cocos-farm/docs/rebuild_notes.md

1.2 KiB

Rebuild Notes

First Stage Source Evidence

Used source inventory:

  • /Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616/source_first/out/main_scene_elements.json

Authoritative source files referenced by the inventory:

  • Startup scene: assets/main/import/ee/ee605885-16e1-4a63-bf4b-d9663c5764b2.2fd9c.json
  • World visual prefab: downloads/raw/remote/extraRes/import/0a/0ada99ac7.403b3.json
  • World mount prefab: downloads/raw/remote/extraRes/import/0e/0ec3b3100.19268.json
  • Main UI prefab: downloads/raw/remote/extraRes/import/0d/0d7027270.4bc05.json
  • Skin config: downloads/raw/remote/delayRes/import/2d/2d201122-b5a7-4181-8f60-d67a399ec757.edfbe.json

Recovered evidence:

  • Startup root, scene, ui, main Camera, and uiCamera.
  • Background source nodes from farm_scene_v3_sprite.
  • 36 static land cell candidates under Scaled/Rotate/GridOrigin.
  • Default house and doghouse records from SkinCfg.
  • Bottom menu node chain under main_ui_v2/Menu.

Not recovered yet:

  • Runtime rule selecting 24 visible land plots.
  • Final Cocos 4 texture and SpriteFrame bindings.
  • Cocos-produced screenshot, because the local Cocos 4 alpha CLI build is blocked by native ABI mismatch.