance().getFile(url: path);
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if (!_dis) {
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_cachePlayablePath(path, file.path);
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}
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return file.path;
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}();
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_playablePathTasks[path] = future;
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try {
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return await future;
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} finally {
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_playablePathTasks.remove(path);
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}
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}
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MovieEntity? _touchCachedSvgaEntity(String path) {
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final cached = videoItemCache.remove(path);
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if (cached != null) {
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videoItemCache[path] = cached;
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}
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return cached;
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}
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void _cacheSvgaEntity(String path, MovieEntity entity) {
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final previous = videoItemCache.remove(path);
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if (previous != null && !identical(previous, entity)) {
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_disposeSvgaEntityIfUnused(previous);
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}
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videoItemCache[path] = entity;
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_trimSvgaCache();
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}
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String? _touchCachedPlayablePath(String path) {
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final cachedPath = _playablePathCache.remove(path);
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if (cachedPath != null) {
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_playablePathCache[path] = cachedPath;
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}
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return cachedPath;
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}
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void _cachePlayablePath(String path, String playablePath) {
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_playablePathCache.remove(path);
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_playablePathCache[path] = playablePath;
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_trimResolvedCache(_playablePathCache, _maxPlayablePathCacheEntries);
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}
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void _trimSvgaCache() {
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while (videoItemCache.length > _maxSvgaCacheEntries) {
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final removableEntry = videoItemCache.entries.firstWhere(
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(entry) => !_isSvgaEntityInUse(entry.value),
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orElse: () => videoItemCache.entries.first,
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);
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if (_isSvgaEntityInUse(removableEntry.value)) {
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videoItemCache.remove(removableEntry.key);
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videoItemCache[removableEntry.key] = removableEntry.value;
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break;
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}
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videoItemCache.remove(removableEntry.key);
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_disposeSvgaEntity(removableEntry.value);
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}
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}
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void _trimResolvedCache<T>(Map<String, T> cache, int maxEntries) {
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while (cache.length > maxEntries) {
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final oldestKey = cache.keys.first;
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cache.remove(oldestKey);
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}
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}
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void _enqueueTask(SCVapTask task) {
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if (_isEntryTask(task)) {
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_dropExpiredEntryTasks();
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_entryQueue.add(task);
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_trimEntryQueue();
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return;
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}
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_giftQueue.add(task);
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_trimGiftQueue();
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}
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void _trimEntryQueue() {
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while (_entryQueue.length > _maxPendingEntryTaskCount) {
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final removedTask = _removeEntryOverflowTask();
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_completeDroppedQueuedTask(removedTask, 'trim entry queue');
