1.2 KiB
1.2 KiB
Rebuild Notes
First Stage Source Evidence
Used source inventory:
/Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616/source_first/out/main_scene_elements.json
Authoritative source files referenced by the inventory:
- Startup scene:
assets/main/import/ee/ee605885-16e1-4a63-bf4b-d9663c5764b2.2fd9c.json - World visual prefab:
downloads/raw/remote/extraRes/import/0a/0ada99ac7.403b3.json - World mount prefab:
downloads/raw/remote/extraRes/import/0e/0ec3b3100.19268.json - Main UI prefab:
downloads/raw/remote/extraRes/import/0d/0d7027270.4bc05.json - Skin config:
downloads/raw/remote/delayRes/import/2d/2d201122-b5a7-4181-8f60-d67a399ec757.edfbe.json
Recovered evidence:
- Startup root,
scene,ui, mainCamera, anduiCamera. - Background source nodes from
farm_scene_v3_sprite. - 36 static land cell candidates under
Scaled/Rotate/GridOrigin. - Default house and doghouse records from
SkinCfg. - Bottom menu node chain under
main_ui_v2/Menu.
Not recovered yet:
- Runtime rule selecting 24 visible land plots.
- Final Cocos 4 texture and SpriteFrame bindings.
- Cocos-produced screenshot, because the local Cocos 4 alpha CLI build is blocked by native ABI mismatch.