feat(admin): show game consume ranking modal
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@ -116,6 +116,30 @@ export async function countryDashboardGameMetrics(
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});
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}
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export async function countryDashboardGameSummaries(
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params: Record<string, any> = {},
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) {
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return requestClient.get<{
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current: number;
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records: CountryDashboardGameMetric[];
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size: number;
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total: number;
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}>('/datav/country-dashboard/game-metrics/games', {
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params,
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});
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}
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export async function countryDashboardGameCountryRank(
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params: Record<string, any> = {},
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) {
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return requestClient.get<CountryDashboardGameMetric[]>(
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'/datav/country-dashboard/game-metrics/country-rank',
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{
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params,
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},
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);
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}
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export async function latestActiveUserCountryCode(params: Record<string, any> = {}) {
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return requestClient.get<Array<Record<string, any>>>(
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'/datav/active/user-country-code',
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@ -42,7 +42,8 @@ import utc from 'dayjs/plugin/utc';
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import {
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countryDashboard,
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countryDashboardGameMetrics,
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countryDashboardGameCountryRank,
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countryDashboardGameSummaries,
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countryDashboardRechargeDetails,
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} from '#/api/legacy/datav';
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import SysOriginSelect from '#/components/sys-origin-select.vue';
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@ -103,6 +104,10 @@ const gameMetricSorter = reactive<{
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field: 'consumeAmount',
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order: 'descend',
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});
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const gameCountryRankOpen = ref(false);
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const gameCountryRankLoading = ref(false);
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const gameCountryRankRecords = ref<CountryDashboardGameMetric[]>([]);
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const selectedGameMetric = ref<null | Partial<CountryDashboardGameMetric>>(null);
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const gameQuery = reactive<{
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gameKeyword: string;
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gameProvider?: string;
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@ -128,6 +133,13 @@ const { renderEcharts: renderLuckyChart } = useEcharts(luckyChartRef);
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type ChartOption = Parameters<typeof renderUserRechargeChart>[0];
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const accessCodes = computed(() => accessStore.accessCodes || []);
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const gameCountryRankTitle = computed(() => {
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const game = selectedGameMetric.value;
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if (!game) {
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return '国家消耗排名';
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}
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return `${gameDisplayText(game)} 国家消耗排名`;
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});
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const sysOriginOptions = computed(() => {
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const options = getAllowedSysOrigins(accessCodes.value);
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return options.length > 0 ? options : getAllowedSysOrigins([]);
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@ -337,12 +349,10 @@ const gameMetricIntegerColumns = new Set(['orderCount', 'userCount']);
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const gameMetricPercentColumns = new Set(['payoutRate', 'profitRate']);
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const gameMetricColumns: any[] = [
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{ dataIndex: 'periodName', fixed: 'left' as const, key: 'periodName', title: '日期/周期', width: 120 },
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{ dataIndex: 'countryName', key: 'countryName', title: '国家', width: 150 },
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{ dataIndex: 'countryCode', key: 'countryCode', title: 'Code', width: 86 },
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{ dataIndex: 'gameProvider', key: 'gameProvider', title: '游戏厂商', width: 120 },
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{ dataIndex: 'gameId', key: 'gameId', title: '游戏 ID', width: 130 },
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{ dataIndex: 'gameName', key: 'gameName', title: '游戏名称', width: 180 },
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{ align: 'right' as const, dataIndex: 'rank', fixed: 'left' as const, key: 'rank', title: '排名', width: 72 },
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{ dataIndex: 'gameName', fixed: 'left' as const, key: 'gameName', title: '游戏', width: 240 },
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{ dataIndex: 'gameProvider', key: 'gameProvider', title: '游戏厂商', width: 130 },
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{ dataIndex: 'gameId', key: 'gameId', title: '游戏 ID', width: 150 },
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{
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align: 'right' as const,
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dataIndex: 'consumeAmount',
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@ -352,44 +362,6 @@ const gameMetricColumns: any[] = [
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title: '消耗',
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width: 130,
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},
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{
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align: 'right' as const,
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dataIndex: 'payoutAmount',
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key: 'payoutAmount',
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sortDirections: ['descend', 'ascend'],
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sorter: true,
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title: '返奖',
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width: 130,
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},
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{
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align: 'right' as const,
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dataIndex: 'profitAmount',
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key: 'profitAmount',
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sortDirections: ['descend', 'ascend'],
