2026-06-10 15:58:52 +08:00

315 lines
10 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package hotgame
import (
"context"
"errors"
"fmt"
"net/http"
"net/url"
"strconv"
"strings"
"chatapp3-golang/internal/common"
"chatapp3-golang/internal/service/gameprovider"
"gorm.io/gorm"
)
// Key 返回统一厂商标识,和后台游戏来源 HOTGAME 保持一致。
func (p *AppProvider) Key() string {
return vendorType
}
// DisplayName 返回后台和调试接口展示名。
func (p *AppProvider) DisplayName() string {
return displayName
}
// SupportsLaunch 判断统一启动请求是否命中热游配置。
func (p *AppProvider) SupportsLaunch(ctx context.Context, user gameprovider.AuthUser, req gameprovider.LaunchRequest) (bool, error) {
_, err := p.service.findGameRow(ctx, user.SysOrigin, req)
if err == nil {
return true, nil
}
var appErr *common.AppError
if errors.As(err, &appErr) && appErr.Code == "game_not_found" {
return false, nil
}
return false, err
}
// ListShortcutGames 返回统一快捷列表,热游沿用完整列表前 5 个。
func (p *AppProvider) ListShortcutGames(ctx context.Context, user gameprovider.AuthUser, roomID string) ([]gameprovider.RoomGameListItem, error) {
resp, err := p.ListRoomGames(ctx, user, roomID, "")
if err != nil {
return nil, err
}
if len(resp.Items) > 5 {
resp.Items = resp.Items[:5]
}
return resp.Items, nil
}
// ListRoomGames 返回用户当前区域可见的热游房间游戏列表。
func (p *AppProvider) ListRoomGames(ctx context.Context, user gameprovider.AuthUser, roomID, category string) (*gameprovider.RoomGameListResponse, error) {
items, err := p.service.listRoomGames(ctx, user.SysOrigin, user.RegionID, category)
if err != nil {
return nil, err
}
return &gameprovider.RoomGameListResponse{Items: items}, nil
}
// GetRoomState 热游 H5 不需要 Go 持久化房间状态,统一入口只返回空闲态。
func (p *AppProvider) GetRoomState(ctx context.Context, user gameprovider.AuthUser, roomID string) (*gameprovider.RoomStateResponse, error) {
return &gameprovider.RoomStateResponse{RoomID: roomID, State: "IDLE", Provider: vendorType}, nil
}
// LaunchGame 生成热游 H5 URLuid/token/lang 会被替换进热游提供的启动链接。
func (p *AppProvider) LaunchGame(ctx context.Context, user gameprovider.AuthUser, req gameprovider.LaunchRequest, clientIP string) (*gameprovider.LaunchResponse, error) {
row, err := p.service.findGameRow(ctx, user.SysOrigin, req)
if err != nil {
return nil, err
}
runtimeCfg, err := p.service.resolveRuntimeConfigForProfile(ctx, normalizeSysOrigin(user.SysOrigin), row.Profile)
if err != nil {
return nil, err
}
entryURL := buildLaunchURL(row.entryURL(), runtimeCfg, user, req)
sessionID := fmt.Sprintf("hg_%d_%s", user.UserID, row.VendorGameID)
return &gameprovider.LaunchResponse{
ID: row.ConfigID,
GameSessionID: sessionID,
Provider: vendorType,
GameID: row.InternalGameID,
ProviderGameID: row.VendorGameID,
Entry: gameprovider.LaunchEntry{
LaunchMode: defaultIfBlank(row.LaunchMode, launchModeH5),
EntryURL: entryURL,
PreviewURL: row.previewURL(),
DownloadURL: row.entryURL(),
PackageVersion: row.packageVersion(),
Orientation: row.orientation(),
SafeHeight: row.safeHeight(),
},
LaunchConfig: map[string]any{
"uid": launchUID(runtimeCfg, user),
"token": launchToken(runtimeCfg, user),
"lang": launchLang(req),
"gameId": row.VendorGameID,
},
RoomState: gameprovider.RoomStateResponse{
RoomID: req.RoomID,
State: "PLAYING",
Provider: vendorType,
GameSessionID: sessionID,
CurrentGameID: row.InternalGameID,
CurrentProviderGameID: row.VendorGameID,
CurrentGameName: row.name(),
CurrentGameCover: row.cover(),
HostUserID: user.UserID,
},
}, nil
}
// CloseGame 热游关闭只影响客户端 WebViewGo 侧不保留会话状态。
func (p *AppProvider) CloseGame(ctx context.Context, user gameprovider.AuthUser, req gameprovider.CloseRequest) (*gameprovider.RoomStateResponse, error) {
return &gameprovider.RoomStateResponse{RoomID: req.RoomID, State: "IDLE", Provider: vendorType}, nil
}
func (s *Service) listRoomGames(ctx context.Context, sysOrigin, regionID, category string) ([]gameprovider.RoomGameListItem, error) {
sysOrigin = normalizeSysOrigin(sysOrigin)
profile, err := s.activeProfile(ctx, sysOrigin)
if err != nil {
return nil, err
}
var rows []gameRow
query := s.baseGameQuery(ctx, sysOrigin, profile).
