2026-06-10 15:58:52 +08:00

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package gameopen
import (
"context"
"encoding/json"
"fmt"
"log"
"strings"
"chatapp3-golang/internal/integration"
"chatapp3-golang/internal/model"
"chatapp3-golang/internal/service/taskcenter"
)
const (
hotgameVendorType = "HOTGAME"
hotgameCodeTokenInvalid = 1001
hotgameCodeInsufficientBalance = 2001
hotgameCodeDuplicateOrder = 3001
hotgameCodeBadRequest = 4001
hotgameCodeSignatureError = 4002
hotgameCodeServerError = 5000
)
// HotgameGetUserInfoRequest 是热游 /getUserInfo 回调入参。
type HotgameGetUserInfoRequest struct {
GameID string `json:"gameId"`
UID string `json:"uid"`
Token string `json:"token"`
Sign string `json:"sign"`
}
// HotgameUpdateBalanceRequest 是热游 /updateBalance 回调入参roundId 文档是 int所以这里兼容数字和字符串。
type HotgameUpdateBalanceRequest struct {
OrderID string `json:"orderId"`
GameID string `json:"gameId"`
RoundID any `json:"roundId"`
UID string `json:"uid"`
Coin int64 `json:"coin"`
Type int `json:"type"`
Token string `json:"token"`
Sign string `json:"sign"`
}
// HandleHotgameGetUserInfo 按热游协议查询玩家资料和余额。
func (s *GameOpenService) HandleHotgameGetUserInfo(ctx context.Context, req HotgameGetUserInfoRequest, rawJSON string) CallbackResponse {
if err := s.validateHotgameGetUserInfoRequest(req); err != nil {
resp := failResponse(hotgameCodeBadRequest, err.Error())
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, "", req.toQueryUserRequest(), nil, gameOpenLogStatusFailed)
return resp
}
appKey := s.resolveCallbackAppKeyForVendor(ctx, hotgameVendorType, req.GameID, req.Token)
if strings.TrimSpace(appKey) == "" {
resp := failResponse(hotgameCodeBadRequest, "app key is blank")
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, "", req.toQueryUserRequest(), nil, gameOpenLogStatusFailed)
return resp
}
if !verifySign(req.Sign, buildHotgameGetUserInfoSign(req, appKey)) {
resp := failResponse(hotgameCodeSignatureError, "signature error")
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, "", req.toQueryUserRequest(), nil, gameOpenLogStatusFailed)
return resp
}
req.Token = normalizeCallbackToken(req.Token)
credential, err := s.java.AuthenticateToken(ctx, req.Token)
if err != nil {
resp := failResponse(hotgameCodeTokenInvalid, "token invalid")
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, "", req.toQueryUserRequest(), nil, gameOpenLogStatusFailed)
return resp
}
resolved, err := s.resolveUserWithToken(ctx, credential, req.UID)
if err != nil {
resp := failResponse(hotgameCodeTokenInvalid, "uid token mismatch")
userID := int64(credential.UserID)
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, credential.SysOrigin, req.toQueryUserRequest(), &userID, gameOpenLogStatusFailed)
return resp
}
userID := resolved.userID
profile := resolved.profile
if int64(profile.ID) == 0 {
profile, err = s.java.GetUserProfile(ctx, userID)
}
if err != nil {
resp := failResponse(hotgameCodeServerError, "profile load failed")
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, credential.SysOrigin, req.toQueryUserRequest(), &userID, gameOpenLogStatusFailed)
return resp
}
balance, err := s.readUserBalance(ctx, userID)
if err != nil {
resp := failResponse(hotgameCodeServerError, "balance load failed")
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, credential.SysOrigin, req.toQueryUserRequest(), &userID, gameOpenLogStatusFailed)
return resp
}
resp := successResponse(map[string]any{
"uid": req.UID,
"nickname": profile.UserNickname,
"avatar": profile.UserAvatar,
"coin": balance,
"vipLevel": 0,
})
s.saveCallbackLog(ctx, "hotgame-get-user-info", rawJSON, resp, credential.SysOrigin, req.toQueryUserRequest(), &userID, gameOpenLogStatusSuccess)
return resp
}
// HandleHotgameUpdateBalance 按热游协议处理实时扣加币,并用 orderId 做钱包事件幂等。
func (s *GameOpenService) HandleHotgameUpdateBalance(ctx context.Context, req HotgameUpdateBalanceRequest, rawJSON string) CallbackResponse {
updateReq := req.toUpdateCoinRequest()
if err := s.validateHotgameUpdateBalanceRequest(req); err != nil {
resp := failResponse(hotgameCodeBadRequest, err.Error())
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, "", updateReq, nil, gameOpenLogStatusFailed)
return resp
}
appKey := s.resolveCallbackAppKeyForVendor(ctx, hotgameVendorType, req.GameID, req.Token)
if strings.TrimSpace(appKey) == "" {
resp := failResponse(hotgameCodeBadRequest, "app key is blank")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, "", updateReq, nil, gameOpenLogStatusFailed)
return resp
}
if !verifySign(req.Sign, buildHotgameUpdateBalanceSign(req, appKey)) {
resp := failResponse(hotgameCodeSignatureError, "signature error")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, "", updateReq, nil, gameOpenLogStatusFailed)
return resp
}
req.Token = normalizeCallbackToken(req.Token)
updateReq.Token = req.Token