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}
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}
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SCVapTask _removeEntryOverflowTask() {
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final tasks = _entryQueue.unorderedElements.cast<SCVapTask>();
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var candidate = tasks.first;
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for (final task in tasks.skip(1)) {
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if (task.priority < candidate.priority ||
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(task.priority == candidate.priority &&
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task.createdAt.isBefore(candidate.createdAt))) {
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candidate = task;
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}
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}
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_entryQueue.remove(candidate);
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return candidate;
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}
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void _trimGiftQueue() {
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while (_giftQueue.length > _maxPendingGiftTaskCount) {
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final removedTask = _giftQueue.removeLast();
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_completeDroppedQueuedTask(removedTask, 'trim gift queue');
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}
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}
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void _dropExpiredEntryTasks() {
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if (_entryQueue.isEmpty) {
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return;
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}
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final now = DateTime.now();
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final expiredTasks =
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_entryQueue.unorderedElements
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.cast<SCVapTask>()
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.where((task) => now.difference(task.createdAt) > _entryTaskTtl)
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.toList();
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for (final task in expiredTasks) {
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_entryQueue.remove(task);
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_completeDroppedQueuedTask(
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task,
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'drop expired entry task ageMs=${now.difference(task.createdAt).inMilliseconds}',
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);
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}
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}
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void _completeDroppedQueuedTask(SCVapTask task, String reason) {
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SCRoomEffectScheduler().completeHighCostTask(debugLabel: task.path);
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_log(
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'$reason path=${task.path} priority=${task.priority} '
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'type=${task.type} queue=$_queueSummary',
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);
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}
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SCVapTask? _peekNextQueuedTask() {
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_dropExpiredEntryTasks();
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if (_entryQueue.isNotEmpty) {
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final shouldYieldToGift =
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_giftQueue.isNotEmpty &&
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_consecutiveEntryTaskCount >= _maxConsecutiveEntryTasksBeforeGift;
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if (!shouldYieldToGift) {
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return _entryQueue.first;
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}
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return _giftQueue.first;
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}
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return _giftQueue.first;
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}
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void _removeQueuedTask(SCVapTask task) {
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if (_isEntryTask(task)) {
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_entryQueue.remove(task);
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_consecutiveEntryTaskCount++;
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return;
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}
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_giftQueue.remove(task);
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_consecutiveEntryTaskCount = 0;
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}
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void _scheduleNextTask({Duration delay = Duration.zero}) {
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if (_dis) {
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return;
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}
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if (delay == Duration.zero) {
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Future.microtask(_pn);
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return;
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}
