hyapp-server/docs/lucky-gift-activity-service-development.md
2026-04-25 01:18:30 +08:00

15 KiB
Raw Blame History

Lucky Gift Activity Service Development Guide

本文档定义幸运礼物在 activity-service 中的开发落地。产品规则见 docs/lucky-gift-product.md

Ownership

幸运礼物归属 activity-service,但金币账务仍归属 wallet-service,房间状态仍归属 room-service

Capability Owner Notes
幸运礼物规则配置 activity-service 概率表、奖档、启停、版本
三层奖池 activity-service 平台、房间、礼物水位
抽奖决策 activity-service 先过滤奖档,再执行随机
风控阈值 activity-service 用户、设备、房间、主播、活动周期
金币扣费 wallet-service room-service 送礼前同步扣费
金币返还 wallet-service 需要新增幂等入账 RPC
房间热度和榜单 room-service Room Cell 内串行变更
房间消息投递 im-service 只做投递和时间线

activity-service 不直接修改用户金币余额,不直接写 Room Cell不直接保存 WebSocket 连接。

Target Flow

幸运礼物在普通 SendGift 链路上增加一次活动决策。

sequenceDiagram
  participant C as Client
  participant G as gateway-service
  participant R as room-service
  participant W as wallet-service
  participant A as activity-service
  participant I as im-service

  C->>G: HTTP SendGift
  G->>R: gRPC SendGift
  R->>A: CheckLuckyGift
  A-->>R: enabled + rule_version
  R->>W: DebitGift
  W-->>R: billing_receipt_id
  R->>A: ExecuteLuckyGiftDraw
  A->>A: lock pools + filter tiers + draw + write log
  A->>W: CreditLuckyReward
  W-->>A: credit_receipt_id
  A-->>R: draw_result
  R->>R: Room Cell apply gift + lucky presentation
  R->>I: PublishRoomEvent
  R-->>G: SendGiftResponse
  G-->>C: JSON result

如果 CreditLuckyReward 暂时失败,activity-service 返回 reward_status=PENDING,并由本服务 outbox 重试入账。room-service 不能广播“已到账”,只能广播普通礼物或“奖励处理中”。

RPC Contracts

建议新增 api/proto/activity/v1/lucky_gift.proto

syntax = "proto3";

package hyapp.activity.v1;

option go_package = "hyapp/api/proto/activity/v1;activityv1";

message LuckyGiftMeta {
  string request_id = 1;
  string command_id = 2;
  string room_id = 3;
  int64 sender_user_id = 4;
  int64 target_user_id = 5;
  string device_id = 6;
  int64 sent_at_ms = 7;
}

message CheckLuckyGiftRequest {
  LuckyGiftMeta meta = 1;
  string gift_id = 2;
  int32 gift_count = 3;
  int64 gift_unit_price = 4;
}

message CheckLuckyGiftResponse {
  bool enabled = 1;
  string rule_version = 2;
  string reject_reason = 3;
}

message ExecuteLuckyGiftDrawRequest {
  LuckyGiftMeta meta = 1;
  string gift_id = 2;
  int32 gift_count = 3;
  int64 gift_unit_price = 4;
  int64 total_gift_value = 5;
  string billing_receipt_id = 6;
  string rule_version = 7;
}

message RewardTierResult {
  string tier_id = 1;
  int64 reward_coins = 2;
  string tier_type = 3;
}

message ExecuteLuckyGiftDrawResponse {
  string draw_id = 1;
  string rule_version = 2;
  bool hit = 3;
  RewardTierResult tier = 4;
  string reward_status = 5;
  string credit_receipt_id = 6;
  string reject_reason = 7;
}

service LuckyGiftService {
  rpc CheckLuckyGift(CheckLuckyGiftRequest) returns (CheckLuckyGiftResponse);
  rpc ExecuteLuckyGiftDraw(ExecuteLuckyGiftDrawRequest) returns (ExecuteLuckyGiftDrawResponse);
}

wallet-service 需要新增金币返还接口,避免 activity-service 直接写账务库。

message CreditLuckyRewardRequest {
  string reward_id = 1;
  string command_id = 2;
  string draw_id = 3;
  string room_id = 4;
  int64 user_id = 5;
  int64 reward_coins = 6;
  string reason = 7;
}

message CreditLuckyRewardResponse {
  string credit_receipt_id = 1;
  int64 balance_after = 2;
}

