85 lines
3.7 KiB
Go
85 lines
3.7 KiB
Go
package client
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import (
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"context"
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"google.golang.org/grpc"
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gamev1 "hyapp.local/api/proto/game/v1"
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)
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// GameClient 抽象 gateway 对 game-service App 与回调 RPC 的依赖。
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type GameClient interface {
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ListGames(ctx context.Context, req *gamev1.ListGamesRequest) (*gamev1.ListGamesResponse, error)
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ListRecentGames(ctx context.Context, req *gamev1.ListRecentGamesRequest) (*gamev1.ListGamesResponse, error)
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GetBridgeScript(ctx context.Context, req *gamev1.GetBridgeScriptRequest) (*gamev1.GetBridgeScriptResponse, error)
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LaunchGame(ctx context.Context, req *gamev1.LaunchGameRequest) (*gamev1.LaunchGameResponse, error)
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GetDiceConfig(ctx context.Context, req *gamev1.GetDiceConfigRequest) (*gamev1.DiceConfigResponse, error)
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MatchDice(ctx context.Context, req *gamev1.MatchDiceRequest) (*gamev1.DiceMatchResponse, error)
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CreateDiceMatch(ctx context.Context, req *gamev1.CreateDiceMatchRequest) (*gamev1.DiceMatchResponse, error)
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JoinDiceMatch(ctx context.Context, req *gamev1.JoinDiceMatchRequest) (*gamev1.DiceMatchResponse, error)
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GetDiceMatch(ctx context.Context, req *gamev1.GetDiceMatchRequest) (*gamev1.DiceMatchResponse, error)
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RollDiceMatch(ctx context.Context, req *gamev1.RollDiceMatchRequest) (*gamev1.DiceMatchResponse, error)
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CancelDiceMatch(ctx context.Context, req *gamev1.CancelDiceMatchRequest) (*gamev1.DiceMatchResponse, error)
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HandleCallback(ctx context.Context, req *gamev1.CallbackRequest) (*gamev1.CallbackResponse, error)
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}
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type grpcGameClient struct {
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app gamev1.GameAppServiceClient
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callback gamev1.GameCallbackServiceClient
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}
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func NewGRPCGameClient(conn *grpc.ClientConn) GameClient {
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return &grpcGameClient{
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app: gamev1.NewGameAppServiceClient(conn),
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callback: gamev1.NewGameCallbackServiceClient(conn),
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}
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}
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func (c *grpcGameClient) ListGames(ctx context.Context, req *gamev1.ListGamesRequest) (*gamev1.ListGamesResponse, error) {
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return c.app.ListGames(ctx, req)
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}
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func (c *grpcGameClient) ListRecentGames(ctx context.Context, req *gamev1.ListRecentGamesRequest) (*gamev1.ListGamesResponse, error) {
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return c.app.ListRecentGames(ctx, req)
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}
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func (c *grpcGameClient) GetBridgeScript(ctx context.Context, req *gamev1.GetBridgeScriptRequest) (*gamev1.GetBridgeScriptResponse, error) {
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return c.app.GetBridgeScript(ctx, req)
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}
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func (c *grpcGameClient) LaunchGame(ctx context.Context, req *gamev1.LaunchGameRequest) (*gamev1.LaunchGameResponse, error) {
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return c.app.LaunchGame(ctx, req)
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}
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func (c *grpcGameClient) GetDiceConfig(ctx context.Context, req *gamev1.GetDiceConfigRequest) (*gamev1.DiceConfigResponse, error) {
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return c.app.GetDiceConfig(ctx, req)
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}
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func (c *grpcGameClient) MatchDice(ctx context.Context, req *gamev1.MatchDiceRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.MatchDice(ctx, req)
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}
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func (c *grpcGameClient) CreateDiceMatch(ctx context.Context, req *gamev1.CreateDiceMatchRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.CreateDiceMatch(ctx, req)
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}
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func (c *grpcGameClient) JoinDiceMatch(ctx context.Context, req *gamev1.JoinDiceMatchRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.JoinDiceMatch(ctx, req)
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}
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func (c *grpcGameClient) GetDiceMatch(ctx context.Context, req *gamev1.GetDiceMatchRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.GetDiceMatch(ctx, req)
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}
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func (c *grpcGameClient) RollDiceMatch(ctx context.Context, req *gamev1.RollDiceMatchRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.RollDiceMatch(ctx, req)
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}
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func (c *grpcGameClient) CancelDiceMatch(ctx context.Context, req *gamev1.CancelDiceMatchRequest) (*gamev1.DiceMatchResponse, error) {
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return c.app.CancelDiceMatch(ctx, req)
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}
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func (c *grpcGameClient) HandleCallback(ctx context.Context, req *gamev1.CallbackRequest) (*gamev1.CallbackResponse, error) {
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return c.callback.HandleCallback(ctx, req)
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}
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