credential, err := s.java.AuthenticateToken(ctx, req.Token)
if err != nil {
resp := failResponse(hotgameCodeTokenInvalid, "token invalid")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, "", updateReq, nil, gameOpenLogStatusFailed)
return resp
}
resolved, err := s.resolveUserWithToken(ctx, credential, req.UID)
if err != nil {
resp := failResponse(hotgameCodeTokenInvalid, "uid token mismatch")
userID := int64(credential.UserID)
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusFailed)
return resp
}
userID := resolved.userID
eventID := "GAME_HOTGAME:" + strings.TrimSpace(req.OrderID)
exists, err := s.java.ExistsGoldEvent(ctx, eventID)
if err != nil {
resp := failResponse(hotgameCodeServerError, "event check failed")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusFailed)
return resp
}
if exists {
resp := failResponse(hotgameCodeDuplicateOrder, "duplicate orderId")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusFailed)
return resp
}
if err := s.java.ChangeGoldBalance(ctx, integration.GoldReceiptCommand{
ReceiptType: receiptTypeFromType(req.Type),
UserID: userID,
SysOrigin: credential.SysOrigin,
EventID: eventID,
Remark: fmt.Sprintf("hotgame=%s type=%d round=%s", req.GameID, req.Type, updateReq.RoundID),
Amount: integration.NewPennyAmountPayloadFromDollar(req.Coin),
CloseDelayAsset: false,
OpUserType: "APP",
CustomizeOrigin: "GAME_HOTGAME_" + strings.TrimSpace(req.GameID),
CustomizeOriginDesc: "HOTGAME[" + strings.TrimSpace(req.GameID) + "]",
}); err != nil {
// 热游文档要求扣款失败必须返回失败码;支出失败统一归到余额不足类,防止游戏继续开奖。
code := hotgameCodeServerError
if req.Type == 1 || looksLikeInsufficientBalance(err) {
code = hotgameCodeInsufficientBalance
}
resp := failResponse(code, err.Error())
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusFailed)
return resp
}
balance, err := s.readUserBalance(ctx, userID)
if err != nil {
resp := failResponse(hotgameCodeServerError, "balance load failed")
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusFailed)
return resp
}
resp := successResponse(map[string]any{"coin": balance, "responseId": eventID})
s.saveCallbackLog(ctx, "hotgame-update-balance", rawJSON, resp, credential.SysOrigin, updateReq, &userID, gameOpenLogStatusSuccess)
s.reportHotgameConsumeTaskEvent(ctx, credential.SysOrigin, userID, updateReq)
return resp
}
func (req HotgameGetUserInfoRequest) toQueryUserRequest() QueryUserRequest {
return QueryUserRequest{
GameID: req.GameID,
UID: req.UID,
Token: req.Token,
Sign: req.Sign,
}
}
func (req HotgameUpdateBalanceRequest) toUpdateCoinRequest() UpdateCoinRequest {
return UpdateCoinRequest{
OrderID: req.OrderID,
GameID: req.GameID,
RoundID: hotgameRoundIDString(req.RoundID),
UID: req.UID,
Coin: req.Coin,
Type: req.Type,
Token: req.Token,
Sign: req.Sign,
}
}
func (s *GameOpenService) validateHotgameGetUserInfoRequest(req HotgameGetUserInfoRequest) error {
switch {
case strings.TrimSpace(req.GameID) == "":
return newBadRequest("gameId is required")
case strings.TrimSpace(req.UID) == "":
return newBadRequest("uid is required")
case strings.TrimSpace(req.Token) == "":
return newBadRequest("token is required")
case strings.TrimSpace(req.Sign) == "":
return newBadRequest("sign is required")
default:
return nil
}
}
func (s *GameOpenService) validateHotgameUpdateBalanceRequest(req HotgameUpdateBalanceRequest) error {
switch {
case strings.TrimSpace(req.OrderID) == "":
return newBadRequest("orderId is required")
case strings.TrimSpace(req.GameID) == "":
return newBadRequest("gameId is required")
case strings.TrimSpace(hotgameRoundIDString(req.RoundID)) == "":
return newBadRequest("roundId is required")
case strings.TrimSpace(req.UID) == "":
return newBadRequest("uid is required")
case req.Coin <= 0:
return newBadRequest("coin is required")
case req.Type != 1 && req.Type != 2:
return newBadRequest("type must be 1 or 2")
case strings.TrimSpace(req.Token) == "":
return newBadRequest("token is required")
case strings.TrimSpace(req.Sign) == "":
return newBadRequest("sign is required")
default:
return nil
}
}
func buildHotgameGetUserInfoSign(req HotgameGetUserInfoRequest, key string) string {
return md5Hex(req.GameID + req.UID + req.Token + key)
}
func buildHotgameUpdateBalanceSign(req HotgameUpdateBalanceRequest, key string) string {
return md5Hex(
req.OrderID +
req.GameID +
hotgameRoundIDString(req.RoundID) +
req.UID +
fmt.Sprintf("%d", req.Coin) +
fmt.Sprintf("%d", req.Type) +
req.Token +
key,
)
}
func hotgameRoundIDString(value any) string {
switch typed := value.(type) {
case nil:
return ""
case string:
return strings.TrimSpace(typed)
case json.Number:
return strings.TrimSpace(typed.String())
case float64:
if typed == float64(int64(typed)) {
return fmt.Sprintf("%d", int64(typed))
}
return strings.TrimRight(strings.TrimRight(fmt.Sprintf("%f", typed), "0"), ".")