Database Tables

activity-service 需要独立 MySQL schema。Redis 只用于短期计数和热缓存,不能作为抽奖结果的唯一存储。

lucky_gift_rules

保存幸运礼物主规则。

Column Type Notes
id bigint primary key
gift_id varchar unique with rule_version
rule_version varchar immutable after publish
gift_price bigint single gift price in coins
pool_rate_ppm int pool inflow rate, ppm
target_payout_rate_ppm int expected long-term payout
max_single_payout bigint max reward per draw
max_user_daily_payout bigint user daily cap
max_room_hourly_payout bigint room hourly cap
status varchar draft, active, paused, retired
effective_at_ms bigint version effective time
created_at_ms bigint creation time
updated_at_ms bigint update time

lucky_reward_tiers

保存概率表奖档。

Column Type Notes
id bigint primary key
gift_id varchar gift id
rule_version varchar rule version
tier_id varchar none, small_1x, medium_5x
reward_type varchar none, fixed, multiplier
reward_value bigint fixed coins or multiplier base
probability_ppm int base probability
min_pool_balance bigint activation waterline
enabled bool tier switch

All tier probabilities in one rule version must sum to 1000000 ppm.

lucky_pools

保存三层奖池水位。

Column Type Notes
scope_type varchar platform, room, gift
scope_id varchar global, room_id, gift_id
balance bigint available coins
reserve_floor bigint minimum safe waterline
total_in bigint historical inflow
total_out bigint historical payout
version bigint optimistic version
updated_at_ms bigint update time

The primary key is (scope_type, scope_id).

lucky_draw_records

保存每次抽奖事实。

Column Type Notes
draw_id varchar primary key
command_id varchar unique idempotency key
billing_receipt_id varchar wallet debit receipt
room_id varchar room id
sender_user_id bigint payer
target_user_id bigint gift receiver
gift_id varchar gift id
gift_count int count
total_gift_value bigint paid coins
rule_version varchar immutable rule version
candidate_tiers_json json tiers after filtering
selected_tier_id varchar final selected tier
reward_coins bigint reward amount
random_digest varchar audit digest
pool_snapshot_json json balances before draw
risk_snapshot_json json counters before draw
reward_status varchar none, pending, granted, failed
credit_receipt_id varchar wallet credit receipt
created_at_ms bigint draw time
updated_at_ms bigint update time

lucky_risk_counters

保存可审计的风控计数。Redis 可以做热计数MySQL 必须能重建关键窗口。

Column Type Notes
counter_key varchar primary key
scope_type varchar user, device, room, anchor, activity
scope_id varchar concrete id
window_type varchar hourly, daily, period
payout_coins bigint reward total
draw_count bigint draw total
hit_count bigint hit total
window_start_ms bigint window start
window_end_ms bigint window end

lucky_outbox

保存需要补偿的外部动作。

Column Type Notes
event_id varchar primary key
event_type varchar reward_credit, room_event, activity_event
aggregate_id varchar draw_id
payload blob protobuf bytes
status varchar pending, processing, done, failed
retry_count int retry count
next_retry_at_ms bigint backoff time
created_at_ms bigint creation time
updated_at_ms bigint update time

Draw Algorithm

All money-like values use integer coins. Percentages use ppm to avoid floating point drift.

gift_value = gift_unit_price * gift_count
pool_in = floor(gift_value * pool_rate_ppm / 1000000)
platform_in = floor(pool_in * platform_weight_ppm / 1000000)
room_in = floor(pool_in * room_weight_ppm / 1000000)
gift_in = pool_in - platform_in - room_in

Available payout is the minimum safe capacity across all layers and risk caps:

platform_capacity = platform_balance + platform_in - platform_reserve_floor
room_capacity = room_balance + room_in - room_reserve_floor
gift_capacity = gift_balance + gift_in - gift_reserve_floor

risk_capacity = min(
  max_single_payout,
  user_daily_remaining,
  device_daily_remaining,
  room_hourly_remaining,
  anchor_daily_remaining,
  activity_period_remaining
)

available_payout = min(platform_capacity, room_capacity, gift_capacity, risk_capacity)

Tier filtering rules:

Rule Behavior
reward_coins > available_payout tier disabled for this draw
tier.min_pool_balance > current_pool_balance tier disabled for this draw
tier.enabled=false tier disabled for this draw
disabled tier probability moved to none tier

The final random selection runs only on the filtered table. It must never select a tier that cannot be paid.

Transaction Boundary

ExecuteLuckyGiftDraw uses one local MySQL transaction for the draw truth.

1. read idempotency by command_id
2. lock lucky_gift_rules active version
3. lock platform, room, gift pool rows with SELECT FOR UPDATE
4. load or lock risk counters for current windows
5. calculate pool inflow and available payout
6. filter tiers and execute random selection
7. update pool balances
8. update risk counters
9. insert lucky_draw_records
10. insert lucky_outbox if reward_coins > 0
11. commit

After commit, activity-service may synchronously dispatch the wallet credit for low latency. If dispatch fails, it must keep the outbox pending and retry.