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Future.delayed(delay, _pn);
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}
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void _finishCurrentTask({Duration delay = Duration.zero}) {
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if (_dis) {
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return;
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}
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final finishedTask = _currentTask;
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if (!_play && finishedTask == null) {
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_scheduleNextTask(delay: delay);
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return;
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}
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_cancelCurrentTaskWatchdog();
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SCRoomEffectScheduler().completeHighCostTask(
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debugLabel: finishedTask?.path,
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);
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_play = false;
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_currentTask = null;
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_scheduleNextTask(delay: delay);
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if (delay == Duration.zero) {
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Future.microtask(_drainPreloadQueue);
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} else {
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Future.delayed(delay, _drainPreloadQueue);
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}
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}
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// 绑定控制器
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void bindVapCtrl(VapController vapController) {
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_mute = DataPersistence.getPlayGiftMusic();
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_dis = false;
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_rgc = vapController;
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unawaited(vapController.setMute(_mute));
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_log(
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'bindVapCtrl hasVapCtrl=${_rgc != null} '
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'hasSvgaCtrl=${_rsc != null} queue=$_queueSummary mute=$_mute',
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);
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_rgc?.setAnimListener(
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onVideoStart: () {
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_log('vap onVideoStart path=${_currentTask?.path}');
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},
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onVideoComplete: () {
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_log('vap onVideoComplete path=${_currentTask?.path}');
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_hcs();
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},
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onFailed: (code, type, msg) {
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_log(
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'vap onFailed path=${_currentTask?.path} code=$code type=$type msg=$msg',
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);
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_hcs();
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},
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);
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_scheduleNextTask();
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_drainPreloadQueue();
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}
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void bindSvgaCtrl(SVGAAnimationController svgaController) {
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_mute = DataPersistence.getPlayGiftMusic();
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_dis = false;
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_rsc = svgaController;
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_rsc?.muted = _mute;
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_log(
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'bindSvgaCtrl hasSvgaCtrl=${_rsc != null} '
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'hasVapCtrl=${_rgc != null} queue=$_queueSummary',
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);
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_rsc?.addStatusListener((AnimationStatus status) {
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if (status.isCompleted) {
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_log('svga completed path=${_currentTask?.path}');
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_rsc?.reset();
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_finishCurrentTask();
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}
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});
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_scheduleNextTask();
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_drainPreloadQueue();
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}
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// 播放任务
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void play(
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String path, {
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int priority = 0,
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Map<String, VAPContent>? customResources,
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int type = giftEffectType,
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}) {
