feat(admin): show game consume ranking modal

This commit is contained in:
zhx 2026-05-13 17:43:42 +08:00
parent 6eb24bdd99
commit 790b0f9f7a
2 changed files with 160 additions and 55 deletions

View File

@ -116,6 +116,30 @@ export async function countryDashboardGameMetrics(
});
}
export async function countryDashboardGameSummaries(
params: Record<string, any> = {},
) {
return requestClient.get<{
current: number;
records: CountryDashboardGameMetric[];
size: number;
total: number;
}>('/datav/country-dashboard/game-metrics/games', {
params,
});
}
export async function countryDashboardGameCountryRank(
params: Record<string, any> = {},
) {
return requestClient.get<CountryDashboardGameMetric[]>(
'/datav/country-dashboard/game-metrics/country-rank',
{
params,
},
);
}
export async function latestActiveUserCountryCode(params: Record<string, any> = {}) {
return requestClient.get<Array<Record<string, any>>>(
'/datav/active/user-country-code',

View File

@ -42,7 +42,8 @@ import utc from 'dayjs/plugin/utc';
import {
countryDashboard,
countryDashboardGameMetrics,
countryDashboardGameCountryRank,
countryDashboardGameSummaries,
countryDashboardRechargeDetails,
} from '#/api/legacy/datav';
import SysOriginSelect from '#/components/sys-origin-select.vue';
@ -103,6 +104,10 @@ const gameMetricSorter = reactive<{
field: 'consumeAmount',
order: 'descend',
});
const gameCountryRankOpen = ref(false);
const gameCountryRankLoading = ref(false);
const gameCountryRankRecords = ref<CountryDashboardGameMetric[]>([]);
const selectedGameMetric = ref<null | Partial<CountryDashboardGameMetric>>(null);
const gameQuery = reactive<{
gameKeyword: string;
gameProvider?: string;
@ -128,6 +133,13 @@ const { renderEcharts: renderLuckyChart } = useEcharts(luckyChartRef);
type ChartOption = Parameters<typeof renderUserRechargeChart>[0];
const accessCodes = computed(() => accessStore.accessCodes || []);
const gameCountryRankTitle = computed(() => {
const game = selectedGameMetric.value;
if (!game) {
return '国家消耗排名';
}
return `${gameDisplayText(game)} 国家消耗排名`;
});
const sysOriginOptions = computed(() => {
const options = getAllowedSysOrigins(accessCodes.value);
return options.length > 0 ? options : getAllowedSysOrigins([]);
@ -337,12 +349,10 @@ const gameMetricIntegerColumns = new Set(['orderCount', 'userCount']);
const gameMetricPercentColumns = new Set(['payoutRate', 'profitRate']);
const gameMetricColumns: any[] = [
{ dataIndex: 'periodName', fixed: 'left' as const, key: 'periodName', title: '日期/周期', width: 120 },
{ dataIndex: 'countryName', key: 'countryName', title: '国家', width: 150 },
{ dataIndex: 'countryCode', key: 'countryCode', title: 'Code', width: 86 },
{ dataIndex: 'gameProvider', key: 'gameProvider', title: '游戏厂商', width: 120 },
{ dataIndex: 'gameId', key: 'gameId', title: '游戏 ID', width: 130 },
{ dataIndex: 'gameName', key: 'gameName', title: '游戏名称', width: 180 },
{ align: 'right' as const, dataIndex: 'rank', fixed: 'left' as const, key: 'rank', title: '排名', width: 72 },
{ dataIndex: 'gameName', fixed: 'left' as const, key: 'gameName', title: '游戏', width: 240 },
{ dataIndex: 'gameProvider', key: 'gameProvider', title: '游戏厂商', width: 130 },
{ dataIndex: 'gameId', key: 'gameId', title: '游戏 ID', width: 150 },
{
align: 'right' as const,
dataIndex: 'consumeAmount',
@ -352,44 +362,6 @@ const gameMetricColumns: any[] = [
title: '消耗',
width: 130,
},
{
align: 'right' as const,
dataIndex: 'payoutAmount',
key: 'payoutAmount',
sortDirections: ['descend', 'ascend'],
sorter: true,
title: '返奖',
width: 130,
},
{
align: 'right' as const,
dataIndex: 'profitAmount',
key: 'profitAmount',
sortDirections: ['descend', 'ascend'],
sorter: true,
title: '收益',
width: 130,
},
{ align: 'right' as const, dataIndex: 'payoutRate', key: 'payoutRate', title: '返奖率', width: 110 },
{ align: 'right' as const, dataIndex: 'profitRate', key: 'profitRate', title: '收益率', width: 110 },
{
align: 'right' as const,
dataIndex: 'userCount',
key: 'userCount',
sortDirections: ['descend', 'ascend'],
sorter: true,
title: '游戏用户数',
width: 130,
},
{
align: 'right' as const,
dataIndex: 'orderCount',
key: 'orderCount',
sortDirections: ['descend', 'ascend'],
sorter: true,
title: '流水笔数',
width: 120,
},
{ dataIndex: 'refreshedAt', key: 'refreshedAt', title: '更新时间', width: 170 },
];
const gameTableScrollX = gameMetricColumns.reduce(
@ -397,6 +369,18 @@ const gameTableScrollX = gameMetricColumns.reduce(
0,
);
const gameCountryRankColumns: any[] = [
{ align: 'right' as const, dataIndex: 'rank', key: 'rank', title: '排名', width: 72 },
{ dataIndex: 'countryName', key: 'countryName', title: '国家', width: 180 },
{ dataIndex: 'countryCode', key: 'countryCode', title: 'Code', width: 100 },
{ align: 'right' as const, dataIndex: 'consumeAmount', key: 'consumeAmount', title: '消耗', width: 150 },
{ dataIndex: 'refreshedAt', key: 'refreshedAt', title: '更新时间', width: 170 },
