30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
# Rebuild Notes
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## First Stage Source Evidence
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Used source inventory:
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- `/Users/hy/Documents/dev/qq_farm_godot_rebuild_20260616/source_first/out/main_scene_elements.json`
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Authoritative source files referenced by the inventory:
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- Startup scene: `assets/main/import/ee/ee605885-16e1-4a63-bf4b-d9663c5764b2.2fd9c.json`
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- World visual prefab: `downloads/raw/remote/extraRes/import/0a/0ada99ac7.403b3.json`
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- World mount prefab: `downloads/raw/remote/extraRes/import/0e/0ec3b3100.19268.json`
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- Main UI prefab: `downloads/raw/remote/extraRes/import/0d/0d7027270.4bc05.json`
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- Skin config: `downloads/raw/remote/delayRes/import/2d/2d201122-b5a7-4181-8f60-d67a399ec757.edfbe.json`
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Recovered evidence:
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- Startup root, `scene`, `ui`, main `Camera`, and `uiCamera`.
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- Background source nodes from `farm_scene_v3_sprite`.
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- 36 static land cell candidates under `Scaled/Rotate/GridOrigin`.
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- Default house and doghouse records from `SkinCfg`.
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- Bottom menu node chain under `main_ui_v2/Menu`.
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Not recovered yet:
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- Runtime rule selecting 24 visible land plots.
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- Final Cocos 4 texture and SpriteFrame bindings.
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- Cocos-produced screenshot, because the local Cocos 4 alpha CLI build is blocked by native ABI mismatch.
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