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if (path.isEmpty) {
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_log('play ignored because path is empty');
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return;
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}
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final resolvedPriority = resolveEffectPriority(
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priority: priority,
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type: type,
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);
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_log(
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'play request path=$path ext=${SCPathUtils.getFileExtension(path)} '
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'priority=$priority resolvedPriority=$resolvedPriority type=$type '
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'sdkInt=${SCGlobalConfig.sdkInt} maxSdkNoAnim=${SCGlobalConfig.maxSdkNoAnim} '
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'lowPerformance=${SCGlobalConfig.isLowPerformanceDevice} '
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'disposed=$_dis playing=$_play queueBefore=$_queueSummary '
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'hasSvgaCtrl=${_rsc != null} hasVapCtrl=${_rgc != null}',
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);
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if (SCGlobalConfig.allowsHighCostAnimations) {
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if (_dis) {
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_log('play ignored because manager is disposed path=$path');
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return;
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}
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final task = SCVapTask(
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path: path,
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type: type,
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priority: resolvedPriority,
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customResources: customResources,
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);
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SCRoomEffectScheduler().registerHighCostTaskQueued(debugLabel: path);
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_enqueueTask(task);
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unawaited(preload(path));
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_log('task enqueued path=$path queueAfter=$_queueSummary');
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if (!_play) {
|
|
_pn();
|
|
}
|
|
} else {
|
|
_log(
|
|
'play ignored because performance profile disabled heavy animations '
|
|
'sdkInt=${SCGlobalConfig.sdkInt} maxSdkNoAnim=${SCGlobalConfig.maxSdkNoAnim} '
|
|
'lowPerformance=${SCGlobalConfig.isLowPerformanceDevice}',
|
|
);
|
|
}
|
|
}
|
|
|
|
// 播放下一个任务
|
|
Future<void> _pn() async {
|
|
if (_pause) {
|
|
_log('skip _pn because paused queue=$_queueSummary');
|
|
return;
|
|
}
|
|
if (_dis || _pendingTaskCount == 0 || _play) return;
|
|
|
|
final task = _peekNextQueuedTask();
|
|
if (task == null || !_isControllerReady(task)) {
|
|
_log(
|
|
'controller not ready for path=${task?.path} '
|
|
'needSvga=${task != null ? _needsSvgaController(task.path) : "unknown"} '
|
|
'hasSvgaCtrl=${_rsc != null} hasVapCtrl=${_rgc != null} '
|
|
'queue=$_queueSummary',
|
|
);
|
|
return;
|
|
}
|
|
|
|
_removeQueuedTask(task);
|
|
_play = true;
|
|
_currentTask = task;
|
|
_armCurrentTaskWatchdog(task);
|
|
try {
|
|
final pathType = SCPathUtils.getPathType(task.path);
|
|
_log(
|
|
'start task path=${task.path} '
|
|
'pathType=$pathType '
|
|
'queueRemaining=$_queueSummary '
|
|
'needSvga=${_needsSvgaController(task.path)} '
|
|
'type=${task.type} consecutiveEntry=$_consecutiveEntryTaskCount',
|
|
);
|
|
if (pathType == PathType.asset) {
|
|
await _pa(task);
|
|
} else if (pathType == PathType.file) {
|
|
await _pf(task);
|
|
} else if (pathType == PathType.network) {
|
|
await _pnw(task);
|
|
} else {
|
|
_finishCurrentTask();
|
|
}
|
|
} catch (_) {
|
|
_finishCurrentTask();
|
|
}
|
|
}
|
|
|
|
// 播放资源文件
|
|
Future<void> _pa(SCVapTask task) async {
|
|
if (_dis) return;
|
|
if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
|
|
_log('play asset svga path=${task.path}');
|
|
final entity = await _loadSvgaEntity(task.path);
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
_log('use prepared asset svga path=${task.path}');
|
|
_rsc?.muted = _mute;
|
|
_rsc?.videoItem = entity;
|
|
_rsc?.reset();
|
|
_rsc?.forward();
|
|
_log('forward asset svga path=${task.path}');
|
|
} else {
|
|
_log('play asset vap/mp4 path=${task.path}');
|
|
if (task.customResources != null) {
|
|
task.customResources?.forEach((k, v) async {
|
|
await _rgc?.setVapTagContent(k, v);
|
|
});
|
|
}
|
|
await _rgc?.playAsset(task.path);
|
|
}
|
|
}
|
|
|
|
// 播放本地文件
|
|
Future<void> _pf(SCVapTask task) async {
|
|
if (_dis) {
|
|
return;
|
|
}
|
|
if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
|
|
final entity = await _loadSvgaEntity(task.path);
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
_log('play local svga file path=${task.path}');
|
|
_rsc?.muted = _mute;
|
|
_rsc?.videoItem = entity;
|
|
_rsc?.reset();
|
|
_rsc?.forward();
|
|
return;
|
|
}
|
|
if (_rgc == null) {
|
|
_log('skip playFile because vap controller is null path=${task.path}');
|
|
_finishCurrentTask();
|
|
return;
|
|
}
|
|
_log('play local vap/mp4 file path=${task.path}');
|
|
await _rgc?.setMute(_mute);
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
if (task.customResources != null) {
|
|
task.customResources?.forEach((k, v) async {
|
|
await _rgc?.setVapTagContent(k, v);
|
|
});
|
|
}
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
await _rgc!.playFile(task.path);
|
|