];
const gameCountryRankScrollX = gameCountryRankColumns.reduce(
(totalWidth, item) => totalWidth + Number(item.width || 0),
0,
);
const rechargeDetailColumns: any[] = [
{ dataIndex: 'createTime', key: 'createTime', title: '时间', width: 170 },
{ dataIndex: 'sourceType', key: 'sourceType', title: '来源', width: 120 },
@ -589,6 +573,9 @@ async function loadDashboard() {
};
if (activeTableTab.value === 'game') {
await loadGameMetrics();
if (gameCountryRankOpen.value) {
await loadGameCountryRank();
}
}
} catch (error) {
dashboard.value = null;
@ -624,7 +611,7 @@ async function loadGameMetrics() {
}
gameMetricLoading.value = true;
try {
const result = await countryDashboardGameMetrics(buildGameMetricParams());
const result = await countryDashboardGameSummaries(buildGameMetricParams());
gameMetricRecords.value = result.records || [];
gameMetricPagination.total = Number(result.total || 0);
gameMetricPagination.current = Number(result.current || gameMetricPagination.current || 1);
@ -642,6 +629,39 @@ async function loadGameMetrics() {
}
}
function buildGameCountryRankParams(record: Partial<CountryDashboardGameMetric>) {
return {
...buildParams(),
countryCodes: selectedCountryCodes.value.join(',') || undefined,
gameId: record.gameId,
gameProvider: record.gameProvider,
rankLimit: 200,
};
}
async function loadGameCountryRank(record = selectedGameMetric.value) {
if (!record?.gameId || !record.gameProvider || !canQuery.value) {
return;
}
gameCountryRankLoading.value = true;
try {
gameCountryRankRecords.value = await countryDashboardGameCountryRank(
buildGameCountryRankParams(record),
);
} catch {
gameCountryRankRecords.value = [];
message.error('游戏国家排名加载失败');
} finally {
gameCountryRankLoading.value = false;
}
}
async function openGameCountryRank(record: Partial<CountryDashboardGameMetric>) {
selectedGameMetric.value = record;
gameCountryRankOpen.value = true;
await loadGameCountryRank(record);
}
async function handleGameMetricTableChange(
pagination: Record<string, any>,
_filters: Record<string, any>,
@ -697,13 +717,19 @@ function rechargeDetailRowKey(record: Record<string, any>) {
}
function gameMetricRowKey(record: Record<string, any>) {
return [
record.periodKey,
record.statTimezone,
record.countryCode,
record.gameProvider,
record.gameId,
].join('-');
return [record.gameProvider, record.gameId].join('-');
}
function gameCountryRankRowKey(record: Record<string, any>) {
return [record.countryCode, record.gameProvider, record.gameId].join('-');
}
function gameMetricRank(index: number) {
return (gameMetricPagination.current - 1) * gameMetricPagination.pageSize + index + 1;
}
function gameDisplayText(record: Partial<CountryDashboardGameMetric>) {
return record.gameName || record.gameId || '-';
}
function rechargeSourceName(sourceType: string) {
@ -1131,6 +1157,9 @@ watch(selectedCountryCodes, () => {
if (activeTableTab.value === 'game') {
gameMetricPagination.current = 1;
void loadGameMetrics();
if (gameCountryRankOpen.value) {
void loadGameCountryRank();
}
}
});
@ -1357,9 +1386,22 @@ onBeforeUnmount(() => {
size="small"
@change="handleGameMetricTableChange"
>
<template #bodyCell="{ column, record }">
<template #bodyCell="{ column, index, record }">
<template v-if="column.key === 'rank'">
<span class="number-cell">{{ gameMetricRank(index) }}</span>
</template>
<template v-else-if="column.key === 'gameName'">
<Button
class="game-link-button"
size="small"
type="link"
@click="openGameCountryRank(record)"
>
{{ gameDisplayText(record) }}
</Button>
</template>
<template
v-if="
v-else-if="
gameMetricNumberColumns.has(String(column.dataIndex)) ||
gameMetricPercentColumns.has(String(column.dataIndex))
"
@ -1453,6 +1495,34 @@ onBeforeUnmount(() => {
</template>
</Table>
</Modal>
<Modal
v-model:open="gameCountryRankOpen"
:footer="null"
:title="gameCountryRankTitle"
width="860px"
>
<Table
:columns="gameCountryRankColumns"
:data-source="gameCountryRankRecords"
:loading="gameCountryRankLoading"
:pagination="false"
:row-key="gameCountryRankRowKey"
:scroll="{ x: gameCountryRankScrollX, y: 520 }"
size="small"
>
<template #bodyCell="{ column, index, record }">
<template v-if="column.key === 'rank'">
<span class="number-cell">{{ index + 1 }}</span>
</template>
<template v-else-if="column.key === 'consumeAmount'">
<span class="number-cell">{{ formatAmount(record.consumeAmount) }}</span>
</template>
<template v-else-if="column.key === 'countryName'">
{{ record.countryName || record.countryCode || '-' }}
</template>
</template>
</Table>
</Modal>
</div>
</div>
</template>
@ -1633,6 +1703,17 @@ onBeforeUnmount(() => {
font-variant-numeric: tabular-nums;
}
.game-link-button {
height: auto;
padding: 0;
white-space: normal;
}
.game-link-button :deep(span) {
overflow-wrap: anywhere;
text-align: left;
}
.summary-value-cell {
display: block;
font-weight: 700;