1.6 KiB
1.6 KiB
Cocos Creator 3.8 Reconstruction Core
This project rebuilds QQ Farm from the extracted original Cocos package using Cocos Creator 3.8.
The source package is /Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616.
Core rules:
- Original extracted Cocos data is the layout authority.
- Godot output and screenshot-derived coordinates are not allowed.
- Generated Cocos Creator 3.8 scene, prefab, and asset data must be traceable to source evidence.
- Every module pass must export source evidence, generate a diagnostic Canvas preview, attempt Cocos verification, produce an ROI report, and update rebuild docs.
- Runtime mocks may change visible state, but must not change recovered layout.
- Do not document unresolved source gaps as a stopping state. Record the solution path, the exact source evidence still needed, the nearest executable implementation, and the verification command.
Current first sub-pass:
- Cocos design/window size.
- Main camera source values.
- Root
scenemount. farm_scene_v3world map root.- Background layers selected by
FarmEnv.
First milestone scope:
Canvas- main
Camera - root
scene - background layers
- 24 visible land plots
- house
- doghouse
- bottom menu buttons
Known current solution paths:
- Keep the generated Cocos Creator 3.8 project scaffold and scripts as the reproducible source of scene data.
- Use
/Applications/Cocos/Creator/3.8.8/CocosCreator.app/Contents/MacOS/CocosCreator, Nodev20.20.2, and npm10.8.2for this reconstruction stage. - Continue camera drag, inertia, pinch, and zoom only after extracting the original runtime input script and verifying it against the recovered motion config.