Where("cfg.sys_origin = ? AND cfg.is_showcase = 1 AND ext.vendor_type = ?", sysOrigin, vendorType)
if strings.TrimSpace(regionID) != "" {
// 统一游戏列表按运营配置的区域 ID 过滤;空 regions 表示所有区域都可见。
query = query.Where("(COALESCE(TRIM(cfg.regions), '') = '' OR FIND_IN_SET(?, REPLACE(COALESCE(cfg.regions, ''), ' ', '')) > 0)", strings.TrimSpace(regionID))
}
if strings.TrimSpace(category) != "" && !strings.EqualFold(strings.TrimSpace(category), roomCategory) {
query = query.Where("cfg.category = ?", category)
}
if err := query.Order("cfg.sort DESC").Scan(&rows).Error; err != nil {
return nil, err
}
items := make([]gameprovider.RoomGameListItem, 0, len(rows))
for _, row := range rows {
items = append(items, row.toListItem())
}
return items, nil
}
func (s *Service) findGameRow(ctx context.Context, sysOrigin string, req gameprovider.LaunchRequest) (gameRow, error) {
sysOrigin = normalizeSysOrigin(sysOrigin)
profile, err := s.activeProfile(ctx, sysOrigin)
if err != nil {
return gameRow{}, err
}
var row gameRow
query := s.baseGameQuery(ctx, sysOrigin, profile).
Where("cfg.sys_origin = ? AND ext.vendor_type = ?", sysOrigin, vendorType)
if req.ID > 0 {
query = query.Where("cfg.id = ?", req.ID)
} else {
query = query.Where("cfg.game_id = ? OR ext.vendor_game_id = ?", strings.TrimSpace(req.GameID), strings.TrimSpace(req.GameID))
}
if err := query.Limit(1).Scan(&row).Error; err != nil {
return gameRow{}, err
}
if row.ConfigID > 0 {
return row, nil
}
return gameRow{}, common.NewAppError(http.StatusNotFound, "game_not_found", "hotgame game config not found")
}
func (s *Service) baseGameQuery(ctx context.Context, sysOrigin, profile string) *gorm.DB {
return s.db.WithContext(ctx).
Table("sys_game_list_config AS cfg").
Select(`
cfg.id AS config_id,
cfg.sys_origin AS sys_origin,
ext.profile AS profile,
cfg.game_id AS internal_game_id,
cfg.name AS name,
cfg.category AS category,
cfg.cover AS cover,
cfg.sort AS sort,
cfg.full_screen AS full_screen,
ext.vendor_game_id AS vendor_game_id,
ext.launch_mode AS launch_mode,
ext.package_version AS ext_package_version,
ext.preview_url AS ext_preview_url,
ext.package_url AS package_url,
ext.orientation AS ext_orientation,
ext.safe_height AS ext_safe_height,
ext.extra_json AS ext_extra_json,
cat.name AS catalog_name,
cat.cover AS catalog_cover,
cat.preview_url AS catalog_preview_url,
cat.download_url AS catalog_download_url,
cat.package_version AS catalog_package_version,
cat.status AS catalog_status
`).
