Hide game lists for iOS clients
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parent
995268fd70
commit
e370c3ca32
@ -189,6 +189,10 @@ func registerGameProviderRoutes(engine *gin.Engine, javaClient authGateway, regi
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func gameListAccess(c *gin.Context, visibility *gameprovider.VisibilityPolicy) (common.AuthUser, bool, bool) {
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user := mustAuthUser(c)
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// iOS 审核和上架场景需要隐藏游戏入口;这里放在统一列表门禁最前面,避免继续请求 Java 区域/等级接口或 provider SQL。
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if isIOSGameListClient(c) {
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return user, false, true
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}
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if gameprovider.IsEmptyGameListUser(user.UserID) {
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return user, false, true
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}
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@ -206,6 +210,10 @@ func gameListAccess(c *gin.Context, visibility *gameprovider.VisibilityPolicy) (
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return user, result.Allow, true
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}
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func isIOSGameListClient(c *gin.Context) bool {
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return strings.EqualFold(strings.TrimSpace(c.GetHeader("Req-Client")), "ios")
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}
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func resolveGameProvider(c *gin.Context, registry *gameprovider.Registry) (gameprovider.Provider, bool) {
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provider, err := registry.Resolve(c.Param("provider"))
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if err != nil {
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@ -228,6 +228,108 @@ func TestGameProviderRoutesReturnEmptyWhenVisibilityPolicyDenies(t *testing.T) {
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}
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}
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func TestGameProviderRoutesReturnEmptyRoomListForIOSClient(t *testing.T) {
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gin.SetMode(gin.TestMode)
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provider := &routeStubProvider{}
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engine := gin.New()
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registerGameProviderRoutes(
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engine,
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routeStubAuthGateway{},
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gameprovider.NewRegistry(provider),
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nil,
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)
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req := httptest.NewRequest(http.MethodGet, "/app/game/room/list?roomId=1", nil)
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req.Header.Set("Authorization", "Bearer token")
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req.Header.Set("Req-Client", "ios")
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rec := httptest.NewRecorder()
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engine.ServeHTTP(rec, req)
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if rec.Code != http.StatusOK {
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t.Fatalf("status = %d, want %d: %s", rec.Code, http.StatusOK, rec.Body.String())
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}
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var payload struct {
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Body struct {
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Items []publicRoomGameItem `json:"items"`
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} `json:"body"`
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}
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if err := json.Unmarshal(rec.Body.Bytes(), &payload); err != nil {
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t.Fatalf("response json error = %v: %s", err, rec.Body.String())
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}
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if len(payload.Body.Items) != 0 {
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t.Fatalf("items = %d, want 0", len(payload.Body.Items))
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}
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if provider.listRoomCalls != 0 {
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t.Fatalf("provider list calls = %d, want 0", provider.listRoomCalls)
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}
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}
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func TestGameProviderRoutesReturnEmptyShortcutForIOSClient(t *testing.T) {
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gin.SetMode(gin.TestMode)
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provider := &routeStubProvider{}
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engine := gin.New()
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registerGameProviderRoutes(
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engine,
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routeStubAuthGateway{},
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gameprovider.NewRegistry(provider),
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nil,
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)
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req := httptest.NewRequest(http.MethodGet, "/app/game/room/shortcut?roomId=1", nil)
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req.Header.Set("Authorization", "Bearer token")
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req.Header.Set("Req-Client", " iOS ")
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rec := httptest.NewRecorder()
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engine.ServeHTTP(rec, req)
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if rec.Code != http.StatusOK {
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t.Fatalf("status = %d, want %d: %s", rec.Code, http.StatusOK, rec.Body.String())
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}
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var payload struct {
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Body []publicRoomGameItem `json:"body"`
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}
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if err := json.Unmarshal(rec.Body.Bytes(), &payload); err != nil {
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t.Fatalf("response json error = %v: %s", err, rec.Body.String())
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}
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if len(payload.Body) != 0 {
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t.Fatalf("items = %d, want 0", len(payload.Body))
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}
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if provider.shortcutCalls != 0 {
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t.Fatalf("provider shortcut calls = %d, want 0", provider.shortcutCalls)
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}
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}
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func TestGameProviderRoutesReturnEmptyProvidersForIOSClient(t *testing.T) {
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gin.SetMode(gin.TestMode)
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engine := gin.New()
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registerGameProviderRoutes(
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engine,
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routeStubAuthGateway{},
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gameprovider.NewRegistry(&routeStubProvider{}),
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nil,
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)
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req := httptest.NewRequest(http.MethodGet, "/app/game/providers", nil)
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req.Header.Set("Authorization", "Bearer token")
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req.Header.Set("Req-Client", "IOS")
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rec := httptest.NewRecorder()
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engine.ServeHTTP(rec, req)
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if rec.Code != http.StatusOK {
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t.Fatalf("status = %d, want %d: %s", rec.Code, http.StatusOK, rec.Body.String())
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}
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var payload struct {
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Body struct {
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Items []gameprovider.ProviderSummary `json:"items"`
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} `json:"body"`
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}
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if err := json.Unmarshal(rec.Body.Bytes(), &payload); err != nil {
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t.Fatalf("response json error = %v: %s", err, rec.Body.String())
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}
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if len(payload.Body.Items) != 0 {
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t.Fatalf("providers = %d, want 0", len(payload.Body.Items))
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}
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}
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func TestGameProviderRoutesReturnProvidersWhenVisibilityPolicyAllows(t *testing.T) {
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gin.SetMode(gin.TestMode)
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engine := gin.New()
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@ -347,6 +449,7 @@ func (s routeStubIPCountryResolver) CountryCode(context.Context, string) (string
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type routeStubProvider struct {
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listRoomCalls int
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shortcutCalls int
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}
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func (p *routeStubProvider) Key() string { return "TEST" }
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@ -358,6 +461,7 @@ func (p *routeStubProvider) SupportsLaunch(context.Context, gameprovider.AuthUse
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}
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func (p *routeStubProvider) ListShortcutGames(context.Context, gameprovider.AuthUser, string) ([]gameprovider.RoomGameListItem, error) {
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p.shortcutCalls++
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return []gameprovider.RoomGameListItem{{ID: 1, GameID: "test_1", Provider: "TEST", ProviderGameID: "1", Name: "Test Game"}}, nil
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}
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