Do not call wallet-service while holding MySQL pool locks. External RPC inside the pool transaction can block all draws for the same room or gift.

Idempotency

command_id is the global idempotency key.

Case Required Behavior
duplicate CheckLuckyGift return current enabled rule
duplicate ExecuteLuckyGiftDraw before commit one succeeds, one waits or fails retryably
duplicate ExecuteLuckyGiftDraw after commit return stored draw result
duplicate wallet credit wallet returns same credit_receipt_id
duplicate outbox dispatch consumer ignores completed event_id

draw_id should be derived from command_id or stored under a unique command_id constraint.

Randomness and Audit

V1 should use server-side cryptographically secure randomness. Every draw record must keep enough audit material to prove the result came from the recorded candidate table.

Recommended audit fields:

Field Meaning
random_digest HMAC or hash of random source and draw context
candidate_tiers_json exact filtered probability table
pool_snapshot_json pool balances before selection
risk_snapshot_json caps and remaining quota
rule_version immutable probability version

如果后续需要更强公信力,可以升级为 daily seed commit-reveal每天提前公布 hash(seed),开奖后公布 seed,用户可复算结果。

Failure Handling

Failure Behavior
CheckLuckyGift unavailable before debit reject lucky gift send, do not debit
DebitGift failed do not call draw
ExecuteLuckyGiftDraw timeout after debit room gift can land as pending lucky draw; retry by command_id
draw transaction committed but wallet credit failed keep reward_status=PENDING, retry outbox
wallet credit succeeded but response lost retry credit by reward_id, wallet returns same receipt
im broadcast failed room-service outbox handles room event compensation
activity outbox exhausted retries mark failed and alert; do not delete record

The product response must distinguish GRANTED and PENDING. Only GRANTED can show “金币已到账”。

Service Modules

Recommended activity-service layout:

services/activity-service/
  internal/
    luckygift/
      service/
        service.go
        draw.go
        risk.go
        idempotency.go
      rule/
        repository.go
        validator.go
      pool/
        repository.go
        allocator.go
      reward/
        wallet_client.go
        dispatcher.go
      outbox/
        store.go
        worker.go
      audit/
        random.go
        digest.go
    storage/
      mysql/
      redis/
    transport/
      grpc/

Keep the draw logic in one service package. Do not split probability, pool, and risk into separate network services in V1.

Integration Events

activity-service should emit protobuf events for downstream statistics and audit.

Suggested event types:

Event Payload
LuckyGiftDrawn draw id, gift id, rule version, tier, reward coins
LuckyRewardGranted reward id, draw id, user id, credit receipt
LuckyRewardPending reward id, draw id, retry reason
LuckyPoolChanged scope, delta in, delta out, balance
LuckyRiskRejected scope, threshold, reason

These events should live under api/proto/events/activity/v1 when implementation starts.

Config

services/activity-service/configs/config.yaml should eventually include:

grpc_addr: ":13006"
mysql_dsn: "root:root@tcp(mysql:3306)/hyapp_activity?parseTime=true"
redis_addr: "redis:6379"
redis_password: ""
wallet_grpc_addr: "wallet-service:13004"
outbox_batch_size: 100
outbox_poll_interval: "500ms"
draw_timeout: "300ms"
wallet_credit_timeout: "500ms"

Local Docker uses MySQL and Redis from docker-compose.yml; production uses Tencent Cloud Redis and TencentDB for MySQL with the same config keys.

Testing

Required tests:

Test Assertion
probability table validation ppm sum equals 1000000
low-water filtering unavailable tier probability moves to none
pool transaction platform, room, gift balances update atomically
user daily cap reward tier over cap is filtered before draw
idempotent draw duplicate command_id returns same result
wallet credit retry pending reward eventually becomes granted
draw timeout retry no duplicate pool payout
concurrent room draws row locks prevent negative pool balance
audit replay stored candidate table reproduces selected tier check

Load tests should verify the hottest room path because room pool row locks can become the first bottleneck.

Rollout

V1 rollout order:

Step Scope
1 Add proto and DB schema behind disabled config
2 Implement CheckLuckyGift and rule validation
3 Implement pool transaction and draw records with reward disabled
4 Add wallet CreditLuckyReward and pending reward outbox
5 Connect room-service SendGift for selected lucky gifts
6 Enable one low-price gift in internal room
7 Enable room-level metrics and alerting
8 Expand to higher-price gifts only after payout rate is stable

Operational kill switches:

Switch Effect
global_lucky_gift_enabled=false all lucky gifts reject before debit
gift_rule.status=paused single gift stops lucky draw
large_tier_enabled=false disables high-risk tiers
wallet_credit_dispatch=false rewards stay pending; used only during wallet incident
room_scope_paused disables lucky draw for one room