Joins("JOIN sys_game_list_vendor_ext ext ON ext.game_list_config_id = cfg.id AND ext.enabled = 1 AND ext.profile = ?", profile).
Joins("LEFT JOIN hotgame_game_catalog cat ON cat.sys_origin = cfg.sys_origin AND cat.profile = ext.profile AND cat.vendor_game_id = ext.vendor_game_id")
}
func (r gameRow) toListItem() gameprovider.RoomGameListItem {
return gameprovider.RoomGameListItem{
ID: r.ConfigID,
GameID: r.InternalGameID,
GameType: vendorType,
Provider: vendorType,
ProviderGameID: r.VendorGameID,
Name: r.name(),
Cover: r.cover(),
Category: r.Category,
Sort: r.Sort,
LaunchMode: defaultIfBlank(r.LaunchMode, launchModeH5),
FullScreen: r.FullScreen,
GameMode: 3,
SafeHeight: r.safeHeight(),
Orientation: r.orientation(),
PackageVersion: r.packageVersion(),
Status: defaultIfBlank(r.CatalogStatus, catalogEnabled),
LaunchParams: map[string]any{
"gameType": vendorType,
"lang": defaultLaunchLang,
"screenMode": defaultIfBlank(catalogRawMode(r.ExtExtraJSON), "seven"),
},
}
}
func (r gameRow) name() string {
return defaultIfBlank(r.Name, r.CatalogName)
}
func (r gameRow) cover() string {
return defaultIfBlank(r.Cover, defaultIfBlank(r.CatalogCover, r.previewURL()))
}
func (r gameRow) previewURL() string {
return defaultIfBlank(r.ExtPreviewURL, r.CatalogPreviewURL)
}
func (r gameRow) entryURL() string {
return defaultIfBlank(r.PackageURL, defaultIfBlank(r.CatalogDownloadURL, r.ExtPreviewURL))
}
func (r gameRow) packageVersion() string {
return defaultIfBlank(r.ExtPackageVersion, r.CatalogPackageVersion)
}
func (r gameRow) orientation() int {
if r.ExtOrientation != nil {
return *r.ExtOrientation
}
return 0
}
func (r gameRow) safeHeight() int {
return r.ExtSafeHeight
}
func buildLaunchURL(entry string, cfg runtimeConfig, user gameprovider.AuthUser, req gameprovider.LaunchRequest) string {
entry = strings.TrimSpace(entry)
uid := launchUID(cfg, user)
token := launchToken(cfg, user)
lang := launchLang(req)
replaced := strings.NewReplacer(
"{uid}", url.QueryEscape(uid),
"{token}", url.QueryEscape(token),
"{lang}", url.QueryEscape(lang),
).Replace(entry)
if replaced != entry {
return replaced
}
parsed, err := url.Parse(entry)
if err != nil {
return entry
}
query := parsed.Query()
query.Set("uid", uid)
query.Set("token", token)
query.Set("lang", lang)
parsed.RawQuery = query.Encode()
return parsed.String()
}
func launchUID(cfg runtimeConfig, user gameprovider.AuthUser) string {
return defaultIfBlank(cfg.TestUID, strconv.FormatInt(user.UserID, 10))
}
func launchToken(cfg runtimeConfig, user gameprovider.AuthUser) string {
return defaultIfBlank(cfg.TestToken, user.Token)
}
func launchLang(req gameprovider.LaunchRequest) string {
for _, key := range []string{"lang", "language", "locale"} {
if req.Params == nil {
break
}
if value := strings.TrimSpace(fmt.Sprint(req.Params[key])); value != "" && value != "<nil>" {
return normalizeLaunchLang(value)
}
}
return defaultLaunchLang
}
func normalizeLaunchLang(value string) string {
value = strings.ToLower(strings.TrimSpace(value))
if strings.Contains(value, "-") {
value = strings.SplitN(value, "-", 2)[0]
}
switch value {
case "en", "ar", "id", "tr", "ur", "vi":
return value
default:
return defaultLaunchLang
}
}