}
|
|
|
|
// 播放网络资源
|
|
Future<void> _pnw(SCVapTask task) async {
|
|
if (_dis) return;
|
|
if (SCPathUtils.getFileExtension(task.path).toLowerCase() == ".svga") {
|
|
_log('play network svga path=${task.path}');
|
|
late final MovieEntity entity;
|
|
try {
|
|
entity = await _loadSvgaEntity(task.path);
|
|
} catch (e) {
|
|
_finishCurrentTask();
|
|
return;
|
|
}
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
_log('use prepared network svga path=${task.path}');
|
|
_rsc?.muted = _mute;
|
|
_rsc?.videoItem = entity;
|
|
_rsc?.reset();
|
|
_rsc?.forward();
|
|
_log('forward network svga path=${task.path}');
|
|
} else {
|
|
_log('download network vap/mp4 path=${task.path}');
|
|
final playablePath = await _ensurePlayableFilePath(task.path);
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
if (!_dis) {
|
|
_log('use prepared network vap/mp4 local path=$playablePath');
|
|
await _pf(
|
|
SCVapTask(
|
|
path: playablePath,
|
|
type: task.type,
|
|
priority: task.priority,
|
|
customResources: task.customResources,
|
|
),
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 处理控制器状态变化
|
|
void _hcs() {
|
|
if (_rgc != null && !_dis) {
|
|
_log('finish vap task path=${_currentTask?.path}');
|
|
_finishCurrentTask(delay: const Duration(milliseconds: 50));
|
|
}
|
|
}
|
|
|
|
bool _isCurrentTask(SCVapTask task) {
|
|
return !_dis && _play && identical(_currentTask, task);
|
|
}
|
|
|
|
void _armCurrentTaskWatchdog(SCVapTask task) {
|
|
_cancelCurrentTaskWatchdog();
|
|
_currentTaskWatchdogTimer = Timer(_taskWatchdogTimeout, () {
|
|
if (!_isCurrentTask(task)) {
|
|
return;
|
|
}
|
|
_log('task watchdog timeout path=${task.path}');
|
|
_rgc?.stop();
|
|
_rsc?.stop();
|
|
_rsc?.reset();
|
|
_rsc?.videoItem = null;
|
|
_finishCurrentTask(delay: const Duration(milliseconds: 50));
|
|
});
|
|
}
|
|
|
|
void _cancelCurrentTaskWatchdog() {
|
|
_currentTaskWatchdogTimer?.cancel();
|
|
_currentTaskWatchdogTimer = null;
|
|
}
|
|
|
|
//暂停动画播放
|
|
void pauseAnim() {
|
|
_pause = true;
|
|
_log('pauseAnim queue=$_queueSummary');
|
|
}
|
|
|
|
//恢复动画播放
|
|
void resumeAnim() {
|
|
_pause = false;
|
|
_log('resumeAnim queue=$_queueSummary');
|
|
_pn();
|
|
}
|
|
|
|
void stopPlayback() {
|
|
_log('stopPlayback queue=$_queueSummary currentPath=${_currentTask?.path}');
|
|
_play = false;
|
|
_currentTask = null;
|
|
_pause = false;
|
|
_consecutiveEntryTaskCount = 0;
|
|
_cancelCurrentTaskWatchdog();
|
|
_giftQueue.clear();
|
|
_entryQueue.clear();
|
|
_preloadQueue.clear();
|
|
_queuedPreloadPaths.clear();
|
|
_activePreloadCount = 0;
|
|
_rgc?.stop();
|
|
_rsc?.stop();
|
|
_rsc?.reset();
|
|
_rsc?.videoItem = null;
|
|
SCRoomEffectScheduler().clearHighCostTasks(reason: 'stop_playback');
|
|
}
|
|
|
|
void clearMemoryCache({bool includeCurrent = false}) {
|
|
_preloadQueue.clear();
|
|
_queuedPreloadPaths.clear();
|
|
_activePreloadCount = 0;
|
|
final entries = videoItemCache.entries.toList(growable: false);
|
|
for (final entry in entries) {
|
|
final entity = entry.value;
|
|
if (!includeCurrent && _isSvgaEntityInUse(entity)) {
|
|
continue;
|
|
}
|
|
videoItemCache.remove(entry.key);
|
|
_disposeSvgaEntity(entity);
|
|
}
|
|
_playablePathCache.clear();
|
|
}
|
|
|
|
bool _isSvgaEntityInUse(MovieEntity entity) {
|
|
return identical(_rsc?.videoItem, entity);
|
|
}
|
|
|
|
void _disposeSvgaEntityIfUnused(MovieEntity entity) {
|
|
if (_isSvgaEntityInUse(entity)) {
|
|
return;
|
|
}
|
|
_disposeSvgaEntity(entity);
|
|
}
|
|
|
|
void _disposeSvgaEntity(MovieEntity entity) {
|
|
try {
|
|
entity.dispose();
|
|
} catch (_) {}
|
|
}
|
|
|
|
// 释放资源
|
|
void dispose() {
|
|
_log('dispose queue=$_queueSummary currentPath=${_currentTask?.path}');
|
|
_dis = true;
|
|
stopPlayback();
|
|
_svgaLoadTasks.clear();
|
|
_playablePathTasks.clear();
|
|
clearMemoryCache(includeCurrent: true);
|
|
_playablePathCache.clear();
|
|
_rgc?.dispose();
|
|
_rgc = null;
|
|
_rsc?.dispose();
|
|
_rsc = null;
|
|
}
|
|
|
|
// 清除所有任务
|
|
void clearTasks() {
|
|
_log(
|
|
'clearTasks queueBefore=$_queueSummary currentPath=${_currentTask?.path}',
|
|
);
|
|
stopPlayback();
|
|
}
|
|
}
|
|
|
|
// 任务模型
|
|
// 1. 修改 SCVapTask 类,实现 Comparable
|
|
|
|
class SCVapTask implements Comparable<SCVapTask> {
|
|
final String path;
|
|
final int type;
|
|
final int priority;
|
|
final Map<String, VAPContent>? customResources;
|
|
final DateTime createdAt;
|
|
final int _seq;
|
|
|
|
static int _nextSeq = 0;
|
|
|
|
SCVapTask({
|
|
required this.path,
|
|
this.priority = 0,
|
|
this.customResources,
|
|
this.type = 0,
|
|
DateTime? createdAt,
|
|
}) : createdAt = createdAt ?? DateTime.now(),
|
|
_seq = _nextSeq++;
|
|
|
|
@override
|
|
int compareTo(SCVapTask other) {
|
|
// 先按优先级降序排列
|
|
int priorityComparison = other.priority.compareTo(priority);
|
|
if (priorityComparison != 0) {
|
|
return priorityComparison;
|
|
}
|
|
// 相同优先级时,按序列号升序排列(先添加的先执行)
|
|
return _seq.compareTo(other._seq);
|
|
}
|
|
|
|
@override
|
|
String toString() {
|
|
return 'SCVapTask{path: $path, type: $type, priority: $priority, seq: $_seq}';
|
|
}
|
|
}
|
|
|
|
// 优先队列实现
|
|
class SCPriorityQueue<E> {
|
|
final List<E> _els = [];
|
|
final Comparator<E> _cmp;
|
|
|
|
SCPriorityQueue(this._cmp);
|
|
|
|
void add(E element) {
|
|
_els.add(element);
|
|
_els.sort(_cmp);
|
|
}
|
|
|
|
E removeFirst() {
|
|
if (isEmpty) throw StateError("No elements");
|
|
return _els.removeAt(0);
|
|
}
|
|
|
|
E? get first => isEmpty ? null : _els.first;
|
|
|
|
bool get isEmpty => _els.isEmpty;
|
|
|
|
bool get isNotEmpty => _els.isNotEmpty;
|
|
|
|
int get length => _els.length;
|
|
|
|
void clear() => _els.clear();
|
|
|
|
bool remove(E element) => _els.remove(element);
|
|
|
|
E removeLast() {
|
|
if (isEmpty) throw StateError("No elements");
|
|
return _els.removeLast();
|
|
}
|
|
|
|
List<E> get unorderedElements => List.from(_els);
|
|
|
|
// 实现 Iterable 接口
|
|
Iterator<E> get iterator => _els.iterator;
|
|
}
|