Hide provider game lists for test user

This commit is contained in:
hy001 2026-06-02 20:49:58 +08:00
parent 81cdba4096
commit 8147b5981f
2 changed files with 15 additions and 3 deletions

View File

@ -72,9 +72,17 @@ func registerGameProviderRoutes(engine *gin.Engine, javaClient authGateway, regi
providerGroup := engine.Group("/app/game/providers")
providerGroup.Use(authMiddleware(javaClient))
providerGroup.GET("", func(c *gin.Context) {
if gameprovider.IsEmptyGameListUser(mustAuthUser(c).UserID) {
writeOK(c, gameprovider.ProviderListResponse{Items: []gameprovider.ProviderSummary{}})
return
}
writeOK(c, registry.List())
})
providerGroup.GET("/:provider/room/shortcut", func(c *gin.Context) {
if gameprovider.IsEmptyGameListUser(mustAuthUser(c).UserID) {
writeOK(c, gin.H{"items": []publicRoomGameItem{}})
return
}
provider, ok := resolveGameProvider(c, registry)
if !ok {
return
@ -87,6 +95,10 @@ func registerGameProviderRoutes(engine *gin.Engine, javaClient authGateway, regi
writeOK(c, gin.H{"items": publicRoomGameItems(resp)})
})
providerGroup.GET("/:provider/room/list", func(c *gin.Context) {
if gameprovider.IsEmptyGameListUser(mustAuthUser(c).UserID) {
writeOK(c, publicRoomGameListResponse(&gameprovider.RoomGameListResponse{Items: []gameprovider.RoomGameListItem{}}))
return
}
provider, ok := resolveGameProvider(c, registry)
if !ok {
return

View File

@ -79,7 +79,7 @@ func (r *Registry) List() ProviderListResponse {
// ListShortcutGames 返回聚合后的快捷游戏列表。
func (r *Registry) ListShortcutGames(ctx context.Context, user AuthUser, roomID string) ([]RoomGameListItem, error) {
if isEmptyGameListUser(user.UserID) {
if IsEmptyGameListUser(user.UserID) {
return []RoomGameListItem{}, nil
}
if r == nil || len(r.ordered) == 0 {
@ -103,7 +103,7 @@ func (r *Registry) ListShortcutGames(ctx context.Context, user AuthUser, roomID
// ListRoomGames 返回聚合后的房间游戏列表。
func (r *Registry) ListRoomGames(ctx context.Context, user AuthUser, roomID, category string) (*RoomGameListResponse, error) {
if isEmptyGameListUser(user.UserID) {
if IsEmptyGameListUser(user.UserID) {
return &RoomGameListResponse{Items: []RoomGameListItem{}}, nil
}
if r == nil || len(r.ordered) == 0 {
@ -124,7 +124,7 @@ func (r *Registry) ListRoomGames(ctx context.Context, user AuthUser, roomID, cat
return &RoomGameListResponse{Items: items}, nil
}
func isEmptyGameListUser(userID int64) bool {
func IsEmptyGameListUser(userID int64) bool {
_, ok := emptyGameListUserIDs[userID]
return ok
}