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sorter: true,
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title: '收益',
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width: 130,
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},
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{ align: 'right' as const, dataIndex: 'payoutRate', key: 'payoutRate', title: '返奖率', width: 110 },
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{ align: 'right' as const, dataIndex: 'profitRate', key: 'profitRate', title: '收益率', width: 110 },
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{
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align: 'right' as const,
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dataIndex: 'userCount',
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key: 'userCount',
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sortDirections: ['descend', 'ascend'],
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sorter: true,
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title: '游戏用户数',
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width: 130,
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},
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{
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align: 'right' as const,
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dataIndex: 'orderCount',
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key: 'orderCount',
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sortDirections: ['descend', 'ascend'],
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sorter: true,
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title: '流水笔数',
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width: 120,
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},
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{ dataIndex: 'refreshedAt', key: 'refreshedAt', title: '更新时间', width: 170 },
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];
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const gameTableScrollX = gameMetricColumns.reduce(
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@ -397,6 +369,18 @@ const gameTableScrollX = gameMetricColumns.reduce(
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0,
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);
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const gameCountryRankColumns: any[] = [
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{ align: 'right' as const, dataIndex: 'rank', key: 'rank', title: '排名', width: 72 },
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{ dataIndex: 'countryName', key: 'countryName', title: '国家', width: 180 },
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{ dataIndex: 'countryCode', key: 'countryCode', title: 'Code', width: 100 },
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{ align: 'right' as const, dataIndex: 'consumeAmount', key: 'consumeAmount', title: '消耗', width: 150 },
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{ dataIndex: 'refreshedAt', key: 'refreshedAt', title: '更新时间', width: 170 },
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];
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const gameCountryRankScrollX = gameCountryRankColumns.reduce(
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(totalWidth, item) => totalWidth + Number(item.width || 0),
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0,
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);
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const rechargeDetailColumns: any[] = [
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{ dataIndex: 'createTime', key: 'createTime', title: '时间', width: 170 },
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{ dataIndex: 'sourceType', key: 'sourceType', title: '来源', width: 120 },
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@ -589,6 +573,9 @@ async function loadDashboard() {
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};
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if (activeTableTab.value === 'game') {
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await loadGameMetrics();
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if (gameCountryRankOpen.value) {
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await loadGameCountryRank();
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}
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}
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} catch (error) {
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dashboard.value = null;
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@ -624,7 +611,7 @@ async function loadGameMetrics() {
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}
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gameMetricLoading.value = true;
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try {
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const result = await countryDashboardGameMetrics(buildGameMetricParams());
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const result = await countryDashboardGameSummaries(buildGameMetricParams());
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gameMetricRecords.value = result.records || [];
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gameMetricPagination.total = Number(result.total || 0);
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gameMetricPagination.current = Number(result.current || gameMetricPagination.current || 1);
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@ -642,6 +629,39 @@ async function loadGameMetrics() {
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}
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}
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function buildGameCountryRankParams(record: Partial<CountryDashboardGameMetric>) {
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return {
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...buildParams(),
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countryCodes: selectedCountryCodes.value.join(',') || undefined,
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gameId: record.gameId,
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gameProvider: record.gameProvider,
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rankLimit: 200,
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};
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}
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async function loadGameCountryRank(record = selectedGameMetric.value) {
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if (!record?.gameId || !record.gameProvider || !canQuery.value) {
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return;
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}
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gameCountryRankLoading.value = true;
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try {
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gameCountryRankRecords.value = await countryDashboardGameCountryRank(
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buildGameCountryRankParams(record),
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);
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} catch {
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gameCountryRankRecords.value = [];
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message.error('游戏国家排名加载失败');
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} finally {
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gameCountryRankLoading.value = false;
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}
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}
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async function openGameCountryRank(record: Partial<CountryDashboardGameMetric>) {
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selectedGameMetric.value = record;
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gameCountryRankOpen.value = true;
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await loadGameCountryRank(record);
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}
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async function handleGameMetricTableChange(
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pagination: Record<string, any>,
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_filters: Record<string, any>,