default:
return strings.TrimSpace(fmt.Sprint(typed))
}
}
func (s *GameOpenService) resolveCallbackAppKeyForVendor(ctx context.Context, vendorType string, gameID, token string) string {
if s != nil && s.repo.DB != nil {
if sysOrigin := callbackTokenSysOrigin(token); sysOrigin != "" {
if appKey := s.resolveActiveProviderAppKey(ctx, vendorType, sysOrigin); appKey != "" {
return appKey
}
}
if appKey := s.resolveProviderAppKeyByGame(ctx, vendorType, gameID); appKey != "" {
return appKey
}
}
if s == nil {
return ""
}
return strings.TrimSpace(s.cfg.GameOpen.AppKey)
}
func (s *GameOpenService) resolveProviderAppKeyByGame(ctx context.Context, vendorType string, gameID string) string {
gameID = strings.TrimSpace(gameID)
if gameID == "" {
return ""
}
switch strings.ToUpper(strings.TrimSpace(vendorType)) {
case "LINGXIAN":
return s.resolveLingxianAppKeyByGame(ctx, gameID)
case hotgameVendorType:
var row struct {
AppKey string
}
err := s.repo.DB.WithContext(ctx).
Table("hotgame_provider_config AS cfg").
Select("cfg.app_key AS app_key").
Joins("JOIN sys_game_list_vendor_ext ext ON ext.sys_origin = cfg.sys_origin AND ext.profile = cfg.profile AND ext.vendor_type = ? AND ext.enabled = ?", hotgameVendorType, true).
Where("cfg.active = ? AND ext.vendor_game_id = ?", true, gameID).
Order("cfg.update_time DESC").
Limit(1).
Scan(&row).Error
if err != nil {
return ""
}
return strings.TrimSpace(row.AppKey)
default:
return ""
}
}
func (s *GameOpenService) resolveActiveProviderAppKey(ctx context.Context, vendorType string, sysOrigin string) string {
switch strings.ToUpper(strings.TrimSpace(vendorType)) {
case "LINGXIAN":
return s.resolveActiveLingxianAppKey(ctx, sysOrigin)
case hotgameVendorType:
sysOrigin = strings.ToUpper(strings.TrimSpace(sysOrigin))
if sysOrigin == "" {
return ""
}
var row model.HotgameProviderConfig
err := s.repo.DB.WithContext(ctx).
Where("sys_origin = ? AND active = ?", sysOrigin, true).
Order("update_time DESC").
Limit(1).
First(&row).Error
if err != nil {
return ""
}
return strings.TrimSpace(row.AppKey)
default:
return ""
}
}
func looksLikeInsufficientBalance(err error) bool {
if err == nil {
return false
}
message := strings.ToLower(err.Error())
return strings.Contains(message, "insufficient") ||
strings.Contains(message, "balance not made") ||
strings.Contains(message, "余额不足")
}
func (s *GameOpenService) reportHotgameConsumeTaskEvent(ctx context.Context, sysOrigin string, userID int64, req UpdateCoinRequest) {
if s.taskReporter == nil || receiptTypeFromType(req.Type) != "EXPENDITURE" {
return
}
deltaValue := req.Coin
if deltaValue < 0 {
deltaValue = -deltaValue
}
if deltaValue <= 0 {
return
}
payload := map[string]any{
"provider": hotgameVendorType,
"orderId": strings.TrimSpace(req.OrderID),
"gameId": strings.TrimSpace(req.GameID),
"roundId": strings.TrimSpace(req.RoundID),
}
if err := s.taskReporter.ReportSimpleEvent(ctx, sysOrigin, "GAME_HOTGAME_CONSUME:"+strings.TrimSpace(req.OrderID), taskcenter.EventTypeGameConsumeGold, userID, deltaValue, payload); err != nil {
log.Printf("report hotgame task event failed: %v", err)
}
}