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@ -697,13 +717,19 @@ function rechargeDetailRowKey(record: Record<string, any>) {
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}
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function gameMetricRowKey(record: Record<string, any>) {
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return [
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record.periodKey,
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record.statTimezone,
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record.countryCode,
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record.gameProvider,
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record.gameId,
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].join('-');
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return [record.gameProvider, record.gameId].join('-');
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}
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function gameCountryRankRowKey(record: Record<string, any>) {
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return [record.countryCode, record.gameProvider, record.gameId].join('-');
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}
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function gameMetricRank(index: number) {
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return (gameMetricPagination.current - 1) * gameMetricPagination.pageSize + index + 1;
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}
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function gameDisplayText(record: Partial<CountryDashboardGameMetric>) {
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return record.gameName || record.gameId || '-';
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}
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function rechargeSourceName(sourceType: string) {
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@ -1131,6 +1157,9 @@ watch(selectedCountryCodes, () => {
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if (activeTableTab.value === 'game') {
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gameMetricPagination.current = 1;
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void loadGameMetrics();
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if (gameCountryRankOpen.value) {
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void loadGameCountryRank();
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}
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}
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});
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@ -1357,9 +1386,22 @@ onBeforeUnmount(() => {
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size="small"
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@change="handleGameMetricTableChange"
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>
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<template #bodyCell="{ column, record }">
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<template #bodyCell="{ column, index, record }">
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<template v-if="column.key === 'rank'">
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<span class="number-cell">{{ gameMetricRank(index) }}</span>
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</template>
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<template v-else-if="column.key === 'gameName'">
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<Button
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class="game-link-button"
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size="small"
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type="link"
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@click="openGameCountryRank(record)"
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>
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{{ gameDisplayText(record) }}
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</Button>
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</template>
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<template
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v-if="
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v-else-if="
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gameMetricNumberColumns.has(String(column.dataIndex)) ||
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gameMetricPercentColumns.has(String(column.dataIndex))
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"
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@ -1453,6 +1495,34 @@ onBeforeUnmount(() => {
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</template>
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</Table>
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</Modal>
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<Modal
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v-model:open="gameCountryRankOpen"
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:footer="null"
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:title="gameCountryRankTitle"
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width="860px"
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>
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<Table
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:columns="gameCountryRankColumns"
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:data-source="gameCountryRankRecords"
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:loading="gameCountryRankLoading"
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:pagination="false"
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:row-key="gameCountryRankRowKey"
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:scroll="{ x: gameCountryRankScrollX, y: 520 }"
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size="small"
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>
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<template #bodyCell="{ column, index, record }">
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<template v-if="column.key === 'rank'">
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<span class="number-cell">{{ index + 1 }}</span>
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</template>
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<template v-else-if="column.key === 'consumeAmount'">
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<span class="number-cell">{{ formatAmount(record.consumeAmount) }}</span>
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</template>
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<template v-else-if="column.key === 'countryName'">
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{{ record.countryName || record.countryCode || '-' }}
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</template>
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</template>
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</Table>
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</Modal>
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</div>
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</div>
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</template>
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@ -1633,6 +1703,17 @@ onBeforeUnmount(() => {
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font-variant-numeric: tabular-nums;
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}
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.game-link-button {
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height: auto;
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padding: 0;
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white-space: normal;
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}
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.game-link-button :deep(span) {
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overflow-wrap: anywhere;
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text-align: left;
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}
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.summary-value-cell {
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display: block;
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font-weight: 700;
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